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Need help with Templar Build/Gear - my dps sucks :)

Bigmonty69
Bigmonty69
Soul Shriven
Hi

First a little background info.

I'm CP 275 Templar and my dps on a training dummy is a little over 10k. I've not really done any Vet level stuff yet as I was waiting to hit CP 300 before attempting any however I have a feeling that at the moment my dps is nowhere near adequate enough which is why I am looking for some advice.

My current gear/build is based on one I found here https://alcasthq.com/eso-magicka-templar-build-pve/ and is as follows (all gear is Epic quality and Thief boon used):

Gear

Head - Julianos - Light - Divine - Max Magikca
Shoulder - Julianos - Light - Divine - Max Magikca
Hand - Seducer - Light - Divine - Max Magikca
Legs - Seducer - Light - Divine - Max Magikca
Chest - Seducer - Heavy - Divine - Max Magikca
Belt - Seducer - Light - Divine - Max Magikca
Feet - Seducer - Light - Divine - Max Magikca
Neck - Willpower - Arcane - Magikca Recovery
Ring - Willpower - Arcane - Magikca Recovery
Ring - Willpower - Arcane - Magikca Recovery
Wep 1 - Lightning Julianos - Sharpened - Absorb Magikca
Wep 2 - Inferno Julianos - Sharpened - Wep Dmg

Skills

Bar 1
1 - Punishing Sweeps
2 - Reflective Light
3 - Ritual of Retriution
4 - Purifying Light
5 - Inner Light
Ult - Thunderous Rage

Bar 2
1 - Unstable Wall of Fire
2 - Blazing Spear
3 - Breath of Life
4 - Repentance
5 - Radiant Oppression
Ult - Crescent Sweep

My typical rotation is - Reflective Light, Ritual of Retribution, Purifying Light, Unstable Wall of Fire then i swap back to Punishing Sweeps until dots wear off then refresh and continue. When boss hits 50% i do dots and Radiant Oppression.

When examining this I feel my dps sucks somewhat. I tried replacing my Seducers set with Twice-Born Star but I do approx the same dps but now I run into massive resource issues.

Is there anything obvious I can do which doesn't involve me getting gear from Vet dungeons/trials/arenas to increase my dps?

Any help appreciated.

Edited by Bigmonty69 on July 4, 2017 2:00PM
  • Magıc
    Magıc
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    @iijonnoii Help him out.

    From what I've heard Magplar DPS is very difficult because the sustain is garbage and DPS overall is lower than all other classes. I've tagged a friend who used to main Magplar but gave up on it this patch (well he's still testing but nothing seems to be working). He swapped to Magblade/StamDK.
  • MarzAttakz
    MarzAttakz
    ✭✭✭✭
    I'm in exactly the same boat, a few seats down pulling on the oar ... watching this thread like a vulture.

    Differences from my side: 5 x Seducer (scared to lose the cost reduction due to spam for enjoyment), 5 x War Maiden (Reduce Spell Cost + Spell Damage x 2)

    Bar 1: DW Julianos swords
    1 - Sweeps
    2 - Reflective Light
    3 - Inner Light / Structured Entropy
    4 - Ritual of Retribution
    5 - Breath of Life
    Ult - Comet

    Bar 2: <insert set name and element> Sharpened Staff or 1H+S <insert test set>
    1 - Blazing Spear
    2 - Elemental Blockade / Purifying Light
    3 - Inner Light / Structured Entropy
    4 - Channeled Focus
    5 - Radiant Oppression / Radiant Aura
    Ult - Comet
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PC EU
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Qura Scura | Altmer | MagBlade
    Lhylyth | Breton | MagPlar
    Nhynyth | Khajiit | MagDK
    Ghwynyth | Dunmer | MagSorc
    Loots-All-Urns | Argonian | MagDen
    Shades-Of-Gray | Argonian | StamDK
    Or'Chastration | Orc | StamSorc
    Little Miss Famished | Orc | StamCro
    Fhane Sharog | Orc | StamDen
    Dead Moons Rising | Khajiit | StamBlade
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The aim of argument, or of discussion, should not be victory, but progress.
  • angelncelestine
    angelncelestine
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    Maybe try to get moondancer. It's nice to have at least a 3 piece of it. Have at least two spell damage enchants on your jewelry. If you don't have sustain issues put it on all 3. Use Julianos or war maiden as your 5 pc.The grothgar monster set is also a nice set to wear. If you are a sustain build with seducer sadly you will sacrifice some dps but if you enjoy wearing it play the way you want. Play around. Start with some spell damage glyphs on your jewelry.
  • Bigmonty69
    Bigmonty69
    Soul Shriven
    Maybe try to get moondancer. It's nice to have at least a 3 piece of it. Have at least two spell damage enchants on your jewelry. If you don't have sustain issues put it on all 3. Use Julianos or war maiden as your 5 pc.The grothgar monster set is also a nice set to wear. If you are a sustain build with seducer sadly you will sacrifice some dps but if you enjoy wearing it play the way you want. Play around. Start with some spell damage glyphs on your jewelry.

    I appreciate the advice but Moondancer is from a trial. If I use Grothgar (of which unfortunately one piece comes from a Vet) and Julianos what else would I use with them? I was hoping there was something a little more obvious, accessible and detailed I could do to get the dps up.

    Anyone else? :smiley:
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    What is your total spell damage? It looks like it would be pretty low with this setup:

    Head - Julianos - Light - Divine - Max Magikca
    Shoulder - Julianos - Light - Divine - Max Magikca
    Hand - Seducer - Light - Divine - Max Magikca
    Legs - Seducer - Light - Divine - Max Magikca
    Chest - Seducer - Heavy - Divine - Max Magikca
    Belt - Seducer - Light - Divine - Max Magikca
    Feet - Seducer - Light - Divine - Max Magikca
    Neck - Willpower - Arcane - Magikca Recovery
    Ring - Willpower - Arcane - Magikca Recovery
    Ring - Willpower - Arcane - Magikca Recovery
    Wep 1 - Lightning Julianos - Sharpened - Absorb Magikca
    Wep 2 - Inferno Julianos - Sharpened - Wep Dmg
  • SammyFable
    SammyFable
    ✭✭✭✭
    Do you weave light attacks in between your skills? With the correct timing they add a ton of DPS. Basically light attack between each skill.
    On another note starting to use execute at 50% is not a good idea. Even before the nerf back in Homestead Magplars wouldn't start to Jesus Beam a target at 50% but rather at around 35-40%. Since the nerf though I think its best to use execute at around 20-25%
    Addititionally both Breath of Life and repentance aren't really good options for a DPS build, since they're only healing. You could replace them with either a shield for survivability (most dungeons don't require them though) or Inner Light, which gives you overall 7% max magicka. You could also use Channeled Focus for better sustain.
    Using Vampire's Bane instead of Reflective Light should also help with sustain, since both morfs cost the same, but Vampire's Bane lasts 11,5s and Reflective Light only 6. Bane should also deal more single target DPS.
    Dro m'Athra Destroyer
    Tick Tock Terrorist Tormentor
    Immortal Memer
    Gryphon Heart
  • Bigmonty69
    Bigmonty69
    Soul Shriven
    What is your total spell damage? It looks like it would be pretty low with this setup:

    Yep it is low I believe 1348.
  • Bigmonty69
    Bigmonty69
    Soul Shriven
    SammyFable wrote: »
    Do you weave light attacks in between your skills? With the correct timing they add a ton of DPS. Basically light attack between each skill.

    I tried it a couple of hrs ago on a dummy. So tried Punc Sweep, then Light, then onto another skill. Never saw the Pun Sweep cancel and the light attack go off. Might have to google this a bit.
    SammyFable wrote: »
    On another note starting to use execute at 50% is not a good idea. Even before the nerf back in Homestead Magplars wouldn't start to Jesus Beam a target at 50% but rather at around 35-40%. Since the nerf though I think its best to use execute at around 20-25%

    Noted.
    SammyFable wrote: »
    Addititionally both Breath of Life and repentance aren't really good options for a DPS build, since they're only healing. You could replace them with either a shield for survivability (most dungeons don't require them though) or Inner Light, which gives you overall 7% max magicka. You could also use Channeled Focus for better sustain.
    Using Vampire's Bane instead of Reflective Light should also help with sustain, since both morfs cost the same, but Vampire's Bane lasts 11,5s and Reflective Light only 6. Bane should also deal more single target DPS.

    Yeah I realised that I should have Vampire Bane but was holding off on a repec cost until I was more sure about the rest of my skills choices.

  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    Initial Suggestions:

    1) Definitely get that spell damage up. Consider 5 pc Julianos instead of 5 pc Seducer. Maybe toss a spell damage enchant, or two, on your Willpower jewelry.
    2) Consider dropping Inner Light because casting Reflective Light gives you the Major Prophecy buff.
    3) In place of Inner Light, you can slot Channeled Focus. It will increase your defense and give you some magicka return to compensate for added spell damage glyphs.
  • Bigmonty69
    Bigmonty69
    Soul Shriven

    1) Definitely get that spell damage up. Consider 5 pc Julianos instead of 5 pc Seducer. Maybe toss a spell damage enchant, or two, on your Willpower jewelry.

    If i do that what would I put in the other equip slots. I did think of this before but all guides start quoting VMA weapons and Monster set helms and considering I was hoping to get an increase before vet content I have never known what other equip to use.
    2) Consider dropping Inner Light because casting Reflective Light gives you the Major Prophecy buff.
    3) In place of Inner Light, you can slot Channeled Focus. It will increase your defense and give you some magicka return to compensate for added spell damage glyphs.

    Inner light is there to give me the Mage guild passive to increase Magikca recovery.
    Edited by Bigmonty69 on July 4, 2017 2:19PM
  • Bigmonty69
    Bigmonty69
    Soul Shriven
    Nm double post

    Edited by Bigmonty69 on July 4, 2017 2:18PM
  • GrumpyDuckling
    GrumpyDuckling
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    ✭✭✭✭
    Bigmonty69 wrote: »

    1) Definitely get that spell damage up. Consider 5 pc Julianos instead of 5 pc Seducer. Maybe toss a spell damage enchant, or two, on your Willpower jewelry.

    If i do that what would I put in the other equip slots. I did think of this before but all guides start quoting VMA weapons and Monster set helms and considering I was hoping to get an increase before vet content I have never known what other equip to use.
    2) Consider dropping Inner Light because casting Reflective Light gives you the Major Prophecy buff.
    3) In place of Inner Light, you can slot Channeled Focus. It will increase your defense and give you some magicka return to compensate for added spell damage glyphs.

    This makes sense. Will give these two a shot - thanks.

    For now, since you've already invested in these sets, consider tweaking them to give you a setup like this:
    5 piece Julianos
    3 pc Willpower (put a spell damage glyph on 1 or 2 pieces)
    3 pc Seducer

    It should give you the needed boost in spell damage without having to completely start over.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    Bigmonty69 wrote: »
    Hi

    First a little background info.

    I'm CP 275 Templar and my dps on a training dummy is a little over 10k. I've not really done any Vet level stuff yet as I was waiting to hit CP 300 before attempting any however I have a feeling that at the moment my dps is nowhere near adequate enough which is why I am looking for some advice.

    My current gear/build is based on one I found here https://alcasthq.com/eso-magicka-templar-build-pve/ and is as follows (all gear is Epic quality and Thief boon used):

    Gear

    Head - Julianos - Light - Divine - Max Magikca
    Shoulder - Julianos - Light - Divine - Max Magikca
    Hand - Seducer - Light - Divine - Max Magikca
    Legs - Seducer - Light - Divine - Max Magikca
    Chest - Seducer - Heavy - Divine - Max Magikca
    Belt - Seducer - Light - Divine - Max Magikca
    Feet - Seducer - Light - Divine - Max Magikca
    Neck - Willpower - Arcane - Magikca Recovery
    Ring - Willpower - Arcane - Magikca Recovery
    Ring - Willpower - Arcane - Magikca Recovery
    Wep 1 - Lightning Julianos - Sharpened - Absorb Magikca
    Wep 2 - Inferno Julianos - Sharpened - Wep Dmg

    Skills

    Bar 1
    1 - Punishing Sweeps
    2 - Reflective Light
    3 - Ritual of Retriution
    4 - Purifying Light
    5 - Inner Light
    Ult - Thunderous Rage

    Bar 2
    1 - Unstable Wall of Fire
    2 - Blazing Spear
    3 - Breath of Life
    4 - Repentance
    5 - Radiant Oppression
    Ult - Crescent Sweep

    My typical rotation is - Reflective Light, Ritual of Retribution, Purifying Light, Unstable Wall of Fire then i swap back to Punishing Sweeps until dots wear off then refresh and continue. When boss hits 50% i do dots and Radiant Oppression.

    When examining this I feel my dps sucks somewhat. I tried replacing my Seducers set with Twice-Born Star but I do approx the same dps but now I run into massive resource issues.

    Is there anything obvious I can do which doesn't involve me getting gear from Vet dungeons/trials/arenas to increase my dps?

    Any help appreciated.

    DPS is less about gear and more about practice / experience with your rotation. I would make Julianos your 5 piece set, 3 willpower jewelry, either grothdar or Valkyn Skoria your monster set (grothdar a bit more DPS, valkyn has a health bonus that allows you to use witchmother brew food, which is strong for sustain), and a random sharpened staff. This should give better stats, but as I said, your biggest increase is going to come down to rotation.

    This patch, especially with a templar, sustain is terrible so weaving in a heavy attack as part of your rotation is probably necessary in most cases. Also, as a templar, use the Channeled focus skill instead of Repentance. The idea is to get your DoTs down, heavy attack, 1 spammable, and then repeat by getting your DoTs down.

    "Animation canceling" sounds spooky and scary but is not as long as you do not over-complicate things. There is no need to "block cancel" or "weapon swap cancel" to pull good dps. All you need to do is get in the habit of using a light attack just before you press a skill, which is easy peasy, and you'll see a big increase in your DPS.
  • Bigmonty69
    Bigmonty69
    Soul Shriven

    For now, since you've already invested in these sets, consider tweaking them to give you a setup like this:
    5 piece Julianos
    3 pc Willpower (put a spell damage glyph on 1 or 2 pieces)
    3 pc Seducer

    It should give you the needed boost in spell damage without having to completely start over.
    I would make Julianos your 5 piece set, 3 willpower jewelry, either grothdar or Valkyn Skoria your monster set (grothdar a bit more DPS, valkyn has a health bonus that allows you to use witchmother brew food, which is strong for sustain), and a random sharpened staff

    Ok will go for 5 piece Julianos. I don't mind dumping the full Seducer and crafting something else if anything jumps out? but i do not have access to the monster helm atm as I dont do Vet dungeons yet.

  • Bigmonty69
    Bigmonty69
    Soul Shriven
    This patch, especially with a templar, sustain is terrible so weaving in a heavy attack as part of your rotation is probably necessary in most cases. Also, as a templar, use the Channeled focus skill instead of Repentance. The idea is to get your DoTs down, heavy attack, 1 spammable, and then repeat by getting your DoTs down.

    "Animation canceling" sounds spooky and scary but is not as long as you do not over-complicate things. There is no need to "block cancel" or "weapon swap cancel" to pull good dps. All you need to do is get in the habit of using a light attack just before you press a skill, which is easy peasy, and you'll see a big increase in your DPS.

    Ok will have a serious look into animation cancelling. However you mention to "weave in" heavy and a light in both of the above paragraphs, which is it? Or will either do?

    Edited by Bigmonty69 on July 4, 2017 3:05PM
  • GrumpyDuckling
    GrumpyDuckling
    ✭✭✭✭✭
    ✭✭✭✭
    Bigmonty69 wrote: »

    For now, since you've already invested in these sets, consider tweaking them to give you a setup like this:
    5 piece Julianos
    3 pc Willpower (put a spell damage glyph on 1 or 2 pieces)
    3 pc Seducer

    It should give you the needed boost in spell damage without having to completely start over.
    I would make Julianos your 5 piece set, 3 willpower jewelry, either grothdar or Valkyn Skoria your monster set (grothdar a bit more DPS, valkyn has a health bonus that allows you to use witchmother brew food, which is strong for sustain), and a random sharpened staff

    Ok will go for 5 piece Julianos. I don't mind dumping the full Seducer and crafting something else if anything jumps out? but i do not have access to the monster helm atm as I dont do Vet dungeons yet.

    Here's another option. Do normal dungeon daily pledges. You'll still get a key for doing those, which you can cash in for monster shoulder pieces. Select the middle chest and try to land a Molag Kena shoulder piece.

    Then you could run something like:
    1 pc Molag Kena (shoulder)
    5 pc Julianos
    5 pc War Maiden (using jewelry)

    That would give you a lot of spell damage, and you could keep the sustain on the War Maiden jewelry. War Maiden can get expensive, but if you like farming then you can do it yourself.

    Another good set to consider, once you start doing vet dungeons, is Rattlecage.
    http://elderscrollsonline.wiki.fextralife.com/Rattlecage+Set
    It is a heavy set but it has jewelry that comes in arcane, which is huge for your DPS, and you'll constantly have Major Sorcery available to you.

    Here is a link which shows the Rattlecage items available. They drop in Vaults of Madness dungeon.
    http://en.uesp.net/wiki/Online:Unique_Items

    Another set which is nice to eventually pair with Rattlecage, if you ever use it, is the craftable set Kagrenac's Hope.
    http://elderscrollsonline.wiki.fextralife.com/Kagrenac's+Hope+Set
    It's awesome on a Templar for dungeon reviving.
  • Bigmonty69
    Bigmonty69
    Soul Shriven
    Well swapped some on my Seducer to Julianos so I now have 5 Julianos, 3 Seducer, 3 Willpower.

    My spell dmg is now 1606 and my dps went up from 10k to 11k but think I will run into resource problems and will have to get the heavy attacks in to help.

    Not added the spell power glyphs to jewelery yet as am frightened to take away even more resource recovery.

    Next aim is to try this "weaving technique" i guess :smile:
  • MarzAttakz
    MarzAttakz
    ✭✭✭✭
    Bigmonty69 wrote: »
    This patch, especially with a templar, sustain is terrible so weaving in a heavy attack as part of your rotation is probably necessary in most cases. Also, as a templar, use the Channeled focus skill instead of Repentance. The idea is to get your DoTs down, heavy attack, 1 spammable, and then repeat by getting your DoTs down.

    "Animation canceling" sounds spooky and scary but is not as long as you do not over-complicate things. There is no need to "block cancel" or "weapon swap cancel" to pull good dps. All you need to do is get in the habit of using a light attack just before you press a skill, which is easy peasy, and you'll see a big increase in your DPS.

    Ok will have a serious look into animation cancelling. However you mention to "weave in" heavy and a light in both of the above paragraphs, which is it? Or will either do?

    The more experienced Templars can correct me if I'm wrong here but based on your rotation (and my own lazy experience) the only skills you're going to see a dps increase from via ani-cancelling are:

    Block Cancelling (brief right-click after releasing the skill button)
    • Ritual of Retribution
    • Channeled Focus
    • Unstable Wall of Elements / Elemental Blockade
    • Purifying Light
    • Shards

    If you don't do something with the shortened animation time then it's pointless.

    You can arguably ani-cancel reflective light as well but I like to get it up into purifying light so it starts building the damage ramp early, both happen as I'm closing distance.

    Light attack weaving simply put is preceding every skill usage with a light attack: light attack (don't wait for it to complete), immediately tap skill button (block cancel based on the skill), repeat. You'll know you did it right if you look *** spastic.

    Heavy attack weaving simply put is injecting a fully-charged heavy attack into your rotation where most appropriate (should be based on your sustain), into a skill tap (block cancel based on the skill), then back into a light attack weave and your rotation.

    I think we can all agree heavy attacks are klunk sauce but we need them now.

    Edited by MarzAttakz on July 4, 2017 3:45PM
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    PC EU
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Qura Scura | Altmer | MagBlade
    Lhylyth | Breton | MagPlar
    Nhynyth | Khajiit | MagDK
    Ghwynyth | Dunmer | MagSorc
    Loots-All-Urns | Argonian | MagDen
    Shades-Of-Gray | Argonian | StamDK
    Or'Chastration | Orc | StamSorc
    Little Miss Famished | Orc | StamCro
    Fhane Sharog | Orc | StamDen
    Dead Moons Rising | Khajiit | StamBlade
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The aim of argument, or of discussion, should not be victory, but progress.
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    @Bigmonty69

    Personally, for the DPS role:

    (1) Regardless of character Class, and regardless of the Armor chosen for the character:
    • For each Major piece (Head, Chest, Leg) I equip armor that has the Infused Trait, to boost whatever Glyph that I apply, whether for Max Magicka, Max Stamina, or Max Health.
    • For each Minor piece (Shoulder, Hands, Waist, Feet) I equip armor that has the Divines trait, to boost the Mundus Stone. The stone is usually the Thief to boost Critical Hit Chance, but for gear with Epic or Legendary quality you might be better off with Shadow, Warrior, or Apprentice to boost damage instead.
    • Note that on minor pieces the benefit of an armor Glyph is reduced to 40% of its tool-tip value.

    (2) A Magicka-based character needs at least 5 pieces of Light Armor, and 7 pieces is best.
    • If the character needs a boost to survival, then equip a Major piece of Heavy Armor with an Infused trait and glyph it for Max Health. Choosing a heavy Chest or Leg piece anticipates that a Monster Set light piece(s) might eventually replace the Head and/or Shoulder light piece(s).
    • Furthermore, an Armor Set's Magicka benefit(s) might justify using a second piece of Heavy armor (or a piece of Medium Armor), instead of having the benefit of the sixth or seventh piece of Light Armor.

    (3) A Stamina-based melee fighter needs 5 or 6 pieces of Medium Armor, with 1 or 2 pieces of Heavy Armor. For ranged DPS, a Stamina-based fighter is best served by either 7 pieces of Medium Armor, or 5 Medium Armor pieces with 2 Light pieces.
    • If I recall correctly, the primary armor passives for equipping 1 piece of Heavy armor and 1 piece of Light armor instead do not confer as much benefit as having the second piece the same weight.
    • However, a player might equip 1 piece of Heavy armor to gain a benefit(s) of an Armor Set, and/or equip 1 piece of Medium armor to gain a benefit(s) of a different Armor Set.
    • Note: with 5 or more pieces of Heavy Armor, a character is usually better suited for a tanking role, since having that many reduces or replaces the Critical Hit Chance benefit of the primary Medium armor passive -- with the benefits of Heavy armor passives which a tank needs.

    Note: All of the above remarks assume that the character is equipped neither with a Shield, nor with pieces of the crafted Twice-Born Star armor set.
    • In my observations thus far, all Shields have been Major armor pieces that are either Medium or Heavy according to the Wood with which they are made (whether explicitly or implicitly crafted). In that respect, a Shield makes a difference with regard to whether at least 5 Medium Armor, or 5 Heavy Armor, pieces are equipped to activate the last pair of passives for the corresponding weight of the armor. Be sure to take into account the effects of swapping from One Hand And Shield to Dual Wield, or to a two-handed weapon, and vice-versa.
    • The Twice-Born Star armor set has its own array of ramifications which are too numerous for discussion in this post. There are many discussions about it, also many reports in the Bug Report section that its features do not function correctly in many situations.

    Edited by Shadowshire on July 7, 2017 2:36AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Bigmonty69 wrote: »
    This patch, especially with a templar, sustain is terrible so weaving in a heavy attack as part of your rotation is probably necessary in most cases. Also, as a templar, use the Channeled focus skill instead of Repentance. The idea is to get your DoTs down, heavy attack, 1 spammable, and then repeat by getting your DoTs down.

    "Animation canceling" sounds spooky and scary but is not as long as you do not over-complicate things. There is no need to "block cancel" or "weapon swap cancel" to pull good dps. All you need to do is get in the habit of using a light attack just before you press a skill, which is easy peasy, and you'll see a big increase in your DPS.

    Ok will have a serious look into animation cancelling. However you mention to "weave in" heavy and a light in both of the above paragraphs, which is it? Or will either do?

    https://www.youtube.com/watch?v=nTjhXLQXpac&amp;t=32s

    Alcast explains everything, just get the hang of weaving in attacks for now and dont overcomplicate things.
  • Shadowshire
    Shadowshire
    ✭✭✭✭
    Bigmonty69 wrote: »
    Hi
    ....
    Gear

    Head - Julianos - Light - Divine - Max Magikca
    Shoulder - Julianos - Light - Divine - Max Magikca
    Hand - Seducer - Light - Divine - Max Magikca
    Legs - Seducer - Light - Divine - Max Magikca
    Chest - Seducer - Heavy - Divine - Max Magikca
    Belt - Seducer - Light - Divine - Max Magikca
    Feet - Seducer - Light - Divine - Max Magikca
    Neck - Willpower - Arcane - Magikca Recovery
    Ring - Willpower - Arcane - Magikca Recovery
    Ring - Willpower - Arcane - Magikca Recovery
    Wep 1 - Lightning Julianos - Sharpened - Absorb Magikca
    Wep 2 - Inferno Julianos - Sharpened - Wep Dmg

    Skills

    Bar 1
    1 - Punishing Sweeps
    2 - Reflective Light
    3 - Ritual of Retriution
    4 - Purifying Light
    5 - Inner Light
    Ult - Thunderous Rage

    Bar 2
    1 - Unstable Wall of Fire
    2 - Blazing Spear
    3 - Breath of Life
    4 - Repentance
    5 - Radiant Oppression
    Ult - Crescent Sweep
    You don't disclose your character's race. There are significant differences between a Breton Templar and a Templar of another race. If I recall correctly, Dark Elf is the second choice for a Magicka-based character, regardless of Class.

    For what it may be worth, your character's gear reminds me of the gear with which my two Sorcerers were previously equipped. Which is to say that your Templar is a Magicka-based character and you're using Templar class abilities while armed with a Destruction Staff. (You don't need to equip a Destro Staff unless you want to use the abilities and/or benefit from the passives of that Skill Line.)

    The main problem with their respective sets was relatively low Spell Power and no more than about 30K Max Magicka at most (buffed). Although I never used any of the Seducer set, I did use a 5-piece Julianos set with 3 pieces of Gift of Magnus (two armor pieces and the respective staves). One had 3 pieces of Bahraha jewelry and the other had 3 pieces of Willpower.

    The first character is a Breton Magicka Sorcerer -- I never thought that I would have to specify "Magicka" for a Sorcerer, but some players apparently play a "Stamina" Sorcerer. In the image below, the values for Magicka and Health are shown unbuffed by food or beverage, and the Necropotence 5-piece benefit for having a familiar in play will add 4K to the Magicka also, for a total of over 40K Magicka:

    imgur.com/a/IdK4c

    EDIT: the second is an Imperial Magicka Sorcerer. In the following image the character has all buffs, including a blue food buff for Health and Magicka, and the 5th benefit for the Necropotence set with a familiar in play:

    imgur.com/a/4E4FO

    These images were originally screenshots taken while using the add-on My Build 3.0.1 and edited to show only its data display panel, enlarged by 20% for legibility.

    Have fun!
    Edited by Shadowshire on July 5, 2017 9:49AM
    --- Shadowshire .......... ESO Plus on PC NA with Windows 7 Pro SP1

    nil carborundum illegitimi
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