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WGT and ICP changes

redshirt_49
redshirt_49
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"Two players can now receive the Moth Priest's vision instead of just one throughout the encounter. "

Finally. At least pugs will be less of a nightmare now. Ahhh who am I kidding, everybody seems to WANT to wipe on the inhibitor.
  • Dymence
    Dymence
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    I found it quite funny to see these dungeons are getting nerfed even more than they already have been. Guess all these years of power creep and ongoing nerfs wasn't enough yet
  • redshirt_49
    redshirt_49
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    Apparently so, because most pugs still wipe and give up on this dungeon about 80% of the time x)

    I don't really understand though, WGT is actually my favorite. An experienced group can do it very fast and it drops Spell Power Cure like a burst pinata.
  • Magdalina
    Magdalina
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    Meh, it will make it easier to carry those of us who are unable to comprehend the concept of reading and following what you read. It's a good thing in the sense that you'll have more chance to get through it with potatoes but imo it's a negative change overall. Blissful ignorance (towards mechanics) should NOT be encouraged. Want WGT clear? Go kill portals. Don't wanna kill portals? No WGT clear for you. Don't have the 7k dps required to kill portals in time? Time for some l2p.
  • Marabornwingrion
    Marabornwingrion
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    I'm not happy that they are gonna nerf IC and SotH dungeons only because new dungeons will come. They are fine as they are now, no need to nerf it.
    " Ahhh who am I kidding, everybody seems to WANT to wipe on the inhibitor.

    Just go there as 1 tank and 3 DDs with high dps and nobody will die on Inhibitor.
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