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Dungeon Blacklisting

Alchemical
Alchemical
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Doubtlessly it's been brought up before, but two back to back rage quits prompted me to wonder; What if players were given an option to black list a single dungeon from the random pool when solo-queueing for dungeons? Do you think this would be good? Bad? Neutral?

I notice that a lot of the time people leave almost instantly upon randoming into White Gold Tower, before a single mob gets pulled. Those that don't usually leave the first time anyone screws up a mechanic, which, being a VERY mechanic heavy dungeon, is bound to happen eventually. It's just not a PUG friendly dungeon at all, and the leaving penalty is obviously not an effective deterrent when it comes to the animosity some dungeons can generate.

A lot of people I know feel similarly about Mazzatun, and I'm sure the problem with DLC dungeons being skull shatteringly hard isn't going to get better with Horns of the Reach. Since people buying the gold edition of ESO or Subscribers aren't really given the choice to 'just not buy IC if you don't like' the dread of accidentally getting thrown into IC (or SotH) dungeons is a pain, being able to opt out of one or two dungeons a player dislikes (or even lacks the skill to complete) might be a boon for the greater community and dungeon completion rates.

It's not even that I'm angry about wasting my time at least now that I'm a healer, I'm sure if I was a DPS I'd be furious. I'll spend 2 hours completing a normal dungeon with a terrible party if people are at least TRYING. I'm just frustrated at people that aren't going to try at all and already gave up as soon as they saw the dungeon load screen, ESPECIALLY when the dungeon finder is so broken we sometimes literally never CAN get a replacement because our queue is bugged.
  • IcyDeadPeople
    IcyDeadPeople
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    Why not simply queue solo and check the boxes for all the dungeons you are comfortable with?
  • greylox
    greylox
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    I suppose that's why there's a reward of bonus xp, to make up for the horrible dlc dungeon pug experiences. But I'd rather a quick dungeon for the xp any day and a 15 min wait is nothing compared to spending hours in mazzatun or wiping constantly on the inhibitor. It's even worse since morrowind and the light attack fest. Once is enough for the dlc's for me.

    I'd fully support being able to blacklist certain dungeons .
    PC EU

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  • abigfishy
    abigfishy
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    I try to do my daily random and get WGT with a level 10, 15 and 22 and curse my ESO plus.

    All 4 of the DLC dungeons should NOT be in the daily random rotation for less than level 50 characters.
    Level 50 Characters
    USA
    Odette Skullcrusher Nord DK EP Tank
    Hannah Smithee Breton Templar DC Healer
    Charlotte of the Wild Bosmer NB EP DPS
    Rabbath Amman Dark Elf Sorc EP DPS
    Lovely Twinkle High Elf Sorc AD Tank
    Nepith Dark Elf Warden EP Healer
    Tupac Shakoor Redguard Sorc DC Tank
    Faire the Last Snow Elf Altmer Warden EP Ice Staff Tank
    EU
    Soul-Shriven Breton Sorc DC DPS
    Makush gro-Shurgal Orc DK DC Tank
    Cleopatra Tharn Imperial Sorc EP Healer
    Daenerys Targaryin Nord Templar DC Healer
    Zar Saarshar Khajiit NB DC Thief
    Celrith High Elf Sorc EP Assassin
    Falcar Dark Elf NB DC Necromancer
    Myriam Blaylock Breton NB EP Vampire
    Nivrillin Wood Elf NB DC Werewolf
  • richo262
    richo262
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    Whenever Mazz comes up on a random, I always get a feeling of regret about purchasing it as i'd be blocked from even entering that match.
  • afonik
    afonik
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    Why not simply queue solo and check the boxes for all the dungeons you are comfortable with?

    Because of the 100k xp award
  • micsan
    micsan
    I think a lot of players are confusing the words RANDOM DAILY DUNGEON with QUICK DAILY DUNGEON.


    If you do a random daily dungeon and expect to be finished within 30 mins, you are going to have a bad time if you hit one of the DLC dungeons.

    Do not queue for random if you can't accept that fact. Just queue for the specific ones.
    Random dungeon isn't neccesarily there as an option for excellent XP grind either, so keep that in mind.

    Last night I had about 20 minutes to kill, and wanted to do a dungeon, didn't matter wich one. I went ahead and marked all the non-dlc dungeons veteran and got thrown into wayrest II, completed it in about 15 minutes. Now it would be fine and dandy if I could have gotten the extra 31k (100k if enlightened), but I simply didn't have time to do one of the longer dungeons (City of ash among other non-dlc dungeons are also pretty long).

    The random exp bonus is there for people who don't mind filling and or helping, it's not for grinding dungeons super fast. If I remember correctly, the random option wasn't even there in the beginning. When it was introduced the queue times where drasticly reduced.
  • klowdy1
    klowdy1
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    Why not simply queue solo and check the boxes for all the dungeons you are comfortable with?

    No exp bonus, or the extra gold or mats from the finishing rewards (because they are always useless).

    I don't see anything wrong with being able to pick one or two dungeons at a time to keep out of the random pool. It works just fine with WoW BGs.
  • xb1LL_mr_sir_LL
    xb1LL_mr_sir_LL
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    this feature will never be in the game. zo$ is try to sell dlc not keep ppl out of it.
  • xSkullfox
    xSkullfox
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    At least a button [x] Exclude DLC, would be nice.
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

    Rulz of Morrowind:
    • The first rule of Morrowind is: You do not talk about Morrowind.
    • The second rule of Morrowind is: You do not talk about Morrowind.
    • Third rule of Morrowind: Someone yells NDA stuff, uploads images, streams, the game is over.
    • Fourth rule: only invited players can test.
    • Fifth rule: one invite at a time, fellas.
    • Sixth rule: crying or bashing on pts.
    • Seventh rule: NDA will go on as long as they have to.
    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • zaria
    zaria
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    this feature will never be in the game. zo$ is try to sell dlc not keep ppl out of it.
    Having level restriction on random normal so an level 10 don't have an 50% chance for an DLC would be an bonus not an handicap, note that chance will increase with the two new DLC dungeons.
    On the other hand they should reduce the level requirements for other normal dungeons.

    As for high level players getting the random normal dlc, think many including me pug them, they do the other two as vet with guild then pug the dlc as normal.
    Its part of the payment for the random dungeon bonus
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Tan9oSuccka
    Tan9oSuccka
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    No. The XP and loot is for dragging baddies through WGT.

    I do think it needs better rewards for higher players helping lowbies and alts through harder content.

    My last random was WGT, with three sub level 20s.

    It was not pretty.
  • DocFrost72
    DocFrost72
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    Compromise: if you're under level 50, you can 'opt out' of DLC dungeons, should you own them. If you're above level 50, you can "opt out" of vet DLC dungeons.

    They already have this coded, see people who don't have that content. There is obviously some form of barrier that prevents your entry. I get it should be random, but I don't get why I should be frustrated with something I paid for. If I want to run those dungeons, I'll go in a group :)
  • Malacthulhu
    Malacthulhu
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    You should be able to blacklist a few dungeons. Everyone has a dungeon they are either sick of or tiredof bad luck with randos on and are gonna drop it if it comes up anyways especially if they "randomly" got that dungeon 5 times in a row lol.

    Good thread op.
    Edited by Malacthulhu on August 2, 2017 5:06PM
    Xbox One Na
  • QuebraRegra
    QuebraRegra
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    Alchemical wrote: »
    Doubtlessly it's been brought up before, but two back to back rage quits prompted me to wonder; What if players were given an option to black list a single dungeon from the random pool when solo-queueing for dungeons? Do you think this would be good? Bad? Neutral?

    I notice that a lot of the time people leave almost instantly upon randoming into White Gold Tower, before a single mob gets pulled. Those that don't usually leave the first time anyone screws up a mechanic, which, being a VERY mechanic heavy dungeon, is bound to happen eventually. It's just not a PUG friendly dungeon at all, and the leaving penalty is obviously not an effective deterrent when it comes to the animosity some dungeons can generate.

    A lot of people I know feel similarly about Mazzatun, and I'm sure the problem with DLC dungeons being skull shatteringly hard isn't going to get better with Horns of the Reach. Since people buying the gold edition of ESO or Subscribers aren't really given the choice to 'just not buy IC if you don't like' the dread of accidentally getting thrown into IC (or SotH) dungeons is a pain, being able to opt out of one or two dungeons a player dislikes (or even lacks the skill to complete) might be a boon for the greater community and dungeon completion rates.

    It's not even that I'm angry about wasting my time at least now that I'm a healer, I'm sure if I was a DPS I'd be furious. I'll spend 2 hours completing a normal dungeon with a terrible party if people are at least TRYING. I'm just frustrated at people that aren't going to try at all and already gave up as soon as they saw the dungeon load screen, ESPECIALLY when the dungeon finder is so broken we sometimes literally never CAN get a replacement because our queue is bugged.

    comments on point, particularly for WGT. If I didn't need more SPC I would NEVER go back in there. My fav are the sub lvl 20's dropping into WGT with no idea that they should just NOT bother.
  • OC_Justice
    OC_Justice
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    NOPE.
    Unless with every check to omit dungeon there was a heavy XP penalty, like 50%.

    Sorry random is random and sometimes you can learn the true character of people in the community when you run difficult randoms.

    But that is just me.

    Besides if everyone removes dungeon X from their randoms how will others/casuals ever get a group together to finish it.
    there has not been one I could not finish with a random group. It takes perseverance and yes failing from time to time in order to succeed. That is how you learn. This is not office depot and their should not be an easy button without a heavy penalty.

  • Tr4gicDe4th
    Tr4gicDe4th
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    You will prob get "bad" dungeons one after another when you try the daily random. Sad part is the cooldown to re-attempt. You all are probably better off doing the "bad" dungeon because in the end it probably will take less time after you reattempted searching for the daily random like 4 times.
    Xbox One - NA
    Gamertag: Tr4gicDe4th

    ***Need unwanted motifs for my crafter***
  • supaskrub
    supaskrub
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    Why not simply queue solo and check the boxes for all the dungeons you are comfortable with?

    Bang on idea, i suggested this myself the other day on reddit (although a little differently), my suggestion was for peeps who moan about DLC dungeons being in the random daily and then getting pugged in a group from hell and it costing them precious time after a day at work and when gameplay time is limited before bed. Obviously you can't deny people the right to play paid for content but a simple check option to include/exclude DLC dungeons from your random probabilities would go a long way to solve the issue.
  • idk
    idk
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    If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.
  • Malacthulhu
    Malacthulhu
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    If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.

    Then ZoS could increase rewards for those dungeons etc.
    Xbox One Na
  • josiahva
    josiahva
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    Its a random dungeon for a reason, deal with the fact or don't click the "random" button. These dungeons really aren't that hard. If you cant complete vRoM or vCoS, vWGT or vICP then you have no hope at all on vet trials and should just stick to normal difficulty for end game content. As for normal mode...I have completed ALL of them with newbie lvl10 people just fine, though I had to explain certain mechanics from time to time. You arent guaranteed a faceroll dungeon for every random...just 95% of them.
  • idk
    idk
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    If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.

    Then ZoS could increase rewards for those dungeons etc.

    Rewards are increased for the dungeons that would most Likely be on the list. Two of the more pricey motifs from from The two SotH dungeons.
  • OC_Justice
    OC_Justice
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    If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.

    Then ZoS could increase rewards for those dungeons etc.

    In other words, you would like to force ZoS into catering to those who can not complete dungeon X by giving better rewards for dungeon X. This in turn would turn dungeon X into the default farm dungeon due to its uber reward making all other dungeons obsolete.

    No easy buttons random is random.
  • Nestor
    Nestor
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    It would be nice to not be qued for Vet ICP, WGT, CoS or Rom when doing this. That is all I ever seem to get. I don't mind doing these places, just not with Pugs
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • PS4_ZeColmeia
    PS4_ZeColmeia
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    Alchemical wrote: »
    Doubtlessly it's been brought up before, but two back to back rage quits prompted me to wonder; What if players were given an option to black list a single dungeon from the random pool when solo-queueing for dungeons? Do you think this would be good? Bad? Neutral?

    I notice that a lot of the time people leave almost instantly upon randoming into White Gold Tower, before a single mob gets pulled. Those that don't usually leave the first time anyone screws up a mechanic, which, being a VERY mechanic heavy dungeon, is bound to happen eventually. It's just not a PUG friendly dungeon at all, and the leaving penalty is obviously not an effective deterrent when it comes to the animosity some dungeons can generate.

    A lot of people I know feel similarly about Mazzatun, and I'm sure the problem with DLC dungeons being skull shatteringly hard isn't going to get better with Horns of the Reach. Since people buying the gold edition of ESO or Subscribers aren't really given the choice to 'just not buy IC if you don't like' the dread of accidentally getting thrown into IC (or SotH) dungeons is a pain, being able to opt out of one or two dungeons a player dislikes (or even lacks the skill to complete) might be a boon for the greater community and dungeon completion rates.

    It's not even that I'm angry about wasting my time at least now that I'm a healer, I'm sure if I was a DPS I'd be furious. I'll spend 2 hours completing a normal dungeon with a terrible party if people are at least TRYING. I'm just frustrated at people that aren't going to try at all and already gave up as soon as they saw the dungeon load screen, ESPECIALLY when the dungeon finder is so broken we sometimes literally never CAN get a replacement because our queue is bugged.

    comments on point, particularly for WGT. If I didn't need more SPC I would NEVER go back in there. My fav are the sub lvl 20's dropping into WGT with no idea what they are doing, have no mic, and don't care to observe the mechanics or respond on text chat. If any of those are true then they should realize that they should just NOT bother.

    fix't
    OC_Justice wrote: »
    If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.

    Then ZoS could increase rewards for those dungeons etc.

    In other words, you would like to force ZoS into catering to those who can not complete dungeon X by giving better rewards for dungeon X. This in turn would turn dungeon X into the default farm dungeon due to its uber reward making all other dungeons obsolete.

    No easy buttons random is random.

    No, its increased rewards for increased difficulty. I only PUG in normal and will carry a bad or uninformed group through WGT as I find it fun meeting good players that are new to the dungeon or game. That said, it is much harder and pretty much impossible on vet. If you are building these ones to be harder, which I personally like, then putting up with having almost no qualifications for showing up in those hard dungeon PUGs and punishing those that don't want to deal with horrible group performance with a 15 minute lock out time should drive a compensation.

    IMHO, normal should just be no timer if you quit (thats your reward) while on Vet I think some plunder to sell similar to trials or 2 monster helms, or more xp (im just throwing out ideas) would be a welcome change.
    Edited by PS4_ZeColmeia on August 2, 2017 8:22PM
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • idk
    idk
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    The two newest dungeons. Which are the most challenging as well, have a higher reward for clearing them by means of a chance for a motif. The higher the difficulty level it was cleared in the greater the chance. HM guarantees it will drop.

    Offering a higher reward via GF random rewards isn't going to make it waisted to clear the dungeon.
  • Malacthulhu
    Malacthulhu
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    If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.

    Then ZoS could increase rewards for those dungeons etc.

    Rewards are increased for the dungeons that would most Likely be on the list. Two of the more pricey motifs from from The two SotH dungeons.

    I am also assuming by blacklist that means 1 or 2 dungoens nothing more. So I am looking at it from that perspective and yes you are right.
    Xbox One Na
  • Malacthulhu
    Malacthulhu
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    OC_Justice wrote: »
    If we could blacklist a dungeon then it's less random. Part of the incentive is if I'm queuing for a specific dungeon I'm more likely to find a grouo since some will queue for a random. If players could black list even on dungeon that starts to reduce the effectiveness and more so since many will blacklist what they find the most challenging for pugs.

    Then ZoS could increase rewards for those dungeons etc.

    In other words, you would like to force ZoS into catering to those who can not complete dungeon X by giving better rewards for dungeon X. This in turn would turn dungeon X into the default farm dungeon due to its uber reward making all other dungeons obsolete.

    No easy buttons random is random.

    Nah, people can just drop and reque anyways bc of a dungeon they do not want. This could potentially reduce that issue. Also it may make it more random if different people pick diff blacklists, adding another factor to Random dungeon finder. Random does not exist anyways.
    Edited by Malacthulhu on August 2, 2017 9:34PM
    Xbox One Na
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