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This is not a nerf sorc thread

Jitterbug
Jitterbug
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Its more of a question...

Are 15 k overload attacks balanced in PvP when compared to other ultimates?
  • Thelon
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    1tkjo6.gif
  • Jitterbug
    Jitterbug
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    Haha yeah I know how it sounds ^^
    Its a genuine question though...
  • DocFrost72
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    Slow and ranged, reflectable, dodgeable, blockable, negate removes it, and you cannot use weapon abilities while on that bar. Also, good luck weaving.

    This coming from a non Sorc. Why run OL when you can kill easier with eye of the storm?
  • Joy_Division
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    Jitterbug wrote: »
    Its more of a question...

    Are 15 k overload attacks balanced in PvP when compared to other ultimates?

    Absent context, can't really say. If you are stunned, out of stamina, have no reflect up, didn't slot harness, invested nothing into blocking, and getting zerg down, etc., then, yes, a 15K Overload attack will seem unbalanced compared to say a Templar's Crescent Sweep.

    1v1 Vs. a DK or Warden with reflect/absorb or another player adept at dodging, then Overload is potentially 100% useless.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Biro123
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    Overload is weird.

    On most balanced builds with sustain and things, overload is more like 6k and the bar just used to slot buffs etc. to make up for toggles..
    So the fact that you can't weave it with any abilities (and obvs with light-attacks) - and with it being so easily dodgeable etc.. It actually does LESS overall damage than your normal attacks.

    But then if you go for an overload build.... You can push it up to 15k but sacrifice a lot. You need toggles and buffs on your overload bar (which also means they go on your main bars too). You need to be able to fight from your overload bar too - so it fills up with stuff like inner light, Bound Aegis, Pet (if using), ward, wrath, frags, degenration - so can't be used as a buff bar anymore - and also takes up mainbar space with the toggles..
    You need a high damage build (usually DW) with specific sets and poor sustain (relying on the idea that while overloading, you're not using much magica to make up for it).

    When not overloading, your remaining space on your bars is generally devoted to buffs, survivability/mobility stuff rather than attacking as you'll need to conserve mag while building up ulti ready to go on the attack.

    SO yeah, it needs a very dedicated build which also comes with very big weaknesses.


    Edited by Biro123 on August 4, 2017 2:18PM
    Minalan owes me a beer.

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  • NBrookus
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    Biro123 wrote: »
    But then if you go for an overload build.... You can push it up to 15k but sacrifice a lot.

    You can go a lot higher than that. But when you run out of overload it gets ugly fast.

  • Jitterbug
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    Jitterbug wrote: »
    Its more of a question...

    Are 15 k overload attacks balanced in PvP when compared to other ultimates?

    Absent context, can't really say. If you are stunned, out of stamina, have no reflect up, didn't slot harness, invested nothing into blocking, and getting zerg down, etc., then, yes, a 15K Overload attack will seem unbalanced compared to say a Templar's Crescent Sweep.

    1v1 Vs. a DK or Warden with reflect/absorb or another player adept at dodging, then Overload is potentially 100% useless.

    I didnt want to argue it unbalanced as I received it under some very poor conditions for me. I merely wanted to inquire as the value seemed high.
  • Bkella
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  • Jitterbug
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    Bkella wrote: »

    It wasnt and you shouldnt ;)
  • Bkella
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    But yea, everyone has hard hitting ultimates. Have you not been hit by a 12-15k incap yet? Or a destro ulti with lotus fan non stop.....my OL Sorc is my main so I have definitely gotten good with it, but it took a lot of practice to not waste those OL shots.
  • Casul
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    I hit a 17k onslaught crit a week ago. Was a squishy sorc caught with his ward down. 1 shot him.
    PvP needs more love.
  • Beardimus
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    If Overload kills anything in PvP it's luck, a noob target or a miracle. SO many counters. On the surface it sounds good, but unless you build specifically for it, and get lucky its very very unlikely you will take someone down with it.

    Honestly the bulk of players cringe if you slot it (I know as I ran a pure OL build for 2 years till they nerfed the crap out of it)
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  • ak_pvp
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    This is a nerf shields comment, but saying overload is OP is hilarious.

    If you die to overload it is an L2P issue, a slow loud dodgable/blockable/cloakable/reflectable ulti that is only half as spammable as it was before.
    MagDK main. PC/EU @AK-ESO
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  • thankyourat
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    ak_pvp wrote: »
    This is a nerf shields comment, but saying overload is OP is hilarious.

    If you die to overload it is an L2P issue, a slow loud dodgable/blockable/cloakable/reflectable ulti that is only half as spammable as it was before.

    Lol most hard hitting abilities in the game are dodgeable, blockable, and if ranged reflectable and cloakable. I personally think overload is fine as well i just never understood this arguement
  • BohnT
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    The problem with overload is that you can charge it and use it consecutively. If you spam it and don't get a kill it's not the skills fault, one of the easiest burst combos for 24k damage is frags+overload.
    A good sorc that is built around overload can kill you through block. It will still hit for 6-8k even when blocked combine this with curse mage's wrath and streak to cc the opponent while he's blocking and you can kill most players in under 2 seconds.
    Also with sustain changes it's much harder to avoid it, few builds can dodge often enough to fully avoid it, if it where a free fire projectile I'd say you are right with your statement that it is easy avoidable but with its fire and forget mechanic it's a really strong ultimate that has much more potential than many people think it has
  • ak_pvp
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    ak_pvp wrote: »
    This is a nerf shields comment, but saying overload is OP is hilarious.

    If you die to overload it is an L2P issue, a slow loud dodgable/blockable/cloakable/reflectable ulti that is only half as spammable as it was before.

    Lol most hard hitting abilities in the game are dodgeable, blockable, and if ranged reflectable and cloakable. I personally think overload is fine as well i just never understood this arguement

    If they have a counterplay, then no one complains about "OP" no matter how hard they hit. I.e. snipe, eclipse etc is super hard hitting, but obvious and slow so it gains hardly any complaints.
    MagDK main. PC/EU @AK-ESO
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  • Betsararie
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    Overload is garbage.

    Mag sorcs running an overload build would be one of the easiest kills if there were any.
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