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goes to show just how many players actually play with all these full PvP campaigns atm, yet they...

dsalter
dsalter
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they only join because the reward is far greater than simply losing/winning after a month.

list of things i feel need to change:
  • we need to turn all 30 day camps into 14day camps so that people aren't so put off by a certain loss dragging out for a whole month, this can be massively demoralizing
  • fix the stuff and/or imbalance that puts people off because nobody enjoys being cheesed with easy combo's (eye of the train anyone? seriously strong AoE's shouldn't follow you)
  • give some sort of bonus reward system for every day play, same way that group dungeon daily reward works, maybe you have to capture and be at 3 keeps and defend 3 times a day? gives daily incentive to contribute instead of going just purely for kills
  • put diminishing returns on a faction that's far ahead so they cant rocket off ahead in points overnight (heres looking at PC AD EU Vivec)
  • a change of how head counts are done because far to often the game says its full yet you see almost no life on the battlefield
  • weaken scroll buffs and keep buffs so they aren't as potent especially when stacked making taking them back much harder than it needs to be
  • double siege strength and health but reduce max deployment to 10, making them more strategic and less cheesic
  • map resets after a campaign end
  • buff guards while outer walls and doors still stand and inner guards are buffed while inner doors/walls still stand so that enemies who somehow get into a keep before they should can camp people in a keep because this can be off putting

notice alot of these are aimed at not putting people off of the PvP environment? you kinda need that for a healthy PvP setting.
yes i know many people will disagree because it sounds more casual friendly, i myself dislike some of it but not being bias i can see making more non-hardcore PvP focused players want to join in worth sacrifice
Edited by dsalter on July 20, 2017 8:44PM
PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

EU - [Arch Mage Dave] Altmer Sorcerer
Fight back at the crates and boxes, together we can change things.

  • dsalter
    dsalter
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    bumpy. because it might have got lost in last nights huge post wave
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • newtinmpls
    newtinmpls
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    dsalter wrote: »
    seriously strong AoE's shouldn't follow you)

    This is a necessary thing for some of the jumping/chasing PvE things.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • dsalter
    dsalter
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    newtinmpls wrote: »
    dsalter wrote: »
    seriously strong AoE's shouldn't follow you)

    This is a necessary thing for some of the jumping/chasing PvE things.

    but there are other ways around it, the main use for said AoE's that follow you (the player) is to group up and mass wipe out people, i mean we had bomb groups and it took forever to get rid of those but now we have eye of the train. it's very off putting
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • newtinmpls
    newtinmpls
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    dsalter wrote: »
    but there are other ways around it, the main use for said AoE's that follow you (the player) is to group up and mass wipe out people, i mean we had bomb groups and it took forever to get rid of those but now we have eye of the train. it's very off putting

    In PvP maybe. There are many of us who rarely/never PvP and still find it hugely necessary.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Drummerx04
    Drummerx04
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    dsalter wrote: »
    they only join because the reward is far greater than simply losing/winning after a month.

    list of things i feel need to change:
    • we need to turn all 30 day camps into 14day camps so that people aren't so put off by a certain loss dragging out for a whole month, this can be massively demoralizing
    • fix the stuff and/or imbalance that puts people off because nobody enjoys being cheesed with easy combo's (eye of the train anyone? seriously strong AoE's shouldn't follow you)
    • give some sort of bonus reward system for every day play, same way that group dungeon daily reward works, maybe you have to capture and be at 3 keeps and defend 3 times a day? gives daily incentive to contribute instead of going just purely for kills
    • put diminishing returns on a faction that's far ahead so they cant rocket off ahead in points overnight (heres looking at PC AD EU Vivec)
    • a change of how head counts are done because far to often the game says its full yet you see almost no life on the battlefield
    • weaken scroll buffs and keep buffs so they aren't as potent especially when stacked making taking them back much harder than it needs to be
    • double siege strength and health but reduce max deployment to 10, making them more strategic and less cheesic
    • map resets after a campaign end
    • buff guards while outer walls and doors still stand and inner guards are buffed while inner doors/walls still stand so that enemies who somehow get into a keep before they should can camp people in a keep because this can be off putting

    notice alot of these are aimed at not putting people off of the PvP environment? you kinda need that for a healthy PvP setting.
    yes i know many people will disagree because it sounds more casual friendly, i myself dislike some of it but not being bias i can see making more non-hardcore PvP focused players want to join in worth sacrifice

    Some of these are reasonable.

    The bolded statement though... I question your sanity. Do you realize that we actually had bugged double siege damage on emperors for a while? Emperors were literally one-shotting huge swaths of enemy players with siege. What part of this is encouraging for pvp? Siege is already insanely powerful. Try being in a group and pushing a keep with players bombing you with destros and negates in full raids AND a continuous stream of basically unavoidable 10k/s stream of damage is launched at you from the safety of the keep walls. Doubling that would be ridiculous.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • dsalter
    dsalter
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    Drummerx04 wrote: »
    dsalter wrote: »
    they only join because the reward is far greater than simply losing/winning after a month.

    list of things i feel need to change:
    • we need to turn all 30 day camps into 14day camps so that people aren't so put off by a certain loss dragging out for a whole month, this can be massively demoralizing
    • fix the stuff and/or imbalance that puts people off because nobody enjoys being cheesed with easy combo's (eye of the train anyone? seriously strong AoE's shouldn't follow you)
    • give some sort of bonus reward system for every day play, same way that group dungeon daily reward works, maybe you have to capture and be at 3 keeps and defend 3 times a day? gives daily incentive to contribute instead of going just purely for kills
    • put diminishing returns on a faction that's far ahead so they cant rocket off ahead in points overnight (heres looking at PC AD EU Vivec)
    • a change of how head counts are done because far to often the game says its full yet you see almost no life on the battlefield
    • weaken scroll buffs and keep buffs so they aren't as potent especially when stacked making taking them back much harder than it needs to be
    • double siege strength and health but reduce max deployment to 10, making them more strategic and less cheesic
    • map resets after a campaign end
    • buff guards while outer walls and doors still stand and inner guards are buffed while inner doors/walls still stand so that enemies who somehow get into a keep before they should can camp people in a keep because this can be off putting

    notice alot of these are aimed at not putting people off of the PvP environment? you kinda need that for a healthy PvP setting.
    yes i know many people will disagree because it sounds more casual friendly, i myself dislike some of it but not being bias i can see making more non-hardcore PvP focused players want to join in worth sacrifice

    Some of these are reasonable.

    The bolded statement though... I question your sanity. Do you realize that we actually had bugged double siege damage on emperors for a while? Emperors were literally one-shotting huge swaths of enemy players with siege. What part of this is encouraging for pvp? Siege is already insanely powerful. Try being in a group and pushing a keep with players bombing you with destros and negates in full raids AND a continuous stream of basically unavoidable 10k/s stream of damage is launched at you from the safety of the keep walls. Doubling that would be ridiculous.

    true but there would be less targets to go after and every siege would require both protection and more care of how it's placed, maybe reduce damage towards players to = only slightly higher than now? so it's not to go over kill?
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Beardimus
    Beardimus
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    Disagree on a few of these, in particular scroll buffs, I think they should be worth more. Too many people ignore them and other tactical points.

    But agree with the majority. 100% map should reset each campaign start. I was gobsmacked it didn't do this! I also concur how people give up on the 30 days. And it rewards no lifing too much
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
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