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Clothier Passives question...

BuzzZaw60
BuzzZaw60
Hello Fellow ESO Travelers

I've got my Clothier Rank to 10 but have fallen behind on the passives....like others splitting points on other crafting. I don't have anything in Keen Eye but have one point each in Outfitter and Stitching. I feel like I need a point in Keen Eye for sure( does that help seeing all plants?) but what are the chances and odds on Unraveling when breaking down items? Does it improve on getting "more" of materials or better quality? Bottom-line I'm trying to see what's the better way of getting more Ancestor Silk and Rubedo leather either by finding/seeing or breaking down items or having a hireling find it. Thanks for any suggestions and advice as usual...
  • Taleof2Cities
    Taleof2Cities
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    You'll get more ancestor silk by finding it in overland areas and doing writs.

    My new characters generally focus on the clothier passives in this order:

    1. Unraveling - The most important passive to unlock ... since a lot of your crafting leveling in the skill line is through deconstruction of gear. In addition, decon provides extra mats, trait stones, style stones, and improvement tempers. Fortunately, there are only three (3) skill points to fully unlock this passive ability.

    2. Tailoring - Though tailoring sets the level of gear and weapons that you can actually craft, it's more important for other activities. Your tailoring skill tells the game what kinds of raw clothier mat nodes you find out in the wild. (Note: Clothing nodes spawn at 50% tailoring skill points invested and 50% character level.) In addition, your tailoring level guides the level of clothing writ dailies you can pick up. Finally, maybe most importantly, decon of gear that is at or below the tailoring level will yield more refined mats for your use.

    3. Keen Eye - Ever tried to find raw cotton in Craglorn? Clothing and Alchemy are the two skill lines where finding nodes in the wild can be especially difficult. I try to turn these on as soon as feasible. You really only need 2 out of 3 skill points unlocked for keen eye ... unless your character will be a dedicated crafter (that farms nodes a lot) or have a surplus of skill points.

    4. Hirelings - Players generally have a differing opinion on when to unlock hirelings. Some players don't use hirelings at all. Hirelings are free mats once every 12 hours when fully unlocked ... so why not? But, you'll want to focus on your core clothing abilities (above) first.

    5. Stitching - Stitching reduces research times. If this character is going to be your main crafter, then I would move this up in front of Keen Eye. Otherwise, research is one of the later things to focus on. It is still important for characters that are not the main crafter. If you're ever going to do master writs on the character (or simply want to craft on the character) then starting early is a good idea.

    6. Tannin Expertise - Tannin Expertise only affects actual crafting of new light or medium armor. If you're aspiring to make your own gear then you'll need these passives unlocked. But, do it last.

    Edited by Taleof2Cities on July 23, 2017 3:52PM
  • Tevalaur
    Tevalaur
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    6. Tannin Expertise - Tannin Expertise only affects actual crafting of new light or medium armor. If you're aspiring to make your own gear then you'll need these passives unlocked. But, do it last.

    Hi there @Taleof2Cities - another good write-up in the forums, but some misleading info on that last statement. Tannin Expertise also affects improving items you find such as overland sets or monster sets -- so might not be a dead last upgrade once including those considerations. :)

    In my own opinion, I would only level Tailoring to keep up with character level so can craft stuff for oneself on the main crafter and ignore that until last on other crafters.

    So my own list would be more like:
    1. Keen Eye (1 point)
    2. Unraveling (max as possible)
    3. Stitching (if doing any research, at least 1-3 points, then final point only when researching 9th trait)
    4. Tannin Expertise (max as possible)
    5. Tailoring (crafting on main crafter to keep on par with most advanced character level, otherwise delay until end)
    6. Hireling (personal choice to leave until last, but I find it useless compared to same amount of time logging in/out to get mails used in farming mats)

    Is Uncle John's band calling you? Do you daydream about Sugar Magnolias? Is your favorite sunflower a China Cat? Tired of Truckin' alone to Terrapin Station? If so, share some Space with other hippies & deadheads in the guild Sunshine Daydream! Send a message in game (PC-NA) to Kaibeth for your invitation.
  • Taleof2Cities
    Taleof2Cities
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    Thanks, @Tevalaur, for keeping me honest.

    That's right -- you can improve any type of light or medium (not just crafted ones).
  • LadyLavender3
    LadyLavender3
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    I've got 2 maxed clothiers, and 2 more with everything researched but no passives at all. Here's my 2 cents:
    Keen Eye: Personally, I have never bothered with keen eye in any craft, since I just learn to recognize the shape/color of nodes. If your graphics are poor or you just don't want to look that hard, I've heard 1 point is all you really need.

    Unraveling: I'm not sure about the exact numbers behind any of the passives, but I usually get 3-4 items per decon (note that CP160 will only ever give you 1 ancestor silk/rubedo leather, unless you crafted it yourself). This also increases the number of purple and gold tannins you get, which = money or gold gear later. Current drop rate is around 1 gold tannin per 200 ancestor silk refined with the passives maxed.

    Stitching: Assuming you are past the 6 and 12 hour trait research, this passive speeds up your research by days. Go to 3/4 asap, then 4/4 when it's time for trait 9 to drop it down to 30 days.

    Tannin Expertise: Max this before you improve anything. Maxed out, you only need 2 hemming, 3 embroidery, 4 lining, and 8 dreugh wax to improve an item to legendary quality. (You will want this in order to do Master Writs).

    Hireling: I've got one crafter maxed, and one at 1/3. Honestly, I get way too many trait stones and not enough actual cloth (certainly not enough to support my writ habit), but I do occasionally get decent tannins from it. The one at 1/3 is notably behind the other, because if I log in earlier than usual on a given day, the hireling has not delivered yet. So if you want the hireling, probably best to put in 2 or 3 points.
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