When you set up your skill bars, be sure to avail of the various passives:
Slot at least one Siphoning ability for 8% extra magicka.
Use a flame staff and slot at least one destro ability, to avail of 8% extra single-target damage.
Slot an Assassination ability to gain 10% extra crit damage.
(Optional:) Slot Inner Light for 7% extra magicka, and 10% extra spell crit.
(Optional:) Pay attention to whether the health on your bars is balanced. If possible balance out the bars using an equal number of shadow abilities on both, or possibly slot Structured Entropy and balance with shadow abilities on the other bar.
The build I play is deliberately simple. I avoid the finicky Merciless Resolve and Shadow Image abilities. Many people will cry foul at this. I thus make no claims this the best build, at the highest level, but it' pretty effective nonetheless.
Destro bar:
Funnel Health (Siphoning ability)
Inner Light
Flame Reach (Destro ability, CC, and DOT)
Impale (Assassination ability) - replace with Merciless Resolve, if you prefer
Harness Magicka (on this bar, with Inner Light, to maximise shield size)
Soul Assault
Resto bar:
Concealed Weapon (speed buff while cloaked and use against flappy DKs)
Efficient Purge (to shake off being marked or snared)
Piercing Mark (changes the game against other NBs, increased damage as well)
Healing Ward
Shadowy Disguise (mainly cause it's the cheaper morph)
Light's Champion
I use a rather expensive gear setup, Spinner's (destro bar) + Skooma Smuggler (resto bar). Drinking a detect pot while cloaked will activate a speed buff and lets you see what you're getting into. A Sharpened Spinner's staff will set you back 300K on PC EU. You could simply go Julianos instead. Skooma Smuggler is a personal favorite that few people use.
Wizard's Riposte would be an alternative for the back bar. Probably the best defensive set, one that makes light armor more viable. The 15% debuff, from Riposte, is equal to about 10K armor. Unlike Shadow Image, it is applied to all players who attack you. Unlike heavy armor, it reduces damage to your shields, and thus increases their value. A Defending Riposte resto staff will set you back 100K+, though, as well, on PC EU.
Going with Riposte, Smuggler, or Transmutation - these are all sets that carry over their buff to the other bar. It allows you to run them on the back bar only, thus freeing up space for a 2-piece monster set of your choice with a staff build. I tend to simply use 2 pieces that give me more magicka, bringing total magicka to 44K with Spinner's. I always look for the biggest shields I can get. Alternatives include Infernal Guardian, Grothdarr, Skoria (with more DOTs in the build). You might also use Troll King for greater survibability. NB has a passive that buffs all regen by 15%, thus Troll King is a good match.
Thanks. You have me pegged perfectly. I mostly run around solo, or in PUGs, in IC. I tend to stay hidden most of the time, but when I fight, I am mostly visible. My build is indeed not a ganking build. You can do so, of course, but against better players ganks quickly turn into duels. I think only stamblades are truly the gankers, to be honest. Other than a bomber, who relies on attacking a tightly-bunched zerg, I don't know a magblade who doesn't rely on Merciless Resolve for burst, and that's just not available, up front. The closest thing my build has, for outright ganking, is Soul Assault. Opening with that CAN get you kills, but only against very inexperienced players. I am always prepared to duel it out, and I hold back the ulti until their health is down some.RedFireDisco wrote: »Fred's given some really excellent advice for someone who wants to play a NB mix of shadow killing and dueling.