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This game could be so good if...

Jamascus
Jamascus
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1. remove RNG and other gating that forces us to take longer than we'd like to get the gear we want
2. remove riding skill grind, why handcuff new players/characters by making it take 6 months to cap a horse
3. remove gear research timers, there's absolutely no reason for this.
4. fix server instability
5. remove the bot fix from the lighting patch of summer 2014, it ruined cyrodiil performance
6. have reasonable proc sets, if not capable must remove them
7. single access point that will search all guild traders not just the ones you're a member
8. *** can the crown store-cash shops ruin games

We'd have a much better game overall. Sadly, they probably won't do any of these things. The corporate disease has taken hold.
  • dpencil1
    dpencil1
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    1. Gear grind is important to all MMOs. Trait balancing is what was needed and its coming.
    2. Its just a little incentive to log on every day. Buy riding skill books if you want.
    3. Researching gear is part of the "progression" of the crafting professions. Nothing wrong with it, and you can buy research time reducers.
    4. Yes plz
    5. No idea what this is, but ok
    6. Adding counterplay to proc sets was the main issue. They did that.
    7. Tamriel Trade Center webite
    8. Cash store was necessary for BoP. I would not be here if I was forced to sub, so no. Just ignore it if you're not interested.
  • Vipstaakki
    Vipstaakki
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    Jamascus wrote: »
    1. remove RNG and other gating that forces us to take longer than we'd like to get the gear we want
    2. remove riding skill grind, why handcuff new players/characters by making it take 6 months to cap a horse
    3. remove gear research timers, there's absolutely no reason for this.
    4. fix server instability
    5. remove the bot fix from the lighting patch of summer 2014, it ruined cyrodiil performance
    6. have reasonable proc sets, if not capable must remove them
    7. single access point that will search all guild traders not just the ones you're a member
    8. *** can the crown store-cash shops ruin games

    We'd have a much better game overall. Sadly, they probably won't do any of these things. The corporate disease has taken hold.

    Microtransactions and DLC aren't inherently evil. It depends on how they are executed.
  • Cydone
    Cydone
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    dpencil1 wrote: »
    1. Gear grind is important to all MMOs. Trait balancing is what was needed and its coming.
    2. Its just a little incentive to log on every day. Buy riding skill books if you want.
    3. Researching gear is part of the "progression" of the crafting professions. Nothing wrong with it, and you can buy research time reducers.
    4. Yes plz
    5. No idea what this is, but ok
    6. Adding counterplay to proc sets was the main issue. They did that.
    7. Tamriel Trade Center webite
    8. Cash store was necessary for BoP. I would not be here if I was forced to sub, so no. Just ignore it if you're not interested.

    No to the riding skill thing. It should be account shared. You shouldn't have to resort to spending real cash on it to level it up. As it stands, it takes WAY too long.

    Same with the research timers. There is NO reason that it should take THAT long to research traits. And you can only use one of the scrolls per 18hrs to get the reduction and it's only ONE day. Having a progression system that can take something around a year to complete, with little real benefit other than being able to craft a handful of gear sets, is just stupid.
  • Mitoice
    Mitoice
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    Increase the housing items limit... OH GOD THIS WOULD MAKE ME SOOO HAPPY
  • Jollygoodusername
    Jollygoodusername
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    @Jamascus There's going to be a flood of people waving their *** grafted ESO flags, to tell you that you're wrong and that Zeni's milk isn't sour.

    I don't think this is an issue of agreeing or not, these are indisputable facts you've listed, which punish new accounts. One thing though, by rank I'd say that the 'megaservers' need to be U-P-G-R-A-Y-E-D-D before all else. Items are always going to be crap because of how stupidly unbalanced, PvP/PvE is in terms of combat and class mechanics. Those two issues will compound until they drop standardization for PvE and implement it instead, for ALL skills and items in PvP. ( not likely to happen though, elitist nerds ruined all hope in WoW and every MMO since has followed in their mistake)
  • Malic
    Malic
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    Screw all that crap, really I mean at this point its pretty clear that PVP is a broken feature. Im sure the PVE will be around a while but if you want a glimpse into your future check out a game called "Lord of the Rings Online", the road ahead is pretty clear, lol.

    what would make this game really good is the ability to upload your own personal sound track. Like earlier this evening, when people couldnt group in cyrodiil, you should have seen the zerg babies they didnt know what to do. I would have given your left nut, or a month of your paychecks to have been able to play this as my back round music as they died horrible deaths to oils not knowing where to go because there was no zerg train.

    https://www.youtube.com/watch?v=XjiOtouyBOg&list=RDMM9fjg7N_mGaU&index=2
    Edited by Malic on July 25, 2017 2:34AM
  • Jamascus
    Jamascus
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    @Jamascus There's going to be a flood of people waving their *** grafted ESO flags, to tell you that you're wrong and that Zeni's milk isn't sour.

    I don't think this is an issue of agreeing or not, these are indisputable facts you've listed, which punish new accounts. One thing though, by rank I'd say that the 'megaservers' need to be U-P-G-R-A-Y-E-D-D before all else. Items are always going to be crap because of how stupidly unbalanced, PvP/PvE is in terms of combat and class mechanics. Those two issues will compound until they drop standardization for PvE and implement it instead, for ALL skills and items in PvP. ( not likely to happen though, elitist nerds ruined all hope in WoW and every MMO since has followed in their mistake)

    Yep, the megaserver upgrade would rank 1st.
  • Jamascus
    Jamascus
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    Malic wrote: »
    Screw all that crap, really I mean at this point its pretty clear that PVP is a broken feature. Im sure the PVE will be around a while but if you want a glimpse into your future check out a game called "Lord of the Rings Online", the road ahead is pretty clear, lol.

    what would make this game really good is the ability to upload your own personal sound track. Like earlier this evening, when people couldnt group in cyrodiil, you should have seen the zerg babies they didnt know what to do. I would have given your left nut, or a month of your paychecks to have been able to play this as my back round music as they died horrible deaths to oils not knowing where to go because there was no zerg train.

    https://www.youtube.com/watch?v=XjiOtouyBOg&list=RDMM9fjg7N_mGaU&index=2

    Epic performance!
  • disintegr8
    disintegr8
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    Personally I don't have an issue with the riding and research timers. You only need to complete the trait research on one character if you want to be 9 trait, and it is not compulsory. I have 1 x 9, 1 x 8 and 6 other characters researching their 8th trait.

    Riding training could go account wide if they took away the paywall option and you had to do it one day at a time, at least completing it on one character. I know this idea won't be popular but like many others, I have done this on all my characters (9 completed, 5 in progress), so this would be a peace offering instead of giving new players a 'free ride' for no valid reason.

    RNG doesn't bother me because I don't do RNG things in the game like trials and vMA. Adding a token system, so you can at least get something good after so many runs might be OK.

    Outside of Cyrodiil, the only other thing I really hate is BoP - please bring back BoE.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Jamascus
    Jamascus
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    disintegr8 wrote: »
    Personally I don't have an issue with the riding and research timers. You only need to complete the trait research on one character if you want to be 9 trait, and it is not compulsory. I have 1 x 9, 1 x 8 and 6 other characters researching their 8th trait.

    Riding training could go account wide if they took away the paywall option and you had to do it one day at a time, at least completing it on one character. I know this idea won't be popular but like many others, I have done this on all my characters (9 completed, 5 in progress), so this would be a peace offering instead of giving new players a 'free ride' for no valid reason.

    RNG doesn't bother me because I don't do RNG things in the game like trials and vMA. Adding a token system, so you can at least get something good after so many runs might be OK.

    Outside of Cyrodiil, the only other thing I really hate is BoP - please bring back BoE.

    I forgot to add this to list.
  • Rygonix
    Rygonix
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    I'd be satisfied if they managed to fix well documented bugs that were first spotted when this game was in early infancy. Everyone, including ZoS knows precisely what I am talking about.
    Ceres Des Mortem-Dark Elf Templar, EP
    PC-NA
  • Betheny
    Betheny
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    Your list is too short.
  • Cydone
    Cydone
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    disintegr8 wrote: »
    Personally I don't have an issue with the riding and research timers. You only need to complete the trait research on one character if you want to be 9 trait, and it is not compulsory. I have 1 x 9, 1 x 8 and 6 other characters researching their 8th trait.

    Riding training could go account wide if they took away the paywall option and you had to do it one day at a time, at least completing it on one character. I know this idea won't be popular but like many others, I have done this on all my characters (9 completed, 5 in progress), so this would be a peace offering instead of giving new players a 'free ride' for no valid reason.

    RNG doesn't bother me because I don't do RNG things in the game like trials and vMA. Adding a token system, so you can at least get something good after so many runs might be OK.

    Outside of Cyrodiil, the only other thing I really hate is BoP - please bring back BoE.

    Even though you only have to complete the research of traits on one toon, that still means it would take a LONG time to do. I found an old thread from back when there was only 8 traits in the game and it would take 238 days to complete all of them. So, about 8 months. Now you have to increase that time because there are 9 traits for everything to learn, so it would be over a year or so to learn them all. Something that takes that long to learn, which only gives you the benefit of being able to craft a HANDFUL of sets in the game is just stupid. Oh and you get a CHANCE at getting better master writs, but that is up to RNG as well. It's pretty stupid how long it takes.

    http://tamrielfoundry.com/topic/how-long-will-it-take-to-max-every-trait-math-inside-beware/
  • deepseamk20b14_ESO
    deepseamk20b14_ESO
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    2 and 4 I can agree with. Everything else no way. The last one, about cash shop....I've played some games with cash shops. This game isn't even close to as bad. Not even the same ball park. RNG? That's an MMO for ya. Gear research? Dedication should be rewarded. Hard work has to pay off or else what's the point. Proc sets are being adjusted next patch. Centralized guild trader? Nah, I'm good. I like free market and competition between guilds. Yeah it can be a pain spending an extra few minutes but it not a big deal. If anything MM is what kind of ruins it. I love the add on but if you really think about it, it let's people standardize prices to easily. The lighting thing I can't speak on, not sure what that is about.
    Hey everyone! Look! It's a signature!
  • Jamascus
    Jamascus
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    2 and 4 I can agree with. Everything else no way. The last one, about cash shop....I've played some games with cash shops. This game isn't even close to as bad. Not even the same ball park. RNG? That's an MMO for ya. Gear research? Dedication should be rewarded. Hard work has to pay off or else what's the point. Proc sets are being adjusted next patch. Centralized guild trader? Nah, I'm good. I like free market and competition between guilds. Yeah it can be a pain spending an extra few minutes but it not a big deal. If anything MM is what kind of ruins it. I love the add on but if you really think about it, it let's people standardize prices to easily. The lighting thing I can't speak on, not sure what that is about.

    They added a bot fix with the lighting patch in 2014 and it destroyed performance in cyrodiil. The bots weren't a problem then and they aren't a problem now.
  • Cydone
    Cydone
    ✭✭✭✭
    2 and 4 I can agree with. Everything else no way. The last one, about cash shop....I've played some games with cash shops. This game isn't even close to as bad. Not even the same ball park. RNG? That's an MMO for ya. Gear research? Dedication should be rewarded. Hard work has to pay off or else what's the point. Proc sets are being adjusted next patch. Centralized guild trader? Nah, I'm good. I like free market and competition between guilds. Yeah it can be a pain spending an extra few minutes but it not a big deal. If anything MM is what kind of ruins it. I love the add on but if you really think about it, it let's people standardize prices to easily. The lighting thing I can't speak on, not sure what that is about.

    The 1yr + time it takes to get all traits research sure has a sh**ty reward. 5 sets require 9 traits. And then there's the SUPER RNG that is the master writs. The total time it takes to research everything should be lowered to like 6 months. That would be MUCH more acceptable than over a year!
  • disintegr8
    disintegr8
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    Cydone wrote: »
    disintegr8 wrote: »
    Personally I don't have an issue with the riding and research timers. You only need to complete the trait research on one character if you want to be 9 trait, and it is not compulsory. I have 1 x 9, 1 x 8 and 6 other characters researching their 8th trait.

    Riding training could go account wide if they took away the paywall option and you had to do it one day at a time, at least completing it on one character. I know this idea won't be popular but like many others, I have done this on all my characters (9 completed, 5 in progress), so this would be a peace offering instead of giving new players a 'free ride' for no valid reason.

    RNG doesn't bother me because I don't do RNG things in the game like trials and vMA. Adding a token system, so you can at least get something good after so many runs might be OK.

    Outside of Cyrodiil, the only other thing I really hate is BoP - please bring back BoE.

    Even though you only have to complete the research of traits on one toon, that still means it would take a LONG time to do. I found an old thread from back when there was only 8 traits in the game and it would take 238 days to complete all of them. So, about 8 months. Now you have to increase that time because there are 9 traits for everything to learn, so it would be over a year or so to learn them all. Something that takes that long to learn, which only gives you the benefit of being able to craft a HANDFUL of sets in the game is just stupid. Oh and you get a CHANCE at getting better master writs, but that is up to RNG as well. It's pretty stupid how long it takes.

    http://tamrielfoundry.com/topic/how-long-will-it-take-to-max-every-trait-math-inside-beware/
    I calculated a long time ago that it would take more than a year to research all 9 traits and it did take me along time.

    I think the research process is a residual effect from a time when crafted gear was the best gear you could have and the effort was worth it - to be able craft and sell top level gear. Now that most people are after dropped sets to get BiS, crafting is almost obsolete and a lot of people don't bother with it.

    Maybe as someone who has put the effort in, I am against giving people easier access to something I am proud of achieving, even though I get nothing for it. I would prefer that they made crafting great again by either introducing new sets or modifying existing craftable sets so that they were popular again - even if they are bound.

    Coming up with a compromise is the answer to this one, maybe an extra skill point in the craft lines to reduce research times by a further 20 - 25%. That way you still need to get the skill points, but if you make the effort, it can reduce the total research time by a significant amount.

    The idea behind this 'timed' tasks is to try and entice people to come back regularly and keep playing, you can't blame a game company for including such things.

    Knowing more traits does not increase your chance of better voucher rewards, it simply increases the chances of getting master writs. I kept stats for over 2 months straight on 8 characters when Homestead dropped and my (already) 9 trait crafter received more MW's than my other characters, but did definitely not received the most vouchers.
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • Cydone
    Cydone
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    disintegr8 wrote: »
    Cydone wrote: »
    disintegr8 wrote: »
    Personally I don't have an issue with the riding and research timers. You only need to complete the trait research on one character if you want to be 9 trait, and it is not compulsory. I have 1 x 9, 1 x 8 and 6 other characters researching their 8th trait.

    Riding training could go account wide if they took away the paywall option and you had to do it one day at a time, at least completing it on one character. I know this idea won't be popular but like many others, I have done this on all my characters (9 completed, 5 in progress), so this would be a peace offering instead of giving new players a 'free ride' for no valid reason.

    RNG doesn't bother me because I don't do RNG things in the game like trials and vMA. Adding a token system, so you can at least get something good after so many runs might be OK.

    Outside of Cyrodiil, the only other thing I really hate is BoP - please bring back BoE.

    Even though you only have to complete the research of traits on one toon, that still means it would take a LONG time to do. I found an old thread from back when there was only 8 traits in the game and it would take 238 days to complete all of them. So, about 8 months. Now you have to increase that time because there are 9 traits for everything to learn, so it would be over a year or so to learn them all. Something that takes that long to learn, which only gives you the benefit of being able to craft a HANDFUL of sets in the game is just stupid. Oh and you get a CHANCE at getting better master writs, but that is up to RNG as well. It's pretty stupid how long it takes.

    http://tamrielfoundry.com/topic/how-long-will-it-take-to-max-every-trait-math-inside-beware/
    I calculated a long time ago that it would take more than a year to research all 9 traits and it did take me along time.

    I think the research process is a residual effect from a time when crafted gear was the best gear you could have and the effort was worth it - to be able craft and sell top level gear. Now that most people are after dropped sets to get BiS, crafting is almost obsolete and a lot of people don't bother with it.

    Maybe as someone who has put the effort in, I am against giving people easier access to something I am proud of achieving, even though I get nothing for it. I would prefer that they made crafting great again by either introducing new sets or modifying existing craftable sets so that they were popular again - even if they are bound.

    Coming up with a compromise is the answer to this one, maybe an extra skill point in the craft lines to reduce research times by a further 20 - 25%. That way you still need to get the skill points, but if you make the effort, it can reduce the total research time by a significant amount.

    The idea behind this 'timed' tasks is to try and entice people to come back regularly and keep playing, you can't blame a game company for including such things.

    Knowing more traits does not increase your chance of better voucher rewards, it simply increases the chances of getting master writs. I kept stats for over 2 months straight on 8 characters when Homestead dropped and my (already) 9 trait crafter received more MW's than my other characters, but did definitely not received the most vouchers.

    30%!!! XD I can't stand how long this crap is taking me lol. Or instead of that, have ESO+ give 20% reduction to research times instead of 10%.
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