Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
Rohamad_Ali wrote: »Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
IN theory it may sound fun but in reality it would just lead to security guards online in Cyrodil . Less people moving towards objectives and more people playing security guards and camping their castles . It would lead to a lot more PVE against unguarded places and fighting NPCs while no one knows a castle is under attack . The system now encourages PVP to happen more then PVE stealth takes .
At the top of the list of ultimates that do not need a buff in any way, is leap.
GrumpyDuckling wrote: »Rohamad_Ali wrote: »Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
IN theory it may sound fun but in reality it would just lead to security guards online in Cyrodil . Less people moving towards objectives and more people playing security guards and camping their castles . It would lead to a lot more PVE against unguarded places and fighting NPCs while no one knows a castle is under attack . The system now encourages PVP to happen more then PVE stealth takes .
The system now encourages large group PVP. Not saying it is wrong, it's a war after all, but it would be nice to have options. Right now the most effective keep capture is numbers. It's the quickest way to bust down doors and walls, as well as the quickest way to eliminate NPC enemies.
GrumpyDuckling wrote: »Rohamad_Ali wrote: »Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
IN theory it may sound fun but in reality it would just lead to security guards online in Cyrodil . Less people moving towards objectives and more people playing security guards and camping their castles . It would lead to a lot more PVE against unguarded places and fighting NPCs while no one knows a castle is under attack . The system now encourages PVP to happen more then PVE stealth takes .
The system now encourages large group PVP. Not saying it is wrong, it's a war after all, but it would be nice to have options. Right now the most effective keep capture is numbers. It's the quickest way to bust down doors and walls, as well as the quickest way to eliminate NPC enemies.
At the top of the list of ultimates that do not need a buff in any way, is leap.
Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
Many moons ago, there existed an exploit, one that allowed gapclosers to allow players to get on top of keeps, walls and outposts without breaching walls. This was a dark time, many thought ZOS had forsaken them, it had been a while before they fixed it... But it had not been without casualties.
To combat this, they made dragon leap unaffected by the reach passive as a hotfix, but never reverted it. This is utter lazy BS, the fact that they took so long to fix a problem and instead punished an ability that to this day has not been fixed.
Change it.
Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
we back to boxed pvp , you must breach the wall while in group - boxed.
gapcloser pvp was so fun and interesting , the hordes ma keep try breach the walls while others "climb" the walls
At the top of the list of ultimates that do not need a buff in any way, is leap.
He's not asking for a buff. He's saying that ZoS screwed up the mechanic of Dragon Leap when they "fixed it". Dragon Leap, quite literally, will not function if someone is up a few steps higher than you. Its linear mechanic is broken.
Imagine if you were a NB and you couldn't use Ambush on someone who was on a rock.
...or Templar who couldn't use Focused Charge on someone standing on a box. (I think this actually happens sometimes)
...or a Sorcerer who was trying to escape a keep wall- but you couldn't use Bolt Escape because the ground isn't even with the wall.
...or a Warden who couldn't sling their healing *** thingy at people. (Ya'll disgusting!)
Mangeli200194 wrote: »Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
I“DKs leaping in during siege causing mayham. “ Hmmmm I guarantee in 1 Week every keep taking group will consist of 25+ dks only just all jumping in instead of sieging. Players are usually stupid instead of keeping exploits a secret they overdo so much it ruins PvP. So=hell no!!
Luigi_Vampa wrote: »Mangeli200194 wrote: »Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
I“DKs leaping in during siege causing mayham. “ Hmmmm I guarantee in 1 Week every keep taking group will consist of 25+ dks only just all jumping in instead of sieging. Players are usually stupid instead of keeping exploits a secret they overdo so much it ruins PvP. So=hell no!!
We used to be able to do it and it never lead to 25+ DKs leaping up walls so...
All classes should have something unique that makes you go "damn, I wish I could do that!"
Mangeli200194 wrote: »
Luigi_Vampa wrote: »GrumpyDuckling wrote: »Luigi_Vampa wrote: »I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?
There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
https://www.youtube.com/watch?v=eQh2C1VRYBM I miss my old leaps. Used to be able to leap onto and off keep walls, resource towers from third story, they never saw it coming lol. Loved reflecting meteors and following with leap.
Now, I cant leap off of a ; wall, resource tower, stairs, some rocks and terrain were i have elevation advantage. man the carnage i used to cause lol i wish i could fix my old xbox to pull clips from.
edit. funny thing is i made a ticket about this a couple days ago and they never even replied back
Please no.
Dragon leap is such a skill-less, sad ability.