BlackSparrow wrote: »Honestly? That is way too much health for a PvE bow DPS build. Which begs the question of how an atronach is taking you down that fast. What gear are you using? Is it under-leveled? After One Tamriel last year, you really feel it if you start wearing gear that's under your level.
The big thing about a bow build is that you need to know how to play them to pull them off. Specifically, you need to know how to kite. That includes making use of any stuns or knockbacks you have access to. And for the enemies that don't get stunned/knocked around? For those, you need to find some other strategy, including defensive skills, heals over time, and something that can handle enemies at close range. I can't speak for a Warden bow build (my bow-only character is a Templar) but Warden has a lot of heals and defensive skills that you should be able to take advantage of. Flip through your skill library, especially any stamina morphs, and see if there's anything there you should be using that you're not.
And of course, it goes without saying to make sure you're blocking the white lines, bashing the red lines, and not standing on the red ground. Those are usually the attacks that will tear into your health like that, and proper reaction makes them avoidable.
And consider moving most of that Health into Stamina. It makes you squishier, but it also makes sure you're killing your enemies faster, and that your stamina heals (which I know Warden has at least one stamina morph of a heal) heal you for more.
Neoicelord wrote: »BlackSparrow wrote: »Honestly? That is way too much health for a PvE bow DPS build. Which begs the question of how an atronach is taking you down that fast. What gear are you using? Is it under-leveled? After One Tamriel last year, you really feel it if you start wearing gear that's under your level.
The big thing about a bow build is that you need to know how to play them to pull them off. Specifically, you need to know how to kite. That includes making use of any stuns or knockbacks you have access to. And for the enemies that don't get stunned/knocked around? For those, you need to find some other strategy, including defensive skills, heals over time, and something that can handle enemies at close range. I can't speak for a Warden bow build (my bow-only character is a Templar) but Warden has a lot of heals and defensive skills that you should be able to take advantage of. Flip through your skill library, especially any stamina morphs, and see if there's anything there you should be using that you're not.
And of course, it goes without saying to make sure you're blocking the white lines, bashing the red lines, and not standing on the red ground. Those are usually the attacks that will tear into your health like that, and proper reaction makes them avoidable.
And consider moving most of that Health into Stamina. It makes you squishier, but it also makes sure you're killing your enemies faster, and that your stamina heals (which I know Warden has at least one stamina morph of a heal) heal you for more.
i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.
Neoicelord wrote: »BlackSparrow wrote: »Honestly? That is way too much health for a PvE bow DPS build. Which begs the question of how an atronach is taking you down that fast. What gear are you using? Is it under-leveled? After One Tamriel last year, you really feel it if you start wearing gear that's under your level.
The big thing about a bow build is that you need to know how to play them to pull them off. Specifically, you need to know how to kite. That includes making use of any stuns or knockbacks you have access to. And for the enemies that don't get stunned/knocked around? For those, you need to find some other strategy, including defensive skills, heals over time, and something that can handle enemies at close range. I can't speak for a Warden bow build (my bow-only character is a Templar) but Warden has a lot of heals and defensive skills that you should be able to take advantage of. Flip through your skill library, especially any stamina morphs, and see if there's anything there you should be using that you're not.
And of course, it goes without saying to make sure you're blocking the white lines, bashing the red lines, and not standing on the red ground. Those are usually the attacks that will tear into your health like that, and proper reaction makes them avoidable.
And consider moving most of that Health into Stamina. It makes you squishier, but it also makes sure you're killing your enemies faster, and that your stamina heals (which I know Warden has at least one stamina morph of a heal) heal you for more.
i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.
Neoicelord wrote: »So i am having a very hard time with the dps Warden, i am using a bow as my main weapon, im cp 105, 14k health. i cannot take down a simple Atronach by myself at all, one hit and i am almost down to 50% health, i have to pop a tri potion i bought from the store to stay alive and even then sometimes i die.
i do not understand what i am doing wrong!
Magika-0
Health - 25
Stamina- 39
The Warden bear is almost completely USELESS, it is either lost, not attacking or not being able to hold any aggro at all unless i do not use any ability and let it sit there for 10 seconds.
Any bow builds or advice would be nice
Neoicelord wrote: »So i am having a very hard time with the dps Warden, i am using a bow as my main weapon, im cp 105, 14k health. i cannot take down a simple Atronach by myself at all, one hit and i am almost down to 50% health, i have to pop a tri potion i bought from the store to stay alive and even then sometimes i die.
i do not understand what i am doing wrong!
Magika-0
Health - 25
Stamina- 39
The Warden bear is almost completely USELESS, it is either lost, not attacking or not being able to hold any aggro at all unless i do not use any ability and let it sit there for 10 seconds.
Any bow builds or advice would be nice
You cant play the warden like a Hunter in WoW. You said it, the bear doesnt taunt. So bow or any ranged ist not exactly fun with the warden. Probably a two handed weapon or dual wield is for you ? You can still have the bow on the 2nd bar.
On single target the bear assists. On multiple targets you send in the bear first with Y-click and let him there while caring for the rest of the encounter. You need to know that any heavy attack does the same as Y-click. He is not useless. He grants you regen and damage with the passives, he is a good off-tank, he does damage and the ulitmate hits like a train.
Get 5 pieces of health armor (like plaque doctor or Green pact) and put all points into stamina. Use Stamina glyphs on the armor. Get 5 pieces Hundings Rage, again with stamina glyphs. Use lotus for critical chance and heals AND the passive from the healing tree that increases your health by 10%. Put CP into Master-at-arms and weapon damage. Check you are using the stamina morphs of the mushrooms, Lotus, bear and so on. Use proper food.
Instead of Hundings you can use Torug's pact and a infused weapon. The normal attacks do more damage and heal you all the time with Lotus up. Same for the bow.
Check your skills. Lotus for 10% critical chance and heals, Netch for 20% more damage and stamina, Bird of Prey for another 8% damage. Subterranean Assault for a huge debuff and damage.
The warden is able to kill almost anything. Its a very tough class.
Amdar_Godkiller wrote: »I don't get why everybody is trying to turn the warden into a bow build.
Aside from the cliff racer, the class is all about melee damage. I'm having a blast burning down targets with a DW/S&B setup: Major + MInor Maim (lowers target's damage 45%) , (major + minor defile), minor berserk (8% more damage), major fracture and breach(8-10% more damage), Major brutality (~10% more damage), major mending when I'm low health, minor toughness (10% more health), multiple spell reflection abilities, major expedition, a pull, and a gap closer to ally.
Amdar_Godkiller wrote: »I don't get why everybody is trying to turn the warden into a bow build.
Aside from the cliff racer, the class is all about melee damage. I'm having a blast burning down targets with a DW/S&B setup: Major + MInor Maim (lowers target's damage 45%) , (major + minor defile), minor berserk (8% more damage), major fracture and breach(8-10% more damage), Major brutality (~10% more damage), major mending when I'm low health, minor toughness (10% more health), multiple spell reflection abilities, major expedition, a pull, and a gap closer to ally.
"Aside cliff racer". You cant put aside the reason people are trying to run bow buiid. And then say there is no reason. The class has nothing melee on it. From 3 stamina damage skills, two are long range and one is mid range.
Alpha-Lupi wrote: »Neoicelord wrote: »
i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.
The point of One-Tamriel is that it allows players to get any to all sets at the Highest level possible, if there was no One Tamriel, there would not be as much set armour versitality as there is currently.
Basically: if one tamriel didn't exist, neither would most of the sets.
Neoicelord wrote: »if the Warden bear cannot taunt, WHAT IS THE POINT?!?!?!?!
Neoicelord wrote: »i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.
Amdar_Godkiller wrote: »
Waffennacht wrote: »Btw the bear can taunt and I have footage of it doing so while soloing Veteran crypt of hearts the twins. (I think that's coh)
The aggro however is not consistent, or rather fickle. I know during the twins battle, the bear could hold the blue one as long as I didn't single target him.
I think the bear has a low priority aggro or something
Neoicelord wrote: »i hate "One Tamriel" with a passion, it defeats everything an mmorpg is supposed to be. You level up, go to the next zone, getting strong and stronger, that is what an mmorpg is all about. They used this stupid level scaling in Oblivion and it sucked there, Blizzard tried it in Legion, it sucked there too and now ESO gets to suck because of it.
2012 is waving to you there.
This is 2017.
2013 - Guild Wars 2 and FFXIV hit. Both had versions of level scaling. ESO hit and struggled. WoW struggled.
- Both ESO and WoW then did their own versions of level scaling, in releases that have both been massive successes.
ESO... did it better than all the others. It is a complete and total level scaling system, world wide. Effects everything but trials and vets as far as I know. And for me - it's what got me interested in taking another look at an MMO I had read had failed.
There are Everquest 1 players who are still up in arms about instanced dungeons, which 'defeat everything an mmorpg is supposed to be'.
You are supposed to have an open world dungeon where other players can come in when you have a boss at 1%, finish him off, and take ALL of the loot. You are supposed to die after 7.3 hours of being deep into that dungeon, and have ALL of your gear stay on the corpse, where any other player can loot it and take it... and you have to re-run that whole place 'naked' to get back to your corpse before anyone else does.
I guess not everyone is going to like the way things are going.
Frankly I am glad for this trend.
2013 did see all of the then new MMOs trying different tricks to save what looked like a dying market. Some of those tricks were market successes, like level scaling. Some where not, like how ESO originally phased everything or how Guild Wars 2 used to not have a trinity.