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I Hate Roots

Mashille
Mashille
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I can't stand Roots in this game. They make the combat feel stiff and not reactionary at all. I enjoy PvP and, in my opinion, I can play rather well in 1 v 1's as well as 1 v X's. (Not that I'm some pro, but I can 1 v X competently in a few situations)

Whenever I am in either an equal 1 v 1 or a more outnumbered 1 v 2 - 3. I can do ok, except when there is a MagDK in the group spamming Talons. I am 100% fine with being stuck in place, as I can probably hit anyone close to me anyway. What I am not fine with is the fact that roots stop your character from being able to turn around. This pretty much means you cannot attack while rooted as the enemy just stands directly behind you and using Abilities does not automatically change your characters direction. Yes you can technically turn around by bashing etc but none of this really works in practice as they will keep circling you and you will keep bashing to try and turn around and nothing will really happen.

There is always dodge rolling out of the roots, however 3 seconds later once immunity has worn off you'll be rooted again and have to dodge roll again and if you're a Stam Character, you need your Stamina for combat, and if you're a Mag Character you can't really sustain that. Roots should be used as Roots, not as a way to give someone a Huge upper hand in combat by stopping the possibility of them being attacked.

Having Roots act this way makes combat so mind bogglingly frustrating as you can't actually fight back during the period of being rooted. Normally Eso combat is fast paced and reactionary based. This takes away all of that and makes it feel ridiculously 'clunky'. One of my problems with this is why it's actually a thing in the first place? I don't personally see any reason that Roots should have this extra function, they are made and used as Roots, why make them a sudo stun as well?

I'm sure some people will just tell me to 'l2p' or whatever but that doesn't change my point that the way Roots currently function in PvP destroys how Eso combat is meant to function.

That's all, I think. I probably won't be replying to people telling me things as I'm in far too much of a bad mood to have calm conversation.

Thanks for reading :)
Edited by Mashille on July 25, 2017 11:03PM
House Baratheon: 'Ours Is The Fury'
  • Vipstaakki
    Vipstaakki
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    You already took bracing away from us. Stay away from talons.
  • Nelson_Rebel
    Nelson_Rebel
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    Yes lets make the least burst damaging class, with no execution, no range and the worst resource management class have absolutely nothing to fight with so you can just have a free kill

    /sarcasm
    Edited by Nelson_Rebel on July 25, 2017 11:16PM
  • andreasranasen
    andreasranasen
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    Yes lets make the least burst damaging class, with no execution, no range and the worst resource management class have absolutely nothing to fight with so you can just have a free kill

    /sarcasm

    You just say that because you're a DK :no_mouth:
    #VMATOKENSYSTEM #WEAPONDYE #TRAITCHANGE #CROWNCRATELOVER
    • Alliance/Platform: Aldemerii - PS4/NA - CP 800+
    • Mag Sorc: Arya Rosendahl - Altmer - Highelf
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Khajiit only hates those mDK's who alternate spam talons and petrify. This one has played with and against many good mDK's who do not need to spam these skills, and when they destroy this one then Khajiit can accept this.

    When a group of 3 or 4 set upon this one and a mDK is in the group spamming these 2 skills on a loop then this one gets annoyed. What Khajiit proposes is that these 2 skills share a cooldown so cannot be spammed in alternation. This would not affect the good players, just affects the kittens who must be playing with an NES controller (2 buttons only for those walkers who are not old enough to know of this)

    Although, at the same time, this one fully understands that mDK's have it tough, and Khajiit thinks that they need buffs in other ways, such as a class execute. Stam DK's have access to many executes (weapons skills) but mag is not so lucky.

    Nightblades have the sneaky killer's blade/impale, Sorcs have the double of mages wrath/endless fury and the implosion passive. Templars have the almighty Jesus beam..... and DK's have erm...... dot damage???
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Mashille
    Mashille
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    I said I wasn't gonna reply but clearly I'm a massive liar.

    Dk's who think I'm just trying to nerf you, I'm not, all classes have a root of some sort I just used talons as an example as it is the most spammed.

    If you think roots losing this function is so detremental to your class then by all means buff them in another area.
    House Baratheon: 'Ours Is The Fury'
  • Nelson_Rebel
    Nelson_Rebel
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    Yes lets make the least burst damaging class, with no execution, no range and the worst resource management class have absolutely nothing to fight with so you can just have a free kill

    /sarcasm

    You just say that because you're a DK :no_mouth:

    But I'm not wrong :smile:
  • Jamascus
    Jamascus
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    While I hate being rooted and agree that it makes fighting a dk maddening I think @Nelson_Rebel is mostly right. DK's should have a class execute, ffs sorc has a passive and active one (i'm not advocating nerfing sorc, just pointing it out), that would help. The immunity to "cc" should be 10 seconds or longer. DK's are in a difficult position because most class abilities are under 10 meters, so it kinda makes sense that you should be able to keep your opponent within range with talons. If the execute were ranged like mages fury I think it would help even more. I'm just throwing out ideas to help with both sides.
  • Nelson_Rebel
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    Mashille wrote: »
    I said I wasn't gonna reply but clearly I'm a massive liar.

    Dk's who think I'm just trying to nerf you, I'm not, all classes have a root of some sort I just used talons as an example as it is the most spammed.

    If you think roots losing this function is so detremental to your class then by all means buff them in another area.

    I'd be amenable to this


    Right now the class is suffering badly though in most areas. They need to reverse our ultimates passive and add an execution effect on our dots at a certain percentage that cannot be purged

    then you can do whatever you want with talons lol
    Edited by Nelson_Rebel on July 25, 2017 11:42PM
  • Ch4mpTW
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    Jamascus wrote: »
    While I hate being rooted and agree that it makes fighting a dk maddening I think @Nelson_Rebel is mostly right. DK's should have a class execute, ffs sorc has a passive and active one (i'm not advocating nerfing sorc, just pointing it out), that would help. The immunity to "cc" should be 10 seconds or longer. DK's are in a difficult position because most class abilities are under 10 meters, so it kinda makes sense that you should be able to keep your opponent within range with talons. If the execute were ranged like mages fury I think it would help even more. I'm just throwing out ideas to help with both sides.

    This may sound petty on my behalf, but I'd rather DragonKnights have a passive execute similar to Sorcerers, than have a root. And while I do love my Burning Talons ability, I'd trade it for an execute of some kind any day of the week. Matter of a fact, ZOS can take Talons and Fossilize for an execute. I'd make that trade in a hot second.
  • Nelson_Rebel
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    Jamascus wrote: »
    While I hate being rooted and agree that it makes fighting a dk maddening I think @Nelson_Rebel is mostly right. DK's should have a class execute, ffs sorc has a passive and active one (i'm not advocating nerfing sorc, just pointing it out), that would help. The immunity to "cc" should be 10 seconds or longer. DK's are in a difficult position because most class abilities are under 10 meters, so it kinda makes sense that you should be able to keep your opponent within range with talons. If the execute were ranged like mages fury I think it would help even more. I'm just throwing out ideas to help with both sides.

    This is exactly right. Right now almost all of our damage can just be healed through and purged. Dk's only reliable source of damage is just hope we can spam talons enough to proc power lash and hope to execute the opponent with leap or Meteor
    Edited by Nelson_Rebel on July 25, 2017 11:44PM
  • Mashille
    Mashille
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    @Jamascus

    I'm not saying to remove talons or anything like that, just stop all roots from having this additional function. You can keep the root itself and everything else.
    House Baratheon: 'Ours Is The Fury'
  • Cously
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    I accept taking talons away if they bring back some of our nerfed toys.
  • Nelson_Rebel
    Nelson_Rebel
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    Ch4mpTW wrote: »
    Jamascus wrote: »
    While I hate being rooted and agree that it makes fighting a dk maddening I think @Nelson_Rebel is mostly right. DK's should have a class execute, ffs sorc has a passive and active one (i'm not advocating nerfing sorc, just pointing it out), that would help. The immunity to "cc" should be 10 seconds or longer. DK's are in a difficult position because most class abilities are under 10 meters, so it kinda makes sense that you should be able to keep your opponent within range with talons. If the execute were ranged like mages fury I think it would help even more. I'm just throwing out ideas to help with both sides.

    This may sound petty on my behalf, but I'd rather DragonKnights have a passive execute similar to Sorcerers, than have a root. And while I do love my Burning Talons ability, I'd trade it for an execute of some kind any day of the week. Matter of a fact, ZOS can take Talons and Fossilize for an execute. I'd make that trade in a hot second.

    Me and you both


    I just want an ability other than whip and ultimates that can't be purged, THAT is maddening


    Play a DK and try fighting a templar or warden and watch as your only abilities are purged all at once instantly forcing you to reapply them all over again to be purged just as easily with one skill
    Edited by Nelson_Rebel on July 25, 2017 11:48PM
  • Jamascus
    Jamascus
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    Mashille wrote: »
    @Jamascus

    I'm not saying to remove talons or anything like that, just stop all roots from having this additional function. You can keep the root itself and everything else.

    Understood, not being able to turn around is a huge problem. I wonder if that's intended or it just kind of happened. @ZOS_GinaBruno , @ZOS_JessicaFolsom will you please ask the combat team for a response to this?
  • Mashille
    Mashille
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    @Nelson_Rebel

    I do play DK as well and u can think of a couple of things that could be restored to their former glory.

    Standard - Buff standard to actually give it a useful function in PvP again.

    Wings - Make this skill actually useable. Reduce the cos majorly perhaps or let it reflects more than 4 projectiles.
    Edited by Mashille on July 25, 2017 11:50PM
    House Baratheon: 'Ours Is The Fury'
  • Nelson_Rebel
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    Cously wrote: »
    I accept taking talons away if they bring back some of our nerfed toys.

    Make flames of oblivion an AoE with a morph than gives it increased damage against low health opponents in 5 meters


    Then make talons share a GCD with CC's or make the roots immunity last longer

    That would be quite fair
  • Mashille
    Mashille
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    Make flames of oblivion an AoE with a morph than gives it increased damage against low health opponents in 5 meters


    Then make talons share a GCD with CC's or make the roots immunity last longer

    That would be quite fair

    I would be more than happy with that change.
    Edited by Mashille on July 25, 2017 11:54PM
    House Baratheon: 'Ours Is The Fury'
  • Nelson_Rebel
    Nelson_Rebel
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    Mashille wrote: »
    @Nelson_Rebel

    I do play DK as well and u can think of a couple of things that could be restored to their former glory.

    Standard - Buff standard to actually give it a useful function in PvP again.

    Wings - Make this skill actually useable. Reduce the cos majorly perhaps or let it reflects more than 4 projectiles.

    Standard- Actually I'm fine with the standard as is, The PvE damage is does is still BiS for Mag DK's pve DPS, as far As I'm aware at least. However it should give a passive increase to Dot/aoe damage for being slotted, in order to give it more functionality in other areas. It would make the DK's truly the "stand your ground" class


    Wings- I think the amount of projectiles it reflects is fine, but the duration needs to be equivalent to shields, 6 seconds. By the time I cast this skill and switch bars back, it's already expired lol the cost I think (in my opinion) is also fine. But Others may disagree.

    Flames of Oblivion- Needs to be an AoE with a passive execution function for more damage against low health enemies. This would keep the DK's unique DOT damage in line. While also giving us a DOT to that finally cannot be purged
    Edited by Nelson_Rebel on July 26, 2017 12:01AM
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