angelncelestine wrote: »Maybe try to get moondancer. It's nice to have at least a 3 piece of it. Have at least two spell damage enchants on your jewelry. If you don't have sustain issues put it on all 3. Use Julianos or war maiden as your 5 pc.The grothgar monster set is also a nice set to wear. If you are a sustain build with seducer sadly you will sacrifice some dps but if you enjoy wearing it play the way you want. Play around. Start with some spell damage glyphs on your jewelry.
GrumpyDuckling wrote: »What is your total spell damage? It looks like it would be pretty low with this setup:
Yep it is low I believe 1348.
SammyFable wrote: »Do you weave light attacks in between your skills? With the correct timing they add a ton of DPS. Basically light attack between each skill.
SammyFable wrote: »On another note starting to use execute at 50% is not a good idea. Even before the nerf back in Homestead Magplars wouldn't start to Jesus Beam a target at 50% but rather at around 35-40%. Since the nerf though I think its best to use execute at around 20-25%
SammyFable wrote: »Addititionally both Breath of Life and repentance aren't really good options for a DPS build, since they're only healing. You could replace them with either a shield for survivability (most dungeons don't require them though) or Inner Light, which gives you overall 7% max magicka. You could also use Channeled Focus for better sustain.
Using Vampire's Bane instead of Reflective Light should also help with sustain, since both morfs cost the same, but Vampire's Bane lasts 11,5s and Reflective Light only 6. Bane should also deal more single target DPS.
GrumpyDuckling wrote: »
1) Definitely get that spell damage up. Consider 5 pc Julianos instead of 5 pc Seducer. Maybe toss a spell damage enchant, or two, on your Willpower jewelry.
GrumpyDuckling wrote: »2) Consider dropping Inner Light because casting Reflective Light gives you the Major Prophecy buff.
3) In place of Inner Light, you can slot Channeled Focus. It will increase your defense and give you some magicka return to compensate for added spell damage glyphs.
Bigmonty69 wrote: »GrumpyDuckling wrote: »
1) Definitely get that spell damage up. Consider 5 pc Julianos instead of 5 pc Seducer. Maybe toss a spell damage enchant, or two, on your Willpower jewelry.
If i do that what would I put in the other equip slots. I did think of this before but all guides start quoting VMA weapons and Monster set helms and considering I was hoping to get an increase before vet content I have never known what other equip to use.GrumpyDuckling wrote: »2) Consider dropping Inner Light because casting Reflective Light gives you the Major Prophecy buff.
3) In place of Inner Light, you can slot Channeled Focus. It will increase your defense and give you some magicka return to compensate for added spell damage glyphs.
This makes sense. Will give these two a shot - thanks.
Bigmonty69 wrote: »Hi
First a little background info.
I'm CP 275 Templar and my dps on a training dummy is a little over 10k. I've not really done any Vet level stuff yet as I was waiting to hit CP 300 before attempting any however I have a feeling that at the moment my dps is nowhere near adequate enough which is why I am looking for some advice.
My current gear/build is based on one I found here https://alcasthq.com/eso-magicka-templar-build-pve/ and is as follows (all gear is Epic quality and Thief boon used):
Gear
Head - Julianos - Light - Divine - Max Magikca
Shoulder - Julianos - Light - Divine - Max Magikca
Hand - Seducer - Light - Divine - Max Magikca
Legs - Seducer - Light - Divine - Max Magikca
Chest - Seducer - Heavy - Divine - Max Magikca
Belt - Seducer - Light - Divine - Max Magikca
Feet - Seducer - Light - Divine - Max Magikca
Neck - Willpower - Arcane - Magikca Recovery
Ring - Willpower - Arcane - Magikca Recovery
Ring - Willpower - Arcane - Magikca Recovery
Wep 1 - Lightning Julianos - Sharpened - Absorb Magikca
Wep 2 - Inferno Julianos - Sharpened - Wep Dmg
Skills
Bar 1
1 - Punishing Sweeps
2 - Reflective Light
3 - Ritual of Retriution
4 - Purifying Light
5 - Inner Light
Ult - Thunderous Rage
Bar 2
1 - Unstable Wall of Fire
2 - Blazing Spear
3 - Breath of Life
4 - Repentance
5 - Radiant Oppression
Ult - Crescent Sweep
My typical rotation is - Reflective Light, Ritual of Retribution, Purifying Light, Unstable Wall of Fire then i swap back to Punishing Sweeps until dots wear off then refresh and continue. When boss hits 50% i do dots and Radiant Oppression.
When examining this I feel my dps sucks somewhat. I tried replacing my Seducers set with Twice-Born Star but I do approx the same dps but now I run into massive resource issues.
Is there anything obvious I can do which doesn't involve me getting gear from Vet dungeons/trials/arenas to increase my dps?
Any help appreciated.
GrumpyDuckling wrote: »
For now, since you've already invested in these sets, consider tweaking them to give you a setup like this:
5 piece Julianos
3 pc Willpower (put a spell damage glyph on 1 or 2 pieces)
3 pc Seducer
It should give you the needed boost in spell damage without having to completely start over.
I would make Julianos your 5 piece set, 3 willpower jewelry, either grothdar or Valkyn Skoria your monster set (grothdar a bit more DPS, valkyn has a health bonus that allows you to use witchmother brew food, which is strong for sustain), and a random sharpened staff
Joy_Division wrote: »This patch, especially with a templar, sustain is terrible so weaving in a heavy attack as part of your rotation is probably necessary in most cases. Also, as a templar, use the Channeled focus skill instead of Repentance. The idea is to get your DoTs down, heavy attack, 1 spammable, and then repeat by getting your DoTs down.
"Animation canceling" sounds spooky and scary but is not as long as you do not over-complicate things. There is no need to "block cancel" or "weapon swap cancel" to pull good dps. All you need to do is get in the habit of using a light attack just before you press a skill, which is easy peasy, and you'll see a big increase in your DPS.
Bigmonty69 wrote: »GrumpyDuckling wrote: »
For now, since you've already invested in these sets, consider tweaking them to give you a setup like this:
5 piece Julianos
3 pc Willpower (put a spell damage glyph on 1 or 2 pieces)
3 pc Seducer
It should give you the needed boost in spell damage without having to completely start over.I would make Julianos your 5 piece set, 3 willpower jewelry, either grothdar or Valkyn Skoria your monster set (grothdar a bit more DPS, valkyn has a health bonus that allows you to use witchmother brew food, which is strong for sustain), and a random sharpened staff
Ok will go for 5 piece Julianos. I don't mind dumping the full Seducer and crafting something else if anything jumps out? but i do not have access to the monster helm atm as I dont do Vet dungeons yet.
Bigmonty69 wrote: »Joy_Division wrote: »This patch, especially with a templar, sustain is terrible so weaving in a heavy attack as part of your rotation is probably necessary in most cases. Also, as a templar, use the Channeled focus skill instead of Repentance. The idea is to get your DoTs down, heavy attack, 1 spammable, and then repeat by getting your DoTs down.
"Animation canceling" sounds spooky and scary but is not as long as you do not over-complicate things. There is no need to "block cancel" or "weapon swap cancel" to pull good dps. All you need to do is get in the habit of using a light attack just before you press a skill, which is easy peasy, and you'll see a big increase in your DPS.
Ok will have a serious look into animation cancelling. However you mention to "weave in" heavy and a light in both of the above paragraphs, which is it? Or will either do?
Bigmonty69 wrote: »Joy_Division wrote: »This patch, especially with a templar, sustain is terrible so weaving in a heavy attack as part of your rotation is probably necessary in most cases. Also, as a templar, use the Channeled focus skill instead of Repentance. The idea is to get your DoTs down, heavy attack, 1 spammable, and then repeat by getting your DoTs down.
"Animation canceling" sounds spooky and scary but is not as long as you do not over-complicate things. There is no need to "block cancel" or "weapon swap cancel" to pull good dps. All you need to do is get in the habit of using a light attack just before you press a skill, which is easy peasy, and you'll see a big increase in your DPS.
Ok will have a serious look into animation cancelling. However you mention to "weave in" heavy and a light in both of the above paragraphs, which is it? Or will either do?
You don't disclose your character's race. There are significant differences between a Breton Templar and a Templar of another race. If I recall correctly, Dark Elf is the second choice for a Magicka-based character, regardless of Class.Bigmonty69 wrote: »Hi
....
Gear
Head - Julianos - Light - Divine - Max Magikca
Shoulder - Julianos - Light - Divine - Max Magikca
Hand - Seducer - Light - Divine - Max Magikca
Legs - Seducer - Light - Divine - Max Magikca
Chest - Seducer - Heavy - Divine - Max Magikca
Belt - Seducer - Light - Divine - Max Magikca
Feet - Seducer - Light - Divine - Max Magikca
Neck - Willpower - Arcane - Magikca Recovery
Ring - Willpower - Arcane - Magikca Recovery
Ring - Willpower - Arcane - Magikca Recovery
Wep 1 - Lightning Julianos - Sharpened - Absorb Magikca
Wep 2 - Inferno Julianos - Sharpened - Wep Dmg
Skills
Bar 1
1 - Punishing Sweeps
2 - Reflective Light
3 - Ritual of Retriution
4 - Purifying Light
5 - Inner Light
Ult - Thunderous Rage
Bar 2
1 - Unstable Wall of Fire
2 - Blazing Spear
3 - Breath of Life
4 - Repentance
5 - Radiant Oppression
Ult - Crescent Sweep