It’s such a seemingly simple question, but the answer has far reaching implications, consequences, and most importantly: opportunities.
With the updates that have been made to ESO over the last year or so, it seems as though ZoS has been trying to increase accessibility by making more abilities and playstyles available for more classes. On the bright side, this encourages set diversity, which is an awesome thing not often seen in MMOs. But the unfortunate side effect is class homogony, the result being that playing the game on different classes feels the same. There are slight alterations, for example a nightblade’s ability to cloak can enhance the roleplay elements of the Thieve’s Guild and Dark Brotherhood Questlines.
Besides that though, there isn’t very much reason to play as different classes unless you have a very particular endgame setup in mind when you start your character. So my question for discussion (and I think something ZoS should consider) is: How do you make the classes feel more fun and special without compromising on the things that make builds flexible?
I need a reason to want to play the same story over on different characters.
I’m interested to hear what other people think about class diversity and balance. Where do you think the line is between having the classes being accessible and flexible and having them all just be the same? What should ZoS do to make each class feel powerful and fun?
Edited by Grimhallow on August 9, 2017 9:57PM