It's why I no longer put Money into this game any more or really do much of the content. Tired of having any progress I made, to be able to do end game content taken away because the elite 1% can blow through it, and the devs overreact and nerf everyone without actually rebalancing the content to match.
It's terrible that they are making huge changes to classes and sets every 3-6 months (which are usually lowering our dps), but leaving mobs and bosses in trials and arenas without any changes (they have still the same HP and resistances).
theamazingx wrote: »I'm not sure where you're getting this information from. Buffs mostly offset the minor nerfs, I'd put the loss at 5% max. My magdk is parsing higher than before, 38k with fire wall and up to 41 with lightning, and seeing the results on Rakkhat and Mage quite well. And you cite Hodor as even having issues with vmolhm, but the video those posted titles something along the lines of "First Run After Patch" was a relatively smooth <25min run. If you really lost that much, buckle up and learn lunar phase, it's really not that hard.
It's terrible that they are making huge changes to classes and sets every 3-6 months (which are usually lowering our dps), but leaving mobs and bosses in trials and arenas without any changes (they have still the same HP and resistances).
Do we have any data to back that one up? I gotta say I might be slightly out of touch with top tier raiding lately as I haven't been running Trials forever, but I was under distinct impression our dps has steadily been going up, not down. Not sure on HotR yet - I think people are still working out BiS for all classes/builds after those last minute live changes - but I remember the days when 20k dps was viewed as great and 40k was like godmode op amazing burst dps and then I remember people hitting 40k dps solo on Robust skeletons just fine, with people posting Trials runs with 50-60-70k dps...
theamazingx wrote: »I'm not sure where you're getting this information from. Buffs mostly offset the minor nerfs, I'd put the loss at 5% max. My magdk is parsing higher than before, 38k with fire wall and up to 41 with lightning, and seeing the results on Rakkhat and Mage quite well. And you cite Hodor as even having issues with vmolhm, but the video those posted titles something along the lines of "First Run After Patch" was a relatively smooth <25min run. If you really lost that much, buckle up and learn lunar phase, it's really not that hard.
No way ... good sets like necropotence lost almost 1k magicka (which is actually like 1.5k magicka after % magicka increase). The thief + shadow mundus stones were almost universally used by DPS characters, and both got MASSIVE nerfs. This effectively ruined the Twice Born Star (TBS) crafted set.
Everyone that spent time + money to get full gold TBS gear just got screwed royally.
I'd argue this is at least a 10-15% dps nerf across the board. Crafted sets like Julianos were never top tier, and they're now very competitive despite not being changed at all.
This patch really screwed over PvE dps in a bad way. It's shameful, punishing players for doing well at the game.
theamazingx wrote: »I'm not sure where you're getting this information from. Buffs mostly offset the minor nerfs, I'd put the loss at 5% max. My magdk is parsing higher than before, 38k with fire wall and up to 41 with lightning, and seeing the results on Rakkhat and Mage quite well. And you cite Hodor as even having issues with vmolhm, but the video those posted titles something along the lines of "First Run After Patch" was a relatively smooth <25min run. If you really lost that much, buckle up and learn lunar phase, it's really not that hard.
No way ... good sets like necropotence lost almost 1k magicka (which is actually like 1.5k magicka after % magicka increase). The thief + shadow mundus stones were almost universally used by DPS characters, and both got MASSIVE nerfs. This effectively ruined the Twice Born Star (TBS) crafted set.
Everyone that spent time + money to get full gold TBS gear just got screwed royally.
I'd argue this is at least a 10-15% dps nerf across the board. Crafted sets like Julianos were never top tier, and they're now very competitive despite not being changed at all.
This patch really screwed over PvE dps in a bad way. It's shameful, punishing players for doing well at the game.
theamazingx wrote: »Necro's total magicka mostly stayed the same. The buff to stat bonuses applied to it's 2, 3, and 4 set bonus. Julianos was changed, all crit bonuses were buffed. TBS has been bad for a long time. Apprentice/Warrior now work quite well instead of thief. Did you actually read the patch notes?
theamazingx wrote: »Necro's total magicka mostly stayed the same. The buff to stat bonuses applied to it's 2, 3, and 4 set bonus. Julianos was changed, all crit bonuses were buffed. TBS has been bad for a long time. Apprentice/Warrior now work quite well instead of thief. Did you actually read the patch notes?
I did read the patch notes, and I'm speaking strictly in terms of relative 5-piece set bonuses. As you said, they buffed the 2-4 set piece bonuses, so this effectively cancels out across the board. Thus, comparing sets need only be done at the 5-piece bonus level.
And both of us did our math incorrectly:
Old Necropotence: 3*967+4000 =6901 magicka
New Necropotence: 3*1097+3150 = 6438 magicka
So the new necropotence set received roughly a 500 magicka nerf (~750 after bonus magicka % increase from various sources). That's still a substantial nerf. That's nearly half a 2-4 piece set bonus of magicka gone.
Spinner set lost 600 magicka penetration -- 1.2% damage nerf right there.
And people still used TBS for thief + shadow.
theamazingx wrote: »Yes, a set that only petsorcs use that can't even be used for Mage took a slight nerf. And no, the 5 piece would the the only relative comparison if you were comparing set to set, but your post's comparison was of player to content. And anyone using TBS after the crit multipliers were made additive is gimping themselces to the point balance can't be centered around them. Balance of content to gear is based on performance ceilings, and those have barely dipped a smidge.
theamazingx wrote: »Yes, a set that only petsorcs use that can't even be used for Mage took a slight nerf. And no, the 5 piece would the the only relative comparison if you were comparing set to set, but your post's comparison was of player to content. And anyone using TBS after the crit multipliers were made additive is gimping themselces to the point balance can't be centered around them. Balance of content to gear is based on performance ceilings, and those have barely dipped a smidge.
Clearly DPS has dipped at the top level. I've noticed it's A LOT more difficult to complete random group vet dungeons since this nerf. I've also noticed my trial guilds have lower DPS and more difficulty. And clearly other PvE trial players are having difficulty as well.
A lot of people are complaining about DPS dropoff since the patch.
theamazingx wrote: »theamazingx wrote: »Necro's total magicka mostly stayed the same. The buff to stat bonuses applied to it's 2, 3, and 4 set bonus. Julianos was changed, all crit bonuses were buffed. TBS has been bad for a long time. Apprentice/Warrior now work quite well instead of thief. Did you actually read the patch notes?
I did read the patch notes, and I'm speaking strictly in terms of relative 5-piece set bonuses. As you said, they buffed the 2-4 set piece bonuses, so this effectively cancels out across the board. Thus, comparing sets need only be done at the 5-piece bonus level.
And both of us did our math incorrectly:
Old Necropotence: 3*967+4000 =6901 magicka
New Necropotence: 3*1097+3150 = 6438 magicka
So the new necropotence set received roughly a 500 magicka nerf (~750 after bonus magicka % increase from various sources). That's still a substantial nerf. That's nearly half a 2-4 piece set bonus of magicka gone.
Spinner set lost 600 magicka penetration -- 1.2% damage nerf right there.
And people still used TBS for thief + shadow.
Yes, a set that only petsorcs use that can't even be used for Mage took a slight nerf. And no, the 5 piece would the the only relative comparison if you were comparing set to set, but your post's comparison was of player to content. And anyone using TBS after the crit multipliers were made additive is gimping themselces to the point balance can't be centered around them. Balance of content to gear is based on performance ceilings, and those have barely dipped a smidge.
Cage_Lizardman wrote: »The vast majority of us can't get >30k dps. I was almost there with the unintentional IA buff, but that's gone now. I guess I'll never do vMoL ever.
PlumpOrange wrote: »The struggle is real because of the high level content. Our team was preparing for vMOL hardmode, our DDs were reaching 39-42k DPS on mag classes and over 43k on stam, and this patch on PTS was a real enjoyment (43+ mag and 45-47 stam!! WOW!), and then... Then HOTR came out. With all those nerfs. Even HODORs have troubles with hard mode run, so... This content was quite able to complete in Homestead, it became really hard in Morrowind, is it just unfair to make it even harder for players.
I feel terrible because we were preparing really hard, and now it will take more time to rebuild.Really unfair: it was way easier in Homestead with 50+k DPS and is it even possible now with 37-40k?! Why don't just UP stam classes without nerfing mag?
Feels so bad that I even started to cry on forums, meh...
rhapsodious wrote: »All classes can pull 30k+. You can do it too with enough practice and the right gear.