As of right now, when siphoning attacks runs out, it will do a little animation where you put your staff up in the air, and this can be really frustrating as it can overwrite your current animations. For example, if im doing a normal rotation, and my siphoning attacks is about to run out, and I hit blockade to activate it, and it starts the animation, but then the siphoning attack endtime animation kicks in, and overwrites it, making me have to recast blockade once again. This is a small thing that can easily be changed, and really doesn't serve any purpose, as it can easily screw over a perfect 3 spectral bow rotation.
What I am suggesting is just simply removing the entire end animation of siphoning attacks, as it serves no benefit.
- Mashy
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