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Enemy level icon?

JKoBnZ
JKoBnZ
There may be a thread already about this so please forgive if there is but is there a way to have the enemy level showing? Would just like to see what level the enemy is before I attack them.
  • Feanor
    Feanor
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    It does show next to the health bar normally.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • AzraelKrieg
    AzraelKrieg
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    Feanor wrote: »
    It does show next to the health bar normally.

    It does? I thought with everything now set to CP160 there would be no point to display the level of enemies.
    Gold Dragons Guildmaster PC-NACR2000+
    Kalthar Wolf-Brother – EP Templar - 50 Maeli Valen - EP NB - 50Naps-During-Trials – EP Templar - 50Rulnakh - EP Sorc - 50Azrael Krieg - EP NB – 50Uvithasa Telvanni – EP DK – 50More-Tail - EP Warden - 50Narile Galen - EP Sorc - 50Bone Soldier - EP Necro - 50Naps-During-Trails - EP Necro - 50
  • Magdalina
    Magdalina
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    Feanor wrote: »
    It does show next to the health bar normally.

    It does? I thought with everything now set to CP160 there would be no point to display the level of enemies.

    It does for players. For monsters it does not because they essentially have no level anymore, they're all the same, allegedly cp 160(lol) difficulty, and your character gets battle leveled to cp 160 as well.

    Edited by Magdalina on August 2, 2017 5:45PM
  • KeiruNicrom
    KeiruNicrom
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    Every monster/animal/enemy mob is set to 160cp equivilent difficulty. There are no differing levels for them anymore only the difference in normal mobs and vet difficulty mobs.
  • idk
    idk
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    There is still a level for NPCs and if shows up in the main UI health bar on both ends.

    Yea, everything is CP160 but there are weak. Strong, elite and champion NPC, essentials. Tags an the left and right side indicate their strength. Haven't really looked at them in awhile but I expect they're still there. No reason to remove it.
  • Magdalina
    Magdalina
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    There is still a level for NPCs and if shows up in the main UI health bar on both ends.

    Yea, everything is CP160 but there are weak. Strong, elite and champion NPC, essentials. Tags an the left and right side indicate their strength. Haven't really looked at them in awhile but I expect they're still there. No reason to remove it.

    If you mean the "fancy healthbar" thingie it's there(as well as big bosses having a screen-wide healthbar on top of the screen) but it's not quite the same as level. It's more like monster...status or something.
  • PlagueSD
    PlagueSD
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    Everyone is CP160. There's no need to display levels when everything is the same. What I find funny is that a lower level character will actually have MORE health than a higher level one.
  • JKoBnZ
    JKoBnZ
    Ok cool. Just been looking st old YouTube videos and wandered if it was a mod or not.
  • starkerealm
    starkerealm
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    JKoBnZ wrote: »
    Ok cool. Just been looking st old YouTube videos and wandered if it was a mod or not.

    A year ago, ESO had a standard MMO progression system. You'd fight level 1 or level 2 enemies, then level up, and graduate to higher level foes. As you went around the world, you'd enter zones intended for level 15 players, or level 30. Eventually you'd hit zones inteded for 50+ players. Originally, Vet 1-10, then Vet 11 and 12, then 13 and 14, finally vet 16 (there never was a vet 15 zone, as I recall.)

    So, something weird happened. When ZOS started dropping DLC areas, they designed them to level scale the player. This way, if you bought a DLC, you weren't locked out of it until endgame. You could go to Worthgar, or Hew's Bane at level 3, and adventure there. The problem is, then you'd come back, having gained 10-15 levels, and none of the old content would be scaled for you anymore. You'd be blazing through old content, and basically missing out on any potential challenge.

    Fast forward two years, and ZOS expanded the level scaling systems from the DLC zones into the entire game. Now, anywhere you go, you're appropriately leveled for the enemies you face... with some caveats.

    Zones that used to be higher level will still feature enemies with more advanced movesets and tactics. They're not too strong to fight anymore, but they do have a lot of options that can seriously test a new player. The same is true of a lot of new content. You can run quests in these zones at low level, it's arguably easier than at cap if you understand the game, but if you're new to it, they can offer a brutal beatdown.

    Ultimately, now, if you want to gauge enemies before facing them, the best option is to take a look, try to pick off a lone sentry, and see what they can do before wading in. There are options, involving cautious play if you want. Usually, the more dots by their healthbar the more potent a foe is.

    One thing worth knowing and remembering though, if you're facing an enemy at a skull and crossbones map marker, that's probably a world boss. Those guys will clean your clock if you take them on alone.
  • JKoBnZ
    JKoBnZ
    Yeah stopped just running into groups of enemies. Didn't work out well haha.
  • runagate
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    There is still a level for NPCs and if shows up in the main UI health bar on both ends.

    Yea, everything is CP160 but there are weak. Strong, elite and champion NPC, essentials. Tags an the left and right side indicate their strength. Haven't really looked at them in awhile but I expect they're still there. No reason to remove it.

    Everyone I've played with seems to refer to the monster strength indicators by "how much bling" is sticking out the sides of the health bar.

    Boss_Mob_Health_Bar_Bling.png

    A city guard for the Justice system has the max "bling" on its health bar so I am posting an image as an example. Lots of bling = much, much more dangerous.
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