HorrorShow wrote: »Why wouldn't you corpse camp? If they don't respawn it means they may try to rez and not have to cross half the map again. Limiting enemy movement is a required part of Cyrodil.
HorrorShow wrote: »Why wouldn't you corpse camp? If they don't respawn it means they may try to rez and not have to cross half the map again. Limiting enemy movement is a required part of Cyrodil.
But shouldn't little zerglings be on their merry way on to that super important objective to play the map and all that, instead of wasting their time body camping one player?
Especially since small-scale players don't even matter in the Alliance War, no?
Surely it's limiting their movement too if they just sit there, spamming caltrops 10 times in a row, in the hopes of catching that ONE other player.
HorrorShow wrote: »Why wouldn't you corpse camp? If they don't respawn it means they may try to rez and not have to cross half the map again. Limiting enemy movement is a required part of Cyrodil.
But shouldn't little zerglings be on their merry way on to that super important objective to play the map and all that, instead of wasting their time body camping one player?
Especially since small-scale players don't even matter in the Alliance War, no?
Surely it's limiting their movement too if they just sit there, spamming caltrops 10 times in a row, in the hopes of catching that ONE other player.
while I do not defend or partake in the corpse camping.
one players these days is terribly annoying. going behind enemy lines and flipping resources and flaging keeps is quite the annoyance to the overall war effort, especially when they flee at the first sign of a fight coming there way (or just trying to attract groups to kill, like in the video)
its like an annoying little fly that you just cannot seem to swat, always buzzing around taking stuff and running, killing or fleeing, flagging and bolting away.
I would t bag the crap out of em if I caught em too.
one players these days is terribly annoying. going behind enemy lines and flipping resources and flaging keeps is quite the annoyance to the overall war effort, especially when they flee at the first sign of a fight coming there way (or just trying to attract groups to kill, like in the video)
klasdahlbergb16_ESO wrote: »Ep and ad do the exact same thing.. Quit crying about it..
If bodies don't release, it's reasonable to assume that they are waiting for nearby allies to rez them.
If bodies don't release, it's reasonable to assume that they are waiting for nearby allies to rez them.
Sometimes. Other times, however, I just don't release and go for a coffee, while 4-5 ep/dc run like madman around my corpse looking for some mate of mine hidden in their castle, lol...
If bodies don't release, it's reasonable to assume that they are waiting for nearby allies to rez them.
Sometimes. Other times, however, I just don't release and go for a coffee, while 4-5 ep/dc run like madman around my corpse looking for some mate of mine hidden in their castle, lol...