GrumpyDuckling wrote: »Here's the problem with changing it (from my perspective). It needs to change in PVP, but it shouldn't change in PVE. Unfortunately, ZOS wants the skills to remain intuitive and not operate differently when transitioning between PVP and PVE.
So I'd prefer Mage's Wrath not get touched because I do not want to see it nerfed in PVE.
No.
The problem isn't how wrath works. The problem is that it started to matter who got the 'kill'.
Just make killing blows not matter for anything again.
DarkLylith wrote: »No.
The problem isn't how wrath works. The problem is that it started to matter who got the 'kill'.
Just make killing blows not matter for anything again.
well in deathmatch who got the kill does kind of matter. The most kills tends to get the higher score, higher your score higher you are on the leaderboards and the people on the leaderboards get the gold rewards.
DarkLylith wrote: »No.
The problem isn't how wrath works. The problem is that it started to matter who got the 'kill'.
Just make killing blows not matter for anything again.
well in deathmatch who got the kill does kind of matter. The most kills tends to get the higher score, higher your score higher you are on the leaderboards and the people on the leaderboards get the gold rewards.
DarkLylith wrote: »GrumpyDuckling wrote: »Here's the problem with changing it (from my perspective). It needs to change in PVP, but it shouldn't change in PVE. Unfortunately, ZOS wants the skills to remain intuitive and not operate differently when transitioning between PVP and PVE.
So I'd prefer Mage's Wrath not get touched because I do not want to see it nerfed in PVE.
i honestly don't think it would make a difference in pve. On boss fight most sorcs don't start mages wrath until boss is at 20% anyways. So it will still do the same damage, it would just stop sorc being able to pre plant it in PVP. The percentage could even be changed to 25% like the nightblades execute instead of the 4 second timer. Meaning a higher execute range in PVE and higher overall dps on the boss fights
"Getting kills on a mageblade is so much more of an accomplishment" - yea Eye of Storm, Prox, grothdarr, lotus fan, sap essence for 10 kills is so much more of an accomplishment. Oh and don't forget the VD proc!
ezeepeezee wrote: »I don't really think scoring is the issue with it, though it is an issue. The issue I see is that it's the only execute that doesn't require any sort of precision timing to use. When you have so many heals that scale with missing health - Templar passives, Resto staff passives, Dragon Blood, etc. - you're making it impossibly hard for people to actually use that against a Sorc DD.
If I want my Dragon Blood to hit hard, I have to let my health get low. But if my health gets low, I pop. So I have to waste (on my Stam DK) what precious little magicka I have when my health is ~20-30% (assuming I have 26k~ HP, which I do for PVP). That might sound easy, but considering the damage that curse is doing, that force pulse is doing, that an unblocked frag does, the margin for error is incredibly small. And I will only mention the extreme cost of blocking now.
And this applies to everyone. A resto user has to save their burst heal until low health for maximum efficiency. A Templar or a Warden the same. I understand that this mechanic is intended to pressure people, to not allow them to take advantage of that window of opportunity. But when Sorcs just run around placing MW on anyone and everyone, it makes the game unenjoyable. It's not as if every single group in Cyro doesn't have a Sorc in it.
ezeepeezee wrote: »I don't really think scoring is the issue with it, though it is an issue. The issue I see is that it's the only execute that doesn't require any sort of precision timing to use. When you have so many heals that scale with missing health - Templar passives, Resto staff passives, Dragon Blood, etc. - you're making it impossibly hard for people to actually use that against a Sorc DD.
If I want my Dragon Blood to hit hard, I have to let my health get low. But if my health gets low, I pop. So I have to waste (on my Stam DK) what precious little magicka I have when my health is ~20-30% (assuming I have 26k~ HP, which I do for PVP). That might sound easy, but considering the damage that curse is doing, that force pulse is doing, that an unblocked frag does, the margin for error is incredibly small. And I will only mention the extreme cost of blocking now.
And this applies to everyone. A resto user has to save their burst heal until low health for maximum efficiency. A Templar or a Warden the same. I understand that this mechanic is intended to pressure people, to not allow them to take advantage of that window of opportunity. But when Sorcs just run around placing MW on anyone and everyone, it makes the game unenjoyable. It's not as if every single group in Cyro doesn't have a Sorc in it.
Absolutely agreed. But no matter what the reality of pvp and mag sorcs, no matter how obvious it is that the class has flooded cyrodiil, and how some long time stam streamers have even switched to mag sorcs for the purpose of 1vX, you'll still get droves of people in here denying it. Why? Because it has the most noob users who rely on handicaps and they'll cry the loudest at potential adjustments to their class. Picking people off with a staff is so, so, so easy. I'm experimenting with a resto staff/dw build on my stam sorc and for *** and giggles I started using it to kill people from the walls of ash yesterday because I need to level it and the level of Zerg was just beyond help. Anyway I was blown away by the amount of kills I could snake just by using a freakin defending resto staff heavy and light attack with a snare poison. I was literally speechless, and the amount of magicka heavy attacks restore! I can't imagine how easy it must be using a sharp shock or flame staff with MW. Hell im considering playing with MW on my stam sorc lol. The range on the heavy attack is massive! And it procs skoria! WUT!?
I would think they just remove the 4second timer on the skill...
If it's an execute, it should need to be applied while the target is at the execute health range before you get the explosion proc.. Idk why it gives you a 4s timer on it to begin with really..
I don't think it nerfs the skill that much if you remove that 4s window - just makes it a normal execute ability.
DarkLylith wrote: »Ok so the problem, a sorc can plant mages wrath on a full health enemy and go off and do something else while a team mate attacks the original target, and before the team mate can even do their own execute mages wrath explosion happens, meaning sorc get kill, sorc does barely any work.
Changes that NEED to happen. Mages wrath explosion should not have a 4 second timer. The explosion should only happen if the mages wrath is cast while the target is already at 20% or lower health. This is how any other executes works. You got to actually do the skill while in execute range and not beforehand.
I have played a sorc for about 2 years in PVP. And all I can say is when I get 20-30 kills and my team mates get hardly any, all because of my unfair execute, i feel horrible...to the point now I have swapped over to my magblade. Getting 5-10 kills on my magblade feels like so much more of an accomplishment than 20-30 on my kill stealing sorc.
I don't want to play my sorc without and execute, but I atleast want it to be inline with all the other executes.