Revert dragon leap range nerf.

ak_pvp
ak_pvp
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Many moons ago, there existed an exploit, one that allowed gapclosers to allow players to get on top of keeps, walls and outposts without breaching walls. This was a dark time, many thought ZOS had forsaken them, it had been a while before they fixed it... But it had not been without casualties.

To combat this, they made dragon leap unaffected by the reach passive as a hotfix, but never reverted it. This is utter lazy BS, the fact that they took so long to fix a problem and instead punished an ability that to this day has not been fixed.

Change it.
MagDK main. PC/EU @AK-ESO
Best houseknight EU.
  • olsborg
    olsborg
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    At the top of the list of ultimates that do not need a buff in any way, is leap.

    PC EU
    PvP only
  • Luigi_Vampa
    Luigi_Vampa
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.
    PC/EU DC
  • GrumpyDuckling
    GrumpyDuckling
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.
  • Luigi_Vampa
    Luigi_Vampa
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.
    PC/EU DC
  • Juhasow
    Juhasow
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    Well Take Flight morph is 28m range so it should be affected in PvP.
    Edited by Juhasow on August 7, 2017 3:02AM
  • Rohamad_Ali
    Rohamad_Ali
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    IN theory it may sound fun but in reality it would just lead to security guards online in Cyrodil . Less people moving towards objectives and more people playing security guards and camping their castles . It would lead to a lot more PVE against unguarded places and fighting NPCs while no one knows a castle is under attack . The system now encourages PVP to happen more then PVE stealth takes .
  • GrumpyDuckling
    GrumpyDuckling
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    IN theory it may sound fun but in reality it would just lead to security guards online in Cyrodil . Less people moving towards objectives and more people playing security guards and camping their castles . It would lead to a lot more PVE against unguarded places and fighting NPCs while no one knows a castle is under attack . The system now encourages PVP to happen more then PVE stealth takes .

    The system now encourages large group PVP. Not saying it is wrong, it's a war after all, but it would be nice to have options. Right now the most effective keep capture is numbers. It's the quickest way to bust down doors and walls, as well as the quickest way to eliminate NPC enemies.
  • ak_pvp
    ak_pvp
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    olsborg wrote: »
    At the top of the list of ultimates that do not need a buff in any way, is leap.

    Wait?

    So its OK to nerf an aspect of a class for ZOS's incompetence at fixing a mechanic.

    OK, lets make shields 1 second each to stop shield stacking. Makes sense.
    Edited by ak_pvp on August 7, 2017 3:43AM
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Rohamad_Ali
    Rohamad_Ali
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    IN theory it may sound fun but in reality it would just lead to security guards online in Cyrodil . Less people moving towards objectives and more people playing security guards and camping their castles . It would lead to a lot more PVE against unguarded places and fighting NPCs while no one knows a castle is under attack . The system now encourages PVP to happen more then PVE stealth takes .

    The system now encourages large group PVP. Not saying it is wrong, it's a war after all, but it would be nice to have options. Right now the most effective keep capture is numbers. It's the quickest way to bust down doors and walls, as well as the quickest way to eliminate NPC enemies.

    That's a perspective . Right now a group of 6 good players can lay down the siege limit and take a keep in under 5 minutes . The burst system is the only thing notifying other players there is a attack and PVP potential . A group of 5 with a ram can go even faster if operating siege next to ram . A really good small group of players can do a lot and beat larger numbers in this game if optimized for small group play .
    Edited by Rohamad_Ali on August 7, 2017 3:47AM
  • SugaComa
    SugaComa
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    IN theory it may sound fun but in reality it would just lead to security guards online in Cyrodil . Less people moving towards objectives and more people playing security guards and camping their castles . It would lead to a lot more PVE against unguarded places and fighting NPCs while no one knows a castle is under attack . The system now encourages PVP to happen more then PVE stealth takes .

    The system now encourages large group PVP. Not saying it is wrong, it's a war after all, but it would be nice to have options. Right now the most effective keep capture is numbers. It's the quickest way to bust down doors and walls, as well as the quickest way to eliminate NPC enemies.

    Not true ...

    We had I've seen large groups and small groups do damage in cyrodil ...

    I've seen small groups out think large groups and wipe them from the map

    The game needs a few adjustments some I think would make a more balanced game would be unpopular though

    Such as proc sets only proc from the highest tiered item

    So if you're running two proc sets only one will ever actually proc , tier would run from head down

    So what ever proc is on the helmet is the one that triggers

    Helmet not part of a proc set moves down to the chest, then shoulders n so on

    None of this double stacking ***
  • Avnr
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    we back to boxed pvp , you must breach the wall while in group - boxed.

    gapcloser pvp was so fun and interesting , the hordes ma keep try breach the walls while others "climb" the walls



  • Savos_Saren
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    olsborg wrote: »
    At the top of the list of ultimates that do not need a buff in any way, is leap.

    He's not asking for a buff. He's saying that ZoS screwed up the mechanic of Dragon Leap when they "fixed it". Dragon Leap, quite literally, will not function if someone is up a few steps higher than you. Its linear mechanic is broken.

    Imagine if you were a NB and you couldn't use Ambush on someone who was on a rock.

    ...or Templar who couldn't use Focused Charge on someone standing on a box. (I think this actually happens sometimes)

    ...or a Sorcerer who was trying to escape a keep wall- but you couldn't use Bolt Escape because the ground isn't even with the wall.

    ...or a Warden who couldn't sling their healing *** thingy at people. ( :D Ya'll disgusting!)
    Edited by Savos_Saren on August 7, 2017 2:24PM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • dmar613
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    I miss my old leaps. Used to be able to leap onto and off keep walls, resource towers from third story, they never saw it coming lol. Loved reflecting meteors and following with leap.

    Now, I cant leap off of a ; wall, resource tower, stairs, some rocks and terrain were i have elevation advantage. man the carnage i used to cause lol i wish i could fix my old xbox to pull clips from.

    edit. funny thing is i made a ticket about this a couple days ago and they never even replied back
    Edited by dmar613 on August 7, 2017 2:33PM
    4th Grand Overlord For DC Xbox One. 123,486 pvp kills Crip from the Sexy Time Slayers aka Leaps of Dreamz
  • EnOeZ
    EnOeZ
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I absolutely think the same !
  • Vizier
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    ....because Dragon Leap is SOOOOO underperforming right now. (smirk)
  • idk
    idk
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    ak_pvp wrote: »
    Many moons ago, there existed an exploit, one that allowed gapclosers to allow players to get on top of keeps, walls and outposts without breaching walls. This was a dark time, many thought ZOS had forsaken them, it had been a while before they fixed it... But it had not been without casualties.

    To combat this, they made dragon leap unaffected by the reach passive as a hotfix, but never reverted it. This is utter lazy BS, the fact that they took so long to fix a problem and instead punished an ability that to this day has not been fixed.

    Change it.

    It's essentially a gap closer. They made it so any and all gap closers where not affected by passives and skills that extend reach. It's not BS.
  • IlCanis_LupuslI
    IlCanis_LupuslI
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    I“DKs leaping in during siege causing mayham. “ Hmmmm I guarantee in 1 Week every keep taking group will consist of 25+ dks only just all jumping in instead of sieging. Players are usually stupid instead of keeping exploits a secret they overdo so much it ruins PvP. So=hell no!!
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • IlCanis_LupuslI
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    Avnr wrote: »
    we back to boxed pvp , you must breach the wall while in group - boxed.

    gapcloser pvp was so fun and interesting , the hordes ma keep try breach the walls while others "climb" the walls



    Whats the point of walls then????
    Cp 1490
    Xbox-EU-AD
    Khajiit Night blade Healer(BiS for cuteness)-Flawless Conquerer Grand Overlord
    Khajiit Stamsorc Werewolf, Flawless Conquerer (1st attempt ww form during the entire dungeon) main
    Khajiit(Master Race) Templar Healer, Flawless Conquerer
    Khajiit Stam dk, Flawless conquerer, 2nd attempt
    https://www.youtube.com/channel/UCQhCmVHwZioVyTEDberxGtA?view_as=public
    Werewolf Veteran player, Since Wrathstone-DLC "Raid-Wolf", 50k dps with fracture, Pvp Healer.
  • Hurika
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    jaburns wrote: »
    olsborg wrote: »
    At the top of the list of ultimates that do not need a buff in any way, is leap.

    He's not asking for a buff. He's saying that ZoS screwed up the mechanic of Dragon Leap when they "fixed it". Dragon Leap, quite literally, will not function if someone is up a few steps higher than you. Its linear mechanic is broken.

    Imagine if you were a NB and you couldn't use Ambush on someone who was on a rock.

    ...or Templar who couldn't use Focused Charge on someone standing on a box. (I think this actually happens sometimes)

    ...or a Sorcerer who was trying to escape a keep wall- but you couldn't use Bolt Escape because the ground isn't even with the wall.

    ...or a Warden who couldn't sling their healing *** thingy at people. ( :D Ya'll disgusting!)

    No, you're wrong. He is asking for a buff. He didn't make any mention of fixing a bug with Z axis related to dragon leap which I agree should be fixed if it exists. He asked for the "Reach" buff to apply to dragon leap since it did in the past but was changed. Asking for a buff to apply to an ability is the definition of asking for a buff. You brought up the Z axis bug, he is asking for a passive in the alliance skill lines to affect an ability. I personally don't care if the passive buffs the ability or not. But get your facts straight.
  • Luigi_Vampa
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    I“DKs leaping in during siege causing mayham. “ Hmmmm I guarantee in 1 Week every keep taking group will consist of 25+ dks only just all jumping in instead of sieging. Players are usually stupid instead of keeping exploits a secret they overdo so much it ruins PvP. So=hell no!!

    We used to be able to do it and it never lead to 25+ DKs leaping up walls so...

    All classes should have something unique that makes you go "damn, I wish I could do that!"
    PC/EU DC
  • idk
    idk
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    I“DKs leaping in during siege causing mayham. “ Hmmmm I guarantee in 1 Week every keep taking group will consist of 25+ dks only just all jumping in instead of sieging. Players are usually stupid instead of keeping exploits a secret they overdo so much it ruins PvP. So=hell no!!

    We used to be able to do it and it never lead to 25+ DKs leaping up walls so...

    All classes should have something unique that makes you go "damn, I wish I could do that!"

    But that cool unique aspect should not be leaping upon keep walls.
  • Gan Xing
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    Avnr wrote: »
    we back to boxed pvp , you must breach the wall while in group - boxed.

    gapcloser pvp was so fun and interesting , the hordes ma keep try breach the walls while others "climb" the walls



    Whats the point of walls then????

    I have a suggestion:
    limited number of ladders, and on each ladder, a limited number of players climbing it. Oh, and it takes a while to climb up. If someone pours oils on you, you can't heal cause you are busy climbing the ladder. Ladder has half hit points of ram

    Siege towers are imflammable. If hit by a fire siege, has a 20% chance to catch fire, causing fire damage to all occupants inside the tower. It has a lot of health tho.

    edit: this way the siege has a counter, but can still be useful to the fight.
    Edited by Gan Xing on August 8, 2017 6:25PM
    Gan Xing - Crafting Nightblade
    Elrana Tinuviel - Hybrid Dragonknight
    Elentári Peregrine - Sorcerer "bank"
    Rán Xīng - Hybrid Templar
    Laurïsil Imlachwen - Stamina Templar
    Helotë Tinuviel - Hybrid/Magicka Warden
    Odin banker - obv banker
    Yan of the Red Mountain - lvl 3 DK - not sure when I will work on em

    Seeks the unusual and unique playstyles...
  • dmar613
    dmar613
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    I dont want to be able to leap into keeps again. even though it was fun, it creates issues. What i do want is to be able to leap off my keep walls, outposts and towers again.

    For that I need the range to be increased to how it was prior with reach passive. Eso had already redesigned keep layout to prevent leaping into, so why not allow the range back.

    Also tbh you can still get into some keeps with chains, however the trick is someone one the other faction has to have a pet gg.
    4th Grand Overlord For DC Xbox One. 123,486 pvp kills Crip from the Sexy Time Slayers aka Leaps of Dreamz
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    I am all for people being able to leap into keeps. I am not however for people being able to pull people from keeps. If you want to be able to leap in and 1vX a castle, go nuts. I just dont think you should be able to pull pugs to their death from the safety of the walls. Just my 2 cents.

    Also, Dragon leap doesnt need a buff...
  • Xvorg
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    I think you should be able to leap onto keeps. It was fun and usually suicidal. Too many barriers to fun and dynamic gameplay.

    I think it's so ridiculous how how ladders exist all over the place in this game, but we can't use them at keeps?

    There are tactical strategies for keep capturing that exist beyond destroying doors and walls. Put ladders in. They would be suicidal if someone notices you climbing a ladder, but at least it would add more strategy into keep capture.

    I agree. There should be multiple ways to take keeps. Small man squads stealthing into a keep with ladders, DKs leaping onto the walls to cause mayhem during a siege. Siege towers you can push towards walls and gap close across. Let us play around and innovate. Bring in dynamic gameplay.

    I like this one:

    https://www.youtube.com/watch?v=eQh2C1VRYBM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    dmar613 wrote: »
    I miss my old leaps. Used to be able to leap onto and off keep walls, resource towers from third story, they never saw it coming lol. Loved reflecting meteors and following with leap.

    Now, I cant leap off of a ; wall, resource tower, stairs, some rocks and terrain were i have elevation advantage. man the carnage i used to cause lol i wish i could fix my old xbox to pull clips from.

    edit. funny thing is i made a ticket about this a couple days ago and they never even replied back

    You missed the times of Spiderknights, when leap was combined with chains
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Betsararie
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    Please no.

    Dragon leap is such a skill-less, sad ability.
  • Savos_Saren
    Savos_Saren
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    Blanco wrote: »
    Please no.

    Dragon leap is such a skill-less, sad ability.

    Aren't most ultimates "skill-less"? That's why they're not considered a skill. You just pop them at a convenient time when it's beneficial for your or your group.

    For a DK who relies on the use of their ultimate to return resources- I'd say that, if anything, the use of Dragon Leap relies on timing and execution.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
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