Maintenance for the week of December 16:
• PC/Mac: No maintenance – December 16
• NA megaservers for patch maintenance – December 17, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• EU megaservers for patch maintenance – December 17, 9:00 UTC (4:00AM EST) - 17:00 UTC (12:00PM EST)
We are currently investigating issues some players are having on the North American megaservers. We will update as new information becomes available.

HotR Heavy Magicka Dk 1h/s Build

Cyrediath
Cyrediath
✭✭✭
Im trying to make this work but having hard time sustaining my magicka with 1h/s + heavy armor while sustaining "decent" amount of damage. If someone using 2h or immo. potions, they dont get rooted and i dont know what to do against that builds.

Anyone has some suggestions how can i make a sustainable build for pvp/duels while wearing 5 heavy 1h/s dual? What should i aim for mag recovery, spell damage, penetration etc?

Thanks.
  • profundidob16_ESO
    profundidob16_ESO
    ✭✭✭✭✭
    craft 5 piece Heavy Seducer all sturdy. Works miracles with engine guardian monster set. Combine with any other 5piece set of your choice
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Could you post what you're currently running? It would be much easier to help if we knew what you were using :)
    #HowDoYouLikeYourDK?
  • Cyrediath
    Cyrediath
    ✭✭✭
    craft 5 piece Heavy Seducer all sturdy. Works miracles with engine guardian monster set. Combine with any other 5piece set of your choice

    The thing about engine guardian is its giving health recovery which is useless on a vampire and it gives random resources. i use impen as trait and reduce block cost via cp. Im more into leaening how to sustain magicka.
  • Cyrediath
    Cyrediath
    ✭✭✭
    Im using @IxskullzxI 5 desert rose 1.3k mag recovery. other pieces are damage sets and stuff. im only interested in sustaining magicka. i dont have any cost reduction on glyphs. and im vampire. using 3 stat potion and witchmothers for magicka regen already.
  • Cyrediath
    Cyrediath
    ✭✭✭
    @profundidob16_ESO and also serucer seems not worth it. I mean some people like seducer but it doesnt help you while you are out of combat whereas magicka recovery benefits you all the time also can be reduced with posions and cp.
  • profundidob16_ESO
    profundidob16_ESO
    ✭✭✭✭✭
    Cyrediath wrote: »
    @profundidob16_ESO and also serucer seems not worth it. I mean some people like seducer but it doesnt help you while you are out of combat whereas magicka recovery benefits you all the time also can be reduced with posions and cp.

    Seducer has both: 2 magicka recovery buffs on the 1 hand that can be further complemented with but not replaced by cp enhancement and cost reduction for when you need to burst cast. Something that cannot be done by magicka recovery. Helps both in combat and out, whenever you cast. After all, when you're out gathing flowers, whatever build or set you have doesn't matter right ? :)

    Seducer set has "magicka sustain" written all over it...
  • Cyrediath
    Cyrediath
    ✭✭✭
    so should i run seducer + desert rose or just swap my desert rose with seducer? i mean putting seducer on body and swapping my damage set to jewelries and weapon/shield. Because if i give up my spell damage set i probably will run with 1.5k spell damage and 7k whip tooltip.

    Do you think seducer will be better choice compered to desert rose? Desert rose giving 1.210 magicka recovery in perfrct situation. cannot be poisoned and works while blocking or in mist form.
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    I wouldn't run both seducerr and desert rose. Try throwing in one or two cost reduction glyphs. Dk has absurdly high skill costs. You could seducer a try in place of desert rose. I'm not a fan of rose anymore. It has the potential for high mag return, but I don't like leaving my recovery to rng.
    #HowDoYouLikeYourDK?
  • Cyrediath
    Cyrediath
    ✭✭✭
    IxskullzxI wrote: »
    I wouldn't run both seducerr and desert rose. Try throwing in one or two cost reduction glyphs. Dk has absurdly high skill costs. You could seducer a try in place of desert rose. I'm not a fan of rose anymore. It has the potential for high mag return, but I don't like leaving my recovery to rng.

    so for seducer, it will reduce some 4k cost skills to 3.680. 320 mag gain. in perfect scenerio desert eoae giving 1210 mag recovery. lets say you dont get hit often . if it procs every 8 seconds instead of 4 still you would get 600 recovery which is roughly equals to seducer using highest cost skills. when you use whip etc difference will be bigger and desert rose will win in any situation imo.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    I personally run a permablock ult build with impreg, bloodspawn and alteration mastery. Works well by sustaining and damaging with ults, whilst staying permablock'd.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Cyrediath
    Cyrediath
    ✭✭✭
    ak_pvp wrote: »
    I personally run a permablock ult build with impreg, bloodspawn and alteration mastery. Works well by sustaining and damaging with ults, whilst staying permablock'd.

    yea that works well on paper but there are some people using posions that increases the cost of your ultimate + magicka abilities. (it may even give you more resource if you achive that increased ulti number) I feel like magdks cant burst with only ultimate. they need skoria + ulti + well timed few whips to finiah off opponent. and need decent amount of spell power and crit + penetration.
  • profundidob16_ESO
    profundidob16_ESO
    ✭✭✭✭✭
    Cyrediath wrote: »
    IxskullzxI wrote: »
    I wouldn't run both seducerr and desert rose. Try throwing in one or two cost reduction glyphs. Dk has absurdly high skill costs. You could seducer a try in place of desert rose. I'm not a fan of rose anymore. It has the potential for high mag return, but I don't like leaving my recovery to rng.

    so for seducer, it will reduce some 4k cost skills to 3.680. 320 mag gain. in perfect scenerio desert eoae giving 1210 mag recovery. lets say you dont get hit often . if it procs every 8 seconds instead of 4 still you would get 600 recovery which is roughly equals to seducer using highest cost skills. when you use whip etc difference will be bigger and desert rose will win in any situation imo.

    In reality things work differently: a typical scenario where you mash your buttons during a 4 second window (where you sustain matters!) means you'll be launching 6-7 spells, giving you 2k magicka reduction on your total pool as it keeps going down. On top of that 2K, during those same 4 seconds the magicka recovery on the set kicks in for an extra 1K magicka, resulting in 3K total gain on your pool, even when no one is hitting you (you surprise someone, they are busy with someone else, ....)

    a desert rose set that gives 10% during being hit for a total of let's say 1210 mag (not sure of current values in current patch) with a 1sec CD results on average eventually in 121 magicka per second at best, that is only when constantly being hit !! That means you would get 500 magicka back in those same 4 seconds. In other words a loss in all possible scenario's. Even if you don't do anything the 1K magicka recovery from seducers is better.

    Just for the sake of fun and personal education, go make a quick 5-piece set purple, try it out in practise, in reality and then come back to tell here what you felt ;)
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Cyrediath wrote: »
    Im trying to make this work but having hard time sustaining my magicka with 1h/s + heavy armor while sustaining "decent" amount of damage. If someone using 2h or immo. potions, they dont get rooted and i dont know what to do against that builds.

    Anyone has some suggestions how can i make a sustainable build for pvp/duels while wearing 5 heavy 1h/s dual? What should i aim for mag recovery, spell damage, penetration etc?

    Thanks.

    Why are you insisting on heavy? Have you theorycrafted any light builds yet?
  • Cyrediath
    Cyrediath
    ✭✭✭
    NBrookus wrote: »
    Cyrediath wrote: »
    Im trying to make this work but having hard time sustaining my magicka with 1h/s + heavy armor while sustaining "decent" amount of damage. If someone using 2h or immo. potions, they dont get rooted and i dont know what to do against that builds.

    Anyone has some suggestions how can i make a sustainable build for pvp/duels while wearing 5 heavy 1h/s dual? What should i aim for mag recovery, spell damage, penetration etc?

    Thanks.

    Why are you insisting on heavy? Have you theorycrafted any light builds yet?

    I did and they work well. Higher damage + higher sustain. its really good. The thing is its really squishy. dampen magicka + healing ward wont save you if you run out of stamina. and with current meta people dealing lots of damage.
  • IxskullzxI
    IxskullzxI
    ✭✭✭✭
    Cyrediath wrote: »
    IxskullzxI wrote: »
    I wouldn't run both seducerr and desert rose. Try throwing in one or two cost reduction glyphs. Dk has absurdly high skill costs. You could seducer a try in place of desert rose. I'm not a fan of rose anymore. It has the potential for high mag return, but I don't like leaving my recovery to rng.

    so for seducer, it will reduce some 4k cost skills to 3.680. 320 mag gain. in perfect scenerio desert eoae giving 1210 mag recovery. lets say you dont get hit often . if it procs every 8 seconds instead of 4 still you would get 600 recovery which is roughly equals to seducer using highest cost skills. when you use whip etc difference will be bigger and desert rose will win in any situation imo.

    I'm not saying desert rose is bad. I just don't care for it much. Either way, try some cost reduction glyphs. They help a lot. Or switch to light armor. You can use choking talons to help get you closer to the tankiness of heavy.
    #HowDoYouLikeYourDK?
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Cyrediath wrote: »
    NBrookus wrote: »
    Cyrediath wrote: »
    Im trying to make this work but having hard time sustaining my magicka with 1h/s + heavy armor while sustaining "decent" amount of damage. If someone using 2h or immo. potions, they dont get rooted and i dont know what to do against that builds.

    Anyone has some suggestions how can i make a sustainable build for pvp/duels while wearing 5 heavy 1h/s dual? What should i aim for mag recovery, spell damage, penetration etc?

    Thanks.

    Why are you insisting on heavy? Have you theorycrafted any light builds yet?

    I did and they work well. Higher damage + higher sustain. its really good. The thing is its really squishy. dampen magicka + healing ward wont save you if you run out of stamina. and with current meta people dealing lots of damage.

    I'm currently running 5 light Shacklebreaker + Sun + Skoria, with witchmothers with 2 tri-stat glpyhs. I don't use healing ward or dampen; dual S&B. It's definitely not a permablock build, but stamina has not been a significant issue. I wouldn't suggest running this in large group play, though -- it's neither super tanky nor high damage so it's more of an all-purpose solo/small group build. Tanky enough to have good survivability, but enough damage to kill.

    You could certainly run Shacklebreaker in heavy instead.
  • ak_pvp
    ak_pvp
    ✭✭✭✭✭
    ✭✭✭
    Cyrediath wrote: »
    ak_pvp wrote: »
    I personally run a permablock ult build with impreg, bloodspawn and alteration mastery. Works well by sustaining and damaging with ults, whilst staying permablock'd.

    yea that works well on paper but there are some people using posions that increases the cost of your ultimate + magicka abilities. (it may even give you more resource if you achive that increased ulti number) I feel like magdks cant burst with only ultimate. they need skoria + ulti + well timed few whips to finiah off opponent. and need decent amount of spell power and crit + penetration.

    I get my damage via my rotation. Dots. talons, deep breath, whip, power whip. The dots will tick and the power whip and deep breath will pop at the same time, power doing aroudn 3/4k and deep breath usually 2k. The odd cheeky weave to proc weapon enchant. If all my dots are up, then another 1.5k per sec or so. So in that one second where the stars align there is a 7k+ burst, plus all the hits from before. And finish off with a leap.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Savos_Saren
    Savos_Saren
    ✭✭✭✭✭
    ✭✭✭
    I prefer to use Valkyn, Sun, and Kagrenac for a heavy armor build in PVP:

    3pqxkjy.png

    Don't let the lower spell damage fool you. Your flame damage abilities are buffed significantly by Silks of the Sun:

    8k4KGFm.png

    EDIT: I forgot to point out- these screenshots were taken outside of Cyrodiil. So, my health would actually be around 31.6k in Cyrodiil.

    Please excuse the mix of console and PC screenshots. I use console beta on my PC. (I'm an abomination, I know.)
    Edited by Savos_Saren on August 22, 2017 5:48AM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • lucky_Sage
    lucky_Sage
    ✭✭✭✭✭
    purma blocking magdks are boring go 5 shackle 5 sun 2 blood spawn all regen enchants duel wield front bar and either resto or s&b back bar prismatic enchants on large armor pieces and magicka on rest an go 5 heavy 2 light. witch mother brew for food and atro stone
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Nemeliom
    Nemeliom
    ✭✭✭✭
    lucky_Sage wrote: »
    purma blocking magdks are boring go 5 shackle 5 sun 2 blood spawn all regen enchants duel wield front bar and either resto or s&b back bar prismatic enchants on large armor pieces and magicka on rest an go 5 heavy 2 light. witch mother brew for food and atro stone

    I'm using that set. 5 shackle, 5 sun, 2 blood spawn. But 7 heavy. Are you having better results with 2 light 5 heavy? I can easily switch to 2 light because I have valkyn skoria set light (golden).
    Edited by Nemeliom on September 5, 2017 7:11PM
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
Sign In or Register to comment.