Healer and Tank find a group within minutes.
I used to farm sets on normal dungeons as a tank while Im a DPS.
The queue time as a DPS is bad.
Isn't it better to change the dungeons to not require tank and healer? Make them doable with 4 dps, as long as they bring some form of self heal. I think roles and generally make the game less enjoyable, especially since you have to wait around in queues when most people like to deal damage.
Why not redesign the dungeons so you can go with whatever character/build/role you want. Add more hp/resists to enemies, and make them deal a bit less damage.
Most classes and skill lines have some form of self heal. It's easier to switch a skill or two for a bit more healing, than require a dedicated healer/tank to tag along.
* add a damage component to healer type skills/morphs
* add group heal component to DPS self sustain skills/morphs
* add group damage shield or resist buffs to tank type skills/morphs.
Isn't it better to change the dungeons to not require tank and healer? Make them doable with 4 dps, as long as they bring some form of self heal. I think roles and generally make the game less enjoyable, especially since you have to wait around in queues when most people like to deal damage.
That sounds boring. And most dungeons already are doable with 4 dps anyway.
Having different roles ads different aspects to running dungeons, which is a good thing - and it is a shame healer and tank re already nigh redundant in so much content.
The problem is that most people run around with their DPS char when farming, questing and other activities. People don't wanna log and switch chars just to get a dungeon spot.
Switching role should then be as easy as switching bar. Have DPS on your front bar, healer on your back bar. If people just kept their back bar for their secondary role it wouldn't be any problem.
Main problem is that most people go full on 1 role... You don't need 2 bars to heal, or tank, and you don't need 2 bars to do decent DPS.
On pc we have addons who let you swap bar setup and gear on the fly.That sounds boring. And most dungeons already are doable with 4 dps anyway.
Having different roles ads different aspects to running dungeons, which is a good thing - and it is a shame healer and tank re already nigh redundant in so much content.
The problem is that most people run around with their DPS char when farming, questing and other activities. People don't wanna log and switch chars just to get a dungeon spot.
Switching role should then be as easy as switching bar. Have DPS on your front bar, healer on your back bar. If people just kept their back bar for their secondary role it wouldn't be any problem.
Main problem is that most people go full on 1 role... You don't need 2 bars to heal, or tank, and you don't need 2 bars to do decent DPS.
MisterBigglesworth wrote: »For the leveling content they could also have a hidden modifier applied to all the mobs and bosses that changes depending on your group composition.
Thus, if you have 3 dps + healer: boss doesn't hit as hard, but the mobs/bosses health pools are larger.
If you have 4 dps: there is less unavoidable damage, but more avoidable (i.e. telegraphed) damage.
That sounds boring. And most dungeons already are doable with 4 dps anyway.
Having different roles ads different aspects to running dungeons, which is a good thing - and it is a shame healer and tank re already nigh redundant in so much content.
The problem is that most people run around with their DPS char when farming, questing and other activities. People don't wanna log and switch chars just to get a dungeon spot.
Switching role should then be as easy as switching bar. Have DPS on your front bar, healer on your back bar. If people just kept their back bar for their secondary role it wouldn't be any problem.
Main problem is that most people go full on 1 role... You don't need 2 bars to heal, or tank, and you don't need 2 bars to do decent DPS.
Its the base problem of any mmo: There is very few good tanks.
Good tanks rarely pug, cause they usually have a full friendlist and several guilds after couple hours of pugging.
If they wanna run dungeons/pledges, they first check their friend-/guildlists for good healers. After that, they check for dds with a good reputation. If none of them is available, the first wielder of a pointy stick gets grabbed.
In eso, i'd say the dungeons r balanced around 15k~20k dps/dd. There r dds who can pull more 40k, there r "dds" who can't pull 1k, the average dd u find in grpfinder will barely do 10k.
If u now increase bosses health to balance around a total of 60k dps....Dungeons really suck when u r grouped with 2 bad dds, having the option to get 3, well no thanks.Isn't it better to change the dungeons to not require tank and healer? Make them doable with 4 dps, as long as they bring some form of self heal. I think roles and generally make the game less enjoyable, especially since you have to wait around in queues when most people like to deal damage.
Swtor did that, rolefree flashpoints. bosses didnt do any dmg and there were thingies spread around in the bossrooms that would heal u if u clicked on them. It was basically dummyparsing with loot.
Better make target dummys drop loot, that u can create your own custom dungeon in your home! O.O
I'm trying to think of ideas that may lessen the wait times in the Finder and make compromises along the way. Trying to find a pug as a DPS is like going to the DMV, yet i get groups as a Healer within seconds.
- Turn 4-player group dungeons into 5-player, adding a 3rd DPS slot so more players queueing as DPS find groups a bit more quickly.
- Increase dungeon difficulty in some way to compensate for extra DPS player.
Or more people just start playing Healers and Tanks i dunno.
Nemesis7884 wrote: »
I'm trying to think of ideas that may lessen the wait times in the Finder and make compromises along the way. Trying to find a pug as a DPS is like going to the DMV, yet i get groups as a Healer within seconds.
- Turn 4-player group dungeons into 5-player, adding a 3rd DPS slot so more players queueing as DPS find groups a bit more quickly.
- Increase dungeon difficulty in some way to compensate for extra DPS player.
Or more people just start playing Healers and Tanks i dunno.
You realize, technically Healer and/or Tank is optional, right?I'm trying to think of ideas that may lessen the wait times in the Finder and make compromises along the way. Trying to find a pug as a DPS is like going to the DMV, yet i get groups as a Healer within seconds.
- Turn 4-player group dungeons into 5-player, adding a 3rd DPS slot so more players queueing as DPS find groups a bit more quickly.
- Increase dungeon difficulty in some way to compensate for extra DPS player.
Or more people just start playing Healers and Tanks i dunno.