AcadianPaladin wrote: »Some of the goodness of EleDrain has already been mentioned above, but include:
No cost.
Full 28M range.
Does not aggro foes so you can 'pre-paint' as many as you want before the fightin' starts.
Lasts a long time.
Debuffs foe and gives magicka to allies.
The only drawback I have with it as a healer is the lack of flexibility in slotting it - must go on destro bar.
In dungeons you will always run with restoration and destruction staff anyway.method__01 wrote: »AcadianPaladin wrote: »Some of the goodness of EleDrain has already been mentioned above, but include:
No cost.
Full 28M range.
Does not aggro foes so you can 'pre-paint' as many as you want before the fightin' starts.
Lasts a long time.
Debuffs foe and gives magicka to allies.
The only drawback I have with it as a healer is the lack of flexibility in slotting it - must go on destro bar.
this^
why dont let us use it with a resto staff completely eludes me /not all walk around with destro/destro
In dungeons you will always run with restoration and destruction staff anyway.method__01 wrote: »AcadianPaladin wrote: »Some of the goodness of EleDrain has already been mentioned above, but include:
No cost.
Full 28M range.
Does not aggro foes so you can 'pre-paint' as many as you want before the fightin' starts.
Lasts a long time.
Debuffs foe and gives magicka to allies.
The only drawback I have with it as a healer is the lack of flexibility in slotting it - must go on destro bar.
this^
why dont let us use it with a resto staff completely eludes me /not all walk around with destro/destro
Did not know the non agro part, has to check it and if true i will cast it before tank engages.
Note to self, do not use animation cancellingIronCrystal wrote: »In dungeons you will always run with restoration and destruction staff anyway.method__01 wrote: »AcadianPaladin wrote: »Some of the goodness of EleDrain has already been mentioned above, but include:
No cost.
Full 28M range.
Does not aggro foes so you can 'pre-paint' as many as you want before the fightin' starts.
Lasts a long time.
Debuffs foe and gives magicka to allies.
The only drawback I have with it as a healer is the lack of flexibility in slotting it - must go on destro bar.
this^
why dont let us use it with a resto staff completely eludes me /not all walk around with destro/destro
Did not know the non agro part, has to check it and if true i will cast it before tank engages.
Non-aggro was a change in Homestead. Its great that it doesn't aggro now.