Paulington wrote: »Probably, as bleeds ignore resistance as you say and with vMA weapons the bleeds can get to insane numbers.
The patch hasn't even been out for a day yet, so we need time to test though it is possible that it could reach large DPS numbers, we'll have to wait and see. .
IzakiBrotherSs wrote: »Sure, but why would you need a Bleed build when you can reach 18k penetration and roughly the same crit chance as on live without much trouble?
IzakiBrotherSs wrote: »Sure, but why would you need a Bleed build when you can reach 18k penetration and roughly the same crit chance as on live without much trouble?
Sharpened weapons would only add 2.6K penetration instead of 5.2K
Twice-Fanged snake would be nerfed by 22% according to the same patch notes so only 3.9K penetration instead of 5K
Major Fracture from Pierce Armor is still 5.2K
Minor Fracture from Power of the Light is still 1.3K but uptime on that is not constant
Alkosh is still 3K but it's harder to get high uptime due to the way the synergies got changed
Crusher enchatment is up to 2K with infused weapon but the up time is only around 70%.
So theoretically you get 11.7K reliable penetration instead of 15.4K and another 6.3K unreliable penetration. Theoretically you will indeed have 18K penetration for ~50% of the time, but fall short by up to 6.3K for the rest of the time. And that's in a perfectly synced trial group.
Bladerunner1 wrote: »IzakiBrotherSs wrote: »Sure, but why would you need a Bleed build when you can reach 18k penetration and roughly the same crit chance as on live without much trouble?
Sharpened weapons would only add 2.6K penetration instead of 5.2K
Twice-Fanged snake would be nerfed by 22% according to the same patch notes so only 3.9K penetration instead of 5K
Major Fracture from Pierce Armor is still 5.2K
Minor Fracture from Power of the Light is still 1.3K but uptime on that is not constant
Alkosh is still 3K but it's harder to get high uptime due to the way the synergies got changed
Crusher enchatment is up to 2K with infused weapon but the up time is only around 70%.
So theoretically you get 11.7K reliable penetration instead of 15.4K and another 6.3K unreliable penetration. Theoretically you will indeed have 18K penetration for ~50% of the time, but fall short by up to 6.3K for the rest of the time. And that's in a perfectly synced trial group.
Last night on the PTS, TFS was still offering 5000 penetration on the tooltip, I didn't measure it though.
TankHealz2015 wrote: »Thoughts?
Bladerunner1 wrote: »IzakiBrotherSs wrote: »Sure, but why would you need a Bleed build when you can reach 18k penetration and roughly the same crit chance as on live without much trouble?
Sharpened weapons would only add 2.6K penetration instead of 5.2K
Twice-Fanged snake would be nerfed by 22% according to the same patch notes so only 3.9K penetration instead of 5K
Major Fracture from Pierce Armor is still 5.2K
Minor Fracture from Power of the Light is still 1.3K but uptime on that is not constant
Alkosh is still 3K but it's harder to get high uptime due to the way the synergies got changed
Crusher enchatment is up to 2K with infused weapon but the up time is only around 70%.
So theoretically you get 11.7K reliable penetration instead of 15.4K and another 6.3K unreliable penetration. Theoretically you will indeed have 18K penetration for ~50% of the time, but fall short by up to 6.3K for the rest of the time. And that's in a perfectly synced trial group.
Last night on the PTS, TFS was still offering 5000 penetration on the tooltip, I didn't measure it though.
So the nerf was only for 2-3-4 set bonuses? That's good to know, since there are few, if any sets that offer penetration there. From my knowledge it will only affect the sets introduced with this patch and Krag'h. If sets like TFS, Spriggan and Spinner survive unaltered, it's very good news indeed.
IzakiBrotherSs wrote: »Sure, but why would you need a Bleed build when you can reach 18k penetration and roughly the same crit chance as on live without much trouble?
Sharpened weapons would only add 2.6K penetration instead of 5.2K
Twice-Fanged snake would be nerfed by 22% according to the same patch notes so only 3.9K penetration instead of 5K
Major Fracture from Pierce Armor is still 5.2K
Minor Fracture from Power of the Light is still 1.3K but uptime on that is not constant
Alkosh is still 3K but it's harder to get high uptime due to the way the synergies got changed
Crusher enchatment is up to 2K with infused weapon but the up time is only around 70%.
So theoretically you get 11.7K reliable penetration instead of 15.4K and another 6.3K unreliable penetration. Theoretically you will indeed have 18K penetration for ~50% of the time, but fall short by up to 6.3K for the rest of the time. And that's in a perfectly synced trial group.
I'd go with blooddrinker, automaton (or hundings rage), and a monster helm, so that you get solid damage, and also can deal powerful bleeding. Use dual axes, and a bow. 1 axe is blood drinker (ideally), other axe and bow is hundings rage.
Pairing it with a WW would also be useful. Good luck in the testing process