I don't think there is a luck attribute but RNG is never truly random. It's using some complex algorithm to get a semi-random number based on some starting value. The value could be the time of the "dice rolling" or/and something else like say the time of the character's creation or whatever(just guessing here). I'm pretty sure ESO's RNG is not just very far from random but very biased towards certain characters/scenarios. We've all probably noticed how often it gets stuck within the same pattern, for example it's pretty often that 3-4 people in the group of 4 get the same drop in same trait - way more often than it should be. It also appears pretty frequent that "rolling the dice" in quick succession several times in a row(for example, converting 10 Glass motif chapter fragments into a chapter) seems extremely likely to result with the very same result. I've gotten the very same chapter 3+ times in a row multiple times. The same chapter out of what...15 we have?..c'mon now.
It appears that whatever algorithm they are using is not good enough and still ends up relying too heavily on the starting values. I do know that some people appear to have just insane luck with just about everything whereas others don't, and this seems wayyyy more persistent to be a coincidence. Perhaps it's that the date of that character creation just happens to be some lucky number that when squeezed through the "RNG" algorithm ends up with a net positive way more often than not.
Just trying to make educated guesses here based on the little I know about how RNG works but at this point I am pretty convinced ESO's RNG is very much flawed and failing at its supposed goal - to give everyone equal chances at receiving something.
I don't think there is a luck attribute but RNG is never truly random. It's using some complex algorithm to get a semi-random number based on some starting value. The value could be the time of the "dice rolling" or/and something else like say the time of the character's creation or whatever(just guessing here). I'm pretty sure ESO's RNG is not just very far from random but very biased towards certain characters/scenarios. We've all probably noticed how often it gets stuck within the same pattern, for example it's pretty often that 3-4 people in the group of 4 get the same drop in same trait - way more often than it should be. It also appears pretty frequent that "rolling the dice" in quick succession several times in a row(for example, converting 10 Glass motif chapter fragments into a chapter) seems extremely likely to result with the very same result. I've gotten the very same chapter 3+ times in a row multiple times. The same chapter out of what...15 we have?..c'mon now.
It appears that whatever algorithm they are using is not good enough and still ends up relying too heavily on the starting values. I do know that some people appear to have just insane luck with just about everything whereas others don't, and this seems wayyyy more persistent to be a coincidence. Perhaps it's that the date of that character creation just happens to be some lucky number that when squeezed through the "RNG" algorithm ends up with a net positive way more often than not.
Just trying to make educated guesses here based on the little I know about how RNG works but at this point I am pretty convinced ESO's RNG is very much flawed and failing at its supposed goal - to give everyone equal chances at receiving something.
Based on your example it seems more likely that whatever 'starting value' they're using has nothing to do with the character. Otherwise for 3 characters out of 4 in a group to get the same drop they'd have to have been created on the same day.
In cases like dungeon boss drops it's more likely that it's weighted RNG. Lets say the number generator runs from 1-100 inclusive, and there's 10 possible drops. Instead of each drop having 10 numbers assigned to it, giving an equal chance of each outcome, some have more and some less. So a trait ZOS knows is less popular could get 1-30, while the one everyone wants gets 95-100, giving the first one a 30% chance to drop and the 2nd a 5% chance.
That would actually make a weird kind of sense if they want to keep people running dungeons - a lot of people say as soon as they've got the drop/s they want they're never going back to that dungeon, so if they make it harder to get they can keep people going back.
^^^ We have a winner!MarbleQuiche wrote: »I notice patterns in RNG that suggest it's not random.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
^^^ We have a winner!MarbleQuiche wrote: »I notice patterns in RNG that suggest it's not random.
Do a search here, plenty of old threads about the not so random ESO RNG, going back all the way to the closed beta days.
I don't think there is a luck attribute but RNG is never truly random. It's using some complex algorithm to get a semi-random number based on some starting value. The value could be the time of the "dice rolling" or/and something else like say the time of the character's creation or whatever(just guessing here). I'm pretty sure ESO's RNG is not just very far from random but very biased towards certain characters/scenarios. We've all probably noticed how often it gets stuck within the same pattern, for example it's pretty often that 3-4 people in the group of 4 get the same drop in same trait - way more often than it should be. It also appears pretty frequent that "rolling the dice" in quick succession several times in a row(for example, converting 10 Glass motif chapter fragments into a chapter) seems extremely likely to result with the very same result. I've gotten the very same chapter 3+ times in a row multiple times. The same chapter out of what...15 we have?..c'mon now.
It appears that whatever algorithm they are using is not good enough and still ends up relying too heavily on the starting values. I do know that some people appear to have just insane luck with just about everything whereas others don't, and this seems wayyyy more persistent to be a coincidence. Perhaps it's that the date of that character creation just happens to be some lucky number that when squeezed through the "RNG" algorithm ends up with a net positive way more often than not.
Just trying to make educated guesses here based on the little I know about how RNG works but at this point I am pretty convinced ESO's RNG is very much flawed and failing at its supposed goal - to give everyone equal chances at receiving something.
ParaNostram wrote: »The human mind can detect patterns too well, to the point in which we see them where they do not exist. There is no hidden luck attribute.
Drakkdjinn wrote: »ParaNostram wrote: »The human mind can detect patterns too well, to the point in which we see them where they do not exist. There is no hidden luck attribute.
Nyx hounds would like a word with you.
Like a magicka based char who always gets drops that are tank/Stam based? Can confirm