Think I get it now

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Argah
Argah
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Was talking to guild members at weekend in how to build but it's very confusing, as far as I can tell for build its...


3x Jewellery you need to buy in cyrodil

1x head piece from dungeon boss matched with 1x shoulders from undaunted chest for a proc

5x matching gear from dungeons


Am I right?

Edited by Argah on July 20, 2017 9:03AM
  • Turelus
    Turelus
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    It depends what you're looking for build wise, PvE/PvP and what class/role you want to perform.

    However yes that's the general idea of sets and gearing. If you wanted to look at some end game build ideas I have AlcastHQ and Tamriel Foundry linked in my signature. Both of those have fantastic builds from well informed players.

    AlcastHQ also has entry level gear for all of his builds, meaning you can have good crafted stuff whilst you farm the dungeons etc. for other gear you want/need.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • dan958
    dan958
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    Turelus wrote: »

    AlcastHQ also has entry level gear for all of his builds, meaning you can have good crafted stuff whilst you farm the dungeons etc. for other gear you want/need.

    I'm trying to get my build like Alcasts Stamblade PVE setup (and I am a vamp). I need to get the set that he recommends and a couple of skills to max level that I never used before - but my DPS has increased A LOT (finding myself dying more though, even with the food buffs - hopefully once I practice more I'll get the hang of it)

    I definitely recommend his builds.
    @dan958 - PC/EU - Dannuin - Nightblade - Bosmer - CP982 - For the Queen!
  • Argah
    Argah
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    Turelus wrote: »
    It depends what you're looking for build wise, PvE/PvP and what class/role you want to perform.

    However yes that's the general idea of sets and gearing. If you wanted to look at some end game build ideas I have AlcastHQ and Tamriel Foundry linked in my signature. Both of those have fantastic builds from well informed players.

    AlcastHQ also has entry level gear for all of his builds, meaning you can have good crafted stuff whilst you farm the dungeons etc. for other gear you want/need.

    I will have a look, until now it's just been get everything purple but when asked what sets was like there all purple.

    The guy took a lot of time talking and honestly didn't know much of what he said as specific names have no real meaning to me yet.

    Hopefully though, I check what you linked and it gives me a path to follow, like grind here for x here for y and here for z.
  • Turelus
    Turelus
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    Be aware that the next update (some time next month most likely) is changing a lot of the traits for weapons and armour so gear for builds may change.

    By all means get some good gear but be careful before you spend all your money on sharpened weapons or making it legendary (gold) if that's you're plan.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Draqone
    Draqone
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    dan958 wrote: »

    I'm trying to get my build like Alcasts Stamblade PVE setup (and I am a vamp). I need to get the set that he recommends and a couple of skills to max level that I never used before - but my DPS has increased A LOT (finding myself dying more though, even with the food buffs - hopefully once I practice more I'll get the hang of it)

    I definitely recommend his builds.

    Remember as a stam PvE build you must have around 17 to 18k health, with food. Since you are low CP you might not reach that number with full stamina enchants. So, if that mean sacrificing some stamina, do it.

    Adding the tanks ebon set + warhorn health bonus you should be nicely above 20k HP, which assuming you keep up Bladecloak which gives you near tank-levels of mitigation against AoE should mean you don't die a lot.

    Also, I'd say drop that vampire. The 10% regen does not make or break a build and the downsides are very noticeable especially if you forget to drop from level 4 and end up doing stuff like City of Ash.

    Once you are comfortable with mechanics, know what to avoid etc, you can go back to vampire.
    ESO Balance:
    “All skills are equal, but some skills are more equal than others.”
  • Argah
    Argah
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    Turelus wrote: »
    Be aware that the next update (some time next month most likely) is changing a lot of the traits for weapons and armour so gear for builds may change.

    By all means get some good gear but be careful before you spend all your money on sharpened weapons or making it legendary (gold) if that's you're plan.

    Definitely won't be using gold I use that for fast travelling everywhere and redistribution of skill and cp points.
  • dan958
    dan958
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    Draqone wrote: »

    Remember as a stam PvE build you must have around 17 to 18k health, with food. Since you are low CP you might not reach that number with full stamina enchants. So, if that mean sacrificing some stamina, do it.

    Adding the tanks ebon set + warhorn health bonus you should be nicely above 20k HP, which assuming you keep up Bladecloak which gives you near tank-levels of mitigation against AoE should mean you don't die a lot.

    Also, I'd say drop that vampire. The 10% regen does not make or break a build and the downsides are very noticeable especially if you forget to drop from level 4 and end up doing stuff like City of Ash.

    Once you are comfortable with mechanics, know what to avoid etc, you can go back to vampire.

    I'm currently on 18k health with food. The main issue is that I do not really know what each skill does, just spamming things when in combat and pressing the wrong button expecting a different skill. On Alcasts video, he went very fast when explaining what skills to use in what order, so it will just take some time for me to grasp it.
    @dan958 - PC/EU - Dannuin - Nightblade - Bosmer - CP982 - For the Queen!
  • Biro123
    Biro123
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    Partially.

    It depends what you want to build for, but in general there are multiple ways to build - and how you do it depends on whether you are using a single 2-handed weapon or one in each hand (DW, or sword n shield) as this can impact how many set bonuses you can get.

    For example, I have a number of builds.. One which uses 2 full 5-piece sets and only a single monster set piece(head), eg :
    Set1 = 5 body pieces
    Set2 = jewellery+weapon+shoulder
    Monster=head. (or you could have monster=shoulder and set2 having a head piece instead of shoulder.

    One using DW:
    Set 1 = 2 monster pieces (head+shoulder)
    Set2 = 2 swords (staff back bar, so only get the 5-piece benefit on the DW bar), 3 body
    Set3 = 3 jewellery, 2 body

    There are some using:
    5 body
    Masters or Maelstron 2-hander (not many people have these)
    3-piece jewellery (ie willpower)
    2 monster.

    Plenty of ways to do it, depending what you want.

    Something to note is that crafted gear has no jewellery - but you can order traits/pieces/weights etc to your requirements.

    Jewellry mostly comes from drops in dungeons. dolmen rewards, from chests, quest rewards etc. Cyro is just a way to get gold versions and only one piece is sold at a a time - on the weekend, so don't rely on Cyro for it.
    I get most of my jewellery from guild traders.
    Jewellry isn't a 3-piece set on its own (apart from a few exceptions like willpower/agility etc) - it is usually PART of a 5-piece.

    In addition, you also need to think about the weight of the armour you want (light/med/heavy). If you have the last undaunted passive (undaunted mettle), it can be advantageous to go 5/1/1 (ie 5 of your main choice - lets say light, and one each of the other - eg, heavy+med)
    If mixing like this, you get more armour resistances from having the heavy as the body piece - BUT almost all non-crafted sets only come in specific weights (eg Spinners is only light) - so often people use the monster set to get their 1/1 weights.
    If you don't have undaunted mettle, 7 of your main is probably best (but hard to say) - but in all cases, the armour passives have bonuses that only apply if you are wearing 5 or more pieces of that type - so pretty much all builds are either 5/1/1, 5/2, 7 or 6/1 (ie 5 or more of their main armour type)

    Hope that helps!



    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
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    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Argah
    Argah
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    Biro123 wrote: »
    Partially.

    It depends what you want to build for, but in general there are multiple ways to build - and how you do it depends on whether you are using a single 2-handed weapon or one in each hand (DW, or sword n shield) as this can impact how many set bonuses you can get.

    For example, I have a number of builds.. One which uses 2 full 5-piece sets and only a single monster set piece(head), eg :
    Set1 = 5 body pieces
    Set2 = jewellery+weapon+shoulder
    Monster=head. (or you could have monster=shoulder and set2 having a head piece instead of shoulder.

    One using DW:
    Set 1 = 2 monster pieces (head+shoulder)
    Set2 = 2 swords (staff back bar, so only get the 5-piece benefit on the DW bar), 3 body
    Set3 = 3 jewellery, 2 body

    There are some using:
    5 body
    Masters or Maelstron 2-hander (not many people have these)
    3-piece jewellery (ie willpower)
    2 monster.

    Plenty of ways to do it, depending what you want.

    Something to note is that crafted gear has no jewellery - but you can order traits/pieces/weights etc to your requirements.

    Jewellry mostly comes from drops in dungeons. dolmen rewards, from chests, quest rewards etc. Cyro is just a way to get gold versions and only one piece is sold at a a time - on the weekend, so don't rely on Cyro for it.
    I get most of my jewellery from guild traders.
    Jewellry isn't a 3-piece set on its own (apart from a few exceptions like willpower/agility etc) - it is usually PART of a 5-piece.

    In addition, you also need to think about the weight of the armour you want (light/med/heavy). If you have the last undaunted passive (undaunted mettle), it can be advantageous to go 5/1/1 (ie 5 of your main choice - lets say light, and one each of the other - eg, heavy+med)
    If mixing like this, you get more armour resistances from having the heavy as the body piece - BUT almost all non-crafted sets only come in specific weights (eg Spinners is only light) - so often people use the monster set to get their 1/1 weights.
    If you don't have undaunted mettle, 7 of your main is probably best (but hard to say) - but in all cases, the armour passives have bonuses that only apply if you are wearing 5 or more pieces of that type - so pretty much all builds are either 5/1/1, 5/2, 7 or 6/1 (ie 5 or more of their main armour type)

    Hope that helps!



    Yeah helps a lot, thanks.
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