Just did some testing with my friend, and it seems like that addon is able to detect player even if they never get out of stealth state.
Scenario tested: I am in stealth state and I use snipe. The moment I channel the spell my friend receives a warning about me sniping him. Even if I cancel the skill immediately after cast with block, which allows me to stay in stealth and not reveal myseal. The addon is able to detect it.
Same thing with Ambush. The moment I used ambush the addon detects it, even if I canceled it and stayed in stealth.
Some ppl have been saying that we have over estimated what the addon can do, but able to detect players directed spell even if they never get out of stealth state looks broken to me.
Just did some testing with my friend, and it seems like that addon is able to detect player even if they never get out of stealth state.
Scenario tested: I am in stealth state and I use snipe. The moment I channel the spell my friend receives a warning about me sniping him. Even if I cancel the skill immediately after cast with block, which allows me to stay in stealth and not reveal myseal. The addon is able to detect it.
Same thing with Ambush. The moment I used ambush the addon detects it, even if I canceled it and stayed in stealth.
Some ppl have been saying that we have over estimated what the addon can do, but able to detect players directed spell even if they never get out of stealth state looks broken to me.
Wait, wasn't that feature discontinued ? How is this *** still happening ?
Detect players? No, they disabled that. Detect incoming attack? Always, afaik, and the fact that it remains leads me to believe it's WAI.
@Dorrino Input, Mr. Miat?
Detect players? No, they disabled that. Detect incoming attack? Always, afaik, and the fact that it remains leads me to believe it's WAI.
@Dorrino Input, Mr. Miat?
ZOS prevented detection (and identification) of players around you, unless they attack/heal/buff you specifically.
The addon does not detect enemy players in stealth. The addon 'detects' attacks being made against the player, whether they are stealthed or not. The addon doesn't know if the player attacking you is in stealth or not.
Currently ZOS stance is that you should know about other players if they attack you and shouldn't if they just stealthing around.
Just did some testing with my friend, and it seems like that addon is able to detect player even if they never get out of stealth state.
Scenario tested: I am in stealth state and I use snipe. The moment I channel the spell my friend receives a warning about me sniping him. Even if I cancel the skill immediately after cast with block, which allows me to stay in stealth and not reveal myseal. The addon is able to detect it.
Same thing with Ambush. The moment I used ambush the addon detects it, even if I canceled it and stayed in stealth.
Some ppl have been saying that we have over estimated what the addon can do, but able to detect players directed spell even if they never get out of stealth state looks broken to me.
Detect players? No, they disabled that. Detect incoming attack? Always, afaik, and the fact that it remains leads me to believe it's WAI.
@Dorrino Input, Mr. Miat?
ZOS prevented detection (and identification) of players around you, unless they attack/heal/buff you specifically.
The addon does not detect enemy players in stealth. The addon 'detects' attacks being made against the player, whether they are stealthed or not. The addon doesn't know if the player attacking you is in stealth or not.
Currently ZOS stance is that you should know about other players if they attack you and shouldn't if they just stealthing around.
Just did some testing with my friend, and it seems like that addon is able to detect player even if they never get out of stealth state.
Scenario tested: I am in stealth state and I use snipe. The moment I channel the spell my friend receives a warning about me sniping him. Even if I cancel the skill immediately after cast with block, which allows me to stay in stealth and not reveal myseal. The addon is able to detect it.
Same thing with Ambush. The moment I used ambush the addon detects it, even if I canceled it and stayed in stealth.
Some ppl have been saying that we have over estimated what the addon can do, but able to detect players directed spell even if they never get out of stealth state looks broken to me.
There's an audio cue even if you snipe from stealth.
MLGProPlayer wrote: »MLGProPlayer wrote: »Thank God I play on console
None of these stupid add ons that help you. Who knows what else is out there?
I'm sure there's stuff that blocks certain attacks for you or pulls off quick combos for you
Then some of these pc players come here with "master race" looool your gaming environment is toxic
Except we know exactly what else is out there...
There is a database with every add-on. Add-ons aren't hacks. They use the game's API. We know everything they can and cannot do.
LOL, you have no idea what's out there..... Unlike miat's add-on that ZOS blocked part of, there are some out there that take FULL advantage of the API, which is why they're private.
The API is publicly available. You can know exactly what add-ons are possible and which aren't.
MLGProPlayer wrote: »MLGProPlayer wrote: »Thank God I play on console
None of these stupid add ons that help you. Who knows what else is out there?
I'm sure there's stuff that blocks certain attacks for you or pulls off quick combos for you
Then some of these pc players come here with "master race" looool your gaming environment is toxic
Except we know exactly what else is out there...
There is a database with every add-on. Add-ons aren't hacks. They use the game's API. We know everything they can and cannot do.
LOL, you have no idea what's out there..... Unlike miat's add-on that ZOS blocked part of, there are some out there that take FULL advantage of the API, which is why they're private.
The API is publicly available. You can know exactly what add-ons are possible and which aren't.
Yes but there is a difference between knowing the list of possible ingredients and knowing what can be made from those ingredients and absolutely a difference between those and what is on sale at the local esoui bakery.
Consider - what if mists had never been released to esoui? What if it continued a small private maybe guild wide add-on. We would likely never had known it was doing all that it did that prompted action and changes.
Now lets assume mists was not and is not the pinnacle of PvP helper add-ins, just a decent one that was made public.
That does not seem an unreasonable hypothesis.
But until and unless ZOS implements an add-on white list system where the game refuses to run any non-zos-approved stuff, we cannot say with any confidence that we know what add-ins are in play.
Btw, people who are afraid that 'there're many unpublished addons that give huge pvp advantage' are welcomed to ask specific questions in this thread as to what is possible and what is impossible to do with the API.
Btw, people who are afraid that 'there're many unpublished addons that give huge pvp advantage' are welcomed to ask specific questions in this thread as to what is possible and what is impossible to do with the API.
Every time I kill someone who has the addon, that person should get a fat red message on his screen saying "You just got owned by Meldanen! Learn to play, scrub!", followed by an "achievement unlocked" called "Meldanen's [snip]". Please?
[Edit to remove censor bypass.]
Drummerx04 wrote: »I currently start a cast time attack like frags just to see if someone is using the addon. If I see them immediately dismount and start blocking and dodging, I just follow them around in stealth casting and cancelling causing a notification to pop up on their screen over and over and over again for up to 5-10 minutes.
There's no grey area as in 'smart people can do what ZOS prevented them to do to gain advantage'.
This addon represents everything that is wrong with the game.