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Asking for Some Constructive Criticism on Skill Morph Ideas

Avran_Sylt
Avran_Sylt
✭✭✭✭✭
So I'm working on a list of potential skill morphs, and I'd appreciate any feedback about potential issues, non-issues, etc. with them.

Nightblade

Assassination
Death Stroke -> Ravage
-Increases the damage bonus against the target by 10% 5%

Assassin's Blade -> Shadowed Blade (Magicka)
-This ability now applies the bonus damage while attacking from stealth as well

Teleport Strike -> Blink
-No longer targets an enemy or deals damage, instead teleports the player to a selected location, can be used while in stealth.

Blur -> Shifting Aegis
-Grants a small damage shield upon activation

Mark Target -> Mark of Bloodthirst
-Mark applies minor life-steal on the target.

Grim Focus -> Endless Focus
-No longer applies Minor Berserk, but reapplies at no cost with each cast of Assassin's Will

Shadow
Consuming Darkness -> Sudden Darkness
-All enemies within the radius when cast are blinded for 3 seconds (miss all attacks)

Veiled Strike -> Deadly Strike
-Now deals bonus damage when attacking from stealth or while invisible

Shadow Cloak -> Elusive Cloak
- Grants Major Expedition for 2 seconds after use

Path of Darkness -> Darkened Path
- enemies damage by the path are slowed by 40% for 3 seconds

Aspect of Terror -> Painful Memories
-Converts to a single target ability, 10m range
-When the Fear ends, a shade spawns near the enemy and taunts the target

Summon Shade -> Summon Tormented Ghost
-Summon the spirit of a slain victim, whose basic attacks deal [x] damage (scales with max magicka) and will periodically throw out immobilizing whirlwinds

Siphoning
Soul Shred - >Soul Burst
Deals increased Damage but no longer stuns

Strife -> Consume
-Increases the % health conversion to 35%

Agony -> Shared Pain
-If Agony has been active for at least 10 seconds, it deals [x] damage and spreads to another nearby enemy (Max 3 occurrences)

Cripple - > Draining Grasp
-Applies minor Magickasteal on the enemy

Siphoning Strikes -> Consuming Aura
-When damaged by a magicka attack, regain [x] magicka, when damaged by a stamina attack, regain [x] stamina

Drain Power - Rend Essence
-Increases the damage done

Dragonknight
Ardent Flame
Dragonknight Standard -> Erupting Standard
-The standard now erupts from the ground, knocking enemies into the air and stunning them for 2 seconds

Lava Whip -> Caustic Whip
-Changes to a stamina based ability and deals poison damage
-Fling a caustic solution from your pores that reacts more strongly against poisoned targets
-Deals additional damage to poisoned targets (10% at rank IV)

Searing Strike -> Immolating Strike
-Increase the initial Flame Damage

Fiery Breath -> Fiery Shout
-Reduces the damage of the Damage over time but increases the Initial Damage done

Fiery Grip -> Reaching Anchor
-Immobilizes the enemy once the initial effect ends.

Inferno -> Updraft
-Grants Minor Expedition for the duration

Draconic Power
Dragon Leap -> Infernal Landing
-Creates a 6.5m radius fiery zone that deals [x] damage per second for 6 seconds

Spiked Armor -> Hardened Skin
-Changes to a Stamina based ability
-Grants minor protection for the duration

Dark Talons -> Sharp Talons
-Increases the Physical damage done

Dragon Blood -> Dragon's Constitution
-Changes to a stamina based ability
-Now heals [x] per second over 10 seconds
-increases the potency by up to 33% based on your missing health

Reflective Scales -> Absorbing Scales
-Projectiles are no longer reflected to the attacker, but you restore [x] magicka per absorbed projectile

Inhale -> Exhale
-Now longer has a channel or heals, instead just deals [x] Flame damage to nearby enemies

Earthen Heart
Magma Armor ->Molten Skin
-Now only reduces incoming damage by an additional 30%, but you deal higher AoE flame damage per sec over a larger radius

Stonefist -> Pummel
-If the target is stunned, deal an additional 50% damage

Stonefist -> Earthen Fist
-Changes to a stamina based ability
-Manifest your physical prowess into a stone sown punch
-Reduces Range
-Increases Damage

Molten Weapons -> Blazing Armaments
-No longer grants Major Sorcery, but Light and Heavy attacks deal an additional [x] Flame Damage

Obsidian Shield -> Obsidian Ward
-Allies shielded with Obsidian Ward gain Major Protection while blocking

Ash Cloud -> Enveloping Ash
-Now moves with the player, but the enemy Movespeed reduction is reduced

Templar (I don't play this class)
Aedric Spear
Radial Sweep -> Low Sweep
-Knocks down hit enemies

Puncturing Strikes -> Wide Strikes
-Deals damage in a wider conal area in front of the player

Piercing Javelin -> Pinning Javelin
-Now snares enemies by 40% when the stun ends

Focused Charge -> Trampling Charge
-No longer targets an enemy, but targets a location
-Enemies you pass by are dealt damage

Spear Shards -> Volatile Shards
-when an ally uses the synergy, one enemy near them is stunned for 2 seconds

Sun Shield -> Red Giant
-While the shield persists, deal [x] Flame damage to nearby enemies every two seconds

Dawn's Wrath
Nova -> Black Hole
-Allies can activate the Collapse Synergy, which consumes the Nova but deals a significantly increased amount of synergy damage

Sun Fire -> Firebomb
-Now deals damage to all targets within 2m of the initial target

Solar Flare -> Sun Spot
-Now Targets an AoE (5m radius)

Backlash -> Retribution
-Increases the Maximum damage, but reduces the active time

Eclipse -> Singularity
-reduces the move-speed of the enemy by 30%

Radiant Destruction -> Overflowing Destruction
-Deals 30% of the damage to two nearby enemies

Restoring Light
Rite of Passage -> Ceremonial Passage
-You have reduced movement while channeling

Rushed Ceremony -> Extended Ceremony
-Heals for an additional [x] over 8 seconds

Healing Ritual -> Expanded Ritual
-Has a larger radius (15m)

Restoring Aura -> Healing Aura
-No longer applies Minor Magickasteal, but Applies Minor Lifesteal to all enemies around you for 15 seconds

Cleansing Ritual -> Shared Ritual
-Also cleanse one harmful effect from a nearby ally when cast

Rune Focus -> Hardened Focus
-Grants you Minor Protection while standing in the rune

Sorcerer (Don't play this too often)

Daedric Summoning
Summon Storm Atronach -> Lesser Storm Atronach
-No longer stuns or deals AoE impact damage. Has a cast time and will stay summoned as long as it is on your bar
-This atronach's basic attacks deal [x] shock damage over 2 seconds
-Reactivate again at 150 Ultimate to call upon the Lesser Atronach to use Shocking Torrent, sending a wave of electricity along the ground dealing [x] Shock damage to enemies that are in its path.

Unstable Familiar -> Volatile Banekin
-Summons a Banekin who runs at the targeted enemy and explodes, dealing [x] shock damage in a radius
-Becomes Instant-cast

Daedric Curse -> Spreading Curse
-Infects one nearby enemy with Daedric Curse upon detonation

Summon Winged Twilight - Lesser Grievous Twilight
-Summons a smaller Grievous Twilight
-Activate to have the Grievous Twilight swap positions with you

Conjured Ward - Fractured Ward
- Has lower Scalings
- When broken deals [x] AoE Magic damage

Bound Armor -> Bound Conduit (kinda... unsure about this one)
- While active, increases the amount of Lightning and Physical Damage you do by 5%

Dark Magic
Negate Magic - Expanded Field
-Increases the Radius by 2m

Crystal Shards - Crystal Lance (Think uppercut but crystal formed around the player's arm thrust foreward)
- Stamina Morph (Uninterruptible)
- Melee Range (Cast Time)
- Applies Major Fracture (and still stuns)

Encase - Reaching Shards
-Increases the immobilization Duration to 9 seconds

Rune Prison - Crushing Prison
-Once the effect ends, the enemy is snared and dealt [x] magic damage

Dark Exchange -> Dark Pact (seems... Op)
-Toggle
-Increase your Max Magicka by [x], but decrease your Max Health by [y]

Daedric Mines -> Daedric Bomb
- Only one mine is spawned beneath you
- Deals more damage and knocks-up and stuns for 2 seconds.

Storm Calling
Overload -> Power Spike
-Instant Cast Ultimate (no 3rd bar)
-Deals [x] AoE Shock damage around you

Mage's Fury -> Mage's Rage
-No longer deals execute damage
-Has higher Base Damage

Lightning Form -> Surge of Lightning
-The initial cast deals [x] shock damage in a radius

Lightning Splash - Thunderous Lightning
-The initial Tick stuns non-player enemies for 2 seconds.

Surge -> Surging Movement
-Gain Minor Expedition for the duration

Bolt Escape -> Bolt Traversal
-extends the radius at which this skill can be cast to

Undaunted
Blood Altar -> Verdant Altar
-No longer applies Minor Lifesteal, but Applies Minor Staminasteal

Trapping Webs -> Pulling Webs
-Becomes Single Target
-No Longer Deals Damage
-Pulls Target to you
-Synergy can be activated on a successful pull

Inner Fire -> Inner Weakness
-Synergy will now only apply minor Maim

Bone Shield - Bone Shatter
-If your shield breaks, deal [x] physical damage in a 5m radius around you (Where x scales with health)

Necrotic Orb -> Desecration Orb
-If an ally activates the synergy, a zombie is spawned near the explosion, loyal to you
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