Snares and stuns and 'cc' are overused. As a magicka player, the immunity granted by a break free does not last long enough to regen enough stamina for another break free. Meaning, if I break free once and am hit with a stun when immunity expires, I might as well set the controller down and go get something to drink because there's absolutely nothing I can do.
It's pretty galling when it happens in normal selene's, and you sit there waiting to get control back while 8 or 10 archers all fill you with arrows for 3 or 4 seconds. Normal selene's. It's so offensive.
Necroooooo. Wouldn't it be nice if they increased CC immunity to ten seconds and removed snares completely? Like...just for a week. Let us try it
They could make cc immunity 30 seconds and it wouldn't matter if CC immunity stil didn't function.
Immov pots not working, double CCs, stun locks, break free not working especially for fear and rune cage, sliding around on the ground post javelin or floppy fish post incap, invisible time stops/incorrect boundaries... the list is even longer since the original post.
Yeah, immovability pots are starting to be a waste. About to start making speed x rss only to save ingredients. Half the time I can pop one and get double rooted /snared right away regardless.