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Todays patch notes: ETA for consoles? The dual wield animation bug is LITERALLY destroying gameplay

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It appears that a fix was released in todays patch for PC/MAC for the dual wield animation bug. Whether or not it is actually fixed has yet to be seen, but as a console player I would like to know: When is this patch due for consoles? As it stands right now, this bug is LITERALLY gamebreaking for stamina. You cannot weave attacks, period. In PvE, this is a massive DPS and sustain loss. In PvP, unless your target stays practically still and you don't get CC'd, none of the abilities you cast will even land during/after the bug. This causes you to use stamina, for LITERALLY nothing. If this patch is not due for months on console, many players will get fed up and quit (I know several top stam players who already have moved on to other games/unsubbed).
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  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Xbox and PS4 are getting their incremental patches this Wednesday, which will include this fix.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • React
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    Xbox and PS4 are getting their incremental patches this Wednesday, which will include this fix.

    Thank you gina! I'll make sure my guildies & anyone else relevant has this information relayed to them. Feel free to close/delete.
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  • GreenhaloX
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    Xbox and PS4 are getting their incremental patches this Wednesday, which will include this fix.

    Ahhh, finally, a comment/feedback on this. Thank you! Goodness, gracious.. Lord, Almighty.. Hallelujah, amen and all that jazz..

    Now, can we also get our missing character slot?? I'm still 9/10.
    Edited by GreenhaloX on July 10, 2017 5:48PM
  • xXMichonneXx
    xXMichonneXx
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    FINALLY. Thanks @ZOS_GinaBruno
    XBoxOne NA
    910 CP
    50 Imperial Stamblade DC
    50 Argonian Templar Healer DC
    50 Altmer Mag Sorc DC
    50 Imperial Stam Templar DC
    50 Dunmer Mag DK DC
    50 Imperial Stam Sorc DC
    50 Nord Stam DK Tank DC
    50 Redguard Stam DK DPS DC
    50 Altmer Mag Templar DPS DC
    50 Imperial Stam Warden DC
  • Darkdex
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    Xbox and PS4 are getting their incremental patches this Wednesday, which will include this fix.

    Great! I can play ESO again! :D

    Hi @ZOS_GinaBruno thx so much for the info!

    Also, Does this incremental contain also the fix for the Maelstrom Bow bug that consumes 1 charge on every tic of the skill?

  • Toomdad
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    Darkdex wrote: »
    Xbox and PS4 are getting their incremental patches this Wednesday, which will include this fix.

    Great! I can play ESO again! :D

    Hi @ZOS_GinaBruno thx so much for the info!

    Also, Does this incremental contain also the fix for the Maelstrom Bow bug that consumes 1 charge on every tic of the skill?

    Considering that was a few patches ago, it's safe to assume we'll basically be current with pc. Which then begs another question of how this is so when we're usually a couple weeks behind at best?
  • Darzuk82
    Darzuk82
    Soul Shriven
    Is there any clarification on the part about fixing some mobs that were used for grinding exp?
  • React
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    Darzuk82 wrote: »
    Is there any clarification on the part about fixing some mobs that were used for grinding exp?

    Gina made a comment on reddit saying they were purposely vague about this, but that it mainly pertained to imperial city.
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  • BigES
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    Xbox and PS4 are getting their incremental patches this Wednesday, which will include this fix.

    Huzzah! This was killing my Magplar.
  • O_LYKOS
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    Are any changes happening with the animation of wall of elements? And possibly liquid lightening? Bar swapping. If these have even been reported as an issue across the board.

    I often have to hit my wall multiple times before it actually casts and LL is just slow as hell.

    This is on PS4
    PC NA - GreggsSausageRoll
    Xbox NA - Olykos66
    PS NA - Olykos266
  • Zolron
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    I'm a little confused on the patch notes however. As a ps4 player the animation delay bug happens when i light attack weave also but the notes indicate it is a fix for the heavy attack weaving animation bug??
    Could we get some clarification if this is also being ( or has been fixed) please @ZOS_GinaBruno
    Edited by Zolron on July 10, 2017 8:09PM
  • React
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    Zolron wrote: »
    I'm a little confused on the patch notes however. As a ps4 player the animation delay bug happens when i light attack weave also but the notes indicate it is a fix for the heavy attack weaving animation bug??
    Could we get some clarification if this is also being ( or has been fixed) please @ZOS_GinaBruno

    I noticed this as well. I'm hoping this is just poor translation on their part; the bug actually DOES NOT occur with 100% FULLY CHARGED heavy attacks, and it doesn't occur with split millisecond perfectly done light attacks. It occurs with any attack weight in between, which is essentially 100% of your weaves (especially for console players, where the most efficient way to weave is often to grip the trigger during the prior ability animation, creating a medium-weave cancel).
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  • ScytheNL
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    Awesome! Thanks, I look forward to hitting my enemies again
    Ingame:
    Ezekiel Zakriah, Redguard Nightblade

    Xbox One, GT= Scythe NL
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