-snip- Craglorn was previously I didn't like because it was content which could be done solo apart from the requirement of four people to activate a thing.
lordrichter wrote: »I think it is reasonable to have higher end bosses that need more people to take down. There needs to be content that cannot be done solo, and the two you used an sxample are using a mechanic that also seems reasonable.
I think the "so you need 12 people exactly JUST to stand on pads" mechanics are kind of silly(since their only purpose is artificially restricting the number of people able to proceed in an instance, regardless of actual fights) but actual combat mechanics are different.
if anyone else played they would probably know a player by the name of Shatan who was famous for solo ing just about everything in the game (raids as well) if they had mechanics that required 2 or more people he would bring in a guildies (he was a member of Over Raided that was one of the smallest elite guilds in the game) in order to pass the mechanic.
this was not easy, it took him hours in some cases, bosses obviously have health scaled for fighting 12 people so it was always endurance while dealing with any mechanics.
it will ALWAYS be faster with more people, and never was there a benefit to soling (especially as you deny loot drops that you could otherwise get)
this is an example of how just because something is able to be solo'd does not mean that it forgoes the group or MMO mentality to achieve it, you can do both ^_^ and that sometimes it even promotes it, as good players might be more willing to bring pugs along to Sherpa if they know they can essentially do it themselves and don't need to rely on the for critical tasks.
It's an MMO. I think its healthy to need to group / engage / join guilds etc.
I intended to play the game solo or with a real life mate. Things like this, the need to trade etc has lead to me joining many guilds and making loads of in game friends. So i think it's a good thing.
-world boss, the one center south of the map, I think its a hunger if I recall correctly, has an attack where it stuns you and sucks out your health, the stun is unbreakable (ignoring established game mechanics) and can only be broken by having another person bash him, during this stun he regens a significant amount of his health (if your fighting him solo enough to heal back to full many times over) this attack is simply part of his rotation.
Yes, the AA restriction is stupid, an boss mechanic like fungal 2 who remove player from fight for some time is part of the challenge.I think the "so you need 12 people exactly JUST to stand on pads" mechanics are kind of silly(since their only purpose is artificially restricting the number of people able to proceed in an instance, regardless of actual fights) but actual combat mechanics are different. You can make some really interesting mechanics if you're basing them on several people's participation rather than just one and that is something I do enjoy. It does prevent soloing certain fights for most/all builds but that's not a huge price to pay for an interesting fight imo. I like mechanics that make your group work together and have to rely on each other in order to succeed, they're the ones pushing your group to the extreme as a group and that's something I enjoy greatly.
-world boss, the one center south of the map, I think its a hunger if I recall correctly, has an attack where it stuns you and sucks out your health, the stun is unbreakable (ignoring established game mechanics) and can only be broken by having another person bash him, during this stun he regens a significant amount of his health (if your fighting him solo enough to heal back to full many times over) this attack is simply part of his rotation.
But this is not true, you can break-free, when the hunger stuns you and steals you live. Tried that out. Another player can bash him, but that's another option. Indeed, you need enough stamina for breaking free.
-world boss, the one center south of the map, I think its a hunger if I recall correctly, has an attack where it stuns you and sucks out your health, the stun is unbreakable (ignoring established game mechanics) and can only be broken by having another person bash him, during this stun he regens a significant amount of his health (if your fighting him solo enough to heal back to full many times over) this attack is simply part of his rotation.
But this is not true, you can break-free, when the hunger stuns you and steals you live. Tried that out. Another player can bash him, but that's another option. Indeed, you need enough stamina for breaking free.
I understand the fact that you want to do bosses solo, but why do we playing "The Elder Scrolls Online"? Normally everyone wants to do the content together and not alone. So the bosses and group content has to be harder than for one person.
We had a tine in ESO where everything it's very hard: Most of you remember the "veteran" times, where you got killed many times by Dothia. But a lot of people disliked that, so they changed it to the status now. In my opinion that is okay. You should not be able to do everything alone, but if you are a freak, you can.
There are a lot of videos how several classes do dungeons or other group content alone, so it is possible.
I understand that you like challenges in the game, but the hardest challenge is to find friends and guild members who want to go together for grabbing honor and gold.
or is it just me?
like the tiles that require multiple people to stand on or no progress.
or boss mechanics where they regen health and you either cannot prevent it alone or it just heals back so much more then one person can do.
or the "enrage" mechanic that I feel is the bane of game existence these days (it pretty much forces a DPS race and negates other playstyles)
or attacks or bosses that ignore established game mechanics just for the sake of difficulty (the classic cannot be taunted ones are a big example)
I would like to add I'm not saying "the game is to hard wahhhh!" or "I want to be able to solo EVERYTHING!" its just that I enjoy challenging myself to what I can solo as a bruiser character (mostly tanky but passable dps) and a lot of the time is I fail its simply because I had no chance of winning in the first place.
the two recent examples I can give that seem like you should be able to solo if your good enough was one of the world bosses in vvardenfell and one of the walking banner daedra in the IC sewers:
-world boss, the one center south of the map, I think its a hunger if I recall correctly, has an attack where it stuns you and sucks out your health, the stun is unbreakable (ignoring established game mechanics) and can only be broken by having another person bash him, during this stun he regens a significant amount of his health (if your fighting him solo enough to heal back to full many times over) this attack is simply part of his rotation.
-banner daedra in the IC sewers (ima preface this by saying I have a rule when I go into the sewers with others, if we encounter trouble I they have orders to RUN and I will buy them as much time as possible while I sell my life dearly to buy them time) the one that trolls around emperor leodvic (or whatev) was accidently pulled so I told them to run for the base and charged in with the taunt. he eventually throws up a damage shield and sits there channeling a heal as long as the damage shield stays up and can only be stopped by bringing down the shield and then bashing him. if you are solo this is more then enough time to heal any damage you could do to him many times over before you finally bash him to stop.
maybe this is all fine and is the way it should be, but I truly miss the days where if you were tanky enough to survive and were good enough you could get into a prolonged endurance battle with bosses, it could take half an hour+ at times and one wrong move meant death, but if you knew your stuff you could do it, those endurance fights were so fun and rewarding. (and one of the reasons I HATE enrage mechanics with such a passion) and I hate to see them go :C
-world boss, the one center south of the map, I think its a hunger if I recall correctly, has an attack where it stuns you and sucks out your health, the stun is unbreakable (ignoring established game mechanics) and can only be broken by having another person bash him, during this stun he regens a significant amount of his health (if your fighting him solo enough to heal back to full many times over) this attack is simply part of his rotation.
But this is not true, you can break-free, when the hunger stuns you and steals you live. Tried that out. Another player can bash him, but that's another option. Indeed, you need enough stamina for breaking free.
I understand the fact that you want to do bosses solo, but why do we playing "The Elder Scrolls Online"? Normally everyone wants to do the content together and not alone. So the bosses and group content has to be harder than for one person.
We had a tine in ESO where everything it's very hard: Most of you remember the "veteran" times, where you got killed many times by Dothia. But a lot of people disliked that, so they changed it to the status now. In my opinion that is okay. You should not be able to do everything alone, but if you are a freak, you can.
There are a lot of videos how several classes do dungeons or other group content alone, so it is possible.
I understand that you like challenges in the game, but the hardest challenge is to find friends and guild members who want to go together for grabbing honor and gold.
as a stamina DK with around 30k ish stam I can promise you it has nothing to do with break free cost or lack of stam, you cannot break the stun (as others have stated) please post some kind of video evidence because I tried to solo it for some time and tried multiple things to deal with its un blockable / breakable stun.
and Doshia was a pain because of lack of knowledge plain and simple, nobody had ever dealt with a harvester back then, as well as the level you encountered her you lacked many tools we rely on now, vigor did not exist, you would not have had rally, for stamina builds. not any decent aoe's at that level to help deal with the orbs, as wall of ele used to be such a joke.
wanting to be able to solo something and being anti social in an mmo do not run hand in hand. most people by nature are social creatures and will group 9 times out of 10 if given the choice. however its fun to be able to attempt such a feat to challenge yourself.
I promise you that if it were possible to solo everything in the game that the amount of groups would likely not decrease and may in fact increase as group requirements would probably loosen if groups were confident that they didn't need 12 expert people to do the content.
we see this in all kinds of media, if something is hard the amount of requirements posted by individuals leading the content is ridiculous, as well as that a lot of less skilled players will simply accept that its an aspect of the game they will never partake in.
however when something is easy or able to be short manned you see more of the classic "12 and go" or "in progress, join whenever"
large boss health bars will do more to encourage grouping then mechanics that arbitrarily enforce it, if its faster / safer / more easy to group, then people will group.