They mean sets that do a large amount of damage on proc.
Literally speaking, tons of sets are proc sets (i.e., they have effects that proc under certain conditions). But the term is typically reserved for sets with damage procs.
DeadlyRecluse wrote: »The way people tend to use it in this game is any armor/gearset that produces damage.
Viper, Skoria, Red Mountain, Widowmaker, Overwhelming Surge, Grothdar, Velidreth, etc.
Technically, a proc is an effect with a chance to trigger based on a condition (so Viper, Spawn of Mephala, Knight Slayer aren't technically proc sets, as there is no random chance--they don't proc,they just are), and Bloodspawn, Combat Physician, and Bogdan ARE technically proc sets), but that doesn't match the colloquial use in this game.
DeadlyRecluse wrote: »The way people tend to use it in this game is any armor/gearset that produces damage.
Viper, Skoria, Red Mountain, Widowmaker, Overwhelming Surge, Grothdar, Velidreth, etc.
Technically, a proc is an effect with a chance to trigger based on a condition (so Viper, Spawn of Mephala, Knight Slayer aren't technically proc sets, as there is no random chance--they don't proc,they just are), and Bloodspawn, Combat Physician, and Bogdan ARE technically proc sets), but that doesn't match the colloquial use in this game.
Yes I have all monster sets, worm cult and SPC for my healer, and so I understand the name.
I would like to know why the nerf talk?
I read people saying they need to GO (lol why?) and YAY they get nerfed next patch! (Why? xD ).
DeadlyRecluse wrote: »DeadlyRecluse wrote: »The way people tend to use it in this game is any armor/gearset that produces damage.
Viper, Skoria, Red Mountain, Widowmaker, Overwhelming Surge, Grothdar, Velidreth, etc.
Technically, a proc is an effect with a chance to trigger based on a condition (so Viper, Spawn of Mephala, Knight Slayer aren't technically proc sets, as there is no random chance--they don't proc,they just are), and Bloodspawn, Combat Physician, and Bogdan ARE technically proc sets), but that doesn't match the colloquial use in this game.
Yes I have all monster sets, worm cult and SPC for my healer, and so I understand the name.
I would like to know why the nerf talk?
I read people saying they need to GO (lol why?) and YAY they get nerfed next patch! (Why? xD ).
The nerf talk is primarily centered around damage dealing proc sets.
Someone calculated out the relative value of Viper, for instance, and found it was equal to something like 600 weapon damage (the damage from the 5piece) in a pretty typical PvP fight. That's insane, and the bonus is (currently) delivered in the form of pretty hard to avoid burst.
Additionally, because damage procs don't scale off of your stats, they enable a pretty terrible playstyle of stacking 3 damage procs and getting all your gear bonuses to fire right away. Alternatively, you can stack defensive sets and 1 damaging procset, then just turtle up and trigger that proc set for consistent damage while being extremely tanky--you see that a lot with tremorscale builds--they deal an obscene amount of damage for 5/7 heavy builds with 2x defensive sets.
The nerfs were posted in some PTS patch notes, the highlights that I remember:
Viper will be a 4 second DOT instead of burst
Selene's will be more delayed and have a ground telegraph
Red Mountain will spawn a volcano (lol) that will spit a fireball, instead of directly dealing damage
Tremorscale will have a delay before the damage hits
There were some other adjustments as well.
Generally, when people refer to proc sets, they are referring to armor sets or monster 2-piece sets that do high damage at once. They stack these so that when the attack in PvP, the recipient takes the skill or heavy attack damage and the damage from the proc sets all at once.
For instance, you can technically wear 2 full armor sets and 1 monster set (shoulders/head) + (chest,legs,waist,boots,gloves) + (ring, ring, necklace, right hand, left hand).
So, let's say you choose:
Selene monster set
When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.
Viper Sting
Your Melee Attacks deal 6720 Poison damage. This effect can occur once every 4 seconds.
Red Mountain
When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
If you're a NB, you attack from stealth with Ambush... you could potentially do Ambush damage (which varies) but let's say 2400 + 12000 from Selene + 6720 from Viper + 8400 from Red Mountain for a whopping 2400+12000+6720+8400 = 29,520 which is enough to kill most characters outright and even if it doesn't kill them outright, with the element of surprise, they can get another one or two hits in before that and that's assuming they aren't proc'ing poisons or weapon enchantment (poison or disease) which would add another few thousand.
That's why people get upset in PvP. These cheese builds pretty much take any sort of skill out of the equation when they attack from surprise. And even out of surprise, they do huge burst damage by stacking these proc sets.
Generally, when people refer to proc sets, they are referring to armor sets or monster 2-piece sets that do high damage at once. They stack these so that when the attack in PvP, the recipient takes the skill or heavy attack damage and the damage from the proc sets all at once.
For instance, you can technically wear 2 full armor sets and 1 monster set (shoulders/head) + (chest,legs,waist,boots,gloves) + (ring, ring, necklace, right hand, left hand).
So, let's say you choose:
Selene monster set
When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.
Viper Sting
Your Melee Attacks deal 6720 Poison damage. This effect can occur once every 4 seconds.
Red Mountain
When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
If you're a NB, you attack from stealth with Ambush... you could potentially do Ambush damage (which varies) but let's say 2400 + 12000 from Selene + 6720 from Viper + 8400 from Red Mountain for a whopping 2400+12000+6720+8400 = 29,520 which is enough to kill most characters outright and even if it doesn't kill them outright, with the element of surprise, they can get another one or two hits in before that and that's assuming they aren't proc'ing poisons or weapon enchantment (poison or disease) which would add another few thousand.
That's why people get upset in PvP. These cheese builds pretty much take any sort of skill out of the equation when they attack from surprise. And even out of surprise, they do huge burst damage by stacking these proc sets.
LOL I should have known it was NB stealth gank cheese that was the problem *Why didn't anyone just say so?*
Thank you!
I was trying to figure out what it meant for my characters and what I need to do about it. Not my stealth cheese, not my problem I already feel like I'm not going to know wtf I'm doing, so that takes one mess out of the equation!
Generally, when people refer to proc sets, they are referring to armor sets or monster 2-piece sets that do high damage at once. They stack these so that when the attack in PvP, the recipient takes the skill or heavy attack damage and the damage from the proc sets all at once.
For instance, you can technically wear 2 full armor sets and 1 monster set (shoulders/head) + (chest,legs,waist,boots,gloves) + (ring, ring, necklace, right hand, left hand).
So, let's say you choose:
Selene monster set
When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for 12000 Physical Damage. This effect can occur once every 4 seconds.
Viper Sting
Your Melee Attacks deal 6720 Poison damage. This effect can occur once every 4 seconds.
Red Mountain
When you deal damage with a Weapon ability, you have a 10% chance to deal an additional 8400 Flame Damage. This effect can occur once every 2 seconds.
If you're a NB, you attack from stealth with Ambush... you could potentially do Ambush damage (which varies) but let's say 2400 + 12000 from Selene + 6720 from Viper + 8400 from Red Mountain for a whopping 2400+12000+6720+8400 = 29,520 which is enough to kill most characters outright and even if it doesn't kill them outright, with the element of surprise, they can get another one or two hits in before that and that's assuming they aren't proc'ing poisons or weapon enchantment (poison or disease) which would add another few thousand.
That's why people get upset in PvP. These cheese builds pretty much take any sort of skill out of the equation when they attack from surprise. And even out of surprise, they do huge burst damage by stacking these proc sets.
LOL I should have known it was NB stealth gank cheese that was the problem *Why didn't anyone just say so?*
Thank you!
I was trying to figure out what it meant for my characters and what I need to do about it. Not my stealth cheese, not my problem I already feel like I'm not going to know wtf I'm doing, so that takes one mess out of the equation!
It's not just NBs. They just do it better than most. Any class with a skill that throws them at the enemy will work... Templar with Focused Charge or a Dragonknight with DragonLeap work too. Basically, you want something that allows you to launch from a distance (usually because you're stealthed) and deliver a melee attack so all your sets proc. Some sets that don't need melee to proc are just as good with bow or staff.
But the basic gist is... get in, kill them quickly and get out or move on.
If you're a NB, you attack from stealth with Ambush... you could potentially do Ambush damage (which varies) but let's say 2400 + 12000 from Selene + 6720 from Viper + 8400 from Red Mountain for a whopping 2400+12000+6720+8400 = 29,520 which is enough to kill most characters outright and even if it doesn't kill them outright, with the element of surprise, they can get another one or two hits in before that and that's assuming they aren't proc'ing poisons or weapon enchantment (poison or disease) which would add another few thousand.
That's why people get upset in PvP. These cheese builds pretty much take any sort of skill out of the equation when they attack from surprise. And even out of surprise, they do huge burst damage by stacking these proc sets.