Don't get me wrong, I don't like zerging but... if i was in a real battle as large as the one we see in Cyro, I'm quite sure I'll be in middle of the zerg.
It's called "the principle of the lesat effort"
CivilSword wrote: »What you call "Zerg" I Call "AP". Learn to Zerg surf its one of my favorite parts of this game, its like when you see that perfect wave and your like "Whoa, Look at all that AP".
I live in LAG, I was Born in Lag, one must learn to be one with the LAG.
Because fighting in small group while there is zerg running around even on the other end of the map means you are playing in small group while having the same lag experience as those in zerg. Being close to some zerg does not suddenly increase lag, server lags as whole.
Protection of zerg is what makes lag gameplay bearable.
Bad players who need to zerg to have any success.
Bad players who need to zerg to have any success.
I hate to break it to you, but good players don't play ESO (other than a few who play it on the side to their real PvP game), in the grand scheme of skilled, competitive PvP, I am afraid ESO & Cyrodil are a complete joke.
The very fact that people even go on about "bad zerg players" is laughable, the response of a good player to Cyrodil would be "This is stupid, low skilled nonsense, that fails to provide skilled PvP (or even PvP) in any meaningful sense, I'm off to play something with proper PvP", if something similar to that is not the response, then well, let's put it this way, everyone in Cyrdoil is just a varying degree of bad, at least some of them aren't delusional about that though.
IEatCivics wrote: »Bad players who need to zerg to have any success.
I hate to break it to you, but good players don't play ESO (other than a few who play it on the side to their real PvP game), in the grand scheme of skilled, competitive PvP, I am afraid ESO & Cyrodil are a complete joke.
The very fact that people even go on about "bad zerg players" is laughable, the response of a good player to Cyrodil would be "This is stupid, low skilled nonsense, that fails to provide skilled PvP (or even PvP) in any meaningful sense, I'm off to play something with proper PvP", if something similar to that is not the response, then well, let's put it this way, everyone in Cyrdoil is just a varying degree of bad, at least some of them aren't delusional about that though.
LF statistical data on this or it's just projection.
Sandman929 wrote: »I don't consider 12-16 person groups zergs, but everyone seems to have a different definition there. 12-16 is the new "small scale" as far as Xbox Cyrodiil is concerned because what you run into most is half a faction all running in one direction and if you want to be effective in a game you play the game as it is, not how you wish it were.
I also like playing the map, and playing the map effectively requires a good group setup with sufficient healing, utility and damage.
A 4-6 person group can be fun, particularly in IC, but it's not effective at playing the map.
Sandman929 wrote: »I don't consider 12-16 person groups zergs, but everyone seems to have a different definition there. 12-16 is the new "small scale" as far as Xbox Cyrodiil is concerned because what you run into most is half a faction all running in one direction and if you want to be effective in a game you play the game as it is, not how you wish it were.
I also like playing the map, and playing the map effectively requires a good group setup with sufficient healing, utility and damage.
A 4-6 person group can be fun, particularly in IC, but it's not effective at playing the map.
Thats the thing. The objective of a 4-6 man group is not to play the map, its to win interesting and challenging fights that shouldn't be possible with those odds. Its about perfectly executing the game's combat system in overwhelming situations, not taking keeps.
I don't doubt or deny that larger groups can be fun or challenging or whatever. But to say a 12-16 man is 'small scale' demonstrates complete ignorance of what small scale is. When a group goes beyond a certain size, the dynamics of play shift considerably. In a 4 person group, each player has to be self reliant and capable of both staying alive and getting kills independently. As the group gets larger, there is less and less of an emphasis on individual performance and the relevance of each player is leveraged more and more into group utility. The difference in how the game plays and what is required to succeed in small scale vs large scale is a night and day difference.
Sandman929 wrote: »
I said it's the new small scale. Because 4-6 isn't effective against a zerg but 12-16 can be. Small scale is about winning outnumbered fights and 12-16 Vs 40 is outnumbered.
But you're right, 4-6 isn't about playing the map. I like playing the map. If I wanted to just fight without objective, I'd play a fighter.
Sandman929 wrote: »
I said it's the new small scale. Because 4-6 isn't effective against a zerg but 12-16 can be. Small scale is about winning outnumbered fights and 12-16 Vs 40 is outnumbered.
But you're right, 4-6 isn't about playing the map. I like playing the map. If I wanted to just fight without objective, I'd play a fighter.
But it's not though, you missed the point of my post. A good small scale group and a good large scale group will both be fighting and winning outnumbered. The critical difference is how that fight plays out on the ground and at an individual basis. Think single target vs AoE. Self sufficiency vs dedicated roles with group dependency.
I am not necessarily saying one is better or more skillful than the other. What I'm saying is they are vastly different in dynamics. Think about it this way. At the extreme end of small scale is solo PvP. In a 1vX situation, the solo party has to mitigate 100% of the incoming damage, while having to deal 100% of the party's damage, while simultaneously having to provide 100% of the party's healing and support. You add just one person to the mix, and these values are cut in half (assuming equal focus). So on and so forth. As the group grows, the individual responsibility in winning the fight diminishes. After a certain point, an individual character can revert back to dealing total damage because the healing concerns are being taken care of wholly by someone else. That's the difference in the scales of PvP.
so i pose a serious question, non hate filled.
i remeber being new and wanting to stay safe in a larger group before i learnt how to play.
but there was a breaking point that made me learn to solo or play smaller groups, and i wonder why more people dont spread out.
HOW in the world, do you enjoy pvp when your in such a gigantic zerg that the server lags so hard that you cant bar swap, and cant tell which skills your pushing are actually registering.
you might push poison inject, ambush, incap. but the only thing that registers is the ambush because your in a group of 50.
no wonder people spam snipe, everything is unreliable.
so why dont you zergs spread your groups over the map more so you can actually fight. your not gonna learn by playing in such large lag.
i dont get why you would enjoy spending your free time playing a game when all you can do is hit one button over and over.
seems like i waste of $60 and your time
Bad players who need to zerg to have any success.
I hate to break it to you, but good players don't play ESO (other than a few who play it on the side to their real PvP game), in the grand scheme of skilled, competitive PvP, I am afraid ESO & Cyrodil are a complete joke.
The very fact that people even go on about "bad zerg players" is laughable, the response of a good player to Cyrodil would be "This is stupid, low skilled nonsense, that fails to provide skilled PvP (or even PvP) in any meaningful sense, I'm off to play something with proper PvP", if something similar to that is not the response, then well, let's put it this way, everyone in Cyrdoil is just a varying degree of bad, at least some of them aren't delusional about that though.
IEatCivics wrote: »Bad players who need to zerg to have any success.
I hate to break it to you, but good players don't play ESO (other than a few who play it on the side to their real PvP game), in the grand scheme of skilled, competitive PvP, I am afraid ESO & Cyrodil are a complete joke.
The very fact that people even go on about "bad zerg players" is laughable, the response of a good player to Cyrodil would be "This is stupid, low skilled nonsense, that fails to provide skilled PvP (or even PvP) in any meaningful sense, I'm off to play something with proper PvP", if something similar to that is not the response, then well, let's put it this way, everyone in Cyrdoil is just a varying degree of bad, at least some of them aren't delusional about that though.
LF statistical data on this or it's just projection.
I see the truth hurts.