ZOS_GinaBruno wrote: »This is not working as intended, and we're working on getting this fixed so the values match what was previously seen before Update 15.
puffytheslayer wrote: »did your tests include killing non mercinary/noble NPC's?
did you kill nobles from other areas?
puffytheslayer wrote: »if just this NPC thats creating a higher than usual bounty - then bug
puffytheslayer wrote: »if all NPCs bounties have changed - then this is class war!
I noticed same today. Got 4620 bounty from killing nobles and mages.
puffytheslayer wrote: »did your tests include killing non mercinary/noble NPC's?
did you kill nobles from other areas?
Yes. Tested NPCs in Wayrest and Grahtwood with multiple Nobles in both areas granting an exorbitantly high bounty compared to all other NPCs I killed in plain sight.puffytheslayer wrote: »if just this NPC thats creating a higher than usual bounty - then bug
It's definately not just one NPC. I'm not saying every Noble is bugged, but every single Noble I killed gave me 4620 gold in bounty if witnessed by any other NPC.puffytheslayer wrote: »if all NPCs bounties have changed - then this is class war!
This seems to be the case. Though I'm simply trying to ascertain if this new social change in Tamriel was intended or not.
WaltherCarraway wrote: »I think it's because of boasting crime rate after three new motif is out...
ZOS_GinaBruno wrote: »
General
- Several NPCs in Vvardenfell will now no longer speak to you when you're, ahem, notorious. Some will comment on how shady you are, while others will have more extreme reactions when witnessing criminal activity.
- Slaves are now easier to steal from. You monster.
- Nobles are now slightly more difficult to steal from.
- Many mages in the zone are now on the alert for thieves. Pickpocket at your own peril!
- Vos Storehouse is now a trespassing location.
- Fixed an issue resulting in you occasionally being witnessed while opening illicit goods within Vvardenfell's Outlaw Refuge.
- Corrected several minor issues with safebox placement.
Again, gaining and paying bounty is part of the achievement system...which means being witnessed. I'm sorry, but I am not complaining about the bounty, dude. I'm simply trying to understand if this unmentioned change to the justice system is intended or not.
Again, gaining and paying bounty is part of the achievement system...which means being witnessed. I'm sorry, but I am not complaining about the bounty, dude. I'm simply trying to understand if this unmentioned change to the justice system is intended or not.
They really ought to change that. Getting caught shouldn't be an "achievement" - it just means you were a lousy criminal.
As it is I think there's too much emphasis on committing criminal acts in this game. Don't get me wrong - a life of crime (along with the consequences of getting caught) should be a option available to players if they wish, but it should also be possible for players to choose to forego engaging in criminal activities without missing out on all that much (or at least that can't be obtained through other, more lawful means)
WaltherCarraway wrote: »I think it's because of boasting crime rate after three new motif is out...
Maybe. However the patch notes only mention the following changes to the justice system. There is mention of changes to pickpocketing Nobles, but no mention of bounty rates increasing.ZOS_GinaBruno wrote: »
General
- Several NPCs in Vvardenfell will now no longer speak to you when you're, ahem, notorious. Some will comment on how shady you are, while others will have more extreme reactions when witnessing criminal activity.
- Slaves are now easier to steal from. You monster.
- Nobles are now slightly more difficult to steal from.
- Many mages in the zone are now on the alert for thieves. Pickpocket at your own peril!
- Vos Storehouse is now a trespassing location.
- Fixed an issue resulting in you occasionally being witnessed while opening illicit goods within Vvardenfell's Outlaw Refuge.
- Corrected several minor issues with safebox placement.
ZOS, could you confirm that this is intentional or bug??
@ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_AlanG
Again, gaining and paying bounty is part of the achievement system...which means being witnessed. I'm sorry, but I am not complaining about the bounty, dude. I'm simply trying to understand if this unmentioned change to the justice system is intended or not.
They really ought to change that. Getting caught shouldn't be an "achievement" - it just means you were a lousy criminal.
im confused. there are two things that can happen here:
1. you dont get seen and get no bounty. your response to that was: Again, gaining and paying bounty is part of the achievement system...which means being witnessed. to me, this says you want to be seen to get a bounty for the achievement. so not being seen is no problem.
2. you do get seen and get a bounty. doesnt this increased bounty make the achievement easier as you accrue bounty faster? so again, no problem.
either way, its not an actual issue unless you dont want to get a bounty. in which case learn to be stealthier.
Cybercore_Death wrote: »If you read the patch notes this is all clearly explained in there. I never usually bother myself but I heard about all the changes / nerfs in terms of DPS builds / gear setup so took the time to read top to bottom. The changes for killing are all in there.
Nobles are now slightly more difficult to steal from.
LadyDestiny wrote: »Zos thinks we need more gold sinks I guess......another brainless idea.
LadyDestiny wrote: »Zos thinks we need more gold sinks I guess......another brainless idea.
i disagree its brainless. im carrying a bunch of those remove bounty items and i think iv only ever used 1. why? because bounty goes away so fast when you barely get one for killing people. this provides more:
1. accountability. do the crime, do the time!
2. makes those remove bounty items useful since it wont go away as fast, being higher
3. makes people more careful when they run around destroying whole towns of npc's
where is the brainless part?
puffytheslayer wrote: »interesting point - this could be a bid to make those gold edicts have a use
only 1 of my characeters ever found a use for hers, and thats cause she stayed at the wedding reception a little 2 long looking for a bubbler pattern (completing the quest -line to get the edict with her bounty was... interesting shall we say)
...sounds good to me!However, the bounty for killing a Noble is a whopping 4620 gold! This is nearly 4X the amount of bounty you would gain from killing these NPCs before the patch!