
ZOS_GinaBruno wrote: »Thanks for the report! We're looking into this issue.
@GrumpyDuckling
LOL!
Time and time again I said that this set works perfectly well when it procs via melee attacks. It was never designed to be used with ranged attacks, and changing it's spawn location doesn't change it's core AI functionality. When it spawns while the set-user is up close and personal doing melee damage, the 'pet's' AI functionality allows it to instantaneously 'know' what target to attack.. However, you have always insisted on using it via a ranged attacks (I'm not going to reference previous threads on this issue) and originally you wanted the development team to change it's 'spawn' location from that of the set-user to that of the 'enemy' because your 'pet' would frequently de-spawn before it reached your 'ranged target's' location. Well, congrats to you for getting the development team to do this. However, this 'fix' really didn't fix your problem, not entirely. Why? Because of the pet's AI.
To remedy your problem, in effect, would require the development team to create and implement a more advanced AI functionality for this 'pet' .... a 'pet' that spawns from a PROC SET to perform a single damage attack before it despawns ... all because you insist on proc'ing it with a ranged weapon.
Again, the 'pet's' AI works fine when the person wearing the armor set is physically close to the target in melee combat. The proximity between the set user and the enemy being attacked gives the pet the information it needs for it's AI to understand who or what it's target is, thus the pet instantaneously goes though it's 'barf' --> 'despawn' cycle just fine. However, for the procc'ed 'pet' to function the way you want when using a ranged attack (or if the mob you are attacking happens to die when your 'pet' procs, or if the mob you are attacking happens to run away/LOS, etc.,, or if you are range attacking a mob where other mobs are in close proximity, or if you use an AOE to proc the set when multiple mobs are present, etc., '), requires a more advanced form of pet AI functionality than it currently has.
If the development team ends up spending the time and energy to upgrade the AI functionality of this armor's procc'ed pet, congrats to you for getting them to do this. Personally, I would rather see their time spent on upgrading the AI of sorc and warden pets.
@ZOS_GinaBruno