Warden class

Neoicelord
Neoicelord
✭✭✭
So i am having a very hard time with the dps Warden, i am using a bow as my main weapon, im cp 105, 14k health. i cannot take down a simple Atronach by myself at all, one hit and i am almost down to 50% health, i have to pop a tri potion i bought from the store to stay alive and even then sometimes i die.

i do not understand what i am doing wrong!

Magika-0
Health - 25
Stamina- 39

The Warden bear is almost completely USELESS, it is either lost, not attacking or not being able to hold any aggro at all unless i do not use any ability and let it sit there for 10 seconds.

Any bow builds or advice would be nice
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Are you using food?

    Whats your gear? Your quite low cp. You need set gear to be effective.

    Also if you heavy attack a target your pets attack it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    I swear like 4/5 of every Stamina Warden is a Hunter with bow and bear, but many struggle trying to make it work. The bear is awesome in non-CP PvP when up against single targets, but otherwise is a useless Ultimate anywhere else in the game. You're choosing to limit yourself to one Ultimate when you can have two for different situations. You'll get more out of Sleet Storm and later Rapid Fire or Dawnbreaker.
  • PocketNova
    PocketNova
    ✭✭✭✭
    Firstly, there wasn't a need for a 2nd thread. You already had one.

    The Warden bear is not like the sorc's pets, it will not agro anything.

    The bow isn't the best weapon to solely use (going by your other thread), it's best if you combine it with say duel weild.

    Some tips to help you stay alive:

    Use food, blue (health/stam) or purple (tri-stat or health/stam/stam regen)

    Player made potions are better than those available in the crown store, and bonus they're via in game gold (if you can't craft yourself). I personally use trash pots that drop from mobs unless I'm doing a dungeon/trial/etc or occassionally in pvp. Trash stam pots will get you by easily.

    Practice a rotation, if you're not that experienced expect to die until you've figured out the weak points.

    If you're set on the bow make sure you utilise endless hail (aoe skill), poison injection. If you have duel wield on your back bar, there's 2 skills (both dots) that restore health (pretty sure they're morphs of the 1st 2 skills), using those will apply enough health dots for you to switch back to bow if that's where you're wanting to be. DW also has a very effective aoe if you're surrounded. As for Warden skills, the ice ulti is an aoe, the healing tree has a stam heal (if you don't have vigor), the spamable bird is very effective, the stam version of the betty will help with stam regen, try other warden skills. There's definitely an effective combo.

    Your low CP will definitely give you issues, try getting to CP160 asap so you can get a good set combo going. It'll only help.
    Edited by PocketNova on August 8, 2017 10:55AM
    PC NA
    Master Angler
    Dressed as Wonder Woman
    Living in Hogwarts
  • Nemesis7884
    Nemesis7884
    ✭✭✭✭✭
    ✭✭✭✭✭
    Im playing both magicka and stam warden, i really like both...stam warden is probably my favorite stam class...i havent played a pure bow build but dw and 2h / bow dd as well as a 1h & shield tank....since warden skills are quite bursty, i enjoy 2h the most - have 0 problems and am really tanky... i use the bear but more for fun than efficiency....

    I think alcast has a bow bow warden build, might want to look into that....i use bow only really as buff bar and added dot


    Ps: once ur cp 160 u might want to look up some of the bow focused sets, there are a few and they are usually cheap
    Edited by Nemesis7884 on August 8, 2017 11:14AM
  • BlackSparrow
    BlackSparrow
    ✭✭✭✭✭
    Honestly? That is way too much health for a PvE bow DPS build. Which begs the question of how an atronach is taking you down that fast. What gear are you using? Is it under-leveled? After One Tamriel last year, you really feel it if you start wearing gear that's under your level.

    The big thing about a bow build is that you need to know how to play them to pull them off. Specifically, you need to know how to kite. That includes making use of any stuns or knockbacks you have access to. And for the enemies that don't get stunned/knocked around? For those, you need to find some other strategy, including defensive skills, heals over time, and something that can handle enemies at close range. I can't speak for a Warden bow build (my bow-only character is a Templar) but Warden has a lot of heals and defensive skills that you should be able to take advantage of. Flip through your skill library, especially any stamina morphs, and see if there's anything there you should be using that you're not.

    And of course, it goes without saying to make sure you're blocking the white lines, bashing the red lines, and not standing on the red ground. Those are usually the attacks that will tear into your health like that, and proper reaction makes them avoidable.

    And consider moving most of that Health into Stamina. It makes you squishier, but it also makes sure you're killing your enemies faster, and that your stamina heals (which I know Warden has at least one stamina morph of a heal) heal you for more.
    Edited by BlackSparrow on August 8, 2017 1:14PM
    Living vicariously through my characters.

    My Girls:
    "If you were trapped in your house for, say, a year, how would you pass the time?"

    Nephikah the Houseless, dunmer assassin: "I suppose I could use the break. I have a lot of business holdings now that need management."
    Swum-Many-Waters, elderly argonian healer: "I think that I would enjoy writing a memoir."
    Silh'ki, khajiit warrior-chef: "Would this one be able to go outside, to the nearby river? It's hard to fish without water!"
    Peregrine Huntress, bosmer hunter: "Who is forcing me to stay inside, and where can I find them?"
    Lorenyawe, altmer mechanist: "And why would I want to go outside in the first place? Too much to be done in the workshop."
    Lorelai Magpie, breton master thief: "I'd go nuts. Lucky for me, I have a little experience sneaking out!"
    Rasheda the Burning Heart, redguard knight: "I would continue my training to keep my skills sharp."
    Hex-Eye Azabi, khajiit daedric priestess: "I suppose it would be lucky, then, that I built a shrine to Mephala in my backyard."
    Yngva Stormhammer, nord bandit (reformed...ish): "I hate being inside even when I'm not forced to be. GET. ME. OUT."
    Madam Argentia, vampire dunmer aristocrat: "I suppose it would be more of the same. I have a rather... contentious relationship with the sun."
    Mazie gra-Bolga, orc scout: "Uh... I'd have to house train my bear..."
    Felicia the Wanderer, imperial witch-for-hire: "What Lorelai said."
    Calico Jaka-dra, retired khajiit pirate: "This one would like a rest from her grand adventures. Her jewel shop runs out of stock!"
    Shimmerbeam, blind altmer psijic: "Provided that I am confined to Artaeum, I do not think I will want for things to occupy my time."
    Shauna Blackfire, redguard necromancer: "Sounds like paradise. I hate people."
    Kirniel the Undying, cursed bosmer warrior: "I would feel useless, not being able to fight."
    Echoes-from-Dragons, argonian who thinks she's a dragon: "All the better to count my hoard!"

    (Signature idea shamelessly stolen from Abeille.)
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    If you want to play hardball & make your adventure a fair bit easier, Consult this nifty build below.

    https://forums.elderscrollsonline.com/en/discussion/351953/updated-introducing-the-were-warden-build-for-wardens
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • Neoicelord
    Neoicelord
    ✭✭✭
    Honestly? That is way too much health for a PvE bow DPS build. Which begs the question of how an atronach is taking you down that fast. What gear are you using? Is it under-leveled? After One Tamriel last year, you really feel it if you start wearing gear that's under your level.

    The big thing about a bow build is that you need to know how to play them to pull them off. Specifically, you need to know how to kite. That includes making use of any stuns or knockbacks you have access to. And for the enemies that don't get stunned/knocked around? For those, you need to find some other strategy, including defensive skills, heals over time, and something that can handle enemies at close range. I can't speak for a Warden bow build (my bow-only character is a Templar) but Warden has a lot of heals and defensive skills that you should be able to take advantage of. Flip through your skill library, especially any stamina morphs, and see if there's anything there you should be using that you're not.

    And of course, it goes without saying to make sure you're blocking the white lines, bashing the red lines, and not standing on the red ground. Those are usually the attacks that will tear into your health like that, and proper reaction makes them avoidable.

    And consider moving most of that Health into Stamina. It makes you squishier, but it also makes sure you're killing your enemies faster, and that your stamina heals (which I know Warden has at least one stamina morph of a heal) heal you for more.

    i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.
  • BloodWolfe
    BloodWolfe
    ✭✭✭✭
    I play stam warden using 2H sword on each bar and do some really nice burst damage and survivability isn't too bad either (Soothing Spores + Resolving Vigor work well as my heals as required).

    I use the bear just for fun when soloing around or sometimes I mix werewolf into the mix to try and level that up (again just for fun); otherwise Dawnbreaker works well.
  • WuffyCerulei
    WuffyCerulei
    ✭✭✭✭✭
    ✭✭✭✭
    A bow warden dps IS possible, but you need to do some research and whatnot. Food is a major help, as well as allocating your CP, whatever number it may be at the time, properly for DPS.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    Neoicelord wrote: »
    Honestly? That is way too much health for a PvE bow DPS build. Which begs the question of how an atronach is taking you down that fast. What gear are you using? Is it under-leveled? After One Tamriel last year, you really feel it if you start wearing gear that's under your level.

    The big thing about a bow build is that you need to know how to play them to pull them off. Specifically, you need to know how to kite. That includes making use of any stuns or knockbacks you have access to. And for the enemies that don't get stunned/knocked around? For those, you need to find some other strategy, including defensive skills, heals over time, and something that can handle enemies at close range. I can't speak for a Warden bow build (my bow-only character is a Templar) but Warden has a lot of heals and defensive skills that you should be able to take advantage of. Flip through your skill library, especially any stamina morphs, and see if there's anything there you should be using that you're not.

    And of course, it goes without saying to make sure you're blocking the white lines, bashing the red lines, and not standing on the red ground. Those are usually the attacks that will tear into your health like that, and proper reaction makes them avoidable.

    And consider moving most of that Health into Stamina. It makes you squishier, but it also makes sure you're killing your enemies faster, and that your stamina heals (which I know Warden has at least one stamina morph of a heal) heal you for more.

    i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.

    I believe it's great. The fact that I wasn't able to farm sets like red mountain because they were associated to my first playing zone in EP was terrible.

    In any case, this is not like any other MMORPG. Neither it should be. The world doesn't need a carbon copy of WoW
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Neoicelord wrote: »
    Honestly? That is way too much health for a PvE bow DPS build. Which begs the question of how an atronach is taking you down that fast. What gear are you using? Is it under-leveled? After One Tamriel last year, you really feel it if you start wearing gear that's under your level.

    The big thing about a bow build is that you need to know how to play them to pull them off. Specifically, you need to know how to kite. That includes making use of any stuns or knockbacks you have access to. And for the enemies that don't get stunned/knocked around? For those, you need to find some other strategy, including defensive skills, heals over time, and something that can handle enemies at close range. I can't speak for a Warden bow build (my bow-only character is a Templar) but Warden has a lot of heals and defensive skills that you should be able to take advantage of. Flip through your skill library, especially any stamina morphs, and see if there's anything there you should be using that you're not.

    And of course, it goes without saying to make sure you're blocking the white lines, bashing the red lines, and not standing on the red ground. Those are usually the attacks that will tear into your health like that, and proper reaction makes them avoidable.

    And consider moving most of that Health into Stamina. It makes you squishier, but it also makes sure you're killing your enemies faster, and that your stamina heals (which I know Warden has at least one stamina morph of a heal) heal you for more.

    i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.

    The point of One-Tamriel is that it allows players to get any to all sets at the Highest level possible, if there was no One Tamriel, there would not be as much set armour versitality as there is currently.

    Basically: if one tamriel didn't exist, neither would most of the sets.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • mague
    mague
    ✭✭✭✭✭
    Neoicelord wrote: »
    So i am having a very hard time with the dps Warden, i am using a bow as my main weapon, im cp 105, 14k health. i cannot take down a simple Atronach by myself at all, one hit and i am almost down to 50% health, i have to pop a tri potion i bought from the store to stay alive and even then sometimes i die.

    i do not understand what i am doing wrong!

    Magika-0
    Health - 25
    Stamina- 39

    The Warden bear is almost completely USELESS, it is either lost, not attacking or not being able to hold any aggro at all unless i do not use any ability and let it sit there for 10 seconds.

    Any bow builds or advice would be nice

    You cant play the warden like a Hunter in WoW. You said it, the bear doesnt taunt. So bow or any ranged ist not exactly fun with the warden. Probably a two handed weapon or dual wield is for you ? You can still have the bow on the 2nd bar.

    On single target the bear assists. On multiple targets you send in the bear first with Y-click and let him there while caring for the rest of the encounter. You need to know that any heavy attack does the same as Y-click. He is not useless. He grants you regen and damage with the passives, he is a good off-tank, he does damage and the ulitmate hits like a train.

    Get 5 pieces of health armor (like plaque doctor or Green pact) and put all points into stamina. Use Stamina glyphs on the armor. Get 5 pieces Hundings Rage, again with stamina glyphs. Use lotus for critical chance and heals AND the passive from the healing tree that increases your health by 10%. Put CP into Master-at-arms and weapon damage. Check you are using the stamina morphs of the mushrooms, Lotus, bear and so on. Use proper food.

    Instead of Hundings you can use Torug's pact and a infused weapon. The normal attacks do more damage and heal you all the time with Lotus up. Same for the bow.

    Check your skills. Lotus for 10% critical chance and heals, Netch for 20% more damage and stamina, Bird of Prey for another 8% damage. Subterranean Assault for a huge debuff and damage.

    The warden is able to kill almost anything. Its a very tough class.
    Edited by mague on August 9, 2017 5:38AM
  • Neoicelord
    Neoicelord
    ✭✭✭
    i left WoW because there was so little class diversity between players of the same class and here in ESO, it is the opposite, too much diversity...i cannot win lol
  • Neoicelord
    Neoicelord
    ✭✭✭
    mague wrote: »
    Neoicelord wrote: »
    So i am having a very hard time with the dps Warden, i am using a bow as my main weapon, im cp 105, 14k health. i cannot take down a simple Atronach by myself at all, one hit and i am almost down to 50% health, i have to pop a tri potion i bought from the store to stay alive and even then sometimes i die.

    i do not understand what i am doing wrong!

    Magika-0
    Health - 25
    Stamina- 39

    The Warden bear is almost completely USELESS, it is either lost, not attacking or not being able to hold any aggro at all unless i do not use any ability and let it sit there for 10 seconds.

    Any bow builds or advice would be nice

    You cant play the warden like a Hunter in WoW. You said it, the bear doesnt taunt. So bow or any ranged ist not exactly fun with the warden. Probably a two handed weapon or dual wield is for you ? You can still have the bow on the 2nd bar.

    On single target the bear assists. On multiple targets you send in the bear first with Y-click and let him there while caring for the rest of the encounter. You need to know that any heavy attack does the same as Y-click. He is not useless. He grants you regen and damage with the passives, he is a good off-tank, he does damage and the ulitmate hits like a train.

    Get 5 pieces of health armor (like plaque doctor or Green pact) and put all points into stamina. Use Stamina glyphs on the armor. Get 5 pieces Hundings Rage, again with stamina glyphs. Use lotus for critical chance and heals AND the passive from the healing tree that increases your health by 10%. Put CP into Master-at-arms and weapon damage. Check you are using the stamina morphs of the mushrooms, Lotus, bear and so on. Use proper food.

    Instead of Hundings you can use Torug's pact and a infused weapon. The normal attacks do more damage and heal you all the time with Lotus up. Same for the bow.

    Check your skills. Lotus for 10% critical chance and heals, Netch for 20% more damage and stamina, Bird of Prey for another 8% damage. Subterranean Assault for a huge debuff and damage.

    The warden is able to kill almost anything. Its a very tough class.

    if the Warden bear cannot taunt, WHAT IS THE POINT?!?!?!?!
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    I don't get why everybody is trying to turn the warden into a bow build.

    Aside from the cliff racer, the class is all about melee damage. I'm having a blast burning down targets with a DW/S&B setup: Major + MInor Maim (lowers target's damage 45%) , (major + minor defile), minor berserk (8% more damage), major fracture and breach(8-10% more damage), Major brutality (~10% more damage), major mending when I'm low health, minor toughness (10% more health), multiple spell reflection abilities, major expedition, a pull, and a gap closer to ally.

  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    I don't get why everybody is trying to turn the warden into a bow build.

    Aside from the cliff racer, the class is all about melee damage. I'm having a blast burning down targets with a DW/S&B setup: Major + MInor Maim (lowers target's damage 45%) , (major + minor defile), minor berserk (8% more damage), major fracture and breach(8-10% more damage), Major brutality (~10% more damage), major mending when I'm low health, minor toughness (10% more health), multiple spell reflection abilities, major expedition, a pull, and a gap closer to ally.

    "Aside cliff racer". You cant put aside the reason people are trying to run bow buiid. And then say there is no reason. The class has nothing melee on it. From 3 stamina damage skills, two are long range and one is mid range.
    Edited by SodanTok on August 9, 2017 5:02PM
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    SodanTok wrote: »
    I don't get why everybody is trying to turn the warden into a bow build.

    Aside from the cliff racer, the class is all about melee damage. I'm having a blast burning down targets with a DW/S&B setup: Major + MInor Maim (lowers target's damage 45%) , (major + minor defile), minor berserk (8% more damage), major fracture and breach(8-10% more damage), Major brutality (~10% more damage), major mending when I'm low health, minor toughness (10% more health), multiple spell reflection abilities, major expedition, a pull, and a gap closer to ally.

    "Aside cliff racer". You cant put aside the reason people are trying to run bow buiid. And then say there is no reason. The class has nothing melee on it. From 3 stamina damage skills, two are long range and one is mid range.

    It most definitely does have advantages for melee. The main attack skill, Subterranean asault requires relatively close range to hit its target and the class has a pull that brings its target into melee range and applies a damage debuff on it. The class also has a reflect which is ideal for melee builds.

    The thing is, even melee builds need a ranged ability at times (after a roll dodge or when tiptoeing against the red of an AOE), and since only the magicka morph of it does extra damage from a distance, there's really no reason to view this as an ability that was designed to be used with the bow at all.
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    SodanTok wrote: »

    From 3 stamina damage skills, two are long range and one is mid range.[/quote]

    Also, what's the 3rd stamina attack?
  • Gan Xing
    Gan Xing
    ✭✭✭✭
    While the bear does not taunt, if used right it can take some aggro from mobs. If enemies are getting too close, the bow skillline does have a knockback (and a morph that heals you as well) and snares, which prevent enemies from getting close. If they do, you can use up some magicka for ice abilities that slow (found in the ice tree). You also have a lot of healing abilities in the warden.
    Alpha-Lupi wrote: »
    Neoicelord wrote: »

    i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.

    The point of One-Tamriel is that it allows players to get any to all sets at the Highest level possible, if there was no One Tamriel, there would not be as much set armour versitality as there is currently.

    Basically: if one tamriel didn't exist, neither would most of the sets.

    One Tamriel also allows you to go where you want, when you want. For instance, if you want to pretend your character is starting their journey off in the Rift, you can do that. If you want your character to start off in Grahtwood, you can do that. The point is that you can go wherever you want with your friends and not get one-shot by the enemies there.
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • Tenofas
    Tenofas
    ✭✭✭
    Neoicelord wrote: »
    if the Warden bear cannot taunt, WHAT IS THE POINT?!?!?!?!

    I keep it because I love soft and fluffy pets!
    Jocking... On a single target bear is still good for a warden, otherwise you better use other ultimate.
    Tenofas
    Redguard stamina Nightblade (CP 810) - Daggerfall Covenant
    PC - EU
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Fun fact: sometimes the feral guardian unleashes its own heavy attack like the NPC bears which actually knocks down enemies in front of it.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • kichwas
    kichwas
    ✭✭✭✭
    Neoicelord wrote: »
    i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.

    2012 is waving to you there.

    This is 2017.

    2013 - Guild Wars 2 and FFXIV hit. Both had versions of level scaling. ESO hit and struggled. WoW struggled.
    - Both ESO and WoW then did their own versions of level scaling, in releases that have both been massive successes.

    ESO... did it better than all the others. It is a complete and total level scaling system, world wide. Effects everything but trials and vets as far as I know. And for me - it's what got me interested in taking another look at an MMO I had read had failed.

    There are Everquest 1 players who are still up in arms about instanced dungeons, which 'defeat everything an mmorpg is supposed to be'.

    You are supposed to have an open world dungeon where other players can come in when you have a boss at 1%, finish him off, and take ALL of the loot. You are supposed to die after 7.3 hours of being deep into that dungeon, and have ALL of your gear stay on the corpse, where any other player can loot it and take it... and you have to re-run that whole place 'naked' to get back to your corpse before anyone else does.

    I guess not everyone is going to like the way things are going.

    Frankly I am glad for this trend.

    2013 did see all of the then new MMOs trying different tricks to save what looked like a dying market. Some of those tricks were market successes, like level scaling. Some where not, like how ESO originally phased everything or how Guild Wars 2 used to not have a trinity.
    Edited by kichwas on August 10, 2017 5:03PM
    Jah bless
    PST timezone - mostly PvE player.

    Super casual player
    Seeking a casual 'lets do some dungeons and world stuff together' guild.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    SodanTok wrote: »



    From 3 stamina damage skills, two are long range and one is mid range.

    Also, what's the 3rd stamina attack?

    Bear.

    Back to what you said. Nothing you pointed out makes this class melee. Which is not even the main point. Nothing you said makes this class more or same melee as are all other. Therefore it is the most ranged of them all. Absence of morph effect on dive makes the skill equal from any range, 20m range of sub assault is already 2 times longer than bow CC so it is completely fine for bow user (not that is required to use it), bear is very obviously available from any range.

    Now if we talked about if ranged warden is somehow at least as good as melee then the answer would obviously be no.
    Edited by SodanTok on August 10, 2017 5:57PM
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    Btw the bear can taunt and I have footage of it doing so while soloing Veteran crypt of hearts the twins. (I think that's coh)

    The aggro however is not consistent, or rather fickle. I know during the twins battle, the bear could hold the blue one as long as I didn't single target him.

    I think the bear has a low priority aggro or something
    Edited by Waffennacht on August 10, 2017 10:51PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Skullstachio
    Skullstachio
    ✭✭✭✭✭
    Having the Pack Leader Morph for the werewolf makes group dungeons easier too, I went in fungal grotto I on normal & sometimes the bosses would attack the dire wolves as well as me, proving that even without the 40% additional bleed damage(Can be improved by thaumaturge & the new upcoming set in "Horns of the Reach" which improves bleed damage over time effects by an additional 20%) pack leaders have a better survival ratio than werewolf berserkers because dire wolves can help redirect the heat of battle away from the player.

    Moral of this subject: Even without the taunts, pets & summoned creatures can still draw the enemies attention after a fair bit.
    If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

    If a game does not respect your time, best thing to do is move on from it and find something else.
  • SodanTok
    SodanTok
    ✭✭✭✭✭
    ✭✭
    Btw the bear can taunt and I have footage of it doing so while soloing Veteran crypt of hearts the twins. (I think that's coh)

    The aggro however is not consistent, or rather fickle. I know during the twins battle, the bear could hold the blue one as long as I didn't single target him.

    I think the bear has a low priority aggro or something

    Yeah that is the best example of fight where bear can actually tank. But mostly because you can lead the second twin away so no AoE touches the one bear tanks. From personal experience any damage more than poison injection usually aggros the twin on me.
    Edited by SodanTok on August 11, 2017 1:29AM
  • Neoicelord
    Neoicelord
    ✭✭✭
    kichwas wrote: »
    Neoicelord wrote: »
    i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.

    2012 is waving to you there.

    This is 2017.

    2013 - Guild Wars 2 and FFXIV hit. Both had versions of level scaling. ESO hit and struggled. WoW struggled.
    - Both ESO and WoW then did their own versions of level scaling, in releases that have both been massive successes.

    ESO... did it better than all the others. It is a complete and total level scaling system, world wide. Effects everything but trials and vets as far as I know. And for me - it's what got me interested in taking another look at an MMO I had read had failed.

    There are Everquest 1 players who are still up in arms about instanced dungeons, which 'defeat everything an mmorpg is supposed to be'.

    You are supposed to have an open world dungeon where other players can come in when you have a boss at 1%, finish him off, and take ALL of the loot. You are supposed to die after 7.3 hours of being deep into that dungeon, and have ALL of your gear stay on the corpse, where any other player can loot it and take it... and you have to re-run that whole place 'naked' to get back to your corpse before anyone else does.

    I guess not everyone is going to like the way things are going.

    Frankly I am glad for this trend.

    2013 did see all of the then new MMOs trying different tricks to save what looked like a dying market. Some of those tricks were market successes, like level scaling. Some where not, like how ESO originally phased everything or how Guild Wars 2 used to not have a trinity.

    Final Fantasy XIV does not have level scaling in its current form, i have a max level in Stormblood and there was zero level scaling outside of dungeons and those stupid FATES which i skipped entirely.
    Edited by Neoicelord on August 11, 2017 8:55AM
Sign In or Register to comment.