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Magicka Dragonknight - Guide & Tips for a newbie

aemanius
aemanius
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Hello guys, my main is a argo sap-tank and now for reason I feel I want to try something different because I felt not satisfied by the class.
Always wanted to roll a dunmer magicka DK and here we are.

I'm really confused on the way to follow with this class. My idea is to be an hybrid between light/heavy armor with destro staff and maybe 1h+shield as secondary weapon set. I'd like to be a caster with a second soul of warrior, but mainly a caster.

What I would like to ask you guys:
  1. do you have any nice PVE build to follow?
  2. Which are the best profession for me?
  3. where should I put my champion points?

Atm i'm lvl.18 so I need to understand who I want to be. Any answer will be really appreciated :)
Thanks


Edited by aemanius on August 20, 2017 8:33AM
  • theamazingx
    theamazingx
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    For a quick summary of the standard pve setup, destro (usually inferno both bars), keep up all your dots as they expire (eruption, flames of oblivion, burning embers, engulfing flames, wall of elements, rearming trap if you want) and use your whip when you don't have a dot to reapply. Being level 18 you won't have a fair bit if this stuff, so you can fill in the gaps with dk's various buff skills as you go. Since you're just leveling, go with a mix of armor weights just so you level their lines up as you go. Eventually you want to go 5L/1H/1M and have the Undaunted Mettle passive. You can go heavy and sword+board for soloing and pvp, but it won't pay off in pve group content.

    At level 18, sets don't matter much because you'll outgrow then so quickly - julianos will be a nice base set if you want to take the time to update it every few levels. When you hit cp160, the easiest build to throw together is 5 mothers sorrow (dropped in deshaan or bought pretty cheap) and 5 julianos (crafted), and one piece of any monster set you think looks nice.

    If you plan on just doing overworld quest content, scrap all of the above and use whatever you want. Simple class concept stays, apply dots and whip, rest is up to you.
  • aemanius
    aemanius
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    For a quick summary of the standard pve setup, destro (usually inferno both bars), keep up all your dots as they expire (eruption, flames of oblivion, burning embers, engulfing flames, wall of elements, rearming trap if you want) and use your whip when you don't have a dot to reapply. Being level 18 you won't have a fair bit if this stuff, so you can fill in the gaps with dk's various buff skills as you go. Since you're just leveling, go with a mix of armor weights just so you level their lines up as you go. Eventually you want to go 5L/1H/1M and have the Undaunted Mettle passive. You can go heavy and sword+board for soloing and pvp, but it won't pay off in pve group content.

    At level 18, sets don't matter much because you'll outgrow then so quickly - julianos will be a nice base set if you want to take the time to update it every few levels. When you hit cp160, the easiest build to throw together is 5 mothers sorrow (dropped in deshaan or bought pretty cheap) and 5 julianos (crafted), and one piece of any monster set you think looks nice.

    If you plan on just doing overworld quest content, scrap all of the above and use whatever you want. Simple class concept stays, apply dots and whip, rest is up to you.

    very very usefull thanks, do you have any suggestion about which professions level up?
  • aagobbo
    aagobbo
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    All of them or none of them. You choose.
  • theamazingx
    theamazingx
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    aemanius wrote: »
    For a quick summary of the standard pve setup, destro (usually inferno both bars), keep up all your dots as they expire (eruption, flames of oblivion, burning embers, engulfing flames, wall of elements, rearming trap if you want) and use your whip when you don't have a dot to reapply. Being level 18 you won't have a fair bit if this stuff, so you can fill in the gaps with dk's various buff skills as you go. Since you're just leveling, go with a mix of armor weights just so you level their lines up as you go. Eventually you want to go 5L/1H/1M and have the Undaunted Mettle passive. You can go heavy and sword+board for soloing and pvp, but it won't pay off in pve group content.

    At level 18, sets don't matter much because you'll outgrow then so quickly - julianos will be a nice base set if you want to take the time to update it every few levels. When you hit cp160, the easiest build to throw together is 5 mothers sorrow (dropped in deshaan or bought pretty cheap) and 5 julianos (crafted), and one piece of any monster set you think looks nice.

    If you plan on just doing overworld quest content, scrap all of the above and use whatever you want. Simple class concept stays, apply dots and whip, rest is up to you.

    very very usefull thanks, do you have any suggestion about which professions level up?

    Deconstruct everything you get and you'll level them all up. Wouldn't start putting any skill points into the craft passives until you have points to spare, and you might as well start researching traits too.
  • Gargath
    Gargath
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    If you wish to keep the tankish possibilities in the future, but now just quickly level skills and armor, my suggestion is to craft with all training trait, 5pcs. Seducer set +3/4 pcs. Magnus or Julianos (doesn't really differ) - all as heavy armor. Weapons are lightning staff infused + DW daggers or 1H/Shield on secondary bar (you won't use 1H probably but still can level a bit while questing). You won't have the benefits of 5pcs. light for magicka build but you will be able to quickly level heavy armor just by wearing it, while having all passives from sets, increasing magicka, speel damage, crit etc. Mundus stone for incr. spell damage, the crit will be low, so don't waste for already nerfed thief.
    I level that way my stamina DK with Seducer and Magnus, and I found it the best way (most convenient for DK) to melt entire groups in public dungeons which push the skills up very fast - especially when clearing Daedras in Shadowfen and Coldharbour for Fighters Guild skill line - with this guild's passives for extra ultimate from slained Daedras you'll be using the Ferocious Leap ultimate every several seconds gaining a powerful damage shield). So Lightning Staff, +30% incr. heavy attack dmg. from cp passives, +40% Molten Armaments, Elemental Blockade aoe from heavy Staff (opening skill), then Engulfing Flames and then Burning Embers. I don't use The Whip, beause it needs double the magicka cost of Embers and Embers can be placed on many enemies gaining a powerful healing over time. Defending spell on main bar Dragon Fire Scale. Supporting spells on secondary bar: Molten Armaments, Dragon Blood, Volatile Armor. Inner Light on main bar only.
    What you get is a strong aoe levelling build for solo public dungeons fast and easy.
    When you get the jewellery (must not be set items) just enchant them with either spell cost reduction glyphs or incr. magicka regen (or mix) since you don't have the light armor passives. CP also put like for any standard magicka dps build. Good luck :).

    PS. Seducer 5 pcs. because it's 8% skill cost reduction doesn't decrease while levelling character, like the Julianos spell power does so you can use your armor for much longer.
    Edited by Gargath on August 20, 2017 8:01PM
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • asuzab16_ESO
    asuzab16_ESO
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    I am also interested in your advice. After leveling all stam classes, I realized that they are extremely similar because of the importance of the weapon skills. I am not a big fan of DW skills (I hate flooding steel tornado) and the 2H skills that I love make it hard to be competitive unless I play stam sorc. Overall, I felt very unsatisfied with the lack of diversity for stamina classes, so I decided to try my first magicka character, a mag DK, hoping to get more skills variety.

    I just have a few questions and the first one is : is that (one of) the right class(es) for that? From what I have seen, the gameplay seems a lot less repetitive that the stamina DK, but just to be sure, I'd like to have your opinion the matter. Actually, just to satisfy my curiosity, which class do you think offers the most skill diversity?

    My second question is : can I level up my magDK as a melee class with S&B ? I'm not really in love with staves and I am more interested in being a tanky dps. The PvP videos I saw with Mag DK playing S&B / 2W and doing good damage is really appealing to me and I would like to know if it is possible to do the leveling/overland content with that kind of build. Ideally, I would love to be tanky enough to do normal dungeons and have enough dps to avoid spending 5 minutes to take down a group of ennemies in a delve. I was thinking of going 5 light / 2 medium / S&B / Destro.

    Last one : Where's the Mag DK at the moment ? What is it good at and terrible at?
  • Banana
    Banana
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  • aemanius
    aemanius
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    Gargath wrote: »
    If you wish to keep the tankish possibilities in the future, but now just quickly level skills and armor, my suggestion is to craft with all training trait, 5pcs. Seducer set +3/4 pcs. Magnus or Julianos (doesn't really differ) - all as heavy armor. Weapons are lightning staff infused + DW daggers or 1H/Shield on secondary bar (you won't use 1H probably but still can level a bit while questing). You won't have the benefits of 5pcs. light for magicka build but you will be able to quickly level heavy armor just by wearing it, while having all passives from sets, increasing magicka, speel damage, crit etc. Mundus stone for incr. spell damage, the crit will be low, so don't waste for already nerfed thief.
    I level that way my stamina DK with Seducer and Magnus, and I found it the best way (most convenient for DK) to melt entire groups in public dungeons which push the skills up very fast - especially when clearing Daedras in Shadowfen and Coldharbour for Fighters Guild skill line - with this guild's passives for extra ultimate from slained Daedras you'll be using the Ferocious Leap ultimate every several seconds gaining a powerful damage shield). So Lightning Staff, +30% incr. heavy attack dmg. from cp passives, +40% Molten Armaments, Elemental Blockade aoe from heavy Staff (opening skill), then Engulfing Flames and then Burning Embers. I don't use The Whip, beause it needs double the magicka cost of Embers and Embers can be placed on many enemies gaining a powerful healing over time. Defending spell on main bar Dragon Fire Scale. Supporting spells on secondary bar: Molten Armaments, Dragon Blood, Volatile Armor. Inner Light on main bar only.
    What you get is a strong aoe levelling build for solo public dungeons fast and easy.
    When you get the jewellery (must not be set items) just enchant them with either spell cost reduction glyphs or incr. magicka regen (or mix) since you don't have the light armor passives. CP also put like for any standard magicka dps build. Good luck :).

    PS. Seducer 5 pcs. because it's 8% skill cost reduction doesn't decrease while levelling character, like the Julianos spell power does so you can use your armor for much longer.

    thanks Gargath! I found the skills/build information very usefull.
    so are u suggesting me to spend points into the crafting lines? Didn't understand very well that part of the text
  • Gargath
    Gargath
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    Sorry maybe I wasn't precise, I just meant that you need to craft all armor parts with Training trait.
    To get increased experience from kills and gain faster levelling of the skills.

    I do not recommend spending points into crafting lines unless your character is main and will be a crafter in the future or you plan to use him for grinding/harvesting/exploration with picking every node and chest you find. Then spending points for these crafting skills would be useful.

    Now as I read that you wish to be hybrid, you could craft 5 pcs. Light and 2 pcs. heavy (head + chest), so you will have the benefits from light armor (esp. damage shield important for survival) while still levelling heavy armor, just a bit slower.
    PC EU (PL): 14 characters. ESO player since 06.08.2015. Farkas finest quote: "Some people don't think I'm smart. Those people get my fist. But you, I like."
  • aemanius
    aemanius
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    I'm lvl.50 right now, and loving my magDk but now i reaaly need to build my character. I've got a decent amount of gold, around 80k.

    My preference is to be a bit more tanky, using sword/shield on both bars or sword/shield and inferno staff.
    This because i want to solo pve content, as well as dolmens, imperial city, and sometimes 4men dungeons.

    But i'm not gonna build myself as a pure tank, just a bit more tanky dps, if possible.

    Looking on the web I found just stamDk full tank and magDk full dps.

    Do you have any idea / build for my purpose?
  • dickeybarret
    dickeybarret
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    aemanius wrote: »
    I'm lvl.50 right now, and loving my magDk but now i reaaly need to build my character. I've got a decent amount of gold, around 80k.

    My preference is to be a bit more tanky, using sword/shield on both bars or sword/shield and inferno staff.
    This because i want to solo pve content, as well as dolmens, imperial city, and sometimes 4men dungeons.

    But i'm not gonna build myself as a pure tank, just a bit more tanky dps, if possible.

    Looking on the web I found just stamDk full tank and magDk full dps.

    Do you have any idea / build for my purpose?

    You shouldn't need a sword and board at all. With deep breath/embers/the shield from the light armor line (harness or hardened magika)/flame lash, that is more then enough healing. If you really need more then that, you could back bar a resto staff for healing ward. That's usually more then enough to solo most things, for me anyways.
  • IcyDeadPeople
    IcyDeadPeople
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    tbh while leveling up and doing quests or fighting overland mobs, the build doesn't matter too much. You can get by with any random gear you find and whatever skills you enjoy using.

    Later whenever you want to do 4-man instanced dungeons or PVP, then you need to figure out a more specific build.

    By profession, do you mean crafting skills?

  • Sigtric
    Sigtric
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    aemanius wrote: »
    I'm lvl.50 right now, and loving my magDk but now i reaaly need to build my character. I've got a decent amount of gold, around 80k.

    My preference is to be a bit more tanky, using sword/shield on both bars or sword/shield and inferno staff.
    This because i want to solo pve content, as well as dolmens, imperial city, and sometimes 4men dungeons.

    But i'm not gonna build myself as a pure tank, just a bit more tanky dps, if possible.

    Looking on the web I found just stamDk full tank and magDk full dps.

    Do you have any idea / build for my purpose?

    If you want a shield bar for solo PVE I've found the following to work really well for me:

    1/h Shield Bar: Burning Embers, Flame Lash, Draw Essence, Burning Talons, Eruption
    Destro Bar: Wall of Elements, Molten Armaments, Engulfing Flame and two flex (flames of oblivion, wings, harness magicka, coag, depending - I almost always have Harness Magicka here + whatever else I feel like)

    Not the best skillsetup ever but I can tank through a bunch of stuff with ease via Harness and heals from Burning Embers, shield block a bunch of damage and melt is all down really quickly with the aoes, heavies and flame lash.

    This is mostly backwards, with the shield being on the DPS bar, but I spend more time there using destro bar for buffing, and it works well for me.
    Edited by Sigtric on August 29, 2017 3:39PM

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  • Nestor
    Nestor
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    aemanius wrote: »
    I'm lvl.50 right now, and loving my magDk but now i reaaly need to build my character. I've got a decent amount of gold, around 80k.

    My preference is to be a bit more tanky, using sword/shield on both bars or sword/shield and inferno staff.
    This because i want to solo pve content, as well as dolmens, imperial city, and sometimes 4men dungeons.

    But i'm not gonna build myself as a pure tank, just a bit more tanky dps, if possible.

    Looking on the web I found just stamDk full tank and magDk full dps.

    Do you have any idea / build for my purpose?

    Heavy chest and legs light everything else. Infused on large pieces including shield and divinea on the small pieces. Destroy staff on one bar, one hand and shield on the other. 5 pieces Julianos and 3/4 pieces Torugs pact. This is what I used to be tanky and DPS on my DK.
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