While it certainly wouldn't be game breaking, imo its not needed due to advantages alchemy already has and is going to gain.
The primary consumables are not level locked or geo locked and plentiful so any character can gather mats forever use
Alchey really has no rare ingredient pressure like enchant (kuta) and provision (juice, frost, roe, etc)
Shadow supplier is practically a one skill or hireling
With HotR alchemy writ changes the only slightly minor supply pressure for master writs goes away
Alchemy is ridiculously easy to level,reach all achieves etc.
Alchey writs are already one of the most profitable even or esp at tier one.
Alchemy is a top tier end game supplier, its outputs potions or poisons all outperform drops.
Net result, alchemy is already one of the best or imo the single best craft investment in the game and so...
Giving it even,more seems out of sorts.
Imo.
CheepsNSalsa wrote: »Replace snakeblood passive with hireling passive.
@X_LadyPhoenix_X in the patch notes for the HotR release and game update, it was stated that they were going to change the alchemy writs so that nirnroot wasn't a requirement so often and that the writs would include making poisons more often. At least that was what I got out of it.
X_LadyPhoenix_X wrote: »While it certainly wouldn't be game breaking, imo its not needed due to advantages alchemy already has and is going to gain.
The primary consumables are not level locked or geo locked and plentiful so any character can gather mats forever use
Alchey really has no rare ingredient pressure like enchant (kuta) and provision (juice, frost, roe, etc)
Shadow supplier is practically a one skill or hireling
With HotR alchemy writ changes the only slightly minor supply pressure for master writs goes away
Alchemy is ridiculously easy to level,reach all achieves etc.
Alchey writs are already one of the most profitable even or esp at tier one.
Alchemy is a top tier end game supplier, its outputs potions or poisons all outperform drops.
Net result, alchemy is already one of the best or imo the single best craft investment in the game and so...
Giving it even,more seems out of sorts.
Imo.
While you have some solid points here, I still think there could be benefits of being able to have a hireling. One, I'm not sure how alchemy will change with HotR (missed some pts patch notes... So anyone willing to link or explain what's going on... would sure appreciate it). Two, looking at my store of reagents... I'm seriously lacking in a few things unless I want to do some serious farming... Which I don't always have time for. Such as nirnroot, various mushrooms and reagents that drop from enemy npcs. While Shadowy supplier does give you a "chance" at some of theses reagents, not enough for me to actually have all my characters unlock the DB skill line just yet... (Only have like two that I regularly play with, while all my others are used as mules, writ crafters, future prospects, etc.) Thrid and lastly, concerning the ability to farm it easily: ore, wood, and the clothing mats can also be easily farmed (if not more so...) but they still have hirelings... Imo
bold - the drain on nirnroot for tier-top alchemy writs is vanishing and poisons are being added to the mix spreading out the demand so far that top tier writs are basically no-effort anymore. they basically give more than they take plus surveys plus master writs etc and go up in value even more.
As for the equipment vs alchey farming ease:
a typical single clothing or smith or wood writ takes three items at top tier using 30-40 mats. it rewards back no mats of that tier except for surveys and one pirce that can be deconned for like 1-3 pieces, so when you look at the nodes needed to farm enough for a single writ, its not trivial. they are a net loss of mats that are needed to do them by a singificant margin.
Alchey tier top writs require a single does of a 2 reagent potion, that means 2 reag+1 solvent for every four writs (pssives give you foru to one) are spent. they reward like 12 reagents plus solvents. that is a significant gain in the mats needed to do the writs for every writ done. Now that they spread the demand out so much, after you build up a slight bit of margin, you should practically never have to farm for an alchemy writ, ever, except for maybe an odd case here or there.
Both also provide the same gold and both provide a chance at master writs - but the alchey master writ levels are much easier to max (learn the reagents, craft a few, etc, while the equip crafting ones drop rates are determined by traits known to 9 and rare styles known which are much more time and effort intensive to achieve... so net result the alchey drop rate is easier to achieve and so on, and while they provide fewer vouchers they are also inexpensive as hell compared to the equip ones.
So, again, i see no reason that alchey is not already without the hireling heads and shoulders above the others.
if it is already heads and shoulders above, why does it need buffing more?
@Slick_007
"i dont think iv even used nirnroot for a top tier writ yet. "
Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.
At top tier, its three nirnroot three time out of for and tears the other one in four.
That is the demand that's being referenced not the potion making part.
Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.
So again, don't see need to buff alchemy more.
Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.
Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.
ah, i did forget about that part. cant say i usually read it heh. minimum i have of anything is well over 100. but you also get reagents back when you hand in writs. my stocks of nirnroot have slowly been rising though.
Giles.floydub17_ESO wrote: »@Slick_007
"i dont think iv even used nirnroot for a top tier writ yet. "
Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.
At top tier, its three nirnroot three time out of for and tears the other one in four.
That is the demand that's being referenced not the potion making part.
Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.
So again, don't see need to buff alchemy more.
@STEVIL
How can one do max level alchemy writs for any length of time and not use nirnroot. It is, by far, the most commonly required matt needed for alchemy writs which is why it has been one of the most expensive alchemy matts in the game.
In the event you have not noticed how often nirnroot is required, look at the patch notes for the PTS. Zos would have no reason to state nirnroot would be required less often for alchemy writs if it was not required often.
I think you have those numbers backwards. Water has never been an issue for me and I pretty much just get it from the entrance to vMoL and writs. Without running shadowey supplier on twice as many characters as I do alchemy writs on I would burn through nirn fast. Have.
Giles.floydub17_ESO wrote: »@Slick_007
"i dont think iv even used nirnroot for a top tier writ yet. "
Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.
At top tier, its three nirnroot three time out of for and tears the other one in four.
That is the demand that's being referenced not the potion making part.
Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.
So again, don't see need to buff alchemy more.
@STEVIL
How can one do max level alchemy writs for any length of time and not use nirnroot. It is, by far, the most commonly required matt needed for alchemy writs which is why it has been one of the most expensive alchemy matts in the game.
In the event you have not noticed how often nirnroot is required, look at the patch notes for the PTS. Zos would have no reason to state nirnroot would be required less often for alchemy writs if it was not required often.
I think you have those numbers backwards. Water has never been an issue for me and I pretty much just get it from the entrance to vMoL and writs. Without running shadowey supplier on twice as many characters as I do alchemy writs on I would burn through nirn fast. Have.
I do not know how you thought i implied nirnroot was not needed for top tier alchey writs.
I Also have no clue how you think my numbers were off when i said nirnroot was three of four and water was one of four of the trips.
i am very aware how often nirnroot and the like have been required for top tier alchey writs. i have managed doing alchey writs on every character for as long as i can recall and whether it was by balancing out some at tier-one and some at tier-max or just going with max and buying nirnroot from guild stores or running shadow supplier on eight character daily as part of their writ cycles or combos of all of the above, it is no stranger to me that one has to put a small, teensie weensie bit of management into ones alchey writs if one wants to get the maximum possible sustainable master writ chances out of them.
But, it is easily doable. no mensa think tank needed here... no differential equations or solving fermats last theorem... just a little bit of planning and no or almost no time away from other fun stuff in game to balance out your writs desired with your playstyle to a sustained level.
But hey, as of Monday, even that minor bit of brain pan activity goes away as the most profitable writs (imo) for the most potent crafting (imo) get even more brainless and more profitable because, you know, we cannot have the demand for ambassador root require any neurons to fire for those who want to fulfill their ordained by on high right to run tier-top master writ level writs with no effort and no noticeable strain on resources at all.
but within 2 weeks of monday - assuming the rotation is 2 weeks or less, i should have stacks of dozens or so for each of the "required" alchey top tiers for each character and be able to just collect the goodies 14 a day every day for like a year without needing to craft any more as far as alchey writs go.
Now all we need to do is sit and wait for them to also whine ad nauseum until ZOS lowers equip writs top tier to require so few mats to craft that you never have to farm those either even if we want to run each 14 times a day.
of course, the market value for nirnroot is about to die too... becoming just another "casually find more than i need for potions/poisons" ingredient. Its only claim to market value was its utility for top tier writs.
Giles.floydub17_ESO wrote: »Giles.floydub17_ESO wrote: »@Slick_007
"i dont think iv even used nirnroot for a top tier writ yet. "
Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.
At top tier, its three nirnroot three time out of for and tears the other one in four.
That is the demand that's being referenced not the potion making part.
Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.
So again, don't see need to buff alchemy more.
@STEVIL
How can one do max level alchemy writs for any length of time and not use nirnroot. It is, by far, the most commonly required matt needed for alchemy writs which is why it has been one of the most expensive alchemy matts in the game.
In the event you have not noticed how often nirnroot is required, look at the patch notes for the PTS. Zos would have no reason to state nirnroot would be required less often for alchemy writs if it was not required often.
I think you have those numbers backwards. Water has never been an issue for me and I pretty much just get it from the entrance to vMoL and writs. Without running shadowey supplier on twice as many characters as I do alchemy writs on I would burn through nirn fast. Have.
I do not know how you thought i implied nirnroot was not needed for top tier alchey writs.
I Also have no clue how you think my numbers were off when i said nirnroot was three of four and water was one of four of the trips.
i am very aware how often nirnroot and the like have been required for top tier alchey writs. i have managed doing alchey writs on every character for as long as i can recall and whether it was by balancing out some at tier-one and some at tier-max or just going with max and buying nirnroot from guild stores or running shadow supplier on eight character daily as part of their writ cycles or combos of all of the above, it is no stranger to me that one has to put a small, teensie weensie bit of management into ones alchey writs if one wants to get the maximum possible sustainable master writ chances out of them.
But, it is easily doable. no mensa think tank needed here... no differential equations or solving fermats last theorem... just a little bit of planning and no or almost no time away from other fun stuff in game to balance out your writs desired with your playstyle to a sustained level.
But hey, as of Monday, even that minor bit of brain pan activity goes away as the most profitable writs (imo) for the most potent crafting (imo) get even more brainless and more profitable because, you know, we cannot have the demand for ambassador root require any neurons to fire for those who want to fulfill their ordained by on high right to run tier-top master writ level writs with no effort and no noticeable strain on resources at all.
but within 2 weeks of monday - assuming the rotation is 2 weeks or less, i should have stacks of dozens or so for each of the "required" alchey top tiers for each character and be able to just collect the goodies 14 a day every day for like a year without needing to craft any more as far as alchey writs go.
Now all we need to do is sit and wait for them to also whine ad nauseum until ZOS lowers equip writs top tier to require so few mats to craft that you never have to farm those either even if we want to run each 14 times a day.
of course, the market value for nirnroot is about to die too... becoming just another "casually find more than i need for potions/poisons" ingredient. Its only claim to market value was its utility for top tier writs.
I did mistake the 3 out of 4. Probably came from the first sentence of your post I quoted that stated you did not think you had used nirnroot for a top tier writ yet. Granted, the two sentences are contradictory.
dont think alchemy are done. i personally believe there will be new rare tiers to be add soon.
Blackreach, the largest underground zone would hold "hard to get" only by "Master Survey Maps" for elusive nodes.
Red Nirnroots, Glowing Moss, Prismatic Lotus, and Falmer Caps (mushrooms) (2 blues and 2 purples). with 6 other more accessable regents from common nodes anywhere in Blackreach.
Blackreach is currently unavailable. i guess only way to reach and to travel is by those "dwemar lifts" and may have to complete quests to unlock wayshrine,
example for new regents for Water Breathing, levitation, and "planar-shift" for passable sealed walls/doors.
also possiblity for night visions, Animus Sight to see life and undeads.