Ihatenightblades wrote: »Templar is the only class in game that can fulfill every role and actually do great at it not just decent.
They can tank
Heal
Dps.
Name another class that can do that?
Ihatenightblades wrote: »Templar is the only class in game that can fulfill every role and actually do great at it not just decent.
They can tank
Heal
Dps.
Name another class that can do that?
LTP, hit a Templar wearing heavy armor with a befoul and watch them wave their hand 4-5 times to try to stay ahead of the damage taken, draining their whole magic bar in the process and then dying because whatever stam character is attacking still has half their stam left.*Stamina/magicka character in heavy armor waves hand and is back to full health*
ajaxtheboss wrote: »For most competitive PvE, a lot of the MagTemps I know are switching to lightning heavies+DoTs and are taking off jabs completely. The damage is higher and the survivability is higher since you're fighting at range.
Magtemp can pull 30k solo parse. 40k with ele drain/lightning wall parse. And into the 45k range in trials because of the near 100% offbalance time.
https://m.youtube.com/watch?list=PLTLUnpVWln2nRP7DV-I_GkCQ2SOuKRKvc&v=O66gOx-qxt4
[snip]
How about make Green Lotus add 300% damage to light & heavy attacks when an opponent is below 25% health instead of the heal. You can keep the heal in the Lotus Blossom morph, which would make more sense with healers.
That's not true my sorc healer pretty good so is my tank sorc and pull more dps then most people.Ihatenightblades wrote: »Templar is the only class in game that can fulfill every role and actually do great at it not just decent.
They can tank
Heal
Dps.
Name another class that can do that?
These people aren't even asking for buffs. Please BUG FIX Templars -_-
lasertooth wrote: »Puncturing sweeps and Jesus beam are the bread and butter of a Templar. Imagine if crystal frags never proc'd and mages wrath never gave the bonus execute damage...I think there would be an eso riot lol.

ajaxtheboss wrote: »For most competitive PvE, a lot of the MagTemps I know are switching to lightning heavies+DoTs and are taking off jabs completely. The damage is higher and the survivability is higher since you're fighting at range.
Magtemp can pull 30k solo parse. 40k with ele drain/lightning wall parse. And into the 45k range in trials because of the near 100% offbalance time.
https://m.youtube.com/watch?list=PLTLUnpVWln2nRP7DV-I_GkCQ2SOuKRKvc&v=O66gOx-qxt4
And 45k is 10k below magsorcs and like 15k below stambuilds...don't think that's ok at all...
On top of that, 30k solo parse is like low end of dps and not even in the range of competitive be dps
ZOS forced us into the "defend your house" meta for most magicka and stamina templars. Many of us in PVP have begrudgingly accepted that role. Unfortunately, with the tools available, it's more like we can kick you out of our house or make you miserable enough to leave our house, but we're going to still have a hard time killing you in our house.
Animal_Mother wrote: »ZOS forced us into the "defend your house" meta for most magicka and stamina templars. Many of us in PVP have begrudgingly accepted that role. Unfortunately, with the tools available, it's more like we can kick you out of our house or make you miserable enough to leave our house, but we're going to still have a hard time killing you in our house.
I still trying to understand why ZOS took away our shard cc.
lasertooth wrote: »Puncturing sweeps and Jesus beam are the bread and butter of a Templar. Imagine if crystal frags never proc'd and mages wrath never gave the bonus execute damage...I think there would be an eso riot lol.
lasertooth wrote: »Puncturing sweeps and Jesus beam are the bread and butter of a Templar. Imagine if crystal frags never proc'd and mages wrath never gave the bonus execute damage...I think there would be an eso riot lol.
Remember when Overload was bugged to be unusable as a third swap bar unless you do something specific with block?
The forums were on fire and ZoS had it fixed faster than they could ever come up with a nerf to Templars.That's quick.

Drummerx04 wrote: »ajaxtheboss wrote: »For most competitive PvE, a lot of the MagTemps I know are switching to lightning heavies+DoTs and are taking off jabs completely. The damage is higher and the survivability is higher since you're fighting at range.
Magtemp can pull 30k solo parse. 40k with ele drain/lightning wall parse. And into the 45k range in trials because of the near 100% offbalance time.
https://m.youtube.com/watch?list=PLTLUnpVWln2nRP7DV-I_GkCQ2SOuKRKvc&v=O66gOx-qxt4
And 45k is 10k below magsorcs and like 15k below stambuilds...don't think that's ok at all...
On top of that, 30k solo parse is like low end of dps and not even in the range of competitive be dps
What magsorc parses are you looking at that deal 55k ST damage this patch?
What's wrong with templar? I think magplar has some of the most interesting skills in game. At least in the Aedric spear line.
Blazing Spear - A huge ground aoe that is front heavy, so deals most damage on impact, unlike most other ground AOE.
Explosive Charge - Awesome AOE charge, that interrupts.
Puncturing Sweep - Like rapid strikes, but with some AOE damage, that also heals you.
Burning light - A passive that hits pretty hard and pretty often with your spear abilites.
Piercing spear - A passive that makes you crit harder, so make sure to invest in high crit chance.
I'm getting pretty good DPS, as DW magplar. My favorite character at the moment.
PvE overland it's completely overkill. Killing giants, trolls, storm atronachs etc in about 3-4 seconds. (Usually i get around 25-30k dps on a single bar, without any buffs like major sorcery) Groups of enemies in public dungeons go down in about 1-2 seconds. Blazing spear > Charge > Sweep > dead.
In vet dungeon pugs i'm usually around 50-60% group damage even with sorcs in the group... Yes sorcs maybe better at building up a higher overall DPS when they have their rotation going, but I feel Templar is more explosive, doing most of their damage quickly. Front heavy skills, and charge, you will often kill stuff faster than sorcs have time to build up DPS. Well that's just my experience. Playing a sorc your rotations often get interrupted by mechanics, and it can take time to build up momentum again if your rotation get screwed. Real world is not a target dummy. Templar reaches a pretty high dps in a shorter timespan. I think that's one of the strengths.
In PvP I switch to 1 hand and shield. And have no problem surviving or killing. Even with light armor, and no impen gear, (And I almost never PvP so I'm not very good at it)
I can't complain at all. I think it's a very versatile class.
Sooo... Executes are fixed now, except Radiant Destruction (and Morphs).
Same problem with Puncturing Sweeps with its %-amplifier.
If these two abilities would be fixed/get the "execute-fix" the templar dd´s would be fine, but atm they are pretty much at the end of the dps ranking (maybe with warden, but who cares about wardens? :P )
Edit.: Maybe we get a statement from @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel
Templars are freaking beasts in pvp this patch and pre,
Adding dmg to them will just place it at the top class in pvp... need to fix pve issues individualy.
What's wrong with templar? I think magplar has some of the most interesting skills in game. At least in the Aedric spear line.
Blazing Spear - A huge ground aoe that is front heavy, so deals most damage on impact, unlike most other ground AOE.
Explosive Charge - Awesome AOE charge, that interrupts.
Puncturing Sweep - Like rapid strikes, but with some AOE damage, that also heals you.
Burning light - A passive that hits pretty hard and pretty often with your spear abilites.
Piercing spear - A passive that makes you crit harder, so make sure to invest in high crit chance.
I'm getting pretty good DPS, as DW magplar. My favorite character at the moment.
PvE overland it's completely overkill. Killing giants, trolls, storm atronachs etc in about 3-4 seconds. (Usually i get around 25-30k dps on a single bar, without any buffs like major sorcery) Groups of enemies in public dungeons go down in about 1-2 seconds. Blazing spear > Charge > Sweep > dead.
In vet dungeon pugs i'm usually around 50-60% group damage even with sorcs in the group... Yes sorcs maybe better at building up a higher overall DPS when they have their rotation going, but I feel Templar is more explosive, doing most of their damage quickly. Front heavy skills, and charge, you will often kill stuff faster than sorcs have time to build up DPS. Well that's just my experience. Playing a sorc your rotations often get interrupted by mechanics, and it can take time to build up momentum again if your rotation get screwed. Real world is not a target dummy. Templar reaches a pretty high dps in a shorter timespan. I think that's one of the strengths.
In PvP I switch to 1 hand and shield. And have no problem surviving or killing. Even with light armor, and no impen gear, (And I almost never PvP so I'm not very good at it)
I can't complain at all. I think it's a very versatile class.
What's wrong with templar? I think magplar has some of the most interesting skills in game. At least in the Aedric spear line.
Blazing Spear - A huge ground aoe that is front heavy, so deals most damage on impact, unlike most other ground AOE.
In PvP I switch to 1 hand and shield. And have no problem surviving or killing. Even with light armor, and no impen gear, (And I almost never PvP so I'm not very good at it)
I can't complain at all. I think it's a very versatile class.
Animal_Mother wrote: »I still trying to understand why ZOS took away our shard cc.