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ZoS, add a new mode to dungeons

Libonotus
Libonotus
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For those people that can easily do bet dungeons. Call it Nightmare mode, just below the difficulty of raids like vMoL and vHoF and have this mode drop double the undaunted tickets and perhaps gold set pieces, obviously the mobs are gonna have to hit harder and have more health. Gotta make them work for those rewards
  • Libonotus
    Libonotus
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  • Imryll
    Imryll
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    Aww... i would readily agree if you were proposing they add a solo mode. ;-)
  • DjMuscleboy02
    DjMuscleboy02
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    Imryll wrote: »
    Aww... i would readily agree if you were proposing they add a solo mode. ;-)

    they're already in solo mode

    brb
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • Libonotus
    Libonotus
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    Imryll wrote: »
    Aww... i would readily agree if you were proposing they add a solo mode. ;-)

    they're already in solo mode

    brb

    What this user said
  • yukikenzo
    yukikenzo
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    NO! And again and again and again NO!

    How many threads like this are out there already? Let's be honest with each other just because you can easily complete such a dungeon does NOT also mean the rest of the community does. Do you want people to queue for the third difficulty in group finder so they maybe get a chance to get more undaunted keys? Please... just NO!
    PS5 EU
    rich in ESO, poor irl
  • EttinTheBreton
    EttinTheBreton
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    yukikenzo wrote: »
    [...] Do you want people to queue for the third difficulty in group finder so they maybe get a chance to get more undaunted keys? [...]

    I agree with this point, we don't need to split up queues even more. Right now it takes a considerable amount of time to be placed in a dungeon after joining a queue (for a specific dungeon, maybe with a guildie already in your party, 30 minutes to an hour during peak times?). We don't need to further divide that population using the queue system into a three-difficulty set of options.

    I could see them adding another, more difficult setting if one of two things happen:
    1. it's solo only, to not interfere (esp. not to increase times) with difficult queues
    2. our player base triples (or otherwise increases significantly) to where queue times are below 20 minutes

    Other thoughts?
    Edited by EttinTheBreton on August 15, 2017 11:44PM
    Best,
    Ettin
  • zaria
    zaria
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    yukikenzo wrote: »
    NO! And again and again and again NO!

    How many threads like this are out there already? Let's be honest with each other just because you can easily complete such a dungeon does NOT also mean the rest of the community does. Do you want people to queue for the third difficulty in group finder so they maybe get a chance to get more undaunted keys? Please... just NO!
    I'm progressing trough the vet dungeon slowly
    I see no issue with an harder mode, I would not make it an level in dungeon finder, it would divide thing more.
    make it like hard mode but at start of dungeon.
    You can use guild or ask for experienced players in chat.
    If all feel up to it activate nightmare as we activate HM today.
    And if you use finder and get an mediocre player you do it standard vet.
    Few would kick and hope the next is better, lots of cp660 are noobs.

    I'm more annoyed with groups who don't try HM if run has been smooth to last boss.
    You wipe and then don't do HM if its no easy solution for wipe.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Bbsample197
    Bbsample197
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    majority of the playerbase doesnt even know dungeon exists
  • bebynnag
    bebynnag
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    yukikenzo wrote: »
    [...] Do you want people to queue for the third difficulty in group finder so they maybe get a chance to get more undaunted keys? [...]

    I agree with this point, we don't need to split up queues even more. Right now it takes a considerable amount of time to be placed in a dungeon after joining a queue (for a specific dungeon, maybe with a guildie already in your party, 30 minutes to an hour during peak times?). We don't need to further divide that population using the queue system into a three-difficulty set of options.

    I could see them adding another, more difficult setting if one of two things happen:
    1. it's solo only, to not interfere (esp. not to increase times) with difficult queues
    2. our player base triples (or otherwise increases significantly) to where queue times are below 20 minutes

    Other thoughts?

    new difficulty level, like trials is not given an option in group finder - pre-made groups only!
    maybe take it a step further, the new difficulty mode only appears as an option for that specific dungeon if all group members have completed all associated achievements for that specific dungeon

    gives end game players something to do
    give people like me something to work towards

    normal - add better combat tutorials so brand new players are'nt thrown in at the deep end
    vetran - remains the same but now the achievements are worth working towards, on all of your characters
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