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Alchemy Hireling

X_LadyPhoenix_X
X_LadyPhoenix_X
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I would like one please. :lol:
Mistress of Shadows (GM) <ShadowKnight Syndicate>
an active,adult only, social guild that dabbles in everything on PS4 NA, Est. Oct. 2015
For the Pact!
---
Master Thief
---
| Lady Phœnix ~ Nord DK | Yelena Elethea ~ High Elf Templar | Stalks-among-Shadows ~ Argonian NB | Inyoni Yezulu ~ Redgaurd Sorc |
| Chändra Nälaar ~ Dark Elf DK | Elora de Danan ~ Breton Sorc | Velia Vixen ~ Wood Elf Warden | Serephina Valyrin ~ Imperial DK |
---
PSN: X_LadyPhoenix_X
  • CMFan1966
    CMFan1966
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    Yes, please!!!
  • jlboozer
    jlboozer
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    Agreed, that would be great!
  • STEVIL
    STEVIL
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    While it certainly wouldn't be game breaking, imo its not needed due to advantages alchemy already has and is going to gain.

    The primary consumables are not level locked or geo locked and plentiful so any character can gather mats forever use

    Alchey really has no rare ingredient pressure like enchant (kuta) and provision (juice, frost, roe, etc)

    Shadow supplier is practically a one skill or hireling

    With HotR alchemy writ changes the only slightly minor supply pressure for master writs goes away

    Alchemy is ridiculously easy to level,reach all achieves etc.

    Alchey writs are already one of the most profitable even or esp at tier one.

    Alchemy is a top tier end game supplier, its outputs potions or poisons all outperform drops.

    Net result, alchemy is already one of the best or imo the single best craft investment in the game and so...

    Giving it even,more seems out of sorts.

    Imo.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • ascottk
    ascottk
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    Why so few alchemy reagents in the first place? 1 reagent per node usually and I'm usually running out when leveling up the skill. Provisioning ingredients are the most common and found everywhere. It took me a while to level up alchemy because it's my least favorite crafting skill in all the Elder Scrolls games. I rarely use potions anyway but I can see the benefits of using them except for the 45 second cooldown...
    The nerf to intelligent internet discussion still hasn't been resolved.

    The problem with above average intelligence is that you're treading a sea of idiots.
  • VvardeFellow
    VvardeFellow
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    Don't need it, don't want it. Extend the skills with hirelings already, then, maybe.
  • X_LadyPhoenix_X
    X_LadyPhoenix_X
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    STEVIL wrote: »
    While it certainly wouldn't be game breaking, imo its not needed due to advantages alchemy already has and is going to gain.

    The primary consumables are not level locked or geo locked and plentiful so any character can gather mats forever use

    Alchey really has no rare ingredient pressure like enchant (kuta) and provision (juice, frost, roe, etc)

    Shadow supplier is practically a one skill or hireling

    With HotR alchemy writ changes the only slightly minor supply pressure for master writs goes away

    Alchemy is ridiculously easy to level,reach all achieves etc.

    Alchey writs are already one of the most profitable even or esp at tier one.

    Alchemy is a top tier end game supplier, its outputs potions or poisons all outperform drops.

    Net result, alchemy is already one of the best or imo the single best craft investment in the game and so...

    Giving it even,more seems out of sorts.

    Imo.

    While you have some solid points here, I still think there could be benefits of being able to have a hireling. One, I'm not sure how alchemy will change with HotR (missed some pts patch notes... So anyone willing to link or explain what's going on... would sure appreciate it). Two, looking at my store of reagents... I'm seriously lacking in a few things unless I want to do some serious farming... Which I don't always have time for. Such as nirnroot, various mushrooms and reagents that drop from enemy npcs. While Shadowy supplier does give you a "chance" at some of theses reagents, not enough for me to actually have all my characters unlock the DB skill line just yet... (Only have like two that I regularly play with, while all my others are used as mules, writ crafters, future prospects, etc.) Thrid and lastly, concerning the ability to farm it easily: ore, wood, and the clothing mats can also be easily farmed (if not more so...) but they still have hirelings... Imo :smile:
    Mistress of Shadows (GM) <ShadowKnight Syndicate>
    an active,adult only, social guild that dabbles in everything on PS4 NA, Est. Oct. 2015
    For the Pact!
    ---
    Master Thief
    ---
    | Lady Phœnix ~ Nord DK | Yelena Elethea ~ High Elf Templar | Stalks-among-Shadows ~ Argonian NB | Inyoni Yezulu ~ Redgaurd Sorc |
    | Chändra Nälaar ~ Dark Elf DK | Elora de Danan ~ Breton Sorc | Velia Vixen ~ Wood Elf Warden | Serephina Valyrin ~ Imperial DK |
    ---
    PSN: X_LadyPhoenix_X
  • CheepsNSalsa
    CheepsNSalsa
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    Replace snakeblood passive with hireling passive.
  • X_LadyPhoenix_X
    X_LadyPhoenix_X
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    Replace snakeblood passive with hireling passive.

    Nah, there was another post earlier (not sure how to link it, forgive my forum noobness) that kinda started this thread. :lol: I would be of the stance that Snakeblood should effect the way enemy poisons would affect you.
    Mistress of Shadows (GM) <ShadowKnight Syndicate>
    an active,adult only, social guild that dabbles in everything on PS4 NA, Est. Oct. 2015
    For the Pact!
    ---
    Master Thief
    ---
    | Lady Phœnix ~ Nord DK | Yelena Elethea ~ High Elf Templar | Stalks-among-Shadows ~ Argonian NB | Inyoni Yezulu ~ Redgaurd Sorc |
    | Chändra Nälaar ~ Dark Elf DK | Elora de Danan ~ Breton Sorc | Velia Vixen ~ Wood Elf Warden | Serephina Valyrin ~ Imperial DK |
    ---
    PSN: X_LadyPhoenix_X
  • CMFan1966
    CMFan1966
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    @X_LadyPhoenix_X in the patch notes for the HotR release and game update, it was stated that they were going to change the alchemy writs so that nirnroot wasn't a requirement so often and that the writs would include making poisons more often. At least that was what I got out of it.
  • X_LadyPhoenix_X
    X_LadyPhoenix_X
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    CMFan1966 wrote: »
    @X_LadyPhoenix_X in the patch notes for the HotR release and game update, it was stated that they were going to change the alchemy writs so that nirnroot wasn't a requirement so often and that the writs would include making poisons more often. At least that was what I got out of it.

    Thank you, I'm glad my dwindling nirnroot supply will get a bit of a reprieve.
    Mistress of Shadows (GM) <ShadowKnight Syndicate>
    an active,adult only, social guild that dabbles in everything on PS4 NA, Est. Oct. 2015
    For the Pact!
    ---
    Master Thief
    ---
    | Lady Phœnix ~ Nord DK | Yelena Elethea ~ High Elf Templar | Stalks-among-Shadows ~ Argonian NB | Inyoni Yezulu ~ Redgaurd Sorc |
    | Chändra Nälaar ~ Dark Elf DK | Elora de Danan ~ Breton Sorc | Velia Vixen ~ Wood Elf Warden | Serephina Valyrin ~ Imperial DK |
    ---
    PSN: X_LadyPhoenix_X
  • DarkMatter909
    DarkMatter909
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    I am indifferent with this. If they added it i would use it. But i pick up everything i come across for crafting so i am never hurting for reagents except nirnroot now and again.
    There are other worlds than these.
  • idk
    idk
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    There is an alchemy hireling. It is called the shadowy supplier. Also, the writs return more matts than they used up, overall. Obviously Nirn is used much, but overall we get more matts back that used.

    Alchemy and Provisioning are the only two writs that provide more matts usable for writs out of all 6 crafts. Also shadowy supplier often provides nirn.
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    While it certainly wouldn't be game breaking, imo its not needed due to advantages alchemy already has and is going to gain.

    The primary consumables are not level locked or geo locked and plentiful so any character can gather mats forever use

    Alchey really has no rare ingredient pressure like enchant (kuta) and provision (juice, frost, roe, etc)

    Shadow supplier is practically a one skill or hireling

    With HotR alchemy writ changes the only slightly minor supply pressure for master writs goes away

    Alchemy is ridiculously easy to level,reach all achieves etc.

    Alchey writs are already one of the most profitable even or esp at tier one.

    Alchemy is a top tier end game supplier, its outputs potions or poisons all outperform drops.

    Net result, alchemy is already one of the best or imo the single best craft investment in the game and so...

    Giving it even,more seems out of sorts.

    Imo.

    While you have some solid points here, I still think there could be benefits of being able to have a hireling. One, I'm not sure how alchemy will change with HotR (missed some pts patch notes... So anyone willing to link or explain what's going on... would sure appreciate it). Two, looking at my store of reagents... I'm seriously lacking in a few things unless I want to do some serious farming... Which I don't always have time for. Such as nirnroot, various mushrooms and reagents that drop from enemy npcs. While Shadowy supplier does give you a "chance" at some of theses reagents, not enough for me to actually have all my characters unlock the DB skill line just yet... (Only have like two that I regularly play with, while all my others are used as mules, writ crafters, future prospects, etc.) Thrid and lastly, concerning the ability to farm it easily: ore, wood, and the clothing mats can also be easily farmed (if not more so...) but they still have hirelings... Imo :smile:

    bold - the drain on nirnroot for tier-top alchemy writs is vanishing and poisons are being added to the mix spreading out the demand so far that top tier writs are basically no-effort anymore. they basically give more than they take plus surveys plus master writs etc and go up in value even more.

    As for the equipment vs alchey farming ease:
    a typical single clothing or smith or wood writ takes three items at top tier using 30-40 mats. it rewards back no mats of that tier except for surveys and one pirce that can be deconned for like 1-3 pieces, so when you look at the nodes needed to farm enough for a single writ, its not trivial. they are a net loss of mats that are needed to do them by a singificant margin.

    Alchey tier top writs require a single does of a 2 reagent potion, that means 2 reag+1 solvent for every four writs (pssives give you foru to one) are spent. they reward like 12 reagents plus solvents. that is a significant gain in the mats needed to do the writs for every writ done. Now that they spread the demand out so much, after you build up a slight bit of margin, you should practically never have to farm for an alchemy writ, ever, except for maybe an odd case here or there.

    Both also provide the same gold and both provide a chance at master writs - but the alchey master writ levels are much easier to max (learn the reagents, craft a few, etc, while the equip crafting ones drop rates are determined by traits known to 9 and rare styles known which are much more time and effort intensive to achieve... so net result the alchey drop rate is easier to achieve and so on, and while they provide fewer vouchers they are also inexpensive as hell compared to the equip ones.

    So, again, i see no reason that alchey is not already without the hireling heads and shoulders above the others.

    if it is already heads and shoulders above, why does it need buffing more?

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Slick_007
    Slick_007
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    STEVIL wrote: »

    bold - the drain on nirnroot for tier-top alchemy writs is vanishing and poisons are being added to the mix spreading out the demand so far that top tier writs are basically no-effort anymore. they basically give more than they take plus surveys plus master writs etc and go up in value even more.

    i dont get this. i dont think iv even used nirnroot for a top tier writ yet. i usually use whatever i have most of that does the job and for a long time while levelling nirnroot was it for one particular writ and now that iv got more of other stuff - my nirnroot stocks havent gone down, they've just been overtaken - i rarely use it. i dont get the problem with nirnroot and writs.
    As for the equipment vs alchey farming ease:
    a typical single clothing or smith or wood writ takes three items at top tier using 30-40 mats. it rewards back no mats of that tier except for surveys and one pirce that can be deconned for like 1-3 pieces, so when you look at the nodes needed to farm enough for a single writ, its not trivial. they are a net loss of mats that are needed to do them by a singificant margin.

    alchemy mats do not change as you level. eq mats do. so all those alchemy mats you gathered 20 levels ago are still 100% valid but the other mats, not so much
    Alchey tier top writs require a single does of a 2 reagent potion, that means 2 reag+1 solvent for every four writs (pssives give you foru to one) are spent. they reward like 12 reagents plus solvents. that is a significant gain in the mats needed to do the writs for every writ done. Now that they spread the demand out so much, after you build up a slight bit of margin, you should practically never have to farm for an alchemy writ, ever, except for maybe an odd case here or there.

    mudcrab chitin maybe, and torchbug thorax. though you'll use them about as often as you get them back from a writ.
    Both also provide the same gold and both provide a chance at master writs - but the alchey master writ levels are much easier to max (learn the reagents, craft a few, etc, while the equip crafting ones drop rates are determined by traits known to 9 and rare styles known which are much more time and effort intensive to achieve... so net result the alchey drop rate is easier to achieve and so on, and while they provide fewer vouchers they are also inexpensive as hell compared to the equip ones.

    alchemy master writs are the only ones that your toon is guaranteed to be able to do as soon as you get it. though you may need to spend a few skill points in alchemy if you havent already. low rewards, but all easily doable.
    So, again, i see no reason that alchey is not already without the hireling heads and shoulders above the others.

    if it is already heads and shoulders above, why does it need buffing more?

  • Ulo
    Ulo
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    Alchemy ingredients are all over the place, left, right and centre all over tamriel and take a few seconds to find and harvest. Do we really need a alchemy hireling cause I couldn't see any point. At least the other hirelings have a chance to provide high quality resins but there are no high quality alchemy ingredients. ZoS want to expand alchemy with different quality ingredients then I think a hireling would be useful but no need for one at the moment.
  • Drakkdjinn
    Drakkdjinn
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    Want it. Screw snakeblood
  • Animal_Mother
    Animal_Mother
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    Right now I t's way too easy to find the mats. Maybe if more and rarer type of materials were added to the game hirelings would be needed. We are missing a lot of materials from the other games. So expand Alchemy and add hirelings.
  • STEVIL
    STEVIL
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    @Slick_007

    "i dont think iv even used nirnroot for a top tier writ yet. "

    Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.

    At top tier, its three nirnroot three time out of for and tears the other one in four.

    That is the demand that's being referenced not the potion making part.

    Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.

    So again, don't see need to buff alchemy more.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • idk
    idk
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    STEVIL wrote: »
    @Slick_007

    "i dont think iv even used nirnroot for a top tier writ yet. "

    Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.

    At top tier, its three nirnroot three time out of for and tears the other one in four.

    That is the demand that's being referenced not the potion making part.

    Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.

    So again, don't see need to buff alchemy more.

    @STEVIL

    How can one do max level alchemy writs for any length of time and not use nirnroot. It is, by far, the most commonly required matt needed for alchemy writs which is why it has been one of the most expensive alchemy matts in the game.

    In the event you have not noticed how often nirnroot is required, look at the patch notes for the PTS. Zos would have no reason to state nirnroot would be required less often for alchemy writs if it was not required often.

    I think you have those numbers backwards. Water has never been an issue for me and I pretty much just get it from the entrance to vMoL and writs. Without running shadowey supplier on twice as many characters as I do alchemy writs on I would burn through nirn fast. Have.
    Edited by idk on August 12, 2017 4:21AM
  • Slick_007
    Slick_007
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    STEVIL wrote: »

    Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.

    ah, i did forget about that part. cant say i usually read it heh. minimum i have of anything is well over 100. but you also get reagents back when you hand in writs. my stocks of nirnroot have slowly been rising though.
  • Morgul667
    Morgul667
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    I see no reason not to

    Would be nice
  • STEVIL
    STEVIL
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    Slick_007 wrote: »
    STEVIL wrote: »

    Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.

    ah, i did forget about that part. cant say i usually read it heh. minimum i have of anything is well over 100. but you also get reagents back when you hand in writs. my stocks of nirnroot have slowly been rising though.

    Absolutely, thats why i refer to it as slight, minimal or minor pressure...

    if one runs maybe one or two characters doing the tier top writs, the drain is easily managed by casual gathering in play, no farming needed.

    but for those who want to run dozen or more top tier writs a day for alchey the ~ 30 nirn a day demand for 14 top tir writs can easily outpace casual gathering and make them find a way to balance the load. Guild stores, dedicated farming or simply shifting some of those to tier-1 writs (same outcome but less nirnroot and no master writs) are all parts of good strategies for balancing one's playstyle and expectations.

    But some did not want to have to do that and sought to make alchey top tiers even more golden goosey than they are now and so, now, they have won as of Monday.

    Not a direction i personally preferred but hey, been running 14 alchey writs top tier for a long while now and Monday they just become more profitable and more no-brainers profit in every sense of the word.

    So, hey, no biggie.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • goldenarcher1
    goldenarcher1
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    The drop rate for butterfly wings needs buffing,soooo many insect parts....
  • STEVIL
    STEVIL
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    STEVIL wrote: »
    @Slick_007

    "i dont think iv even used nirnroot for a top tier writ yet. "

    Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.

    At top tier, its three nirnroot three time out of for and tears the other one in four.

    That is the demand that's being referenced not the potion making part.

    Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.

    So again, don't see need to buff alchemy more.

    @STEVIL

    How can one do max level alchemy writs for any length of time and not use nirnroot. It is, by far, the most commonly required matt needed for alchemy writs which is why it has been one of the most expensive alchemy matts in the game.

    In the event you have not noticed how often nirnroot is required, look at the patch notes for the PTS. Zos would have no reason to state nirnroot would be required less often for alchemy writs if it was not required often.

    I think you have those numbers backwards. Water has never been an issue for me and I pretty much just get it from the entrance to vMoL and writs. Without running shadowey supplier on twice as many characters as I do alchemy writs on I would burn through nirn fast. Have.

    I do not know how you thought i implied nirnroot was not needed for top tier alchey writs.
    I Also have no clue how you think my numbers were off when i said nirnroot was three of four and water was one of four of the trips.

    i am very aware how often nirnroot and the like have been required for top tier alchey writs. i have managed doing alchey writs on every character for as long as i can recall and whether it was by balancing out some at tier-one and some at tier-max or just going with max and buying nirnroot from guild stores or running shadow supplier on eight character daily as part of their writ cycles or combos of all of the above, it is no stranger to me that one has to put a small, teensie weensie bit of management into ones alchey writs if one wants to get the maximum possible sustainable master writ chances out of them.

    But, it is easily doable. no mensa think tank needed here... no differential equations or solving fermats last theorem... just a little bit of planning and no or almost no time away from other fun stuff in game to balance out your writs desired with your playstyle to a sustained level.

    But hey, as of Monday, even that minor bit of brain pan activity goes away as the most profitable writs (imo) for the most potent crafting (imo) get even more brainless and more profitable because, you know, we cannot have the demand for ambassador root require any neurons to fire for those who want to fulfill their ordained by on high right to run tier-top master writ level writs with no effort and no noticeable strain on resources at all.

    but within 2 weeks of monday - assuming the rotation is 2 weeks or less, i should have stacks of dozens or so for each of the "required" alchey top tiers for each character and be able to just collect the goodies 14 a day every day for like a year without needing to craft any more as far as alchey writs go.

    Now all we need to do is sit and wait for them to also whine ad nauseum until ZOS lowers equip writs top tier to require so few mats to craft that you never have to farm those either even if we want to run each 14 times a day.

    of course, the market value for nirnroot is about to die too... becoming just another "casually find more than i need for potions/poisons" ingredient. Its only claim to market value was its utility for top tier writs.




    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • idk
    idk
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    STEVIL wrote: »
    STEVIL wrote: »
    @Slick_007

    "i dont think iv even used nirnroot for a top tier writ yet. "

    Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.

    At top tier, its three nirnroot three time out of for and tears the other one in four.

    That is the demand that's being referenced not the potion making part.

    Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.

    So again, don't see need to buff alchemy more.

    @STEVIL

    How can one do max level alchemy writs for any length of time and not use nirnroot. It is, by far, the most commonly required matt needed for alchemy writs which is why it has been one of the most expensive alchemy matts in the game.

    In the event you have not noticed how often nirnroot is required, look at the patch notes for the PTS. Zos would have no reason to state nirnroot would be required less often for alchemy writs if it was not required often.

    I think you have those numbers backwards. Water has never been an issue for me and I pretty much just get it from the entrance to vMoL and writs. Without running shadowey supplier on twice as many characters as I do alchemy writs on I would burn through nirn fast. Have.

    I do not know how you thought i implied nirnroot was not needed for top tier alchey writs.
    I Also have no clue how you think my numbers were off when i said nirnroot was three of four and water was one of four of the trips.

    i am very aware how often nirnroot and the like have been required for top tier alchey writs. i have managed doing alchey writs on every character for as long as i can recall and whether it was by balancing out some at tier-one and some at tier-max or just going with max and buying nirnroot from guild stores or running shadow supplier on eight character daily as part of their writ cycles or combos of all of the above, it is no stranger to me that one has to put a small, teensie weensie bit of management into ones alchey writs if one wants to get the maximum possible sustainable master writ chances out of them.

    But, it is easily doable. no mensa think tank needed here... no differential equations or solving fermats last theorem... just a little bit of planning and no or almost no time away from other fun stuff in game to balance out your writs desired with your playstyle to a sustained level.

    But hey, as of Monday, even that minor bit of brain pan activity goes away as the most profitable writs (imo) for the most potent crafting (imo) get even more brainless and more profitable because, you know, we cannot have the demand for ambassador root require any neurons to fire for those who want to fulfill their ordained by on high right to run tier-top master writ level writs with no effort and no noticeable strain on resources at all.

    but within 2 weeks of monday - assuming the rotation is 2 weeks or less, i should have stacks of dozens or so for each of the "required" alchey top tiers for each character and be able to just collect the goodies 14 a day every day for like a year without needing to craft any more as far as alchey writs go.

    Now all we need to do is sit and wait for them to also whine ad nauseum until ZOS lowers equip writs top tier to require so few mats to craft that you never have to farm those either even if we want to run each 14 times a day.

    of course, the market value for nirnroot is about to die too... becoming just another "casually find more than i need for potions/poisons" ingredient. Its only claim to market value was its utility for top tier writs.




    I did mistake the 3 out of 4. Probably came from the first sentence of your post I quoted that stated you did not think you had used nirnroot for a top tier writ yet. Granted, the two sentences are contradictory.
  • Dracofyre
    Dracofyre
    ✭✭✭✭
    dont think alchemy are done. i personally believe there will be new rare tiers to be add soon.

    Blackreach, the largest underground zone would hold "hard to get" only by "Master Survey Maps" for elusive nodes.
    Red Nirnroots, Glowing Moss, Prismatic Lotus, and Falmer Caps (mushrooms) (2 blues and 2 purples). with 6 other more accessable regents from common nodes anywhere in Blackreach.

    Blackreach is currently unavailable. i guess only way to reach and to travel is by those "dwemar lifts" and may have to complete quests to unlock wayshrine,

    example for new regents for Water Breathing, levitation, and "planar-shift" for passable sealed walls/doors.
    also possiblity for night visions, Animus Sight to see life and undeads.
  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    STEVIL wrote: »
    STEVIL wrote: »
    @Slick_007

    "i dont think iv even used nirnroot for a top tier writ yet. "

    Alchemy Writs require you to make a potion plus turn in three of an I,gradient or solvent.

    At top tier, its three nirnroot three time out of for and tears the other one in four.

    That is the demand that's being referenced not the potion making part.

    Its the only real pressure involved in sustaining top tier alchemy writs and it vanishes in like three days.

    So again, don't see need to buff alchemy more.

    @STEVIL

    How can one do max level alchemy writs for any length of time and not use nirnroot. It is, by far, the most commonly required matt needed for alchemy writs which is why it has been one of the most expensive alchemy matts in the game.

    In the event you have not noticed how often nirnroot is required, look at the patch notes for the PTS. Zos would have no reason to state nirnroot would be required less often for alchemy writs if it was not required often.

    I think you have those numbers backwards. Water has never been an issue for me and I pretty much just get it from the entrance to vMoL and writs. Without running shadowey supplier on twice as many characters as I do alchemy writs on I would burn through nirn fast. Have.

    I do not know how you thought i implied nirnroot was not needed for top tier alchey writs.
    I Also have no clue how you think my numbers were off when i said nirnroot was three of four and water was one of four of the trips.

    i am very aware how often nirnroot and the like have been required for top tier alchey writs. i have managed doing alchey writs on every character for as long as i can recall and whether it was by balancing out some at tier-one and some at tier-max or just going with max and buying nirnroot from guild stores or running shadow supplier on eight character daily as part of their writ cycles or combos of all of the above, it is no stranger to me that one has to put a small, teensie weensie bit of management into ones alchey writs if one wants to get the maximum possible sustainable master writ chances out of them.

    But, it is easily doable. no mensa think tank needed here... no differential equations or solving fermats last theorem... just a little bit of planning and no or almost no time away from other fun stuff in game to balance out your writs desired with your playstyle to a sustained level.

    But hey, as of Monday, even that minor bit of brain pan activity goes away as the most profitable writs (imo) for the most potent crafting (imo) get even more brainless and more profitable because, you know, we cannot have the demand for ambassador root require any neurons to fire for those who want to fulfill their ordained by on high right to run tier-top master writ level writs with no effort and no noticeable strain on resources at all.

    but within 2 weeks of monday - assuming the rotation is 2 weeks or less, i should have stacks of dozens or so for each of the "required" alchey top tiers for each character and be able to just collect the goodies 14 a day every day for like a year without needing to craft any more as far as alchey writs go.

    Now all we need to do is sit and wait for them to also whine ad nauseum until ZOS lowers equip writs top tier to require so few mats to craft that you never have to farm those either even if we want to run each 14 times a day.

    of course, the market value for nirnroot is about to die too... becoming just another "casually find more than i need for potions/poisons" ingredient. Its only claim to market value was its utility for top tier writs.




    I did mistake the 3 out of 4. Probably came from the first sentence of your post I quoted that stated you did not think you had used nirnroot for a top tier writ yet. Granted, the two sentences are contradictory.

    Did you miss the other poster i tagged right before and the quotes around that sentence?

    I was referencing their claim and responding to it.

    @Slick_007

    "i dont think iv even used nirnroot for a top tier writ"

    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • STEVIL
    STEVIL
    ✭✭✭✭✭
    ✭✭✭
    Dracofyre wrote: »
    dont think alchemy are done. i personally believe there will be new rare tiers to be add soon.

    Blackreach, the largest underground zone would hold "hard to get" only by "Master Survey Maps" for elusive nodes.
    Red Nirnroots, Glowing Moss, Prismatic Lotus, and Falmer Caps (mushrooms) (2 blues and 2 purples). with 6 other more accessable regents from common nodes anywhere in Blackreach.

    Blackreach is currently unavailable. i guess only way to reach and to travel is by those "dwemar lifts" and may have to complete quests to unlock wayshrine,

    example for new regents for Water Breathing, levitation, and "planar-shift" for passable sealed walls/doors.
    also possiblity for night visions, Animus Sight to see life and undeads.

    is their any basis for your faith that these are adding to ESO soon or their nature other than your hopes?
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • Dracofyre
    Dracofyre
    ✭✭✭✭
    just a proposal concepts if they do Blackreach, just a largest underground zone to explore, question is, did you play skyrim, then you would understand why it fits with some alchemy regents and as a new "Master Survey" maps, only in that zone.
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