[FIXED] BOUNTY FOR KILLING HARD NPCs BUGGED AFTER HOTR PATCH

Left4Daud
Left4Daud
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EDIT: FROM GINA IN BUG REPORTS FORUM
This is not working as intended, and we're working on getting this fixed so the values match what was previously seen before Update 15.


Also posted in bug forums, posting here for more exposure.

https://forums.elderscrollsonline.com/en/discussion/366383/justice-system-major-crimes-causing-much-more-bounty-than-previously-is-this-working-as-intended#latest

I noticed today that the justice system bounty for NPCs witnessing major crimes against other NPCs seems to have drastically increased. Strangely, the class of certain NPCs as determined by the justice system influences quite heavily the bounty for witnessed assaults/murders against these NPCs. As you can see in the screenshots below, the bounty for killing a Mercenary/Outlaw NPC is 924 gold, which feels about normal when compared to murdering NPCs pre-HotR. However, the bounty for killing a Noble is a whopping 4620 gold! This is nearly 4X the amount of bounty you would gain from killing these NPCs before the patch!

Since I didn't read about any changes to accruing bounty in the HotR patch notes I am guessing this change is unintended? Accidentally killing a few of these NPCs made my bounty skyrocket before I did some further testing... Can anyone else confirm they are experiencing this?

Edited by Left4Daud on October 25, 2017 7:34AM
  • bebynnag
    bebynnag
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    did your tests include killing non mercinary/noble NPC's?
    did you kill nobles from other areas?

    if just this NPC thats creating a higher than usual bounty - then bug

    if all NPCs bounties have changed - then this is class war!
  • Balastar
    Balastar
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    I noticed same today. Got 4620 bounty from killing nobles and mages. :(
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  • Left4Daud
    Left4Daud
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    did your tests include killing non mercinary/noble NPC's?
    did you kill nobles from other areas?

    Yes. Tested NPCs in Wayrest and Grahtwood with multiple Nobles in both areas granting an exorbitantly high bounty compared to all other NPCs I killed in plain sight.
    if just this NPC thats creating a higher than usual bounty - then bug

    It's definately not just one NPC. I'm not saying every Noble is bugged, but every single Noble I killed gave me 4620 gold in bounty if witnessed by any other NPC.
    if all NPCs bounties have changed - then this is class war!

    This seems to be the case. Though I'm simply trying to ascertain if this new social change in Tamriel was intended or not.

  • ArchMikem
    ArchMikem
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    Maybe the lesson is don't kill so many NPCs?
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  • Left4Daud
    Left4Daud
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    Balastar wrote: »
    I noticed same today. Got 4620 bounty from killing nobles and mages. :(

    So then maybe it's all "hard" NPCs in the justice system that now give much more bounty if assaulted/killed as opposed to medium/easy targets which seem to have their bounty unchanged when compared to major crimes last patch. Again, I don't care about this change either way, I just want to know if it was intended because it was never mentioned in the patch notes.
  • Left4Daud
    Left4Daud
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    ArchMikem wrote: »
    Maybe the lesson is don't kill so many NPCs?

    Maybe you didn't know that killing NPCs is an integral part of the achievement system for this game and one of DLCs?

    Move along.
  • bebynnag
    bebynnag
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    ArchMikem wrote: »
    Maybe the lesson is don't kill so many NPCs?

    or only kill beggers & homeless citizens since no body will miss them and the bounty will be lower!
  • ArchMikem
    ArchMikem
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    Left4Daud wrote: »
    ArchMikem wrote: »
    Maybe the lesson is don't kill so many NPCs?

    Maybe you didn't know that killing NPCs is an integral part of the achievement system for this game and one of DLCs?

    Move along.

    Then at least don't do it near a witness.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • bebynnag
    bebynnag
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    Left4Daud wrote: »
    did your tests include killing non mercinary/noble NPC's?
    did you kill nobles from other areas?

    Yes. Tested NPCs in Wayrest and Grahtwood with multiple Nobles in both areas granting an exorbitantly high bounty compared to all other NPCs I killed in plain sight.
    if just this NPC thats creating a higher than usual bounty - then bug

    It's definately not just one NPC. I'm not saying every Noble is bugged, but every single Noble I killed gave me 4620 gold in bounty if witnessed by any other NPC.
    if all NPCs bounties have changed - then this is class war!

    This seems to be the case. Though I'm simply trying to ascertain if this new social change in Tamriel was intended or not.

    then what we need here is a

    can we get clarification on this please @ZOS_GinaBruno @ZOS_JessicaFolsom

    thank you in advance!
  • Left4Daud
    Left4Daud
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    ArchMikem wrote: »
    Left4Daud wrote: »
    ArchMikem wrote: »
    Maybe the lesson is don't kill so many NPCs?

    Maybe you didn't know that killing NPCs is an integral part of the achievement system for this game and one of DLCs?

    Move along.

    Then at least don't do it near a witness.

    Again, gaining and paying bounty is part of the achievement system...which means being witnessed. I'm sorry, but I am not complaining about the bounty, dude. I'm simply trying to understand if this unmentioned change to the justice system is intended or not.
  • WaltherCarraway
    WaltherCarraway
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    I think it's because of boasting crime rate after three new motifs are out...

    EDIT: Grammar :(...
    Edited by WaltherCarraway on August 15, 2017 10:19PM
    Back from my last hiatus. 2021 a new start.
  • Left4Daud
    Left4Daud
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    I think it's because of boasting crime rate after three new motif is out...

    Maybe. However the patch notes only mention the following changes to the justice system. There is mention of changes to pickpocketing Nobles, but no mention of bounty rates increasing.
    rps2shsdkwx6.jpg

    reedg0ivjhhn.png
    General
    • Several NPCs in Vvardenfell will now no longer speak to you when you're, ahem, notorious. Some will comment on how shady you are, while others will have more extreme reactions when witnessing criminal activity.
    • Slaves are now easier to steal from. You monster.
    • Nobles are now slightly more difficult to steal from.
    • Many mages in the zone are now on the alert for thieves. Pickpocket at your own peril!
    • Vos Storehouse is now a trespassing location.
    • Fixed an issue resulting in you occasionally being witnessed while opening illicit goods within Vvardenfell's Outlaw Refuge.
    • Corrected several minor issues with safebox placement.
  • lasertooth
    lasertooth
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    That seems kind of...discriminating. Lol
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  • bloodthirstyvampire
    bloodthirstyvampire
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    If I kill a high elf nobody will mind
    Edited by bloodthirstyvampire on August 15, 2017 9:15PM
  • bebynnag
    bebynnag
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    Left4Daud wrote: »
    ArchMikem wrote: »
    Left4Daud wrote: »
    ArchMikem wrote: »
    Maybe the lesson is don't kill so many NPCs?

    Maybe you didn't know that killing NPCs is an integral part of the achievement system for this game and one of DLCs?

    Move along.

    Then at least don't do it near a witness.

    Again, gaining and paying bounty is part of the achievement system...which means being witnessed. I'm sorry, but I am not complaining about the bounty, dude. I'm simply trying to understand if this unmentioned change to the justice system is intended or not.

    im sorry i think im confusing the post by making jokes about only killing the poor/underclasses, and calling it class war (but it was too tempting to pass by)

    tbc OP and others would like to know if the diffrence in bouties is intended @ZOS_GinaBruno @ZOS_JessicaFolsom

  • Ardan147
    Ardan147
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    Left4Daud wrote: »
    ArchMikem wrote: »
    Left4Daud wrote: »
    ArchMikem wrote: »
    Maybe the lesson is don't kill so many NPCs?

    Maybe you didn't know that killing NPCs is an integral part of the achievement system for this game and one of DLCs?

    Move along.

    Then at least don't do it near a witness.

    Again, gaining and paying bounty is part of the achievement system...which means being witnessed. I'm sorry, but I am not complaining about the bounty, dude. I'm simply trying to understand if this unmentioned change to the justice system is intended or not.

    They really ought to change that. Getting caught shouldn't be an "achievement" - it just means you were a lousy criminal.

    As it is I think there's too much emphasis on committing criminal acts in this game. Don't get me wrong - a life of crime (along with the consequences of getting caught) should be a option available to players if they wish, but it should also be possible for players to choose to forego engaging in criminal activities without missing out on all that much (or at least that can't be obtained through other, more lawful means)
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  • Left4Daud
    Left4Daud
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    Ardan147 wrote: »
    They really ought to change that. Getting caught shouldn't be an "achievement" - it just means you were a lousy criminal.

    As it is I think there's too much emphasis on committing criminal acts in this game. Don't get me wrong - a life of crime (along with the consequences of getting caught) should be a option available to players if they wish, but it should also be possible for players to choose to forego engaging in criminal activities without missing out on all that much (or at least that can't be obtained through other, more lawful means)

    I completely agree with this, although I do not think it will ever change. I didn't mean to sound snappy at @ArchMikem but every time someone poses an issue with the bounty system there are always a few people who say "don't kill NPCs" and "don't get caught" when the developers force you to do those things if you want to complete all content/achieves...and I'm not even complaining about the bounty, I'm just trying to figure out if the change was intended by the devs or not.

    @ArchMikem I am sorry for my earlier comment and I hope there are no hard feelings.
  • Cybercore_Death
    Cybercore_Death
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    If you read the patch notes this is all clearly explained in there. I never usually bother myself but I heard about all the changes / nerfs in terms of DPS builds / gear setup so took the time to read top to bottom. The changes for killing are all in there.
    I'm a Dunmer DK Damage Dealer - My that's a lot of D's
  • altemriel
    altemriel
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    Left4Daud wrote: »
    I think it's because of boasting crime rate after three new motif is out...

    Maybe. However the patch notes only mention the following changes to the justice system. There is mention of changes to pickpocketing Nobles, but no mention of bounty rates increasing.
    rps2shsdkwx6.jpg

    reedg0ivjhhn.png
    General
    • Several NPCs in Vvardenfell will now no longer speak to you when you're, ahem, notorious. Some will comment on how shady you are, while others will have more extreme reactions when witnessing criminal activity.
    • Slaves are now easier to steal from. You monster.
    • Nobles are now slightly more difficult to steal from.
    • Many mages in the zone are now on the alert for thieves. Pickpocket at your own peril!
    • Vos Storehouse is now a trespassing location.
    • Fixed an issue resulting in you occasionally being witnessed while opening illicit goods within Vvardenfell's Outlaw Refuge.
    • Corrected several minor issues with safebox placement.





    ZOS, could you confirm that this is intentional or bug??

    @ZOS_GinaBruno @ZOS_KaiSchober @ZOS_JessicaFolsom @ZOS_AlanG
  • Slick_007
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    im confused. there are two things that can happen here:
    1. you dont get seen and get no bounty. your response to that was: Again, gaining and paying bounty is part of the achievement system...which means being witnessed. to me, this says you want to be seen to get a bounty for the achievement. so not being seen is no problem.
    2. you do get seen and get a bounty. doesnt this increased bounty make the achievement easier as you accrue bounty faster? so again, no problem.

    either way, its not an actual issue unless you dont want to get a bounty. in which case learn to be stealthier.
  • WildWilbur
    WildWilbur
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    Ardan147 wrote: »
    Left4Daud wrote: »
    ArchMikem wrote: »
    Left4Daud wrote: »
    ArchMikem wrote: »
    Maybe the lesson is don't kill so many NPCs?

    Maybe you didn't know that killing NPCs is an integral part of the achievement system for this game and one of DLCs?

    Move along.

    Then at least don't do it near a witness.

    Again, gaining and paying bounty is part of the achievement system...which means being witnessed. I'm sorry, but I am not complaining about the bounty, dude. I'm simply trying to understand if this unmentioned change to the justice system is intended or not.

    They really ought to change that. Getting caught shouldn't be an "achievement" - it just means you were a lousy criminal.

    Why no achievements for being a lousy criminal? "Shaking Hands" or "The empty bag" or "Not shady enough" or something :)

    "Call me a killjoy, but I think that because this is not to my taste, no one else should be able to enjoy it." Marge Simpson
  • bebynnag
    bebynnag
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    Slick_007 wrote: »
    im confused. there are two things that can happen here:
    1. you dont get seen and get no bounty. your response to that was: Again, gaining and paying bounty is part of the achievement system...which means being witnessed. to me, this says you want to be seen to get a bounty for the achievement. so not being seen is no problem.
    2. you do get seen and get a bounty. doesnt this increased bounty make the achievement easier as you accrue bounty faster? so again, no problem.

    either way, its not an actual issue unless you dont want to get a bounty. in which case learn to be stealthier.

    OP is not complaining about the increased bounty, they are simply asking whether or not it was intended since there is no mention of the change in the patch notes


    i feel comfortable answering on behalf of the OP as i have read all their posts on this thread, and i thought i would save them having to make yet another post stating that they are not complaining & just want to draw attention of it to @ZOS_GinaBruno & @ZOS_JessicaFolsom so that the y can confirm whether or not this was intentional.
  • IwakuraLain42
    IwakuraLain42
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    If you read the patch notes this is all clearly explained in there. I never usually bother myself but I heard about all the changes / nerfs in terms of DPS builds / gear setup so took the time to read top to bottom. The changes for killing are all in there.

    If you're referent to this part of the patch notes:
    Nobles are now slightly more difficult to steal from.

    then no, this is not clearly explained because I (and I assume almost everyone else) will read this as "we have increased the chance of getting caught" nor as "your bounty is increased". Sloppy wording if true.
  • UrbanMonk
    UrbanMonk
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    Yes. I'm getting the same results. Too much bounty...
    Urban.Monk

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  • LadyDestiny
    LadyDestiny
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    Zos thinks we need more gold sinks I guess......another brainless idea. :neutral:
  • Slick_007
    Slick_007
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    Zos thinks we need more gold sinks I guess......another brainless idea. :neutral:

    i disagree its brainless. im carrying a bunch of those remove bounty items and i think iv only ever used 1. why? because bounty goes away so fast when you barely get one for killing people. this provides more:
    1. accountability. do the crime, do the time!
    2. makes those remove bounty items useful since it wont go away as fast, being higher
    3. makes people more careful when they run around destroying whole towns of npc's

    where is the brainless part?
  • Left4Daud
    Left4Daud
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    Will we get any official statement on this?

    @ZOS_GinaBruno @ZOS_JessicaFolsom
  • bebynnag
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    Slick_007 wrote: »
    Zos thinks we need more gold sinks I guess......another brainless idea. :neutral:

    i disagree its brainless. im carrying a bunch of those remove bounty items and i think iv only ever used 1. why? because bounty goes away so fast when you barely get one for killing people. this provides more:
    1. accountability. do the crime, do the time!
    2. makes those remove bounty items useful since it wont go away as fast, being higher
    3. makes people more careful when they run around destroying whole towns of npc's

    where is the brainless part?

    interesting point - this could be a bid to make those gold edicts have a use

    only 1 of my characeters ever found a use for hers, and thats cause she stayed at the wedding reception a little 2 long looking for a bubbler pattern (completing the quest -line to get the edict with her bounty was... interesting shall we say)
  • Left4Daud
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    interesting point - this could be a bid to make those gold edicts have a use

    only 1 of my characeters ever found a use for hers, and thats cause she stayed at the wedding reception a little 2 long looking for a bubbler pattern (completing the quest -line to get the edict with her bounty was... interesting shall we say)

    Honestly the Justice System is an unfinished mess that could have been so much better and will probably never be properly overhauled or revamped. As @Ardan147 mentioned above, being a lousy criminal shouldn't be rewarded, let alone a requirement for achievements. I'm all for players enjoying the Justice System as it is currently implemented by the devs but I personally don't agree with the design decision to force completionists to participate in thieving and murder. My law abiding character that I am working on, the first time they unlocked the [Murderer] achievement was at the start of the Dark Brotherhood DLC. Yes I could have skipped this DLC on my character and not gone for these achievements but I shouldn't feel like I'm missing out on content I paid for because the in game morality choices are one sided.

    Being a pure hearted, law abiding citizen of Tamriel should be just as "profitable" as being a blood crazed psychopath that murders whole towns (even though truly pure people don't be as such for profit). Where are the achievements, titles, dyes, furnishings, and alternate quest options for players that want to play on the other side of the Justice System? There aren't any because again, it is an unfinished system that will never be revamped to include these things. They would have to rewrite two of the DLC to allow players to side with the Iron Wheel in Thieves Guild, and Order of the Hour in Dark Brotherhood to go against the thieves and assassins. I don't see any of this ever happening, so I just complete and play in the Justice System as it is knowing it could be so much better.

    -removed-

    I know you guys are swamped but can you pretty please just let me know if this was an intended change?

    Thanks

    @ZOS_JessicaFolsom @ZOS_GinaBruno @ZOS_RichLambert
    Edited by Left4Daud on August 18, 2017 4:14PM
  • TheShadowScout
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    Left4Daud wrote: »
    However, the bounty for killing a Noble is a whopping 4620 gold! This is nearly 4X the amount of bounty you would gain from killing these NPCs before the patch!
    ...sounds good to me!
    If it wasn't intentional, they bloody well ought to make it so!
    It fits perfectly with the setting, that killing someone important would bring a higher bounty... and its you yourself after all who decides which crimes to committ, right?

    Can't pay the fine? Don't do the crime! (or at least don't get caught...) ;)
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