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Infector/Defiler Set Not Attacking Enemy (Targeting and Animation Issues)

GrumpyDuckling
GrumpyDuckling
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Bug: When the set procs and the Hunger spawns, it has trouble 1) targeting the enemy and 2) cycling through its animation quickly enough to deliver the spit before it despawns. It's common to see the Hunger spawn, fail to attack an enemy, and despawn.

Server: All
Platform: All

This is the set that I am talking about:
item-123018-1-0.png


Edit: Updated - I originally thought that the set would be fixed when it was patched. The patch changed the spawn location of the Hunger to spawn next to the enemy, but the problem appears to be that the Hunger is taking too long to target the enemy, and the animation that leads into the spit is taking too long to process before it attacks, which results in the timer running out before an enemy is attacked.
Edited by GrumpyDuckling on January 2, 2018 5:36PM
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks for the report! We're looking into this issue.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Jailbirdy
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    I stopped using that set as the spawned defiler timer was too short for it to reach a target if you were nore than about 10 steps away. It really needs an increase in timer or as you say, it needs to spawn at the target.

    I also noticed the damage when it did hit was very minimal compared to other sets that provide a summoned proc hit on a target. (using the test dps skeleton)
    Edited by Jailbirdy on July 26, 2017 1:29PM
    Disclaimer: The statements and information from this account are for entertainment & informational purposes only. Any interpretation, implied or otherwise does not constitute negligence on any part of this forum posting.
  • GrumpyDuckling
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    Any updates on this lately?
  • VadimAleks
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    Defiler set is broken since Morrowind release, and now, after 3 month and major DLC patch, they say
    Thanks for the report! We're looking into this issue.

    ZOS, please, add FACEPALM smile to the forum, i need it urgently
    No more levels and skills, only degradation!
  • GrumpyDuckling
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    Updated the original post because changing the spawn location of the Hunger did not fully fix the problems with the set.
  • Apache_Kid
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    All of these sets that summon a creature for the player are fairly buggy. It's why they are not more commonly used.
  • Maryal
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    @GrumpyDuckling

    LOL!

    Time and time again I said that this set works perfectly well when it procs via melee attacks. It was never designed to be used with ranged attacks, and changing it's spawn location doesn't change it's core AI functionality. When it spawns while the set-user is up close and personal doing melee damage, the 'pet's' AI functionality allows it to instantaneously 'know' what target to attack.. However, you have always insisted on using it via a ranged attacks (I'm not going to reference previous threads on this issue) and originally you wanted the development team to change it's 'spawn' location from that of the set-user to that of the 'enemy' because your 'pet' would frequently de-spawn before it reached your 'ranged target's' location. Well, congrats to you for getting the development team to do this. However, this 'fix' really didn't fix your problem, not entirely. Why? Because of the pet's AI.

    To remedy your problem, in effect, would require the development team to create and implement a more advanced AI functionality for this 'pet' .... a 'pet' that spawns from a PROC SET to perform a single damage attack before it despawns ... all because you insist on proc'ing it with a ranged weapon.

    Again, the 'pet's' AI works fine when the person wearing the armor set is physically close to the target in melee combat. The proximity between the set user and the enemy being attacked gives the pet the information it needs for it's AI to understand who or what it's target is, thus the pet instantaneously goes though it's 'barf' --> 'despawn' cycle just fine. However, for the procc'ed 'pet' to function the way you want when using a ranged attack (or if the mob you are attacking happens to die when your 'pet' procs, or if the mob you are attacking happens to run away/LOS, etc.,, or if you are range attacking a mob where other mobs are in close proximity, or if you use an AOE to proc the set when multiple mobs are present, etc., '), requires a more advanced form of pet AI functionality than it currently has.

    If the development team ends up spending the time and energy to upgrade the AI functionality of this armor's procc'ed pet, congrats to you for getting them to do this. Personally, I would rather see their time spent on upgrading the AI of sorc and warden pets.

    @ZOS_GinaBruno
    Edited by Maryal on December 20, 2017 4:48PM
  • GrumpyDuckling
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    Maryal wrote: »
    @GrumpyDuckling

    LOL!

    Time and time again I said that this set works perfectly well when it procs via melee attacks. It was never designed to be used with ranged attacks, and changing it's spawn location doesn't change it's core AI functionality. When it spawns while the set-user is up close and personal doing melee damage, the 'pet's' AI functionality allows it to instantaneously 'know' what target to attack.. However, you have always insisted on using it via a ranged attacks (I'm not going to reference previous threads on this issue) and originally you wanted the development team to change it's 'spawn' location from that of the set-user to that of the 'enemy' because your 'pet' would frequently de-spawn before it reached your 'ranged target's' location. Well, congrats to you for getting the development team to do this. However, this 'fix' really didn't fix your problem, not entirely. Why? Because of the pet's AI.

    To remedy your problem, in effect, would require the development team to create and implement a more advanced AI functionality for this 'pet' .... a 'pet' that spawns from a PROC SET to perform a single damage attack before it despawns ... all because you insist on proc'ing it with a ranged weapon.

    Again, the 'pet's' AI works fine when the person wearing the armor set is physically close to the target in melee combat. The proximity between the set user and the enemy being attacked gives the pet the information it needs for it's AI to understand who or what it's target is, thus the pet instantaneously goes though it's 'barf' --> 'despawn' cycle just fine. However, for the procc'ed 'pet' to function the way you want when using a ranged attack (or if the mob you are attacking happens to die when your 'pet' procs, or if the mob you are attacking happens to run away/LOS, etc.,, or if you are range attacking a mob where other mobs are in close proximity, or if you use an AOE to proc the set when multiple mobs are present, etc., '), requires a more advanced form of pet AI functionality than it currently has.

    If the development team ends up spending the time and energy to upgrade the AI functionality of this armor's procc'ed pet, congrats to you for getting them to do this. Personally, I would rather see their time spent on upgrading the AI of sorc and warden pets.

    @ZOS_GinaBruno

    @Maryal

    Please source evidence for your the claim that Defiler "was never designed to be used with ranged attacks."

    Your entire argument is based on this premise, and yet I can't find any evidence to prove that your statement is true. In fact, ZOS' decision to change spawn location to the enemy strongly suggests that the set is NOT specifically designed for melee only, and that your assumption is false.
  • GrumpyDuckling
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    Updated the post again.
    Edited by GrumpyDuckling on January 2, 2018 5:37PM
  • GrumpyDuckling
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    Noticed this didn't make the patch notes for Summerset. Bringing it back up in hopes that it gets noticed.
  • balthasars_darksideb16_ESO
    *Necro Reply Cast*

    Anything happened to the Set or is it still garbage?
  • GrumpyDuckling
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    I haven't seen any updates to it. It's just sitting in my bank while I hope someday it'll be more useful.
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