Lieblingsjunge wrote: »Comparing it to Vivec, Sotha feels like heaven, though.
Lieblingsjunge wrote: »Comparing it to Vivec, Sotha feels like heaven, though.
It is beyond me why anyone would consistently play under Vivec prime time performance conditions.
dtsharples wrote: »It's beyond me why people would group up into a ball and cause excessive extra lag, and yet still they do.
dtsharples wrote: »It's beyond me why people would group up into a ball and cause excessive extra lag, and yet still they do.
@Lieblingsjunge
Please stay at Vivec when you aren’t on AD. This Permafrost train sh*t is really annoying.
Lieblingsjunge wrote: »dtsharples wrote: »It's beyond me why people would group up into a ball and cause excessive extra lag, and yet still they do.
The ball-groups themselves don't cause the lag. But the 50 pugs spamming siege/skills to kill that ball-group is causing lag. Then you have ball-groups using skills to countering that. Then you end up with 50 ppl spamming skills vs. 10-15 spamming skills... vs... A server. And server loses. Poor server. Poor hamsters.@Lieblingsjunge
Please stay at Vivec when you aren’t on AD. This Permafrost train sh*t is really annoying.
ZS don't run permafrost tho.. .Or if we do, that's pretty rarely There are other things that work better on Sotha
I'm no fan of the various ball groups, but you can't blame them for grouping up and playing the game in a very effective way.
It would be ZOS' responsibility to create a state with acceptable server performance, which would probably require considerable game changes, in coding and design.
Mojomonkeyman wrote: »I'm no fan of the various ball groups, but you can't blame them for grouping up and playing the game in a very effective way.
It would be ZOS' responsibility to create a state with acceptable server performance, which would probably require considerable game changes, in coding and design.
But I learned in 4 years that won't happen, the only thing that actually can happen is that players show a bit of decency and common sense, instead of going full ignorance mode "It wasn't me" or even better "we know we cause it (directly or indirectly) but we don't care cause its not our responisbility".
If the game cannot handle my playstyle and I'm actively making the game performance for the entire pvp community worse - wouldnt it be the grown up decision to alter the playstyle - simply out of respect for the community that enjoys the same game like I do?
Mojomonkeyman wrote: »respect for the community that enjoys the same game like I do
Sotha better then Vivec these days?
CrazYDunm3r wrote: »I love this game, I really do. I just hope they can finally make some improvements for everyone, because as seen in this discussion, there are a lot of problems.
Logs in to AD faction after a queue of -32 Low pop bonus/Low score bonus/pledges already done bonus
* Reads zone chat.
- @ rellik: GOGO CHOO CHOO TRAIN TO GLADEMIST
- @ cerpax: can someone please whisper the guy who solo'd my 8 man sload group ? i cant cause i blocked him/her already.
- @ QueenBarbarian: whoops i meant to log into DC faction, sorry guise.
- @ snakeoops: lfm bombing zerg, can we stay in sneak as 24man group at sejanus until breach please?
- @ magiqall: eh why cant i go back inside home base ? i am at the southern high rock gate
*Ports to Ash: Guys there are 3 DC at farm and 400 EP at lumber!!! need help @ farm
* Proceeds to blame the 15 xXlegolasxX420 noscope snipers who are grouped up in a ball in the north ash tower, but not the stamDK, bunnyhop magsorc, Light attack spammer and the 2 other full hp players fighting the good fight outside ash main gate, casting about 5 AOEs per hour at the 3 DC at ash farm