IcyDeadPeople wrote: »Why not simply queue solo and check the boxes for all the dungeons you are comfortable with?
IcyDeadPeople wrote: »Why not simply queue solo and check the boxes for all the dungeons you are comfortable with?
Having level restriction on random normal so an level 10 don't have an 50% chance for an DLC would be an bonus not an handicap, note that chance will increase with the two new DLC dungeons.xb1LL_mr_sir_LL wrote: »this feature will never be in the game. zo$ is try to sell dlc not keep ppl out of it.
Alchemical wrote: »Doubtlessly it's been brought up before, but two back to back rage quits prompted me to wonder; What if players were given an option to black list a single dungeon from the random pool when solo-queueing for dungeons? Do you think this would be good? Bad? Neutral?
I notice that a lot of the time people leave almost instantly upon randoming into White Gold Tower, before a single mob gets pulled. Those that don't usually leave the first time anyone screws up a mechanic, which, being a VERY mechanic heavy dungeon, is bound to happen eventually. It's just not a PUG friendly dungeon at all, and the leaving penalty is obviously not an effective deterrent when it comes to the animosity some dungeons can generate.
A lot of people I know feel similarly about Mazzatun, and I'm sure the problem with DLC dungeons being skull shatteringly hard isn't going to get better with Horns of the Reach. Since people buying the gold edition of ESO or Subscribers aren't really given the choice to 'just not buy IC if you don't like' the dread of accidentally getting thrown into IC (or SotH) dungeons is a pain, being able to opt out of one or two dungeons a player dislikes (or even lacks the skill to complete) might be a boon for the greater community and dungeon completion rates.
It's not even that I'm angry about wasting my time at least now that I'm a healer, I'm sure if I was a DPS I'd be furious. I'll spend 2 hours completing a normal dungeon with a terrible party if people are at least TRYING. I'm just frustrated at people that aren't going to try at all and already gave up as soon as they saw the dungeon load screen, ESPECIALLY when the dungeon finder is so broken we sometimes literally never CAN get a replacement because our queue is bugged.
IcyDeadPeople wrote: »Why not simply queue solo and check the boxes for all the dungeons you are comfortable with?
Giles.floydub17_ESO wrote: »If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.
Malacthulhu wrote: »Giles.floydub17_ESO wrote: »If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.
Then ZoS could increase rewards for those dungeons etc.
Malacthulhu wrote: »Giles.floydub17_ESO wrote: »If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.
Then ZoS could increase rewards for those dungeons etc.
QuebraRegra wrote: »Alchemical wrote: »Doubtlessly it's been brought up before, but two back to back rage quits prompted me to wonder; What if players were given an option to black list a single dungeon from the random pool when solo-queueing for dungeons? Do you think this would be good? Bad? Neutral?
I notice that a lot of the time people leave almost instantly upon randoming into White Gold Tower, before a single mob gets pulled. Those that don't usually leave the first time anyone screws up a mechanic, which, being a VERY mechanic heavy dungeon, is bound to happen eventually. It's just not a PUG friendly dungeon at all, and the leaving penalty is obviously not an effective deterrent when it comes to the animosity some dungeons can generate.
A lot of people I know feel similarly about Mazzatun, and I'm sure the problem with DLC dungeons being skull shatteringly hard isn't going to get better with Horns of the Reach. Since people buying the gold edition of ESO or Subscribers aren't really given the choice to 'just not buy IC if you don't like' the dread of accidentally getting thrown into IC (or SotH) dungeons is a pain, being able to opt out of one or two dungeons a player dislikes (or even lacks the skill to complete) might be a boon for the greater community and dungeon completion rates.
It's not even that I'm angry about wasting my time at least now that I'm a healer, I'm sure if I was a DPS I'd be furious. I'll spend 2 hours completing a normal dungeon with a terrible party if people are at least TRYING. I'm just frustrated at people that aren't going to try at all and already gave up as soon as they saw the dungeon load screen, ESPECIALLY when the dungeon finder is so broken we sometimes literally never CAN get a replacement because our queue is bugged.
comments on point, particularly for WGT. If I didn't need more SPC I would NEVER go back in there. My fav are the sub lvl 20's dropping into WGT with no idea what they are doing, have no mic, and don't care to observe the mechanics or respond on text chat. If any of those are true then they should realize that they should just NOT bother.
OC_Justice wrote: »Malacthulhu wrote: »Giles.floydub17_ESO wrote: »If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.
Then ZoS could increase rewards for those dungeons etc.
In other words, you would like to force ZoS into catering to those who can not complete dungeon X by giving better rewards for dungeon X. This in turn would turn dungeon X into the default farm dungeon due to its uber reward making all other dungeons obsolete.
No easy buttons random is random.
Giles.floydub17_ESO wrote: »Malacthulhu wrote: »Giles.floydub17_ESO wrote: »If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.
Then ZoS could increase rewards for those dungeons etc.
Rewards are increased for the dungeons that would most Likely be on the list. Two of the more pricey motifs from from The two SotH dungeons.
OC_Justice wrote: »Malacthulhu wrote: »Giles.floydub17_ESO wrote: »If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.
Then ZoS could increase rewards for those dungeons etc.
In other words, you would like to force ZoS into catering to those who can not complete dungeon X by giving better rewards for dungeon X. This in turn would turn dungeon X into the default farm dungeon due to its uber reward making all other dungeons obsolete.
No easy buttons random is random.