Because penetration value is applied on cast.
Infused probably too when it comes to weapons with special enchantments like VMA weapons.
Also single target DoTs dont change their damage value by swapping to bar with more weapon/spell damage, but AoE dots do.
As i understand it, any tick of any effect responds to the stats at that moment. So, anything fired from the backbar has backbar stats at that instant. once you swap bars, that changes to front bar statistics.
this is the general rule.
but there could be what are seen as exceptions.
one example might be things like swallow soul where you get ongoing HoT based on the damage from the initial tick. So a bar swap wont change that HoT due to a damage change (damage is already done) but could change the result if healing done or healing receiveed changed with the bar swap.
i do not know if there is a difference between ticks of a "true DoT" (does x damage over y seconds) vs ticks of a "multiple-direct damage pulses" (does x per second for y seconds) or if that distinction is still valid.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
Tested it right now with cripple and degeneration. Cloaking does not increase the dmg of those dots despite increasing spell dmg. Increasing spell dmg with Major Sorcery however does increase the dmg of those dots (even if the buff is applied after the DoT). ESO and consistency ...
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
Why cry when we have such a beautiflul display of consistency at our hands ? But srsly. I have no idea why that works that way.What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Funnily enough, apparently the buff for endless hail from your maelstrom bow gets buffed by an infused weapon on your other bar while you are on that bar. @Alcast knows more about that though.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
Why cry when we have such a beautiflul display of consistency at our hands ? But srsly. I have no idea why that works that way.What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Funnily enough, apparently the buff for endless hail from your maelstrom bow gets buffed by an infused weapon on your other bar while you are on that bar. Alcast knows more about that though.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
Why cry when we have such a beautiflul display of consistency at our hands ? But srsly. I have no idea why that works that way.What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Funnily enough, apparently the buff for endless hail from your maelstrom bow gets buffed by an infused weapon on your other bar while you are on that bar. Alcast knows more about that though.
So you tell me if i keep sharpened vma on my backbar bow (since it is only trait that has any meaning) then switch to some infused (with +damage glyph) weapon on front bar, my volley is sharpened, volley vma enchant is infused and the damage increases by infused +damage glyph? Meaning one volley gets effect of 3 traits at once?
Sordidfairytale wrote: »So then this should work?
Heroic slash with Infused Crusher enchantment on front bar
flip to back bar with decisive Alkosh sword for heroic slash tics?
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
Why cry when we have such a beautiflul display of consistency at our hands ? But srsly. I have no idea why that works that way.What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Funnily enough, apparently the buff for endless hail from your maelstrom bow gets buffed by an infused weapon on your other bar while you are on that bar. Alcast knows more about that though.
So you tell me if i keep sharpened vma on my backbar bow (since it is only trait that has any meaning) then switch to some infused (with +damage glyph) weapon on front bar, my volley is sharpened, volley vma enchant is infused and the damage increases by infused +damage glyph? Meaning one volley gets effect of 3 traits at once?
Well, since volley is a AoE DoT it will update the penetration from sharp with every tick, so you wont get the benefit from having a sharp vMA bow on your backbar while you are on your mainbar. Similary the Infused mainhand wont benefit you (for volley) while you are on the bow bar.
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
Why cry when we have such a beautiflul display of consistency at our hands ? But srsly. I have no idea why that works that way.What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Funnily enough, apparently the buff for endless hail from your maelstrom bow gets buffed by an infused weapon on your other bar while you are on that bar. Alcast knows more about that though.
So you tell me if i keep sharpened vma on my backbar bow (since it is only trait that has any meaning) then switch to some infused (with +damage glyph) weapon on front bar, my volley is sharpened, volley vma enchant is infused and the damage increases by infused +damage glyph? Meaning one volley gets effect of 3 traits at once?
Well, since volley is a AoE DoT it will update the penetration from sharp with every tick, so you wont get the benefit from having a sharp vMA bow on your backbar while you are on your mainbar. Similary the Infused mainhand wont benefit you (for volley) while you are on the bow bar.
Yeah, for some reason I thought sharpened was special and did not update for AoE either. Anyway, the infused interaction really works. That is nice. With one trait you increase the damage by the infused weapon glyph and by the infused value of vma enchants. Tho feelsbadman you get same infused bonus and same weapon power glyph on 2h as on dual wield (where you get sharpened on second for example)
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
Why cry when we have such a beautiflul display of consistency at our hands ? But srsly. I have no idea why that works that way.What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Funnily enough, apparently the buff for endless hail from your maelstrom bow gets buffed by an infused weapon on your other bar while you are on that bar. Alcast knows more about that though.
So you tell me if i keep sharpened vma on my backbar bow (since it is only trait that has any meaning) then switch to some infused (with +damage glyph) weapon on front bar, my volley is sharpened, volley vma enchant is infused and the damage increases by infused +damage glyph? Meaning one volley gets effect of 3 traits at once?
Well, since volley is a AoE DoT it will update the penetration from sharp with every tick, so you wont get the benefit from having a sharp vMA bow on your backbar while you are on your mainbar. Similary the Infused mainhand wont benefit you (for volley) while you are on the bow bar.
Yeah, for some reason I thought sharpened was special and did not update for AoE either. Anyway, the infused interaction really works. That is nice. With one trait you increase the damage by the infused weapon glyph and by the infused value of vma enchants. Tho feelsbadman you get same infused bonus and same weapon power glyph on 2h as on dual wield (where you get sharpened on second for example)
So in the case of Maelstrom bow both the sharpened trait from the back bar and the infused one on the front bar apply together? Or you need to have one sharpened and one infused on the front bar to benefit from the latter?
Any DoTs that stick to the target, like Poison Injection, Fletcher Infection, but also Rend,will not update their outgoing damage after being cast, meaning they will only take the stats from your backbar into account, and also not get increased by stat buffs you got after casting.
I'm quite sure that when I use a DoT with my mageblade, everytime I go cloaked (shadowy disguise) the ticks crit always.
As i said, I did not test crit %, both since its a crapton of work if you just look at bars and because I dont think it is calculated simultaneously as the outgoing damage of the skill.
Keep in mind the outgoing damage from a skill is very different from the damage the skill actually does, basically it means the damage a skill would do purely based on stats (resource, dmg stat) without any % modifiers to dmg directly.
I'm aware the outgoing dmg is different from the dmg skill, but it's an interesting test to see if the dmg done changes in the case of cloaking. Consider that when a NB cloaks himself, his wpn and spell dmg increases a 10%
The wep/spelldmg buff should not affect single target DoTs after they were cast, however a khajiit/bosmer NB would still get increased dmg from the stealthy passive.
according to @Rianai test, Major Sorc affects the ticks, but Master Assasin doesn't.
Time to cry?
Why cry when we have such a beautiflul display of consistency at our hands ? But srsly. I have no idea why that works that way.What about enchants, especially the arena weapons? If the traits do indeed stick to the cast bar, it means that infused will probably be the best trait for Maelstrom bow but not destro, especially after sharp gets halved, because that trait from either the back or front bar (still unclear to me) will now buff that enchant even more.
Funnily enough, apparently the buff for endless hail from your maelstrom bow gets buffed by an infused weapon on your other bar while you are on that bar. Alcast knows more about that though.
So you tell me if i keep sharpened vma on my backbar bow (since it is only trait that has any meaning) then switch to some infused (with +damage glyph) weapon on front bar, my volley is sharpened, volley vma enchant is infused and the damage increases by infused +damage glyph? Meaning one volley gets effect of 3 traits at once?
Well, since volley is a AoE DoT it will update the penetration from sharp with every tick, so you wont get the benefit from having a sharp vMA bow on your backbar while you are on your mainbar. Similary the Infused mainhand wont benefit you (for volley) while you are on the bow bar.
Yeah, for some reason I thought sharpened was special and did not update for AoE either. Anyway, the infused interaction really works. That is nice. With one trait you increase the damage by the infused weapon glyph and by the infused value of vma enchants. Tho feelsbadman you get same infused bonus and same weapon power glyph on 2h as on dual wield (where you get sharpened on second for example)
So in the case of Maelstrom bow both the sharpened trait from the back bar and the infused one on the front bar apply together? Or you need to have one sharpened and one infused on the front bar to benefit from the latter?
No, that was my mistaken theory. The sharpened on backbar for volley does not mean anything. Obviously you probably want to have it sharpened (or at least nirn) anyway because of poison injection or trap, but for the sake of vma volley nothing matters but infused. And since you can have infused on frontbar and for some reason it infuses backbar bow, then for the sake of volley nothing matters.
Anyway, when it comes to what trait use and stuff follow some knowledgable people with math. My thoughts are fixed on volley since it is like the most important skill for bow/bow build (well that is true for all builds I guess, but it is even more % of your dps on bow/bow)