overclocker303b14_ESO wrote: »I think you should have to earn BIS stuff yourself, by completing hard content and would not want to see everything go BOE.
I do think the drop rate for BIS weapons is too low right now, and would like to see that addressed. That said, I'm actually fine with the drop rate for everything else.
overclocker303b14_ESO wrote: »I think you should have to earn BIS stuff yourself, by completing hard content and would not want to see everything go BOE.
I do think the drop rate for BIS weapons is too low right now, and would like to see that addressed. That said, I'm actually fine with the drop rate for everything else.
I would absolutely love to be able to sell BiS gear that I just don't need and buy *** that I do. Good income source for those who don't mind farming, a way to avoid potentially hundreds of hours running the same dungeon for those that do. I really dislike BoP (also, all the bank/inventory space it takes up, I would love to put some stuff in my guild bank or on a different account).
Merlin13KAGL wrote: »I don't necessarily take issue with having to or choosing to update gear occasionally. I think there should be a greater return from the decon of the good stuff you had before, vice an almost complete loss.
Another alternative to the grind, in its current form, would be some kind of credit for # of runs? Not the bad rng, but something that says if you've cleared HM 100 times (just pulling a number out of thin air), it's safe to say you are capable of obtaining the gear.
This would offer some advancement options for the newer people and offer some relief to those that certainly can do the content, but would rather not have to 1000 more times.
This is essentially just a different version of a token system.
(Even if when opening chests, if you had the option of "No thank you, just give me the associated mats, please?" it would save some time and trouble cutting out the multiple steps required now.
Alternative #2 would be to change sets to BoE after they'd been in the loot tables for a set amount of time. This would make older, but still useful gear available to those that did not obtain it through the usual channels. This would inspire Devs to continuously give new gear sets purpose without completely eliminating the value.
First, I already stated I just picked a number. Take an average of how many times someone's run a typical dungeon since they started. We could use Darkshade Caverns as an example.drake88131 wrote: »Merlin13KAGL wrote: »I don't necessarily take issue with having to or choosing to update gear occasionally. I think there should be a greater return from the decon of the good stuff you had before, vice an almost complete loss.
Another alternative to the grind, in its current form, would be some kind of credit for # of runs? Not the bad rng, but something that says if you've cleared HM 100 times (just pulling a number out of thin air), it's safe to say you are capable of obtaining the gear.
This would offer some advancement options for the newer people and offer some relief to those that certainly can do the content, but would rather not have to 1000 more times.
This is essentially just a different version of a token system.
(Even if when opening chests, if you had the option of "No thank you, just give me the associated mats, please?" it would save some time and trouble cutting out the multiple steps required now.
Alternative #2 would be to change sets to BoE after they'd been in the loot tables for a set amount of time. This would make older, but still useful gear available to those that did not obtain it through the usual channels. This would inspire Devs to continuously give new gear sets purpose without completely eliminating the value.
so you think everything should be run 100 times or more? That's sooo masochistic I can't even...alternative 2....boe only after they nerf everything??? Ummm no thank you. You can keep your 1980 special effects while I go watch the new star treks old timer.
Merlin13KAGL wrote: »First, I already stated I just picked a number. Take an average of how many times someone's run a typical dungeon since they started. We could use Darkshade Caverns as an example.drake88131 wrote: »Merlin13KAGL wrote: »I don't necessarily take issue with having to or choosing to update gear occasionally. I think there should be a greater return from the decon of the good stuff you had before, vice an almost complete loss.
Another alternative to the grind, in its current form, would be some kind of credit for # of runs? Not the bad rng, but something that says if you've cleared HM 100 times (just pulling a number out of thin air), it's safe to say you are capable of obtaining the gear.
This would offer some advancement options for the newer people and offer some relief to those that certainly can do the content, but would rather not have to 1000 more times.
This is essentially just a different version of a token system.
(Even if when opening chests, if you had the option of "No thank you, just give me the associated mats, please?" it would save some time and trouble cutting out the multiple steps required now.
Alternative #2 would be to change sets to BoE after they'd been in the loot tables for a set amount of time. This would make older, but still useful gear available to those that did not obtain it through the usual channels. This would inspire Devs to continuously give new gear sets purpose without completely eliminating the value.
so you think everything should be run 100 times or more? That's sooo masochistic I can't even...alternative 2....boe only after they nerf everything??? Ummm no thank you. You can keep your 1980 special effects while I go watch the new star treks old timer.
I'm not suggesting run it 100 more times. I'm suggesting you get some kind of credit, whether increased drop chance, trait chance, whatever, for all the runs you've historically already done. From the sound of things, you've had 100 under your belt for a long, long time now.
Second, I said nothing of nerfs. I'm offering up a way for still good gear that's older (Julianos is coming up on 2 yrs old, so other sets that are BoP are out there that would meet that criteria) to become more mainstream. I would venture to say that many sets, Netch's included, have been around long enough to fall into that category, and many of these have not been nerfed.
It still allows Devs some creativity in producing value in new and different sets. It still allows a method to obtain those new sets right away or more easily down the line.
There equally needs to be value in running the newer, harder content in order to have access to the newer, potentially better gear.
Alt #2 allows for both.
Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
Next patch they'll nerf netches so it'll no longer be a good set, then all that farming will be wasted.
Emma_Overload wrote: »Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
Emma_Overload wrote: »Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
A token system for the vMA to make the grind and the RNG less tedious? please, yes...
vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.
drake88131 wrote: »Emma_Overload wrote: »Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
A token system for the vMA to make the grind and the RNG less tedious? please, yes...
vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.
Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?
Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.
eklhaftb16_ESO wrote: »Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.
There are people who simply WON'T do certain types of content, like, never. But they have money to spend and they are willing to pay for loot. That's how it works. It's called division of labor: some people run dungeons, other people dig ore or farm herbs, and then they TRADE for stuff they want from each other.
I've just plundered a bandit lair and brought back a ton of treasure. What I'm gonna do with it? Am I gonna put it in my closet and look at it to remind me how great I am? Obviously not. I'm gonna sell it to the highest bidder. That's common sense. That's fair. I've earned it, I've worked for it, don't tell me what I can or can't do with it. Want to keep yours? By all means. But don't tell me I can't sell mine.
drake88131 wrote: »Emma_Overload wrote: »Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
A token system for the vMA to make the grind and the RNG less tedious? please, yes...
vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.
Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?
Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.
drake88131 wrote: »drake88131 wrote: »Emma_Overload wrote: »Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
A token system for the vMA to make the grind and the RNG less tedious? please, yes...
vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.
Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?
Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.
So we should all suffer because you would personally be butt hurt if it was boe? It's common sense that I have to hold all this junk in my bank Bc yooooouuu think it is "hard"?
drake88131 wrote: »drake88131 wrote: »Emma_Overload wrote: »Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
A token system for the vMA to make the grind and the RNG less tedious? please, yes...
vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.
Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?
Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.
So we should all suffer because you would personally be butt hurt if it was boe? It's common sense that I have to hold all this junk in my bank Bc yooooouuu think it is "hard"?
You dont need to hold all that junk in your bank, you can just deconstruct them, or even sell them... there are lots of merchants in every city
drake88131 wrote: »drake88131 wrote: »Emma_Overload wrote: »Olupajmibanan wrote: »Making dungeon and trial gear BoE would be just discouraging to do the content.
Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
A token system for the vMA to make the grind and the RNG less tedious? please, yes...
vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.
Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?
Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.
So we should all suffer because you would personally be butt hurt if it was boe? It's common sense that I have to hold all this junk in my bank Bc yooooouuu think it is "hard"?
You dont need to hold all that junk in your bank, you can just deconstruct them, or even sell them... there are lots of merchants in every city
redshirt_49 wrote: »Define BiS. If you can't make the zone sets work for you that's your problem. But don't let these fools stand here and tell you that you NEED x,y,z build with x,y,z skill loudout and x,y,z gear.
Don't copy-paste some other dude's build and spend some time working on your own. This is what the system is designed for.
BiS is a guideline at best, not a divine decree.