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Refreshing path and Thaumaturge

NyassaV
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So, I'm away that twisting path procs scathing mage and doesn't scale with Thaumaturge, but what about refreshing path. In all my testing Refreshing has never proced scathing (Mind you my testing was short) and I still think it scaled with master at arms, not Thaumaturge. WTF ZoS, fix your game. Does anyone know what is going on with refreshing path and if it does in-fact scale with Thaumaturge?
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info
  • afonik
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    Only the first tick of RP can proc Scathing. RP scales with Thaum.
  • React
    React
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    My understanding of scathing and mageblades is that twisting path specifically was bugged and could proc scathing on EVERY tick, but that in HotR, that will be fixed.
    @ReactSlower - PC/NA - 2000+ CP
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  • casparian
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    Liam12548 wrote: »
    My understanding of scathing and mageblades is that twisting path specifically was bugged and could proc scathing on EVERY tick, but that in HotR, that will be fixed.

    Do you know of a place where someone from ZOS has said this will be fixed? To my knowledge, ZOS has never mentioned the Twisting/Thuamaturge bug.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • datgladiatah
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    Liam12548 wrote: »
    My understanding of scathing and mageblades is that twisting path specifically was bugged and could proc scathing on EVERY tick, but that in HotR, that will be fixed.

    Reading the patches this was never mentioned, so I don't think so
  • WalksonGraves
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    It shouldn't since neither are dots, they are aoe direct damage.
  • DocFrost72
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    It shouldn't since neither are dots, they are aoe direct damage.

    Er, they do damage over a value of time. Did you think the OP meant drain power?
  • WalksonGraves
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    DocFrost72 wrote: »
    It shouldn't since neither are dots, they are aoe direct damage.

    Er, they do damage over a value of time. Did you think the OP meant drain power?

    Dot is targeted on the player and stays with them(ie bleed), path is an aoe direct damage field. It's one of the endless asterisks in zos game design.

    I know they look the same as its regular ticks of damage, but it's just a series of fast hits.
    Edited by WalksonGraves on July 11, 2017 5:56PM
  • DocFrost72
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    DocFrost72 wrote: »
    It shouldn't since neither are dots, they are aoe direct damage.

    Er, they do damage over a value of time. Did you think the OP meant drain power?

    Dot is targeted on the player and stays with them, path is an aoe direct damage field. It's one of the endless asterisks in zos game design.

    How would you describe endless hail, caltrops, Ash cloud, spear shards.

    Cause ZOS calls them DOTs, and now I'm confused.
  • WalksonGraves
    WalksonGraves
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    Unless things have changed since the last time I tested it path is an exception to the rule. Considering how sloppy the coding at ZOS is it's hard to tell what's design and what's a mistake.
  • DocFrost72
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    Unless things have changed since the last time I tested it path is an exception to the rule. Considering how sloppy the coding at ZOS is it's hard to tell what's design and what's a mistake.

    Full disclosure, I've been told it is an exception and I'm messing with you :p

    I don't know if they should fix it though, it might hit magblade DPS.
  • WalksonGraves
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    DocFrost72 wrote: »
    Unless things have changed since the last time I tested it path is an exception to the rule. Considering how sloppy the coding at ZOS is it's hard to tell what's design and what's a mistake.

    Full disclosure, I've been told it is an exception and I'm messing with you :p

    I don't know if they should fix it though, it might hit magblade DPS.

    lol path is only good for procing other effects you might as well fart at your enemies with that low a base dmg.
  • datgladiatah
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    I'm pretty sure elemental wall is also considered direct damage too. There are some exceptions. Shards does direct initially and then becomes a DOT. But Endless Hail and Caltrops shows itself as direct damage (not orange combat text but white/yellow)
  • QuebraRegra
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    DocFrost72 wrote: »
    DocFrost72 wrote: »
    It shouldn't since neither are dots, they are aoe direct damage.

    Er, they do damage over a value of time. Did you think the OP meant drain power?

    Dot is targeted on the player and stays with them, path is an aoe direct damage field. It's one of the endless asterisks in zos game design.

    How would you describe endless hail, caltrops, Ash cloud, spear shards.

    Cause ZOS calls them DOTs, and now I'm confused.

    I thought they were AOEs?
  • DocFrost72
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    DocFrost72 wrote: »
    DocFrost72 wrote: »
    It shouldn't since neither are dots, they are aoe direct damage.

    Er, they do damage over a value of time. Did you think the OP meant drain power?

    Dot is targeted on the player and stays with them, path is an aoe direct damage field. It's one of the endless asterisks in zos game design.

    How would you describe endless hail, caltrops, Ash cloud, spear shards.

    Cause ZOS calls them DOTs, and now I'm confused.

    I thought they were AOEs?

    They are all AOEs, all AOE dots.
  • casparian
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    DocFrost72 wrote: »
    Unless things have changed since the last time I tested it path is an exception to the rule. Considering how sloppy the coding at ZOS is it's hard to tell what's design and what's a mistake.

    Full disclosure, I've been told it is an exception and I'm messing with you :p

    I don't know if they should fix it though, it might hit magblade DPS.

    lol path is only good for procing other effects you might as well fart at your enemies with that low a base dmg.

    ?? Its base damage is higher than Wall of Elements, which does a huge amount of damage (in terms of total contribution to DPS in a long fight). It ends up doing slightly less than WoE, since Twisting doesn't proc burning, but it's still a very good class DOT.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • WalksonGraves
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    casparian wrote: »
    DocFrost72 wrote: »
    Unless things have changed since the last time I tested it path is an exception to the rule. Considering how sloppy the coding at ZOS is it's hard to tell what's design and what's a mistake.

    Full disclosure, I've been told it is an exception and I'm messing with you :p

    I don't know if they should fix it though, it might hit magblade DPS.

    lol path is only good for procing other effects you might as well fart at your enemies with that low a base dmg.

    ?? Its base damage is higher than Wall of Elements, which does a huge amount of damage (in terms of total contribution to DPS in a long fight). It ends up doing slightly less than WoE, since Twisting doesn't proc burning, but it's still a very good class DOT.

    WoE is good for setting off balance and boosting other damage, not for it's own dps.
    Edited by WalksonGraves on July 11, 2017 6:54PM
  • casparian
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    casparian wrote: »
    DocFrost72 wrote: »
    Unless things have changed since the last time I tested it path is an exception to the rule. Considering how sloppy the coding at ZOS is it's hard to tell what's design and what's a mistake.

    Full disclosure, I've been told it is an exception and I'm messing with you :p

    I don't know if they should fix it though, it might hit magblade DPS.

    lol path is only good for procing other effects you might as well fart at your enemies with that low a base dmg.

    ?? Its base damage is higher than Wall of Elements, which does a huge amount of damage (in terms of total contribution to DPS in a long fight). It ends up doing slightly less than WoE, since Twisting doesn't proc burning, but it's still a very good class DOT.

    WoE is good for setting off balance and boosting other damage, not for it's own dps.

    Wall of Flame and Twisting will typically each account for about %10 of a 40K DPS dummy test on a magblade. Unless I'm missing something, that's not negligible.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • NyassaV
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    I'm not using twisting is the thing. I'm trying out refreshing as I find it good for 4 DPS vet dugneon burns. I just want to know what it scales too
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • pcar944
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    I cant help you I can only say that refreshing procs scathing all the time lol
    One Tamriel killed PVP

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  • afonik
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    1. I tested both
    2. Only the first hit of Refreshing Path can proc Scathing and the damage scales with Thaumaturge.
    3. Every tick of Twisting Path can proc Scathing and the damage scales with Master-at-Arms.
    4. Did I told you I've tested both?
  • The_Saint
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    afonik wrote: »
    2. Only the first hit of Refreshing Path can proc Scathing and the damage scales with Thaumaturge.
    3. Every tick of Twisting Path can proc Scathing and the damage scales with Master-at-Arms.

    Correct on live server atm...

    But its fixed on pts...

    Both moprhs now scaling with thaumaturg and just the first hit can proc scatching

    https://forums.elderscrollsonline.com/en/discussion/359006/twisting-path-ninja-fix
    Edited by The_Saint on July 12, 2017 8:18AM
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  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    afonik wrote: »
    1. I tested both
    2. Only the first hit of Refreshing Path can proc Scathing and the damage scales with Thaumaturge.
    3. Every tick of Twisting Path can proc Scathing and the damage scales with Master-at-Arms.
    4. Did I told you I've tested both?

    Have you tested both on the pts?
  • afonik
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    afonik wrote: »
    1. I tested both
    2. Only the first hit of Refreshing Path can proc Scathing and the damage scales with Thaumaturge.
    3. Every tick of Twisting Path can proc Scathing and the damage scales with Master-at-Arms.
    4. Did I told you I've tested both?

    Have you tested both on the pts?

    No. Only on Live when setting CP.
    If only first tick of TP proc - > RIP SC, long live Juli
  • PS4_ZeColmeia
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    FYI, update 15 will remove the ability for scathing to proc on any ticks of path except for the initial hit. Confirmed by @ZOS_GinaBruno
    PSN: ***___Chan (3 _s)
    Hybrid, All-Role NB
  • crobarXIII
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    I think most of the confusion comes from tooltips not showing an increase in the dmg of dot's when putting points into thaumaturge. Once you start testing each skill on a target dummy you see that thaumaturge does increase dmg. When starting to do this testing, keep in mind that the first 100cp put into the mage constellation increases max magicka.
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