This is pretty standard, all politic is run this way.MasterSpatula wrote: »Pretty sure someone really important at ZOS thought this was a good idea, and no one with any sense thought it was worth having the fight over.
This, its ok to hide guild skills until joining, some people probably don't want TG and DB skill lines anyway.s7732425ub17_ESO wrote: »This is one of the worst decisions ZOS has made recently. Really no need for this at all. It has actually caused more problems!!
This, its ok to hide guild skills until joining, some people probably don't want TG and DB skill lines anyway.s7732425ub17_ESO wrote: »This is one of the worst decisions ZOS has made recently. Really no need for this at all. It has actually caused more problems!!
But hiding armor skills unless you equip 3.
MasterSpatula wrote: »Pretty sure someone really important at ZOS thought this was a good idea, and no one with any sense thought it was worth having the fight over.
leepalmer95 wrote: »It's a stupid idea, like the hiding friendly aoes idea.
I think they just spin a wheel every patch for something to mess up the game and make it a little be worse.
Eso suffers from a very general lack of information in game.
You get a half asses tutorial that tells you to block , dodge, bash and thats it. It needs a lot more in game tutorials.
Luigi_Vampa wrote: »ZOS thought that all skill lines being visable was overwhelming and confusing for new players. They actually said that during Morrowind Beta. Most of the people that I talked to gave them feedback that this change was weird and unnecessary, but they went through with it. They probably have some data, or studies or something that said new players were intimidated by too much information.
As mostly long time ESO players in the Morrowind Beta, we were not really an unbiased group for this manner of feedback. How can you give feedback as if you're a new player when you've been playing the game for years?
This is one of the more baffling decisions that ZOS has made. I now make sure to hit every crafting station, kill a squirrel with each weapon type and wear 3 of each type of armor on every alt that comes out of the tutorial that I am going to play.
It really sucks as I am someone who likes squirrels.
Swifigames wrote: »Two words: Role Playing
ESO is a fantasy MMO.
There are many users who love to role play their characters.
I've often wanted to be able to unlearn a certain skill line.
Whether an Altmer Sorc is capable of using a two-handed great ax or not is irrelevant if someone doesn't want their character to use them.
You're role playing a DK Orc who can only use Heavy armor and sword and shield? No problem...
Your farmer John Imperial is only for harvesting mats, blacksmithing and tanning? Covered...
I don't mind the change, not that my opinion matters to anybody per-say. It's just nice to be able to have only class skills and whatever other skill lines your role play character is going to able to use. Now we don't need to be able to unlearn certain skill lines, we only need not activate it.
I say two thumbs up & great move by ZoS.
*Edit - Changed incapable to capable.