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Finish Him!

Rougestar
Rougestar
Would you like the option to have a death/ killing blow animation? This would be similar to Skyrim only in real time and during this 2-3 second animation you take no damage/ recover no resources etc. Like animations already in place for feeding/ blade of woe only for use during combat once a foe is below 1-2% health.
Edited by Rougestar on August 15, 2017 2:50PM

Finish Him! 87 votes

Yes
19%
Mikeb14_ESO4AstridVriendaRickterDrachenfierArnoTerranovaGarethjolnirShadowMole25lonestarrangerthe_man_of_stealJim_PippRohamad_AliJacen_VeronMAEKKarmanorwayRaulhnajeraRougestar 17 votes
No
58%
SirAndyMorbashderekdew339_ESOSigtricKalikiaubrey.baconb16_ESOTonnopesceAurielleValen_ByteTeridaxusAhPook_Is_HereNyghthowlerBashevIluvrienKanarSarevoccDymenceEnemy-of-ColdharbourNemeliomjcaceresw 51 votes
Only for PvE combat
21%
Fat_Cat45RudyardUlfgardeAlex_LexLupusdiabolusDefiltedLadyNalcaryaArchMikemf0dderWolfkeksjeedrzejCyn_v84StaniaKeiruNicrombloodthirstyvampirecoop500FroilShardan4968SilverPaws 19 votes
Other
0%
  • Tan9oSuccka
    Tan9oSuccka
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    No
    Nah. For PVP, definitely not.

    For PVE, I really don't want a slow motion stylized killing shot....for a Mudcrab.
  • zaria
    zaria
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    Nah. For PVP, definitely not.

    For PVE, I really don't want a slow motion stylized killing shot....for a Mudcrab.
    Worse you kill the mudcab go into slow motion then you get boss mechanism, fungal 1 final boss is an example :)
    Better death animation on bosses might be cool.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ratzkifal
    Ratzkifal
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    Worse you kill the mudcab go into slow motion then you get boss mechanism, fungal 1 final boss is an example :)
    Better death animation on bosses might be cool.

    Yeah, a boss finisher animation would be great! For anything else, I believe this would just get annoying.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Cyn_v84
    Cyn_v84
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    Only for PvE combat
    Nah. For PVP, definitely not.

    For PVE, I really don't want a slow motion stylized killing shot....for a Mudcrab.

    :D

    I would like it, but maybe only for dungeon/delve bosses.
    Definitely not in pvp, or you might be watching your beautiful kill animation in your own death recap.
  • Aurielle
    Aurielle
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    No
    Ratzkifal wrote: »
    Worse you kill the mudcab go into slow motion then you get boss mechanism, fungal 1 final boss is an example :)
    Better death animation on bosses might be cool.

    Yeah, a boss finisher animation would be great! For anything else, I believe this would just get annoying.

    It would be EXTREMELY annoying for anything other than bosses. Imagine the frustration of seeing your camera cut to a slow-mo death of an innocent 1 HP rabbit that happened to be in the wrong place at the wrong time when you cast that elemental blockade.
  • actosh
    actosh
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    In age of conan we had those. Was *** awesome if your char grows to the same size like the boss and u cut em into pieces ^^
  • Jim_Pipp
    Jim_Pipp
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    Yes
    I would love some more cinematic elements in the game.

    While a slowed down kill cam would be epic, I think it would be simpler for zos to make some new death emotes and have them linked to specific abilities, so if you kill a humanoid with a certain ability they sometimes use a certain death emote.

    e.g. kill someone with shield bash or crystal frags they get knocked backwards.
    kill someone with assassins blade, snipe, hidden blade or puncture and they clutch their heart as though it has been stabbed
    kill someone with concealed weapon, low slash or twin slashes they collapse forward holding their stomach as though disembowelled.

    This is probably a good time to give some praise to zos as they already have some of this. If you jump into a bottomless pit the camera kind of hovers back making it clear you are in a void. Being able to disintegrate people with shock, reduce them to mouldering corpses through poison, piles of ash through fire, all awesome. The best has to be the frost animation which freezes people into a snowman that flakes apart, I love seeing that one.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • DRXHarbinger
    DRXHarbinger
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    The lag when a trial boss dies is your execute animation, it's intended you know!
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  • SydneyGrey
    SydneyGrey
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    No
    Perhaps for bosses only.
    If it's for every single trash mob, it would get annoying really fast. I don't want my game play slowed down by an animation that does nothing. It was annoying in Skyrim, too.

    The "getting dressed" animation when you change costumes is annoying enough. (And what the heck is the deal with that "pulling the invisible string at the elbow" movement? Gah!)

    Edited by SydneyGrey on August 15, 2017 3:25PM
  • Kaliki
    Kaliki
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    No
    I find the existing animations for blade of woe extremely irritating. Same goes for finishing moves in Skyrim.

    I do not like losing control over my character.
    Also, even if those animations look cool in the beginning, I think it is very likely that they become boring and annoying once the novelty wears off.
    Edited by Kaliki on August 15, 2017 3:28PM
    - Templars: Slower by Design® -
  • Rickter
    Rickter
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    Yes
    Man i thought this would be popular. Have any of you played Shadow of Mordor? I want the y+b/triangle+circle insta execution animations! That would be downright awesome!
    RickterESO
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  • Fishoscandi
    Fishoscandi
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    No
    If I could skip it, sure :)
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  • jcaceresw
    jcaceresw
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    No
    This is already implemented when you kill Molag Bal. But take in mind this was done because it was a boss and was being done during a single player quest where such action do not interfere with other players or give you an advantage. Will be problematic or making gaming more slower if it were implemented for open PVE instances (each faction and dlc zones and PVP).
  • Rohamad_Ali
    Rohamad_Ali
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    Yes
    I think in duels this would be a great addition if a toggle option before duel . Open world PVP it would just slow down combat and probably lead to the person with the killing blow falling to another player after .
  • ArchMikem
    ArchMikem
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    Only for PvE combat
    It would be interesting to give combat a more unique feel.
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  • Teridaxus
    Teridaxus
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    No
    How about no?
    I already end up in walls the whole time because of the blade of woe.

    Also a waste of dev time and resources.
  • Karmanorway
    Karmanorway
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    Yes
    This would be cool, but only in duels 1vs1
  • ArchMikem
    ArchMikem
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    Only for PvE combat
    Teridaxus wrote: »
    How about no?
    I already end up in walls the whole time because of the blade of woe.

    Also a waste of dev time and resources.

    What are you even doing to have that happen? Trying to stab people leaning against things?
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  • Drachenfier
    Drachenfier
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    Yes
    Hell yea, it was awesome in AoC
    Edited by Drachenfier on August 15, 2017 4:45PM
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