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Bring back the harder game!

Drpsychoball
Drpsychoball
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Remember where there used to be a certain zone for certain level, colharbour being for the highest levels? Kind of getting annoyed of lvl 10 players running around coldharbour and killing every mob with ease. Make the game harder like it used to be.
Edited by Drpsychoball on July 28, 2017 2:06PM
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Bring back the harder game! 137 votes

Keep zones the same
78%
IcyDeadPeopleElder_MartinRuseAlMcFlySigtricScootterRemag_DivPlagueSDAzuryaIruil_ESOAimoraVriendaSkayaqKhenarthiJitterbugSeptimus_MagnaNebthet78Datoliteanitajoneb17_ESOedopey 108 votes
Seperate zones by levels
21%
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  • Balsagna
    Balsagna
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    Keep zones the same
    casuals pay bills, something people still do not seem to understand. Parents with kids and a family with 6 hours a week to play are what matters, not the hardcore elite 10 hour a day guy. You're the minority, like everyone in These forums (including myself).

    If there is anything that prevents a casual from playing the game, like a steep learning curve, that's never going to happen.

    The thing that further annoys me is you have the power to make the game as hard as you want. Gimp yourself and do the content. It will be a challenge.
  • spiiros
    spiiros
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    Ask casuals to run vMol HM
  • Kanar
    Kanar
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    I like having all zone open to all levels, because then I can play with my lowbie friends. However the overland does need to be more challenging; even my brother who is terrible at video games and wears gear for style not specs complains that it is too easy.
  • casparian
    casparian
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    Keep zones the same
    I think it's a fair consensus that One Tamriel improved the game.

    What I would like to see is the option to make the main quest, and just the main quest, significantly harder. (The way it used to be!) Mannimarco and Molag Bal are two of the most infamous and intimidating baddies in the entire TES series, and I was really forward to walking away from this game with memories of challenging, satisfying battles against them. Instead, I light-attacked them both to death. Talk about a letdown.

    Those fights deserve to be two of the best solo combat experiences available in the entire TES series, and ESO's combat design lays the groundwork to make that possible -- all that's lacking is a difficulty increase.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Keep_Door
    Keep_Door
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    Keep zones the same
    Play pvp.

    See how many lvl 10's sre running around killing then.
  • Cardhwion
    Cardhwion
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    Keep zones the same
    Remember where there used to be a certain zone for certain level, colharbour being for the highest levels? Kind of getting annoyed of lvl 10 players running around coldharbour and killing every mob with ease. Make the game harder like it used to be.

    No thanks. I enjoy not being forced down a certain leveling path, not having to do the zones in one predetermined sequence, but to actually be able to decide what I'd like to do and then just do it.
    "Why did I follow him...? I don't know. Why do things happen as they do in dreams? All I know is that, when he beckoned... I had to follow him. From that moment, we traveled together, East. Always... into the East."
  • Sigtric
    Sigtric
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    Keep zones the same
    I'm fine with making things more challenging overall, but the scaling changes/One Tamriel stuff has been great for the game. it just needs some tweaking.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • Aurie
    Aurie
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    Keep zones the same
    But introduce a difficulty level option, like other games do.
  • Demolitionary
    Demolitionary
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    Keep zones the same
    Balsagna wrote: »
    casuals pay bills, something people still do not seem to understand. Parents with kids and a family with 6 hours a week to play are what matters, not the hardcore elite 10 hour a day guy. You're the minority, like everyone in These forums (including myself).

    If there is anything that prevents a casual from playing the game, like a steep learning curve, that's never going to happen.

    The thing that further annoys me is you have the power to make the game as hard as you want. Gimp yourself and do the content. It will be a challenge.

    Couldn't have put it better myself.
  • Rex-Umbra
    Rex-Umbra
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    Keep zones the same
    Make pve harder but keep the scaling
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Sigtric
    Sigtric
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    Keep zones the same
    Aurelle1 wrote: »
    But introduce a difficulty level option, like other games do.

    The only games I've played that do this run small instances for the multiplayer game world. 2-4 players are all you ever see in the combat areas. I wouldn't want to see that in ESO.

    Stormproof: Vibeke - 50 EP mDragonknight | Savi Dreloth - 50 EP Magsorc | Sadi Dreloth - 50 EP Magblade | Sigtric Stormaxe - 50 EP Stamsorc | Valora Dreloth - 50 EP Magplar | Sigtric the Unbearable 50 EP Stam Warden
    Scrub: Chews-on-Beavers - 50 EP DK Tank | Vera the Wild - 50 EP magicka Warden | Sigtric the Axe - 50 EP Dragonknight Crafter | Sigtric the Blade - 50 EP Lost Nightblade | Sigtric the Savage - 50 EP magicka Templar | Vibeka Shadowblade - 50 Ep Stealthy Ganky Nightblade |

    Show Me Your Dunmer
    [/center]
  • RainfeatherUK
    RainfeatherUK
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    Seperate zones by levels
    The days where this game was aimed at anything except skilless babies is over, sorry.
  • theamazingx
    theamazingx
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    Keep zones the same
    Overworld content was never difficult. Scaling just lets people quest in whatever order they want.

    I'm not sure what you're trying to "bring back".
    Edited by theamazingx on July 28, 2017 3:27PM
  • Sygil05
    Sygil05
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    Keep zones the same
    I'd have much preferred playing through the game under One Tamriel, rather than the level-specific zones that were in place when I leveled up most of my characters.

    It was miserable whenever you would out-level whatever zone you were in for the storyline, and there was no point in going to the low level zones after you leveled out of them.
  • seedubsrun
    seedubsrun
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    Should have an "Other" option. Another post that came up today suggested adding an optional vet difficulty mode to standard overland gameplay. Would effect storyline quests, guild quests, and overland battles. Seems like that would be the better option. If lvl 10 players are mowing down enemies everywhere so what? If that's what they want let em have it. If you personally think things are too easy for you then that should be something you can change if you'd like.
  • Magdalina
    Magdalina
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    Keep zones the same
    Eh I feel levels aren't the issue, it's a good thing that all the open world is open to everyone. Issue is there's virtually no challenge for anyone of ANY level whatsoever outside of vet dungeons/trials. There needs to be a learning curve and it's severely lacking. Personally I'm for slightly buffing the difficulty across the board, introducing better tutorial, buffing main quest difficulty SIGNIFICANTLY along with main quest rewards/xp - main quest is one questline most people tend to do so it'd make sense to make it the questline that actually teaches you something. And, once again, more tutorials/npcs you can ask questions etc. The one in the beginning barely teaches you anything and then you forget it all anyway because nothing in the open world actually requires you to dodge/bash/block etc. Perhaps buff main quest and make your main quest companion/Prophet offer advices if needed or something.

    I also miss old Craglorn which was one challenging zone back in the day. With battle leveling it doesn't have to be locked behind level but it was great to have a zone that actually made you pay attention to your surroundings and taught you some game mechanics.

    Levels on their own change nothing, aside from vet zones your level mobs were never that hard anyway(the few that were got nerfed really fast). If anything levels make things easier because anything you can't beat you can outlevel and THEN beat. I honestly can't comment on old leveling experience much because in non vet zones I was always permanently 7+ levels above all the content due to doing every quest possible and it really sucked.
  • Tandor
    Tandor
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    Keep zones the same
    It's not simply to do with casual versus hardcore. The beauty of One Tamriel is that you can do any of the content in any order, so if you want to focus on completing the main story you can, or if you want to do a DLC like the Thieves Guild without having to wait until you're level 50 for fear of out-leveling the base content then you can do that. Meanwhile even visiting old zones has a purpose as you get gear, materials, and xp for combat there. Being over-leveled for the base content was frankly always a problem pre-One Tamriel. Even if you didn't do any of the DLCs the content was trivial by your early 30s if you did all the quests in every zone.

    The main reason some players now find the overland content so easy with low level characters is because they're allocating hundreds of champion points to them. That's fine for those who want to sail through the content with ease, but those who prefer a bit more of a contest can choose not to allocate any champion points until they're level 50.
  • Magdalina
    Magdalina
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    Keep zones the same
    Tandor wrote: »
    It's not simply to do with casual versus hardcore. The beauty of One Tamriel is that you can do any of the content in any order, so if you want to focus on completing the main story you can, or if you want to do a DLC like the Thieves Guild without having to wait until you're level 50 for fear of out-leveling the base content then you can do that. Meanwhile even visiting old zones has a purpose as you get gear, materials, and xp for combat there. Being over-leveled for the base content was frankly always a problem pre-One Tamriel. Even if you didn't do any of the DLCs the content was trivial by your early 30s if you did all the quests in every zone.

    The main reason some players now find the overland content so easy with low level characters is because they're allocating hundreds of champion points to them. That's fine for those who want to sail through the content with ease, but those who prefer a bit more of a contest can choose not to allocate any champion points until they're level 50.

    I'm not gonna claim CPs don't make a difference, but they don't make THAT much of a difference. They make what is strong, stronger. But what is weak, is still weak. When trying out EU server recently I could still solo WB as a level ~45 in broken armor 20 levels behind me. It took forever and was definitely not easy but it was possible. And even then normal mobs dropped within 4 seconds tops. No cp there. It's more of game knowledge - which is something ESO doesn't share with you at all unless you're into looking up guides or asking the forums :/
  • Jitterbug
    Jitterbug
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    Keep zones the same
    I want some checks back in the base game.
    Like Doshia where people have to learn the orb mechanic.
  • 7788b14_ESO
    7788b14_ESO
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    There should be a hard setting for a more challenging game which offers better rewards for the efforts. I like the current setup but have no problems with a difficulty setting for others who want something more difficult.
  • 7788b14_ESO
    7788b14_ESO
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    Magdalina wrote: »
    Tandor wrote: »
    It's not simply to do with casual versus hardcore. The beauty of One Tamriel is that you can do any of the content in any order, so if you want to focus on completing the main story you can, or if you want to do a DLC like the Thieves Guild without having to wait until you're level 50 for fear of out-leveling the base content then you can do that. Meanwhile even visiting old zones has a purpose as you get gear, materials, and xp for combat there. Being over-leveled for the base content was frankly always a problem pre-One Tamriel. Even if you didn't do any of the DLCs the content was trivial by your early 30s if you did all the quests in every zone.

    The main reason some players now find the overland content so easy with low level characters is because they're allocating hundreds of champion points to them. That's fine for those who want to sail through the content with ease, but those who prefer a bit more of a contest can choose not to allocate any champion points until they're level 50.

    I'm not gonna claim CPs don't make a difference, but they don't make THAT much of a difference. They make what is strong, stronger. But what is weak, is still weak. When trying out EU server recently I could still solo WB as a level ~45 in broken armor 20 levels behind me. It took forever and was definitely not easy but it was possible. And even then normal mobs dropped within 4 seconds tops. No cp there. It's more of game knowledge - which is something ESO doesn't share with you at all unless you're into looking up guides or asking the forums :/

    I left the game for awhile came back and played through some content and later realized my CP had been reset and everything was at zero, I hadn't even noticed it. I think it makes a bigger difference on a lower level character.
  • AlMcFly
    AlMcFly
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    Keep zones the same
    One Tamriel is an improvement on the old system in so many ways.

    Lore-wise, having progressively more difficult zones arbitrarily is ridiculous and makes no sense. It is MUCH more realistic when all citizens of the world are only slightly more powerful than each other. "Levels" are just arbitrary numbers put in a game so that you feel progression.

    The point of this game is that you are just one soldier among a million other equally trained soldiers in a fight that spans the entire world. What you are advocating is for there to be 500,000 gods and 500,000 weaklings, arbitrarily separated by the zones they've played in most. That's not realistic, and ESO is trying to keep a measure of realism in their fantasy.

    In reality, Chinese people aren't 100x physically stronger than Australians, by virtue of growing up in a different geographic location. We are all limited in the strength of our species, and none of us are divine.

    Certain zones should be more difficult because enemy tactics should progressively be harder to counter. Adding more numbers to their health stat or damage stats is just the lazy, unimaginative, way of adding "difficulty". Making something take longer to kill is not the same as making them more difficult.

    Edited by AlMcFly on July 28, 2017 5:32PM
  • Septimus_Magna
    Septimus_Magna
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    Keep zones the same
    Zones can stay the same but the difficulty should be higher. Motivate new players to learn the mechanics of the game instead of light attacking their way through the game.
    PC - EU (AD)
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  • Demycilian
    Demycilian
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    Seperate zones by levels
    One Tamriel broke my ESO heart and was the starting point of the games ongoing decline.
  • sentientomega
    sentientomega
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    Keep zones the same
    One Tamriel's the best thing to happen to ESO, but what I don't want is the overland/instanced difficulty increased for everybody. There should be optional difficulty settings, so those demanding a challenge can't dictate how those of us who don't want a challenge play and get their difficulty fix, while leaving the other ones alone. And there are ways of giving yourself a challenge, anyway.

    Fun is subjective, those among you who are challenge-hungry, do you really want to force people to have fun "your" way? I can't speak for anyone else, but it sure would kill the mood for me. And so, options are better.
  • AlMcFly
    AlMcFly
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    Keep zones the same
    those among you who are challenge-hungry, do you really want to force people to have fun "your" way? I can't speak for anyone else, but it sure would kill the mood for me.

    Most people in the real-world are almost entirely self-interested and couldn't care less how their actions and desires adversely affect those around them. Naturally, this same characteristic gets amplified x10 when in a fantasy-land, protected by the internet's anonymity.
  • Strider_Roshin
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    I miss pve that required you to be awake. It's a shame what they did to craglorn and IC.
  • ezeepeezee
    ezeepeezee
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    I think the devs deserve some credit here, they have done some things lately to add challenge. One of the big things that the game lacked was the player getting CC'd by mobs, which they did add to a few things, most noticeably the Daedroth. If they keep changing things like this, making you actually have to use the mechanics, I'd be on board with it.
  • Marto
    Marto
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    Keep zones the same
    I think the better way devs could introduce a harder difficulty is by allowing us to turn our champion point bonuses on or off with the click of a button.

    It'd also benefit players trying to test in duels.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • starkerealm
    starkerealm
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    Keep zones the same
    The game might benefit from a Vet version of the overland zones, that you can switch over to from the group menu.
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