I use cowards on my back-bar quite often, and I've found it to be a very flexible, fun set.
It's all the same 1-4 pc as Eternal Hunt, you just get speed and protection instead of a mine. If you work it into your play style it can be more useful than eternal hunt. It's also incredible to be able to catch up to horses in a way that roll dodge running just can't do.
I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
ezeepeezee wrote: »I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
Because it's all on-demand. You spend exactly 0 resources for the ability to reposition and hugely mitigate damage.
I guess it really depends on the context. I'm often times a flag runner in PC NA BGs for CTF. I tried this set out for exactly two runs before I realized it was crap. The again, I run speed pots 24/7, am an orc, and usually have at least two resto ults available in my group. And the times I need major protection the most are when we are trying to kill the enemy team that has our flag, not when I'm running back with their flag.I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
Major Protection is not common, afaik the only other sources that are open for all is Pirate Skeleton (with a with a proc chance that is not ideal for all) and Resto staff lights champion ultimate.
ezeepeezee wrote: »I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
Because it's all on-demand. You spend exactly 0 resources for the ability to reposition and hugely mitigate damage.
You're getting getting cowards gear mixed up with another set. Coward's gear doesn't decrease the cost of sprint.I guess it really depends on the context. I'm often times a flag runner in PC NA BGs for CTF. I tried this set out for exactly two runs before I realized it was crap. The again, I run speed pots 24/7, am an orc, and usually have at least two resto ults available in my group. And the times I need major protection the most are when we are trying to kill the enemy team that has our flag, not when I'm running back with their flag.I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
Major Protection is not common, afaik the only other sources that are open for all is Pirate Skeleton (with a with a proc chance that is not ideal for all) and Resto staff lights champion ultimate.
lol I just tried on fjords with cowards and it's absolutely hilarious
You can run this as a backbar set for stamina builds, most run a bow for the dodge roll speed but because this set actually gives you the speed already you could run like a resto staff for the amazing light's champion ultimate!
Scyantific wrote: »You can run this as a backbar set for stamina builds, most run a bow for the dodge roll speed but because this set actually gives you the speed already you could run like a resto staff for the amazing light's champion ultimate!
Why tho, you also get major protection from Coward's gear.
ezeepeezee wrote: »ezeepeezee wrote: »I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
Because it's all on-demand. You spend exactly 0 resources for the ability to reposition and hugely mitigate damage.
You're getting getting cowards gear mixed up with another set. Coward's gear doesn't decrease the cost of sprint.I guess it really depends on the context. I'm often times a flag runner in PC NA BGs for CTF. I tried this set out for exactly two runs before I realized it was crap. The again, I run speed pots 24/7, am an orc, and usually have at least two resto ults available in my group. And the times I need major protection the most are when we are trying to kill the enemy team that has our flag, not when I'm running back with their flag.I don't know why anyone would use cowards gear. If it were runspeed and proctection that STACKED with major expedition and major protection, it'd be nice... but it's five piece is crappy and already available from many sources. Use runspeed pots, dual wield quick cloak, bow and roll dodge, rapids, etc.
Major Protection is not common, afaik the only other sources that are open for all is Pirate Skeleton (with a with a proc chance that is not ideal for all) and Resto staff lights champion ultimate.
It's not a set that's good for BGs, it's a set that's good for Cyrodiil. I didn't say it reduced the cost of sprinting, but as a stam player, unless you're a NB, sprinting is your only means of escape. CG improves upon it greatly.
I might be running this set with my full Well fitted Impregnable set next patch on my Stamina Sorc after viper is nerfed.
Haven't decided on it yet....
Could pair it the same way on a Templar which would be interesting.
i am going to elaborate a little as i actually do think it is best as a magica hybrid set coupled with Prisoners rag.
as people stated here for stamina cowards gear does not really open up allot of new options, but for magica it does.
(and yes i am aware that cowards gear is medium armor, but can still be worked into a light armor setup with the help of jewelry and weapons)
and the 2 set bonus from the both sets allows us to experiment with alternative food such as ghastly eye bowls.
and because magica has wards we can work in more well fitted and reduce the sprint cost quite allot.
Prisoners rags gives a ton of magica sustain, it gives better sustain than lich with no cooldown but not used much on magica since sprinting with light armor is usually slow and too costly. however this combination gives us the speed we need and also a possible surplus of stamina regen that could be used for example stamina support skills like shuffle.
this setup is not going to have allot of max magica, but that is ok since wards will benefit from major protection.
and damage wise we will be alright as we will have more than enough sustain to run 3 spell dmg jewelry.
Keena could also be a option for a bursty hit and run play style.
i am going to elaborate a little as i actually do think it is best as a magica hybrid set coupled with Prisoners rag.
as people stated here for stamina cowards gear does not really open up allot of new options, but for magica it does.
(and yes i am aware that cowards gear is medium armor, but can still be worked into a light armor setup with the help of jewelry and weapons)
and the 2 set bonus from the both sets allows us to experiment with alternative food such as ghastly eye bowls.
and because magica has wards we can work in more well fitted and reduce the sprint cost quite allot.
Prisoners rags gives a ton of magica sustain, it gives better sustain than lich with no cooldown but not used much on magica since sprinting with light armor is usually slow and too costly. however this combination gives us the speed we need and also a possible surplus of stamina regen that could be used for example stamina support skills like shuffle.
this setup is not going to have allot of max magica, but that is ok since wards will benefit from major protection.
and damage wise we will be alright as we will have more than enough sustain to run 3 spell dmg jewelry.
Keena could also be a option for a bursty hit and run play style.
Prisoner set must be in jewels+weapons in order to make up for the lack of mag stats in the 1-5 pieces (it comes with arcane traits). Then run heavy shackle for extra stats+Regen or kags for the extra SD+health.
Otherwise prisoner is lackluster as a LA set; you die too quick to make effective pvp use use of the shift-click Regen despite having extra mag, crit chance, pen and recovery for running LA.
At least in HA you can trigger shift in between combos to Regen some mag while still being alive(shift will lock you out of Stam Regen and skills).
i am going to elaborate a little as i actually do think it is best as a magica hybrid set coupled with Prisoners rag.
as people stated here for stamina cowards gear does not really open up allot of new options, but for magica it does.
(and yes i am aware that cowards gear is medium armor, but can still be worked into a light armor setup with the help of jewelry and weapons)
and the 2 set bonus from the both sets allows us to experiment with alternative food such as ghastly eye bowls.
and because magica has wards we can work in more well fitted and reduce the sprint cost quite allot.
Prisoners rags gives a ton of magica sustain, it gives better sustain than lich with no cooldown but not used much on magica since sprinting with light armor is usually slow and too costly. however this combination gives us the speed we need and also a possible surplus of stamina regen that could be used for example stamina support skills like shuffle.
this setup is not going to have allot of max magica, but that is ok since wards will benefit from major protection.
and damage wise we will be alright as we will have more than enough sustain to run 3 spell dmg jewelry.
Keena could also be a option for a bursty hit and run play style.
Prisoner set must be in jewels+weapons in order to make up for the lack of mag stats in the 1-5 pieces (it comes with arcane traits). Then run heavy shackle for extra stats+Regen or kags for the extra SD+health.
Otherwise prisoner is lackluster as a LA set; you die too quick to make effective pvp use use of the shift-click Regen despite having extra mag, crit chance, pen and recovery for running LA.
At least in HA you can trigger shift in between combos to Regen some mag while still being alive(shift will lock you out of Stam Regen and skills).
yea i think Prisoners + heavy shackle is ok. i know several good stam sorcs who runs that well.
but i was not really talking about prisoners here but cowards gear.
if we should go in on Prisoners gears specific i have allot of other things to say, and i completely agree that it is a lackluster set mainly for reasons i already stated, but also for others like you say.
and normally prisoners is not a set someone should run for their primary resources and better utilized for stamina players who use allot magica utility.
something someone can do to circumvent the issue with having skills locked while sprinting though is using the bunny hop technique where you jump to keep momentum and activate skills while in the air.
but you want to use it as a magica player then prisoners only really works well if you adapt it to a hit and run playstyle, and that playstyle unless you run cowards gear is really only a option for Sorcs.
Running it with heavy armor as you suggest and you will have to rely on regen allot more as you will not have the damage to bring down targets before your magica pool is out. (edit: maybe the new mundos stones in the next patch could make it an option)
for the example with cowards gear i was talking about we have to use 3 pieces of cowards gear jewels that only comes in Robust, and they way we have to compensate for the lack of max magica then is by using 2 stat food + the mage mundos.
and still we are not going have allot of it, but that´s where the hit and run playstyle comes in that we can unlock with cowards gear, note that this is absolutely not something someone should bring to a duel.
i am going to elaborate a little as i actually do think it is best as a magica hybrid set coupled with Prisoners rag.
as people stated here for stamina cowards gear does not really open up allot of new options, but for magica it does.
(and yes i am aware that cowards gear is medium armor, but can still be worked into a light armor setup with the help of jewelry and weapons)
and the 2 set bonus from the both sets allows us to experiment with alternative food such as ghastly eye bowls.
and because magica has wards we can work in more well fitted and reduce the sprint cost quite allot.
Prisoners rags gives a ton of magica sustain, it gives better sustain than lich with no cooldown but not used much on magica since sprinting with light armor is usually slow and too costly. however this combination gives us the speed we need and also a possible surplus of stamina regen that could be used for example stamina support skills like shuffle.
this setup is not going to have allot of max magica, but that is ok since wards will benefit from major protection.
and damage wise we will be alright as we will have more than enough sustain to run 3 spell dmg jewelry.
Keena could also be a option for a bursty hit and run play style.
Prisoner set must be in jewels+weapons in order to make up for the lack of mag stats in the 1-5 pieces (it comes with arcane traits). Then run heavy shackle for extra stats+Regen or kags for the extra SD+health.
Otherwise prisoner is lackluster as a LA set; you die too quick to make effective pvp use use of the shift-click Regen despite having extra mag, crit chance, pen and recovery for running LA.
At least in HA you can trigger shift in between combos to Regen some mag while still being alive(shift will lock you out of Stam Regen and skills).
yea i think Prisoners + heavy shackle is ok. i know several good stam sorcs who runs that well.
but i was not really talking about prisoners here but cowards gear.
if we should go in on Prisoners gears specific i have allot of other things to say, and i completely agree that it is a lackluster set mainly for reasons i already stated, but also for others like you say.
and normally prisoners is not a set someone should run for their primary resources and better utilized for stamina players who use allot magica utility.
something someone can do to circumvent the issue with having skills locked while sprinting though is using the bunny hop technique where you jump to keep momentum and activate skills while in the air.
but you want to use it as a magica player then prisoners only really works well if you adapt it to a hit and run playstyle, and that playstyle unless you run cowards gear is really only a option for Sorcs.
Running it with heavy armor as you suggest and you will have to rely on regen allot more as you will not have the damage to bring down targets before your magica pool is out. (edit: maybe the new mundos stones in the next patch could make it an option)
for the example with cowards gear i was talking about we have to use 3 pieces of cowards gear jewels that only comes in Robust, and they way we have to compensate for the lack of max magica then is by using 2 stat food + the mage mundos.
and still we are not going have allot of it, but that´s where the hit and run playstyle comes in that we can unlock with cowards gear, note that this is absolutely not something someone should bring to a duel.
Yea but where prisoners excels for mag builds over Stam, is in the jewels traits and the fact prisoners isn't Regen but return. So a passive like windrunner will give you 10% extra mag recovery on Sprint with 983 mag return you get for holding shift. It takes more management than anything, because prisoners procs regardless if you move or not (due to the way sprint works). If you front bar prisoners, you can add mag return combos (LA-skill-LA-skill-Shift run to Target). So if that Sprint took 3 seconds, you got around 3k mag for 600 Stam. And with the way Stam Regen works, that Sprint could have costed nothing since in 2 seconds you'll get 1k Stam back. Of course this only works if you don't use agap closer and you need to survive longer than a few seconds in order to make use of the return. It just needs a snare immunity stat or the max Stam replaced with mag , health or resistances.
Cowards, felt like it burned stamina in exchange for protection and speed. Stats that seem to work for Stam players looking to replace dodge roll.