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Cyrodiil quest hubs. Make repeatable Quests give 3-5-7k gold

GeorgeBlack
GeorgeBlack
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There's a million ways to make gold in ESO, as long as you setup how much you want to make in a period of time, and focus on doing that. And it's very easy since nobody can stop you from doing so (that's why I believe Open World PvP is the way to go in mmorpgs. Much more fun)
The most brain dead way to make gold is to farm WB, Dolmens for good Trait set items in overland. When I first stared playing the game it was fun doing these with friends or random people in pairs or very small groups. Soloing them was considered an achievement for a while. So much for low lv adventure these days.
Some people are not very concerned with making gold. They either have it or find other ways to get good gear/consumables.
This is not a topic about how to increase your gold.


Make Quests in Cyrodiil, (except Alliance War quests at the base) reward upon completion 3-5-7k gold. This will make quest hubs filled with people that want to make a bit of gold, or people that want to kill others.

A better scenario would be to introduce a new currency, which is awarded by completing those quests, but can also be stolen from a player by their killer, just like TV stones in IC. The amount of this currency awarded by a single quest should be equal to 3-5-10k of Gold, once sold to an NPC back at the base camp. Given that this currency will be lost if the player dies in any way, the player should travel to the nearest keep and teleport back to base, if they don't want to lose their precious currency.

I believe it should be easy to implement. ZOS you can also lock this content behind IC or Morrowind. Personally since I don't have morrowind atm, such a feature would make me want to by the chapter, in order to access this new gameplay in Cyrodiil.
Edited by GeorgeBlack on August 2, 2017 12:21PM
  • Turelus
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    There are already enough influxes of gold for the game, I don't think we need to buff it that much.

    I mean if the goal is to get people into Cyrodiil towns and fighting then add something like motif pages or rewards which have no effect on the ingoing/outgoing gold of the game.

    Also what about the 2am crowd who will free farm these for an easy gold.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Ulfgarde
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    Just make it AP and let the vigor hunters (if any exist after last event) come out of folly. :)
    Very athletic eso player
    PC EU
  • kylewwefan
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    No. You probably should rethink this.
  • TequilaFire
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    Don't need a new currency as they could just use Tel Var stones.
    As Tel Var is only spendable in Imperial City it would also force more people to go there even if only to spend the stones.
    Plus people are used to being farmed for Tel Var. ;)
  • GeorgeBlack
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    Ulfgarde wrote: »
    Just make it AP and let the vigor hunters (if any exist after last event) come out of folly. :)

    I don't want to PvP with people that don't even have vigor.
  • GeorgeBlack
    GeorgeBlack
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    Don't need a new currency as they could just use Tel Var stones.
    As Tel Var is only spendable in Imperial City it would also force more people to go there even if only to spend the stones.
    Plus people are used to being farmed for Tel Var. ;)

    I don't see how people will populate these areas with TV stores. They can farm them safer in IC.
    In order to bring people in these areas, all the time, there must be a reward that they want to get.

  • GeorgeBlack
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    Turelus wrote: »
    There are already enough influxes of gold for the game, I don't think we need to buff it that much.

    I mean if the goal is to get people into Cyrodiil towns and fighting then add something like motif pages or rewards which have no effect on the ingoing/outgoing gold of the game.

    Also what about the 2am crowd who will free farm these for an easy gold.

    The same crowd can farm and sell the motifs.
    Gold is not the issue in ESO
    Cyrodiil is the issue.
  • TequilaFire
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    Don't need a new currency as they could just use Tel Var stones.
    As Tel Var is only spendable in Imperial City it would also force more people to go there even if only to spend the stones.
    Plus people are used to being farmed for Tel Var. ;)

    I don't see how people will populate these areas with TV stores. They can farm them safer in IC.
    In order to bring people in these areas, all the time, there must be a reward that they want to get.

    Oh I get it this is for PvE players as Tel Var begets PvP items.
    I hardly think IC is safer to farm for them though. lol
  • Ladislao
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    Is there an option to disable the display of specific user topics? :p
    Everything is viable
  • GeorgeBlack
    GeorgeBlack
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    Ladislao wrote: »
    Is there an option to disable the display of specific user topics? :p

    Ye you got an option to ignore stuff. You just don't click. It takes real life skill line lv50
    Edited by GeorgeBlack on August 2, 2017 1:12PM
  • DRXHarbinger
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    Putting a gold magnet on quest areas in Cyro will just bring the gankers, Apex predators lie in wait for moments like this.

    If it happened everyone would just cry for a passive mode or a PVE Cyro to make gold and farm skyshards.

    Plus if you actually attempt Tamriel Hero and do every quest in Cyro you'll realise how very boring they are won't want to bother farming for a mere 40k per hour or so. Not even worth it.
    PC Master Race

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    Every Skyshard
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  • Vercingetorix
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    So let me get this straight:
    You want to increase PvE content in a PvP zone so that people who are NOT geared for PvP and are there strictly for PvE content can quest - all with the assumption that this won't result in tons of gankers just camping these towns, thus negating the usefulness of this new "improvement"? LMFAO
    /thread
    Edited by Vercingetorix on August 2, 2017 1:51PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • idk
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    The ammoujt of gold is significantly higher than any quests I've seen in game make by it not fit and unlikely to occur. It is great to think of ideas but ideas that have a possibility to occur make more interesting topics.

    Granted, there is potential to create PvP out of it but that doesn't add to the main aspect of Cyrodiil PvP. Considering the population caps is rather see ideas that with potential to draw more into Cyrodiil for the main AvAvA rather than try to add something on the side.
  • Khenarthi
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    I completed all Cyro town quests on 12 characters (currently working on 13th and 14th).

    And I hate hate hate having to fight other players when I am just looking to complete a quest. This happened to me yesterday actually: handing over 2 quests in Cropsford, town is red and I'm yellow. No big deal, I kill the Honor Guards sitting on the flag next to the quest givers, hand in quests and pick the next ones, quickly move away to avoid broadcasting to the whole map that a yellow is at Cropsford. Still, someone comes along and tries to kill me. Maybe another quester, who knows? They attack me, I fight back, luckily they were even worse than me at PVP: I win. Had I died, I would have a looooong solitary ride from my own base all tye way to town (whole map was red). Super annoying.

    So you are now hoping to see something implemented to entice people with the prospect of easy gold, even/specially if they are noobs in starting gear (otherwise, gold is hardly an issue - I have not worried about gold in over 2 years) so that you get easy PVP targets? Because that is what your suggestion feels like.
    PC-EU
  • AlnilamE
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    Those quests are attractive enough as it is already. There is no need to increase the gold reward for them.
    The Moot Councillor
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