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For all that is holy make everything bind on equip!!!

  • overclocker303b14_ESO
    I think you should have to earn BIS stuff yourself, by completing hard content and would not want to see everything go BOE.

    I do think the drop rate for BIS weapons is too low right now, and would like to see that addressed. That said, I'm actually fine with the drop rate for everything else.
  • drake88131
    drake88131
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    I think you should have to earn BIS stuff yourself, by completing hard content and would not want to see everything go BOE.

    I do think the drop rate for BIS weapons is too low right now, and would like to see that addressed. That said, I'm actually fine with the drop rate for everything else.

    You're just like the other guy...your solution to the grind is...more RNG and more grind?! You are "fine" with the drop rate? I get the devs are sadists, but why oh why oh why in god's name would you want to be a masochist? I personally don't like wearing leather or whipping someone and choking??? Eeeewwww

    Edited by drake88131 on July 7, 2017 4:41PM
  • Qbiken
    Qbiken
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    Let all trial loot stay BoP (this includes maelstrom arena as well) and make regular dungoens BoE.
  • drake88131
    drake88131
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    Qbiken wrote: »
    Let all trial loot stay BoP (this includes maelstrom arena as well) and make regular dungoens BoE.

    So we can do it over and over and over and over and over and over and over and over just for...nirnhoned stuff???? No thanks buddy all work and no play makes jack a dull boy

  • LiquidPony
    LiquidPony
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    I think you should have to earn BIS stuff yourself, by completing hard content and would not want to see everything go BOE.

    I do think the drop rate for BIS weapons is too low right now, and would like to see that addressed. That said, I'm actually fine with the drop rate for everything else.

    But if gear is BoE, and something like a sharp Infallible Aether lightning staff sells for 2,000,000g ... did the guy who bought it not "earn" his BiS staff by building up the bankroll to be able to afford it?

    Everyone plays the game differently; why shouldn't crafters and traders and other folks who may not have time to endlessly grind group PvE content be able to "earn" good loot via their chosen playstyle?
  • drake88131
    drake88131
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    fioskal wrote: »
    I would absolutely love to be able to sell BiS gear that I just don't need and buy *** that I do. Good income source for those who don't mind farming, a way to avoid potentially hundreds of hours running the same dungeon for those that do. I really dislike BoP (also, all the bank/inventory space it takes up, I would love to put some stuff in my guild bank or on a different account).

    Right but some dev didn't like boe. It's cool though all us gamers always say, "man I love when a developer changes everything after releasing a game. I LOVE spending hours doing something repeatedly when there used to be an exploit or way that I could just do it in ten minutes. Thank god for the developers keeping me honest and for making my gaming experience more wonderful. I don't know what I would do if a developer had to just deal with the game not fitting his vision even though everyone else was enjoying it! The developers feelings are more important than my time." ;)
  • Merlin13KAGL
    Merlin13KAGL
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    I don't necessarily take issue with having to or choosing to update gear occasionally. I think there should be a greater return from the decon of the good stuff you had before, vice an almost complete loss.

    Another alternative to the grind, in its current form, would be some kind of credit for # of runs? Not the bad rng, but something that says if you've cleared HM 100 times (just pulling a number out of thin air), it's safe to say you are capable of obtaining the gear.

    This would offer some advancement options for the newer people and offer some relief to those that certainly can do the content, but would rather not have to 1000 more times.

    This is essentially just a different version of a token system.

    (Even if when opening chests, if you had the option of "No thank you, just give me the associated mats, please?" it would save some time and trouble cutting out the multiple steps required now.

    Alternative #2 would be to change sets to BoE after they'd been in the loot tables for a set amount of time. This would make older, but still useful gear available to those that did not obtain it through the usual channels. This would inspire Devs to continuously give new gear sets purpose without completely eliminating the value.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • drake88131
    drake88131
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    I don't necessarily take issue with having to or choosing to update gear occasionally. I think there should be a greater return from the decon of the good stuff you had before, vice an almost complete loss.

    Another alternative to the grind, in its current form, would be some kind of credit for # of runs? Not the bad rng, but something that says if you've cleared HM 100 times (just pulling a number out of thin air), it's safe to say you are capable of obtaining the gear.

    This would offer some advancement options for the newer people and offer some relief to those that certainly can do the content, but would rather not have to 1000 more times.

    This is essentially just a different version of a token system.

    (Even if when opening chests, if you had the option of "No thank you, just give me the associated mats, please?" it would save some time and trouble cutting out the multiple steps required now.

    Alternative #2 would be to change sets to BoE after they'd been in the loot tables for a set amount of time. This would make older, but still useful gear available to those that did not obtain it through the usual channels. This would inspire Devs to continuously give new gear sets purpose without completely eliminating the value.

    so you think everything should be run 100 times or more? That's sooo masochistic I can't even...alternative 2....boe only after they nerf everything??? Ummm no thank you. You can keep your 1980 special effects while I go watch the new star treks old timer.
  • Merlin13KAGL
    Merlin13KAGL
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    drake88131 wrote: »
    I don't necessarily take issue with having to or choosing to update gear occasionally. I think there should be a greater return from the decon of the good stuff you had before, vice an almost complete loss.

    Another alternative to the grind, in its current form, would be some kind of credit for # of runs? Not the bad rng, but something that says if you've cleared HM 100 times (just pulling a number out of thin air), it's safe to say you are capable of obtaining the gear.

    This would offer some advancement options for the newer people and offer some relief to those that certainly can do the content, but would rather not have to 1000 more times.

    This is essentially just a different version of a token system.

    (Even if when opening chests, if you had the option of "No thank you, just give me the associated mats, please?" it would save some time and trouble cutting out the multiple steps required now.

    Alternative #2 would be to change sets to BoE after they'd been in the loot tables for a set amount of time. This would make older, but still useful gear available to those that did not obtain it through the usual channels. This would inspire Devs to continuously give new gear sets purpose without completely eliminating the value.

    so you think everything should be run 100 times or more? That's sooo masochistic I can't even...alternative 2....boe only after they nerf everything??? Ummm no thank you. You can keep your 1980 special effects while I go watch the new star treks old timer.
    First, I already stated I just picked a number. Take an average of how many times someone's run a typical dungeon since they started. We could use Darkshade Caverns as an example.

    I'm not suggesting run it 100 more times. I'm suggesting you get some kind of credit, whether increased drop chance, trait chance, whatever, for all the runs you've historically already done. From the sound of things, you've had 100 under your belt for a long, long time now.

    Second, I said nothing of nerfs. I'm offering up a way for still good gear that's older (Julianos is coming up on 2 yrs old, so other sets that are BoP are out there that would meet that criteria) to become more mainstream. I would venture to say that many sets, Netch's included, have been around long enough to fall into that category, and many of these have not been nerfed.

    It still allows Devs some creativity in producing value in new and different sets. It still allows a method to obtain those new sets right away or more easily down the line.

    There equally needs to be value in running the newer, harder content in order to have access to the newer, potentially better gear.

    Alt #2 allows for both.

    Edited by Merlin13KAGL on July 7, 2017 9:01PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • drake88131
    drake88131
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    drake88131 wrote: »
    I don't necessarily take issue with having to or choosing to update gear occasionally. I think there should be a greater return from the decon of the good stuff you had before, vice an almost complete loss.

    Another alternative to the grind, in its current form, would be some kind of credit for # of runs? Not the bad rng, but something that says if you've cleared HM 100 times (just pulling a number out of thin air), it's safe to say you are capable of obtaining the gear.

    This would offer some advancement options for the newer people and offer some relief to those that certainly can do the content, but would rather not have to 1000 more times.

    This is essentially just a different version of a token system.

    (Even if when opening chests, if you had the option of "No thank you, just give me the associated mats, please?" it would save some time and trouble cutting out the multiple steps required now.

    Alternative #2 would be to change sets to BoE after they'd been in the loot tables for a set amount of time. This would make older, but still useful gear available to those that did not obtain it through the usual channels. This would inspire Devs to continuously give new gear sets purpose without completely eliminating the value.

    so you think everything should be run 100 times or more? That's sooo masochistic I can't even...alternative 2....boe only after they nerf everything??? Ummm no thank you. You can keep your 1980 special effects while I go watch the new star treks old timer.
    First, I already stated I just picked a number. Take an average of how many times someone's run a typical dungeon since they started. We could use Darkshade Caverns as an example.

    I'm not suggesting run it 100 more times. I'm suggesting you get some kind of credit, whether increased drop chance, trait chance, whatever, for all the runs you've historically already done. From the sound of things, you've had 100 under your belt for a long, long time now.

    Second, I said nothing of nerfs. I'm offering up a way for still good gear that's older (Julianos is coming up on 2 yrs old, so other sets that are BoP are out there that would meet that criteria) to become more mainstream. I would venture to say that many sets, Netch's included, have been around long enough to fall into that category, and many of these have not been nerfed.

    It still allows Devs some creativity in producing value in new and different sets. It still allows a method to obtain those new sets right away or more easily down the line.

    There equally needs to be value in running the newer, harder content in order to have access to the newer, potentially better gear.

    Alt #2 allows for both.

    I respectfully believe your idea is not good for number one because it requires mind numbing repetition and I already feel too much like that Rat the scientists experiment on to see how many times he will push that lever. It's why I think a token system is also lame and bad. No thank you. Again, the second idea doesn't really do anything except incentivize people to not play for six months or more until it is boe which is not anything any dev would ever go for and is kinda lame Bc I wanna play and not constantly be grinding for "new" gear if I do. Neither is a very reasonable or realistic solution IMHO. I think they are just bad bad ideas. We are going in circles though. Ow though so for the reasons stated we will agree to disagree. Not trying to be rude but I just don't feel further discussion on the ideas will be a good use of either of our time.

  • ScytheNL
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    What pisses me off about Bop is that I can't put that gear in my Guild bank. Annoying.
    Ingame:
    Ezekiel Zakriah, Redguard Nightblade

    Xbox One, GT= Scythe NL
  • Olupajmibanan
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    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.
  • Emma_Overload
    Emma_Overload
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    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.
    #CAREBEARMASTERRACE
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    I'd totally but maelstrom tokens from the crown store. Name your price ZOS!
  • Jerkling
    Jerkling
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    THIS IS NOT HOW YOU MAKE PEOPLE KEEP PLAYING THE GAME. THIS WILL NOT HAPPEN!
  • Zypheran
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    I agree with several points made by both sides of the argument. I think the current grind is too much but if you take it away and everyone gets the pieces they need then it would probably result in a drop off in player numbers.
    ZOS know that the making us grind for weeks and months for that perfect piece is what keeps a lot of us coming back online day in day out. Its the completionist mentality. Also, BOP adds an incentive to buy more bank space.
    So from that perspective, I don't see ZOS ever moving from BOP to BOE or introducing jewelry crafting... they WANT you to have to spend weeks and months grinding/farming for gear.
    BUT, I do think they got balance all wrong. I think they overestimate how much grind people will accept. Having to run a particular dungeon a hundred times over without getting what you need is just a level of grind and viscious RNG that is too far. I agree wholeheartedly that the RNG in this game is crippling. Many times I have packed away this game out of frustration and not played for a week or so because I felt there was no joy or reward to the over-laboured grind and mean RNG in this game.
    As posted by many previous I think the solution isn't in BOE but rather reducing the sheer endlessness to the grind. Move the goalpost just a bit closer! Either increase the odds of drop for certain traits (i.e. sharpened & divines) which is an easy fix or the better solution is to introduce a token system that offer players SOME bit of light at the end of the tunnel. Because at the moment, its just too much RNG.
    If you take a given dungeon with 3 possible sets available, you have
    4.5% chance for a particular piece x 33.3% chance for the set x 11.1% chance for the trait
    Its just too much RNG
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • EnglishTea123
    EnglishTea123
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    Soleya wrote: »
    Next patch they'll nerf netches so it'll no longer be a good set, then all that farming will be wasted.

    Wait, are they seriously nerfing Netch's Touch set? Like, why would anyone ever complain about that set, though? Not many skills in ESO do Shock damage, so I'm a bit shocked + 400 shock damage. Genuinely curious if anybody has been able to work with that set. Maybe sorcs, but it's not like this set can make Endless Fury a main DPS, so I'm very, very curious! Honestly, I never thought it was a good set to begin with, since there aren't any classes majoring in Shock Damage, like DK majors in Flame Damage.

    As for the OP's post, I do agree that non-monster helm sets should be BoE. Making dungeon sets BoP, ZOS thought, would increase a player's overall playtime of the game, and, to be straightforward, it does, but the quality of that time is very poor. Mostly spent on cursing the RnGesus for not listening to our prayers--but who doesn't love Training and Prosperous traits, right? After all, you need that 10% extra exp bonus when you're already past CP 160, and, please, I'm not even going to mention the importance of that 7% extra gold--psst psst it's how Bill Gates earned so much money, by wearing real life clothes with real life prosperous traits!

    As for monster helm sets, keep them BoP since, especially nowadays, you have a small chance to get the set of your choice on Golden Vendor. I think somebody should make a real-life Troll King monster helm sets and crown it to he-who-shall-not-be-named.
  • Chadak
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    This is a good idea.

    That means its never going to happen.
  • Coilbox
    Coilbox
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    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.

    A token system for the vMA to make the grind and the RNG less tedious? please, yes...

    vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.
    Comrade, a word...
  • drake88131
    drake88131
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    Coilbox wrote: »
    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.

    A token system for the vMA to make the grind and the RNG less tedious? please, yes...

    vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.

    Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?

  • Coilbox
    Coilbox
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    drake88131 wrote: »
    Coilbox wrote: »
    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.

    A token system for the vMA to make the grind and the RNG less tedious? please, yes...

    vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.

    Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?

    Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.
    Comrade, a word...
  • eklhaftb16_ESO
    eklhaftb16_ESO
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    Coilbox wrote: »
    Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.

    There are people who simply WON'T do certain types of content, like, never. But they have money to spend and they are willing to pay for loot. That's how it works. It's called division of labor: some people run dungeons, other people dig ore or farm herbs, and then they TRADE for stuff they want from each other.

    I've just plundered a bandit lair and brought back a ton of treasure. What I'm gonna do with it? Am I gonna put it in my closet and look at it to remind me how great I am? Obviously not. I'm gonna sell it to the highest bidder. That's common sense. That's fair. I've earned it, I've worked for it, don't tell me what I can or can't do with it. Want to keep yours? By all means. But don't tell me I can't sell mine.
  • Coilbox
    Coilbox
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    Coilbox wrote: »
    Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.

    There are people who simply WON'T do certain types of content, like, never. But they have money to spend and they are willing to pay for loot. That's how it works. It's called division of labor: some people run dungeons, other people dig ore or farm herbs, and then they TRADE for stuff they want from each other.

    I've just plundered a bandit lair and brought back a ton of treasure. What I'm gonna do with it? Am I gonna put it in my closet and look at it to remind me how great I am? Obviously not. I'm gonna sell it to the highest bidder. That's common sense. That's fair. I've earned it, I've worked for it, don't tell me what I can or can't do with it. Want to keep yours? By all means. But don't tell me I can't sell mine.

    Pfff cmon... don't compare running an instance like vMA with picking flowers in the open country lol You can sell whatever materials you want cause it doesnt require any skill...

    Named items like... dungeons sets, monster sets, etc... Is BOP for the same reason, if you want it, you have to run the content... no matter what, you cant buy or sell monster sets, or dungeon sets... so, if you want a maelstrom weapon, you have to run the content, you are not getting any if you can't do it or if you are not bothered to do it. And that, fortunately, is not changing. Period.
    Comrade, a word...
  • Nemesis7884
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    Artis wrote: »
    You don't need BiS gear to play the game.

    Sure but why then create content that 95% dont use...seems like wasted effort that could be used better for content for everybody
  • Passifest
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    Most of my friends quit due to the 10+ hours of farming(unless you're blessed by rng) the same dungeon over and over again just to try to see if a set combination works. I personally would rather blow my blow my brains out than refarm what I have farmed. Funny thing is I am sitting with mils of gold and can't buy *** that I want because it is BoP :/. Like I understand vma being BoP but normal dungeon items being BoP is just a painfully obvious way to "keep" people playing the game by forcing them to grind the same content over and over.
  • drake88131
    drake88131
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    Coilbox wrote: »
    drake88131 wrote: »
    Coilbox wrote: »
    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.

    A token system for the vMA to make the grind and the RNG less tedious? please, yes...

    vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.

    Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?

    Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.

    So we should all suffer because you would personally be butt hurt if it was boe? It's common sense that I have to hold all this junk in my bank Bc yooooouuu think it is "hard"?

    Edited by drake88131 on July 11, 2017 1:12PM
  • redshirt_49
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    Define BiS. If you can't make the zone sets work for you that's your problem. But don't let these fools stand here and tell you that you NEED x,y,z build with x,y,z skill loudout and x,y,z gear.

    Don't copy-paste some other dude's build and spend some time working on your own. This is what the system is designed for.

    BiS is a guideline at best, not a divine decree.
  • Coilbox
    Coilbox
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    drake88131 wrote: »
    Coilbox wrote: »
    drake88131 wrote: »
    Coilbox wrote: »
    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.

    A token system for the vMA to make the grind and the RNG less tedious? please, yes...

    vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.

    Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?

    Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.

    So we should all suffer because you would personally be butt hurt if it was boe? It's common sense that I have to hold all this junk in my bank Bc yooooouuu think it is "hard"?

    You dont need to hold all that junk in your bank, you can just deconstruct them, or even sell them... there are lots of merchants in every city :smile:
    Comrade, a word...
  • drake88131
    drake88131
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    Coilbox wrote: »
    drake88131 wrote: »
    Coilbox wrote: »
    drake88131 wrote: »
    Coilbox wrote: »
    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.

    A token system for the vMA to make the grind and the RNG less tedious? please, yes...

    vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.

    Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?

    Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.

    So we should all suffer because you would personally be butt hurt if it was boe? It's common sense that I have to hold all this junk in my bank Bc yooooouuu think it is "hard"?

    You dont need to hold all that junk in your bank, you can just deconstruct them, or even sell them... there are lots of merchants in every city :smile:
    Coilbox wrote: »
    drake88131 wrote: »
    Coilbox wrote: »
    drake88131 wrote: »
    Coilbox wrote: »
    Making dungeon and trial gear BoE would be just discouraging to do the content.

    Just an example, it would be much easier to grind 1M gold for Maelstrom Inferno or Lightning sharpened staff from a guild store than spend your youth to farm it in Maelstrom arena.

    For every single VMA staff sold, one player would have had to play in the Arena many, many times, and another player would have had to grind for hours and hours for the gold. If anything, the guys who can clear VMA efficiently will play more than ever just so they can sell those rare items.

    A token system for the vMA to make the grind and the RNG less tedious? please, yes...

    vMA weapons BOE?? No way, no *** way... If you want to put your hands on maelstrom weapons you must earn it by at least being able to finish the arena.

    Why? I've beaten it multiple times on multiple characters. I personally don't care. I'd love to sell the junk clogging my bank. Why do you care sooo much? Will it really affect you?

    Is just common sense...? If you want a maelstrom weapon... doesnt it make sense to at least need to beat the bloody arena? at least once? You can make gold on this game in so many different ways, leave the BOP on maelstrom weapons as it is. Cause its just fair.

    So we should all suffer because you would personally be butt hurt if it was boe? It's common sense that I have to hold all this junk in my bank Bc yooooouuu think it is "hard"?

    You dont need to hold all that junk in your bank, you can just deconstruct them, or even sell them... there are lots of merchants in every city :smile:

    Lol. Yeah lots of merchants to sell my bop vma stuff. The 50 gold won't be that awesome though. Maybe I will decon them. And post it on YouTube to watch all the elitists cry...

    Edited by drake88131 on July 11, 2017 1:39PM
  • drake88131
    drake88131
    ✭✭✭
    Define BiS. If you can't make the zone sets work for you that's your problem. But don't let these fools stand here and tell you that you NEED x,y,z build with x,y,z skill loudout and x,y,z gear.

    Don't copy-paste some other dude's build and spend some time working on your own. This is what the system is designed for.

    BiS is a guideline at best, not a divine decree.

    BIS = anything I need to complete my build...who gives a rat's butt what it is. Gear period. Whatever gear YOU want. There. Ok w it being boe now?
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