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Siege Diversity? Let Zos know!

  • Sanguis_Tiberius
    Sanguis_Tiberius
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    UppGRAYxDD wrote: »
    Just a Few:
    1. Siege Sappers, set up siege bomb that can blow up a wall in a single burst, but has a like 3-5 min timer on it and also put a visual marker on a keep or outpost that it has been activated on for counter play.

    2. Burning oil zeppelins or balloons, placed once on target and they hover above dropping oil in increments abit slower then manually using oil pots.

    3. Siege ladders. They can be placed by any wall, have a building timer @3-5 mins, but can be pushed off by defenders and anyone on them takes massive fall dmg or instant death.

    4. Buff the hell out of the Scattershot catapult.

    5. MAN CANNON! Shoots one player at a time up and over keep/outpost walls. When you land you take alot of dmg and have a timeout timer for like 1 min after you land. Cannon can only be used on keeps currently under attack and have a 1 min cooldown after each launch.

    6. Defensive Measures. By this I mean like placeable walls, pits, traps, etc. Something else to defend with when outnumbered.

    All of those sounds reasonable except #5 and maybe 2. Definitely an interesting idea #5 but that sounds a little too out there even by my standards.
    Thank you for the ideas and explanations. I'll add them to the list!
  • Sanguis_Tiberius
    Sanguis_Tiberius
    ✭✭✭
    @UppGRAYxDD I don't mean out there as a bad idea but more like I doubt they'd ever allow anything flying or hovering in Cyro
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