profundidob16_ESO wrote: »craft 5 piece Heavy Seducer all sturdy. Works miracles with engine guardian monster set. Combine with any other 5piece set of your choice
@profundidob16_ESO and also serucer seems not worth it. I mean some people like seducer but it doesnt help you while you are out of combat whereas magicka recovery benefits you all the time also can be reduced with posions and cp.
IxskullzxI wrote: »I wouldn't run both seducerr and desert rose. Try throwing in one or two cost reduction glyphs. Dk has absurdly high skill costs. You could seducer a try in place of desert rose. I'm not a fan of rose anymore. It has the potential for high mag return, but I don't like leaving my recovery to rng.
I personally run a permablock ult build with impreg, bloodspawn and alteration mastery. Works well by sustaining and damaging with ults, whilst staying permablock'd.
IxskullzxI wrote: »I wouldn't run both seducerr and desert rose. Try throwing in one or two cost reduction glyphs. Dk has absurdly high skill costs. You could seducer a try in place of desert rose. I'm not a fan of rose anymore. It has the potential for high mag return, but I don't like leaving my recovery to rng.
so for seducer, it will reduce some 4k cost skills to 3.680. 320 mag gain. in perfect scenerio desert eoae giving 1210 mag recovery. lets say you dont get hit often . if it procs every 8 seconds instead of 4 still you would get 600 recovery which is roughly equals to seducer using highest cost skills. when you use whip etc difference will be bigger and desert rose will win in any situation imo.
Im trying to make this work but having hard time sustaining my magicka with 1h/s + heavy armor while sustaining "decent" amount of damage. If someone using 2h or immo. potions, they dont get rooted and i dont know what to do against that builds.
Anyone has some suggestions how can i make a sustainable build for pvp/duels while wearing 5 heavy 1h/s dual? What should i aim for mag recovery, spell damage, penetration etc?
Thanks.
Im trying to make this work but having hard time sustaining my magicka with 1h/s + heavy armor while sustaining "decent" amount of damage. If someone using 2h or immo. potions, they dont get rooted and i dont know what to do against that builds.
Anyone has some suggestions how can i make a sustainable build for pvp/duels while wearing 5 heavy 1h/s dual? What should i aim for mag recovery, spell damage, penetration etc?
Thanks.
Why are you insisting on heavy? Have you theorycrafted any light builds yet?
IxskullzxI wrote: »I wouldn't run both seducerr and desert rose. Try throwing in one or two cost reduction glyphs. Dk has absurdly high skill costs. You could seducer a try in place of desert rose. I'm not a fan of rose anymore. It has the potential for high mag return, but I don't like leaving my recovery to rng.
so for seducer, it will reduce some 4k cost skills to 3.680. 320 mag gain. in perfect scenerio desert eoae giving 1210 mag recovery. lets say you dont get hit often . if it procs every 8 seconds instead of 4 still you would get 600 recovery which is roughly equals to seducer using highest cost skills. when you use whip etc difference will be bigger and desert rose will win in any situation imo.
Im trying to make this work but having hard time sustaining my magicka with 1h/s + heavy armor while sustaining "decent" amount of damage. If someone using 2h or immo. potions, they dont get rooted and i dont know what to do against that builds.
Anyone has some suggestions how can i make a sustainable build for pvp/duels while wearing 5 heavy 1h/s dual? What should i aim for mag recovery, spell damage, penetration etc?
Thanks.
Why are you insisting on heavy? Have you theorycrafted any light builds yet?
I did and they work well. Higher damage + higher sustain. its really good. The thing is its really squishy. dampen magicka + healing ward wont save you if you run out of stamina. and with current meta people dealing lots of damage.
I personally run a permablock ult build with impreg, bloodspawn and alteration mastery. Works well by sustaining and damaging with ults, whilst staying permablock'd.
yea that works well on paper but there are some people using posions that increases the cost of your ultimate + magicka abilities. (it may even give you more resource if you achive that increased ulti number) I feel like magdks cant burst with only ultimate. they need skoria + ulti + well timed few whips to finiah off opponent. and need decent amount of spell power and crit + penetration.
lucky_Sage wrote: »purma blocking magdks are boring go 5 shackle 5 sun 2 blood spawn all regen enchants duel wield front bar and either resto or s&b back bar prismatic enchants on large armor pieces and magicka on rest an go 5 heavy 2 light. witch mother brew for food and atro stone