I've been playing for about three weeks and some things are still pretty unclear to me.
1a) Do mobs always scale to my level no matter where I go? It seems to be the case, and I've never seen anything like this. I'm used to outleveling certain areas and being able to freely travel around without stuff trying to munch on my ass all the time, so this is pretty new to me. Mobs do scale up to your lvl. You can go anywhere, but usually you follow your main alliance questline that will take you from zone to zone
I read about the One Tamriel update, but then some zones are being described as "players are scaled to the level of content" on UESP. I don't know what to make of that.
1b) Another one about scaling. How does it work when there is mixture of lvl x-50 players in a dungeon, and everyone is whacking the same mobs? Everyone will get credit for killing it
Actually, how exactly the scaling works? What scales to what?
2) I think I read that you get less than the item's value when selling stolen items at fences, but that doesn't seem to be happening. Is this normal? Not sure where you heard it. It sells for what it says it cost, unless you put some skill points into appropriate skills that will let you sell for higher price to fences. I would not put any skills into that now, since you are just lvl 23.
3) I get 99% of my information from UESP, and I am confused about raw materials. It says various ores are to be found in different zones of x tier and battle levelled something, BUT then I also read about this One Tamriel thing when everything got scaled according to level at that point. How does it work then? With raw mats you get the mat that is appropriate for the lvl of you character and for the level of that particular crafting. If your crafting matches your character's level, then you will get the same stuff. if they are not, then you will get the split. Cannot remember the actual percentage.
4) Where can I find racial stones for crafting in useable numbers? They are pretty expensive to buy. Looting boxes/sacks/etc. in Dungeons and stealing from boxes/sacks, etc.
5) Are alchemy materials really so rare or am I farming in the wrong zones? I have like over 1000 iron ingots, jute, hides and whatever, and yet only like 5 pieces of certain mushroom or herbs after two weeks of almost nonstop playing. If you have problem fining those, it might be good for you to invest 1 skill point into alchemy's "Keen Eye" skill - herbs will sparkle/glow and you will be able to see them from the distance.
I've been playing for about three weeks and some things are still pretty unclear to me.
1a) Do mobs always scale to my level no matter where I go? It seems to be the case, and I've never seen anything like this. I'm used to outleveling certain areas and being able to freely travel around without stuff trying to munch on my ass all the time, so this is pretty new to me.
I read about the One Tamriel update, but then some zones are being described as "players are scaled to the level of content" on UESP. I don't know what to make of that.
1b) Another one about scaling. How does it work when there is mixture of lvl x-50 players in a dungeon, and everyone is whacking the same mobs?
Actually, how exactly the scaling works? What scales to what?
2) I think I read that you get less than the item's value when selling stolen items at fences, but that doesn't seem to be happening. Is this normal?
3) I get 99% of my information from UESP, and I am confused about raw materials. It says various ores are to be found in different zones of x tier and battle levelled something, BUT then I also read about this One Tamriel thing when everything got scaled according to level at that point. How does it work then?
4) Where can I find racial stones for crafting in useable numbers? They are pretty expensive to buy.
5) Are alchemy materials really so rare or am I farming in the wrong zones? I have like over 1000 iron ingots, jute, hides and whatever, and yet only like 5 pieces of certain mushroom or herbs after two weeks of almost nonstop playing.
2) the fences in TG pay full price, you can even get an bonus with perks.I've been playing for about three weeks and some things are still pretty unclear to me.
1a) Do mobs always scale to my level no matter where I go? It seems to be the case, and I've never seen anything like this. I'm used to outleveling certain areas and being able to freely travel around without stuff trying to munch on my ass all the time, so this is pretty new to me.
I read about the One Tamriel update, but then some zones are being described as "players are scaled to the level of content" on UESP. I don't know what to make of that.
1b) Another one about scaling. How does it work when there is mixture of lvl x-50 players in a dungeon, and everyone is whacking the same mobs?
Actually, how exactly the scaling works? What scales to what?
2) I think I read that you get less than the item's value when selling stolen items at fences, but that doesn't seem to be happening. Is this normal?
3) I get 99% of my information from UESP, and I am confused about raw materials. It says various ores are to be found in different zones of x tier and battle levelled something, BUT then I also read about this One Tamriel thing when everything got scaled according to level at that point. How does it work then?
4) Where can I find racial stones for crafting in useable numbers? They are pretty expensive to buy.
5) Are alchemy materials really so rare or am I farming in the wrong zones? I have like over 1000 iron ingots, jute, hides and whatever, and yet only like 5 pieces of certain mushroom or herbs after two weeks of almost nonstop playing.
snippety
Even though everything is cp160 you'll notice some trash mobs are weaker than others, various levels of toughness among bosses and what not.
Levels still exist for the sense of progression, gaining skill and attribute points.
This scaling was done to give the game a more traditional TES feel, go anywhere at any time;and make it so friends of any level could group together.
Another question related to crafting.
Where the hell am I supposed to go to get materials? EVERYTHING EVERYWHERE is constantly farmed. I've spent 3 hours desperately trying to get ANY jute for writs and ended up with maybe 20 pieces. I have plenty of time and can play in the morning, so I thought I'd have better results then, but no.
I understand there are only two servers for everyone, but FFS what am I supposed to do? Are there thousands of bot farms or something?
Another question related to crafting.
Where the hell am I supposed to go to get materials? EVERYTHING EVERYWHERE is constantly farmed. I've spent 3 hours desperately trying to get ANY jute for writs and ended up with maybe 20 pieces. I have plenty of time and can play in the morning, so I thought I'd have better results then, but no.
I understand there are only two servers for everyone, but FFS what am I supposed to do? Are there thousands of bot farms or something?
Starter zones? I had this stupid idea before. It's swarming with people and 80% of the nodes are permanently mined.