HorrorShow wrote: »I know RNG is RNG,...
HorrorShow wrote: »If I respec to stamina and throw on heavy armor, will that trick the system into giving me the magicka cloth armor I want?
HorrorShow wrote: »If I respec to stamina and throw on heavy armor, will that trick the system into giving me the magicka cloth armor I want?
I actually think that's worth testing lol.
HorrorShow wrote: »If I respec to stamina and throw on heavy armor, will that trick the system into giving me the magicka cloth armor I want?
HorrorShow wrote: »I know RNG is RNG, but I just want to make sure I am having bad luck and it isn't an actual bug.
Really wish each zone set was tied to specific bosses vs all bosses being able to drop any of that zones sets.
Its rigged and always been...
The loot tables are (heavily) weighted, which means certain items/traits drop much more often than others.HorrorShow wrote: »I know RNG is RNG
HorrorShow wrote: »I know RNG is RNG, but I just want to make sure I am having bad luck and it isn't an actual bug.
Really wish each zone set was tied to specific bosses vs all bosses being able to drop any of that zones sets.
randomkeyhits wrote: »HorrorShow wrote: »I know RNG is RNG, but I just want to make sure I am having bad luck and it isn't an actual bug.
Really wish each zone set was tied to specific bosses vs all bosses being able to drop any of that zones sets.
RNG is just that...... RNG, an arbitrary value in a range..
BUT....... (and its a big one)
what the RNG is applied to is definitely not random, its a loot table and these are crafted by the devs.
If you are lucky then the RNG -> loot conversion is simple and reasonably evenly spread so you have roughly the same chance for any drop, then it really is just down to luck.
If you are unlucky then the table is weighted so certain items appear more often and others are much more rare. Crown crates are an excellent example of this.
Only place I've really felt that there is weighting so far has been the epic gear vendors in Cyrodiil. Get way too many useless duplicates for it to be chance given the size of the table.
I don't think it happens in ESO but the worst kind of weighting is when you have separate loot tables by class so for each class its preferred drops are rarer, this happened in DCUO and honestly, it sucked big time.
So... if there a bug then either the RNG generator is broken and it only gives a small range of numbers or someone messed up when creating the loot tables. The second would be easy for the devs to check, the first would be a bit harder depending on how the RNG is invoked.
If not a bug then its the weighting of the loot tables biting you and that is working as intended.
QuebraRegra wrote: »HorrorShow wrote: »I know RNG is RNG, but I just want to make sure I am having bad luck and it isn't an actual bug.
Really wish each zone set was tied to specific bosses vs all bosses being able to drop any of that zones sets.
save up 20 keys, got the exact same item 4 times in a row... RNG my ass