Its more of a question...
Are 15 k overload attacks balanced in PvP when compared to other ultimates?
Joy_Division wrote: »Its more of a question...
Are 15 k overload attacks balanced in PvP when compared to other ultimates?
Absent context, can't really say. If you are stunned, out of stamina, have no reflect up, didn't slot harness, invested nothing into blocking, and getting zerg down, etc., then, yes, a 15K Overload attack will seem unbalanced compared to say a Templar's Crescent Sweep.
1v1 Vs. a DK or Warden with reflect/absorb or another player adept at dodging, then Overload is potentially 100% useless.
I apologize if one of these were you.....
xboxclips.com/UmmAGummA1/2b618b7b-4f97-4af6-a370-8a47edc0e4df/embed
This is a nerf shields comment, but saying overload is OP is hilarious.
If you die to overload it is an L2P issue, a slow loud dodgable/blockable/cloakable/reflectable ulti that is only half as spammable as it was before.
thankyourat wrote: »This is a nerf shields comment, but saying overload is OP is hilarious.
If you die to overload it is an L2P issue, a slow loud dodgable/blockable/cloakable/reflectable ulti that is only half as spammable as it was before.
Lol most hard hitting abilities in the game are dodgeable, blockable, and if ranged reflectable and cloakable. I personally think overload is fine as well i just never understood this arguement