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A few thoughts/issues with the patch notes
- No mention of the dual wield bug
- no mention of the dawnbreaker bug, both are so important
- no mention of the game breaking lag in cyrodil, especially on xbox
- selenes set is still to powerful, how can you guys not reduce the damage of that but you reduce the mag proc sets?!
- the sharpened nerf is to much. i get why its getting nerfed, but besides the hundreds of hours ive spent in vma, 2750 is to little, and what about s/b? 3750 would be more fitting imo. Or at least giving S/B the full 2750 buff..
- i have to say this again, selenes damage needs a small nerf if you are going to nerf other sets (like grothdar/ilambris) and leave others alone ( like stormfist's physical damage ) then its only right that the most powerful stamina monster set gets a 10% nerf to!
- i like the major defile nerf with health recovery, but i think incap needs to lose major defile. a stun that hits as hard as it does for the cost is more than enough. As a vampire i think this will be an issue when fighting nightblades, especially outnumbered.
- meteor/incap sometimes go through block, no mention of this
Thats it for me, ill add more as i keep trying stuff out. Overall i have a lot of skeptical hope/excitement for this update. I have been disappointed every update since dark brotherhood when it comes to (specifically) what I like to do, solo pvp, but i have to say a lot of these changes really look great. Pvp has been so bad with the lag and OP builds, but you guys seem to be going in a direction that is going to help solo/small group pvpers. I just hope that someone
@zos knows solo pvp players still exist. It would be nice to see a buff that would
specificaly help solo pvp players. Like maybe a set or passive that generates ulti faster when there is more enemies around you/doesnt work when to many allies are near... I mean im hoping for anything here that isnt for a gankblade..
@Wrobel this is your department. Also falkreath hold looks great so far.
@ZOS_GinaBruno @ZOS_JessicaFolsom