Or maybe all heavy attacks should restore the same % of both resource pools. The mechanic makes no logical sense anyway so why not just expand it to both which helps alleviate the stupid/false separation of stamina and magicka characters.
I like your suggestion, I had a similar idea that I haven't yet to jot down but I may as well here.
Bound weapons need to be a thing, let them be ultimate abilities within each of the stamina weapon lines.
Let these ultimates behave like the sorcerer's skill overload where they grant their own skill slots.
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The ultimate;
Bound Sword and Shield: Conjure a magical sword and shield, turning all of your abilities and normal attacks into magic damage ones.
Boundless Guards: Blocking elemental damage grants a damage bonus based on the respective element;These bonuses expire after 5 seconds but can also be stacked together.
- -Blocking fire damage will apply the burning effect to your next light/heavy attack,
- -Blocking shock damage will off balance the next enemy that deals melee damage while you're blocking,
- -Blocking frost damage will apply chilled/minor maim to your next bash,
Converged Sword and Shield: Sword and shield abilities will cost stamina and magicka but reduce the overhaul cost by 33%, heavy attacking restores 50% of the stamina recovered as magicka.
____________________________________________________________________________________
Active skills will have additional tooltip information;
Puncture: With a bound sword and shield this ability applies minor breach but deals less damage.
Low Slash: With a bound sword and shield this ability deals a damage over time effect and no longer applies minor maim.
Defensive Posture: With a bound sword and shield while this ability is slotted makes blocking consume magic.
Shield Charge: With a bound sword and shield the stun makes the enemy 5% more vulnerable to damage over time effects.
Power Bash: With a bound sword and shield this ability restores magic based on the damage dealt.
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Passive skills;
Fortress: -no change here-
Sword and Board: Your bound sword restores 15%/30% of the amount of stamina you restore on heavy attacking. A bound shield can resist 2%/4% more magic damage when blocking.
Deadly Bash: A successful interrupt with a bash increases your magic recovery by 150 for 3/6 seconds with a bound sword and shield.
Deflect Bolts: Blocking a magic projectile with a bound sword and shield restores 150/300 magicka.
Battlefield Mobility: Blocking and taking spell damage with a bound sword and shield increases movement speed by 5% for 5 seconds stacking up to 3/6 times, losing guard drops speed bonuses.
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I like the idea of hybrid, if only it were more viable for those who don't tank.
DeadlyRecluse wrote: »Make 1hand and rune be the magicka sword and board. Boom.
Don't remove my stam management on magplar : P
Bombashaman wrote: »Raise the one in which you have higher (unbuffed) MAXstat. With all weapons.
WillhelmBlack wrote: »That would be the return of the Mag DK overlords. No.
I like your suggestion, I had a similar idea that I haven't yet to jot down but I may as well here.
Bound weapons need to be a thing, let them be ultimate abilities within each of the stamina weapon lines.
Let these ultimates behave like the sorcerer's skill overload where they grant their own skill slots.
____________________________________________________________________________________
The ultimate;
Bound Sword and Shield: Conjure a magical sword and shield, turning all of your abilities and normal attacks into magic damage ones.
Boundless Guards: Blocking elemental damage grants a damage bonus based on the respective element;These bonuses expire after 5 seconds but can also be stacked together.
- -Blocking fire damage will apply the burning effect to your next light/heavy attack,
- -Blocking shock damage will off balance the next enemy that deals melee damage while you're blocking,
- -Blocking frost damage will apply chilled/minor maim to your next bash,
Converged Sword and Shield: Sword and shield abilities will cost stamina and magicka but reduce the overhaul cost by 33%, heavy attacking restores 50% of the stamina recovered as magicka.
____________________________________________________________________________________
Active skills will have additional tooltip information;
Puncture: With a bound sword and shield this ability applies minor breach but deals less damage.
Low Slash: With a bound sword and shield this ability deals a damage over time effect and no longer applies minor maim.
Defensive Posture: With a bound sword and shield while this ability is slotted makes blocking consume magic.
Shield Charge: With a bound sword and shield the stun makes the enemy 5% more vulnerable to damage over time effects.
Power Bash: With a bound sword and shield this ability restores magic based on the damage dealt.
____________________________________________________________________________________
Passive skills;
Fortress: -no change here-
Sword and Board: Your bound sword restores 15%/30% of the amount of stamina you restore on heavy attacking. A bound shield can resist 2%/4% more magic damage when blocking.
Deadly Bash: A successful interrupt with a bash increases your magic recovery by 150 for 3/6 seconds with a bound sword and shield.
Deflect Bolts: Blocking a magic projectile with a bound sword and shield restores 150/300 magicka.
Battlefield Mobility: Blocking and taking spell damage with a bound sword and shield increases movement speed by 5% for 5 seconds stacking up to 3/6 times, losing guard drops speed bonuses.
____________________________________________________________________________________
I like the idea of hybrid, if only it were more viable for those who don't tank.
The only problem I see here is that we would be taking away that extremely useful s/b ult and replacing it with a skill that is useful in it's own right, but likely difficult to code, and changes the game mechanics too much.